Re: [JAVA3D] How execute an example in JBuilder 4 ?

2001-08-17 Thread Casanova Robert
You can do 2 things : - the first, say to the aplication which one of your classes have the main method. - the other is make click over the class with the right button of mice and select run. But you have to be sure that the aplication is ok... Robert 17/08/2001 4:11:00, Luis Fabio Magalhães <

[JAVA3D] RandomAccessFile

2001-08-17 Thread Vijayan Pandalai
Hi all,Can I use RandomAccessFile class to read a file from the server in an applet? I am not able to use it and I am getting exceptions.  Do I need to do any settings or permissions? I am able to use DataInputStream to  read that file but I want to read the file at random positions..Any su

Re: [JAVA3D] Using CVS (was: code collection)

2001-08-17 Thread matthias sweertvaegher
hello Corysia thank you very much for the link to that cvsbook it is a very valuable cvssource! maybe this link should be provided on j3d.org in the cvssection (hint, hint ;-)) mattie 8/12/01 5:36:52 AM, Corysia Taware <[EMAIL PROTECTED]> wrote: >Matthias, > >What you describe below means tha

[JAVA3D] WakeupCriteriaEnumerator : NoSuchElementException

2001-08-17 Thread matthias sweertvaegher
hello I have suddenly discovered a problem with my mousepickbehavior class in the processStimulus method I display a graph in 3d and you can double click on the nodes and edges to select one. When I start my application and then click 3x on a node instead of 2x (so a triple click :)) I get the

[JAVA3D] Stereo Vision

2001-08-17 Thread Sky Rumsey
Hi all, Help on this would be greatly appreciated! I came across an answer about stereo support for PC's at http://www.j3d.org/faq/stereo.html. I am working for the University of Sussex, UK. helping to start a VR course. We are looking at several hardware/software combinations, and I have start

Re: [JAVA3D] Installing Java3D in Win2000

2001-08-17 Thread Corysia Taware
I'm sorry to contradict you, but DirectX 8.0a is NOT necessary to install Java3D 1.2.1_01 on Windows 2000. Windows 2000 ships with DirectX 7 bundled in and Java3D works fine with it. - Original Message - From: "Enio Ribeiro Salles" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursd

[JAVA3D] Key events (a bit sluggish)?

2001-08-17 Thread Miguel Branco
This is not a really Java3D related question, but I need a very fast-moving demo where I can navigate a simple environment, using the keyboard. The problem is that events aren't handled very well in Java, are they? I mean, using Swing or AWT the menus behave a bit slowly, sometimes mouse eve

Re: [JAVA3D] Diferences between DirectX e OpenGL ?

2001-08-17 Thread John Wright
Philip, What I meant to say is that my understanding is that DirectX has many features (perhaps 100 to 200 video functions - at one time I'd heard a figure of 63) and that each video card manufacturer may or may not provide support for each of those features (or may supply a slightly different im

[JAVA3D] Texture 100x100

2001-08-17 Thread João Paulo Menegatti
Hi, what means this error in the mapping for Texture2D ???   java.lang.IllegalArgumentException - if width or height are NOT power of 2 OR invalid format/mipmapMode is specified.   []'s   J.P.

Re: [JAVA3D] Texture 100x100

2001-08-17 Thread Joachim Diepstraten
Hi > what means this error in the mapping for Texture2D ??? > > java.lang.IllegalArgumentException - if width or height are NOT power of 2 OR >invalid format/mipmapMode is specified. Well that's easy. OpenGL and DirectX I think expect a Texture which has a size of 2^n by 2^n for example 64 x 64,

Re: [JAVA3D] Diferences between DirectX e OpenGL ?

2001-08-17 Thread Jason Taylor
>- John Wright >Starfire Research >PS - This and all my comments are in no way an endorsement of one API vs >another. I'm just simply trying to illuminate the differences between >using the two different implementations of Java 3D. Ultimately we'd >hope that Java 3D would completely isolate us f

Re: [JAVA3D] Texture 100x100

2001-08-17 Thread Joachim Diepstraten
Hi > Java3D handles OpenGL texture coordinates as 0 is not actualy zero but 1/2 Upps serious typo this should be 1/2^n*0.5 not 1/2 EOF, J.D. -- Jmark2k+1 (http://www.antiflash.net/jmark) Test the performance of your PC online! ==

[JAVA3D] OffScreen and OnScreen Rendering at the same time

2001-08-17 Thread Joachim Diepstraten
Hi I get quite interesting results when using OffScreen and OnScreen rendering at the same time. Do they share some resources like ZBuffer? For example I've got two Canvas3D which I both extend using one (the onScreen) as mixed-mode and the offScreen (as intermediate). Adding the view from the on

[JAVA3D] GeometryUpdater

2001-08-17 Thread Michael Nischt
[ Java3D API DOC ] Data in any array that is referenced by a live or compiled GeometryArray object may ONLY be modified via the updateData method (subject to the ALLOW_REF_DATA_WRITE capability bit). Applications must exercise care not to violate this rule. If any referenced geometry data is modif

[JAVA3D] can I use multiple BoundingSphere to detect collision?

2001-08-17 Thread Casanova Robert
I need to detect multiple collisions in the same object, can I use multiple BoundingSphere to detect a colision? and how I'll know wich BoundingSphere is on collision? I'll need more that one WakeUp events? Robert === To uns

Re: [JAVA3D] How execute an example in JBuilder 4 ?

2001-08-17 Thread Gary L. Graf
Hi, I don't know which example you are trying to run, but you ask how to run an "applet" and JBuilder is asking for a "main" and "main" is only associated with applications. I sounds to me that you called up the source in the IDE window and hit the run button. JBuilder is attempting to run thi

[JAVA3D] System memory leak

2001-08-17 Thread Scott Rutlege
Morning everyone, After running and closing a J3D app, I'm noticing a signifcant drop in system memory. Using the latest GL version (1.2.1_02), I loose approx. 3900kb of system memory after closing the app (consistently), and using the D3D version, it varies between 3900-5500kb. This is running

[JAVA3D] Depth problems

2001-08-17 Thread Juan Miguel
Hello everybody I would like you to give me some suggestions to my problem: I have an application with a button where I can create many spheres in run time, and also appearance change with diferent diffuse colors into a Material object, the light is near the viewplatform, so that all spheres appea

[JAVA3D] Observations and questions (slow image display)

2001-08-17 Thread Nikhilesh Haval
Hello, I have been working on java3d for my dissertation project and I have some observations and questions. 1. I am using Sun's VRML Loader to load the textured geometry. In the documentation it says that the textures have to be of 2 to the power n, but if i use the VRML loader to read the textu

Re: [JAVA3D] Observations and questions (slow image display)

2001-08-17 Thread John Wright
Nikhilesh, Concerning your first point, most of the 3D model loaders (including the one we wrote for 3DS) use "TextureLoader" to read in the texture graphics. TextureLoader automatically adjusts for the 2 to the Nth power requirement. - John Wright Starfire Research Nikhilesh Haval wrote: > >

Re: [JAVA3D] Executing java 3D Fly Through ?

2001-08-17 Thread Luis Fabio Magalhães
I am trying to execute the J3D Fly Through (in the official Java 3D page)and nothing happens, there are something that i should set in my pc to execute it. I read in the j3d homepage all the requisits and i've already done them. Thanks again, and i am wating for news. Fábio ___

Re: [JAVA3D] GeometryUpdater

2001-08-17 Thread Renoir Sewjee
Hi, If I understand correctly the Mesh class contains all the info needed to create the geometry. You could do one of two things: 1. Let the Mesh class implement GeometryUpdater. The Mesh class then needs to have the following method public void updateData(Geometry geom