Hi all,
is there a summary of all system paramters concerning Java3D available?
I would be very interested in a parameter for easily switching off
double buffering.
(I need it for testing stability on linux machines. Our application
often crashes with an native
code exception reported during swap
Canvas3D.setDoubleBufferEnable(false)
-Roy
Karsten Fries wrote:
> Hi all,
>
> is there a summary of all system paramters concerning Java3D available?
> I would be very interested in a parameter for easily switching off
> double buffering.
> (I need it for testing stability on linux machines. O
Hi Karsten
> is there a summary of all system paramters concerning Java3D available?
Well you can do something like this canvas3d.setDoubleBufferEnable(false).
But personaly I don't recommend this at all as you can see the Canvas
updating line by line. Which in some case you actually have to do.
Title: RE: [JAVA3D] can't find ncsa.j3d.loaders.vrml97.VRML?
Make sure you unpack the portfolio.jar from the portfolio.jar that you download from the website - yeah, caught me by surprise too :)
> -Original Message-
> From: Adrian Meekings [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday,
Title: RE: [JAVA3D] can't find ncsa.j3d.loaders.vrml97.VRML?
Thanks. but
Ive unpacked the ncsaportfolio13beta3.jar and
placed the portfolio.jar in the ext directory along with the other jar files
including the j3d*.jars. (I asume you ment to say this and not "unpack the
portfolio.jar from
Karsten Fries wrote:
> is there a summary of all system paramters concerning Java3D available?
I've been collecting them as members of the j3d team let them out of the
bag. There appears to be a Secret Properties Society(TM) going on here
and we plebs are only allowed to know them after somethin
The java3d REAMDE describes the following:
j3d.sharedctx
j3d.backgroundtexture
j3d.stereo
j3d.sharedstereozbuffer
j3d.fullscreen
j3d.debug
j3d.d3ddriver
j3d.d3ddevice
Dan Petersen
Java 3D Team
Sun Microsystems
> Delivered-To: [EMAIL
All -
The Java 3D BOF at Siggraph is on Wednesday night, from 7:00 pm - 9:00 pm at the
Wilshire Hotel, Garden East Room.
We are planning on discussing, in an open format (with a little presentation
from the Sun Java 3D architects), the following:
Java 3D, Version 1.3: (Kevin Rushforth) Plans an
Title: RE: [JAVA3D] can't find ncsa.j3d.loaders.vrml97.VRML?
I'll
take a look tonight when I get back to Forte. Generally I just use JBuilder
(runs faster) and in it the definition of .jar files doesn't require directory
specific locations. I don't have a sopy here, but do have one at
home.
-
Dan Petersen wrote:
>
> The java3d REAMDE describes the following:
> j3d.sharedctx
> j3d.backgroundtexture
> j3d.stereo
> j3d.sharedstereozbuffer
> j3d.fullscreen
> j3d.debug
> j3d.d3ddriver
> j3d.d3ddevice
To these, I have details o
Title: RE: [JAVA3D] can't find ncsa.j3d.loaders.vrml97.VRML?
For
grins, what does your ModelLoader line look like?
-Original Message-From: Pierce, Gregory (TBS)
Sent: Wednesday, August 08, 2001 6:32 PMTo:
[EMAIL PROTECTED]Subject: Re: [JAVA3D] can't find
ncsa.j3d.loaders.vrml97.
> Delivered-To: [EMAIL PROTECTED]
> X-Accept-Language: en
> MIME-Version: 1.0
> Content-Transfer-Encoding: 7bit
> Date: Thu, 9 Aug 2001 08:38:04 +1000
> From: Justin Couch <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] j3d parameters?!?
> To: [EMAIL PROTECTED]
>
> Dan Petersen wrote:
> >
> > The java
You're right. You shouldn't be moving outside of the bounding sphere.
We're looking into the problem. Thanks for the bug report!
andrea
matthias sweertvaegher wrote:
>
> hello
>
> thanks for looking into my problem
> it is indeed fixed by increasing the radius
> but I don't understand why you
Title: RE: [JAVA3D] can't find ncsa.j3d.loaders.vrml97.VRML?
sure. Here tis
ModelLoader loader = new
ModelLoader();try{ Scene model =
loader.load("S:/JDK_Forte/forte4j/Adrians Test
Projects/test.wrl");}catch(Exception e){}
its pritty much as the example in the ncsa
documentation.
THE CONSPIRACY HAS BEEN REVEALED!! Come see the things they were
hiding. The Illumati are exposed!
Long and deep have I toiled, and much inside information has been
gained. (actually, they jammed it down my throat :)
I think I now have a complete list of all available properties for both
D3D
I realize the issues of mixing lightweight and heavyweight components,
however, I am seeing what is possible...
Can a canvas 3D work as one half of a Swing JSplitPane? I've tried it and I
can slide the splitter to make the canvas bigger, but not smaller. I'd like
to have a JTree as the other half
Hello,
Why was this scheduled at the same time as the Web3D Roundup?
John F. Richardson
>All -
>
>The Java 3D BOF at Siggraph is on Wednesday night, from 7:00 pm - 9:00 pm
>at the
>Wilshire Hotel, Garden East Room.
>
>We are planning on discussing, in an open format (with a little presentation
QUESTION ABOUT PICKING IN JAVA3D ON
COMPOSED 3D OBJECTS.
How would it be possible to effectuate a Picking (using the
PickTranslateBehavior class) with the mouse on a "composed
3D object", which is composed of many Shape3D.
For example: the 3D object could be composed of a sphere
and a cylinder
Java3d Reads & Renders VRML animations ...
Java programmers can extend VRML objects with
Java Objects for games & networked programs
in powerful ways that not readily available to the users
of the old VRML plug-in Viewers.
I've done it, you can too ...
Greetings ...
I've used NCSA loaders, and
Copps, Kevin D wrote:
> I realize the issues of mixing lightweight and heavyweight components,
> however, I am seeing what is possible...
>
> Can a canvas 3D work as one half of a Swing JSplitPane? I've tried it and I
> can slide the splitter to make the canvas bigger, but not smaller. I'd like
>
Thankyou for this mine of information!!
Ive actually just discovered the error im making may not be associated with
the location of the portfolio.jar file.
At present Im just trying to load in any-old thing that ive got off of the
web just to see if i can do it. Ive changed the .wrl file and the e
Hello,
I have been programming in Java
for few months now,but a begineer to Graphics & Java 3D
programming.
I want to know watz the
differenece between,OpenGL & DirectX.
Which one should i download
???
Is there any performance
difference ???
Thanks!!!
R.G
it depends basicaly wich one will have better performance on your machine.
Your video card have a specific hardware to run this kind of code, and if you know
which specific hardware have your video card it will be the decision.
Normally the typical (non profesional cards) work fine with both, but
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