Hi Adrian
> I need to alter the appearance object of Shape3D objects imported using
> a 3ds Java Loader.(no I still cant get Amapi to work. see next email if you like)
>
> Quick question. Is this possible? I found the same Question archived but no answer
>to it. I ask because although I can get
you're using a new installation with old dlls!!
João Paulo Menegatti wrote:
> what is this ??? Exception in thread "main"
> java.lang.UnsatisfiedLinkError: C:\jdk1.3.1\jre\bin\J3D.dll in
> line:config = SimpleUniverse.getPreferredConfiguration();
===
hello Fred and Chien
thank you for your reply
no I finally understand why there is a point3f AND a vector3f class :-)
maybe it would be useful if the difference between point3f and vector3f
would be mentioned in the documentation of the classes itself...
greets,
mattie
---
Hi there,
i'm investigating in memory stuff myself for a while, now. I'm using Nvidia drivers
for my GForce2 and also the latest drivers.
In my environment i don't get a memory leak as Scott described, but my running
application grants more and more memory, until
the unevitable OutOfMemoryExcep
Is anyone out there working on or know of Maya file format loaders,
specifically, RTG or GE2?
Would like to know if it's been done, before I embark once again!
Thanks
--
___
Shawn Kendall Full Sail Real World Education
Course D
hello
How does it come that the result of this method is constrained to [0,PI] ?
In my case it doesn't make sense.
So now I have to write my own angle method but then I find it a pity that I am working
with a Vector3f class and I still have to write a method in a separate class.
Will such a meth
Hi Matthias,
What other range of results would you expect?
If you have only two vectors, the angle between them cannot be larger
than PI.
It's another matter if you have additional constraints, such as a
third vector, and want to calculate a dihedral angle for example. Then
you have to provide yo
Since I have not seen any response to this mail, I will give my opinion.
This question may be for Java3D team.
I wish Java3D provides us with an interface that programmer can specify the
x and z translations for the Behavior. This is similar to that a programmer
can activate a button press withou
Adrian,
That's exactly correct. If there is no material associated with a face
then there is no Shape3D created. Essentially if the shape has no color
it's "invisible" and thus we don't import it. We don't import geometry
that has no information for displaying it ({laugh} It's a feature not a
8/23/01 4:52:52 PM, Ingo Brunberg <[EMAIL PROTECTED]> wrote:
>Hi Matthias,
>
>What other range of results would you expect?
>If you have only two vectors, the angle between them cannot be larger
>than PI.
>It's another matter if you have additional constraints, such as a
>third vector, and want t
Hi Lan
I wrote a mousebehavior class that may help you.
I also add it to the viewplatformtransform
you can specify the translations/rotations as you mention (so without input from the
user).
However, it is a behavior class that is specifically written for my application so it
navigates maybe a
Hi
I've got the certain feeling that ModelClips work different
on objects with different surface normals, is this true? For example I've
got a scene which works very well with modelClips, the exact same
programm doesn't work on an self-made object with "screwed" normals.
I think that's very funny
Has anyone implemented a MouseLook behavior similar to that used in
EverQuest? I thought I'd ask before I started writing one.
_
Do You Yahoo!?
Get your free @yahoo.com address at http://mail.yahoo.com
==
>
> I've got the certain feeling that ModelClips work different
> on objects with different surface normals, is this true?
ModelClips shouldn't work different on objects with different
surface normals. Did you do compile on the scenegraph?
Try not to do compile to see if
You shouldn't write any code that relies on a particular implementation
of hashCode because it could change. But having used hashCode a lot
I'm suspecting that you want to verify that the code produces an even
distribution. Some classes in java do not - for example, the last time
I looked at Int
Hi Sun Team:
I am interested in finding out explicit info. on how the
hashcode for a Tuple object is generated - the API says
it is derived from the elements of the object. Are the hashcodes
XOR-ed together ? with prime coefficients or none ? Would you
please give the details, in particular, for
This question is very easy for formulate. I capture an
image to the off-screen buffer (code at the bottom).
It works on my Linux machine and my Win95 machine.
However, on my NT4.0 box (which is where I *need* it
to work) it doesn't work and instead gives me a black
square. The error that I sort of
On Thu, 23 Aug 2001, Corysia Taware wrote:
> Has anyone implemented a MouseLook behavior similar to that used in
> EverQuest? I thought I'd ask before I started writing one.
>
Take a look at
http://thenut.eti.pg.gda.pl/~abies/j3d/
Especially class FreeLook.java (this is what you are looking fo
Title: RE: [JAVA3D] Maya RTG or Game Exchange GE2 format
If you've got the spec I'm game :) Just finished off capuccino ( Java3D Milkshape3D importer ). As soon as I document it better I'm all good.
> -Original Message-
> From: Kendall, Shawn [mailto:[EMAIL PROTECTED]]
> Sent: Thursda
Hi Charmaine
> > I've got the certain feeling that ModelClips work different
> > on objects with different surface normals, is this true?
>
> ModelClips shouldn't work different on objects with different
> surface normals. Did you do compile on the scenegraph?
> Try not t
Is it not possible to load a Windows BMP file with TextureLoader? I can
load JPG files just fine, but don't seem to be able to get a BMP to work.
The code I'm using is:
TextureLoader texLoader = new TextureLoader("./wood.bmp", this);
Thankyou
Cheers
A
- Original Message -
From: "Joachim Diepstraten" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, August 23, 2001 7:31 PM
Subject: Re: [JAVA3D] Altering imported Shape3D
> Hi Adrian
>
> > I need to alter the appearance object of Shape3D objects imported usin
Rght
OK Thats that idea stomped on.
Thanks for the info
Cheers
A
- Original Message -
From: "John Wright" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, August 24, 2001 1:25 AM
Subject: Re: [JAVA3D] loading a 3ds file constructed in Amapi
> Adrian,
>
> That's exactly co
Title: RE: [JAVA3D] TextureLoader and BMP images
Texture loader is pretty much using .jpg and .gif files exclusively. Therre are libs out there that will allow you to create a buffered image from a .bmp, .tga, etc.
http://www.vlc.com.au/imageloader/
Ideally, Java3D should be able to read th
Hi,
If you install the Java Advanced Imaging API then the Java3D texture loader
will use it to load images. This will give access to bmp, png, pnm, tiff
image formats.
Rgds
Paul
>Delivered-To: [EMAIL PROTECTED]
>MIME-Version: 1.0
>Date: Thu, 23 Aug 2001 16:15:53 -0400
>From: "Pierce, Gregory
As far as i know you can only load jpeg, gif and png file formats in jdk1.3. Out of
which gif and png can be transparent.
In order too load any other file you will have to use something like JAI or another
package to load the images for you and then you create a texture from that loaded
image.
Hey everyone,
Is there any way to tell (short of trial-and-error) how many meters tall and wide the
PlatformGeometry will cover on the screen? Or put in another
way, what are the coordinates for the extents of the screen? Can this even be
determined at runtime?
Also, I found that I have to tra
Title: RE: [JAVA3D] TextureLoader and BMP images
Here's hoping that the JAI libs make their way into the Java3D 1.3 or 1.4 :) While its cool to be able to install them seperately - its even cooler to just be able to load any image type you want "out of the box".
After some research on different systems, I've come to the conclusion that it's a
problem with the Detonator drivers. Other apps (both ogl and d3d) show the same leak.
Although I found a few
programs which would actually clear this memory up when they close. At this point I'm
guessing it's an i
> Delivered-To: [EMAIL PROTECTED]
> Delivered-To: [EMAIL PROTECTED]
> Date: Thu, 23 Aug 2001 12:38:22 -0700
> From: R Vegan <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] HashCode for Tuples
> To: [EMAIL PROTECTED]
>
> Hi Paul
>
> Thanks very much again for your help.
>
> Yes, indeed ! I was interest
If anyone wants to do some scribbling features on a
canvas3d with 3d scene, then you must use Justin
Couch's ScribbleOverlay code (Thanks Justin).
The performance is not great but definitely tolerable.
The problem, however, is the annoying flickering I see
on the screen as I drag the mouse over t
Rajamiyer Ravichandran wrote:
>
> If anyone wants to do some scribbling features on a
> canvas3d with 3d scene, then you must use Justin
> Couch's ScribbleOverlay code (Thanks Justin).
[snip]
> Is there something we can do, do avoid this
> flickering.
Right at the moment, it is an implementati
Hi,
I just signed up for this group. It has been great.
My question is: How do I search the archives? And
how did I find this list in the first place? I can
not for the life of me remember the URL that pointed
me to this list. Can anyone point me the right
direction?
Thanks
Mike
_
When are you releasing the Milkshape3D importer?
Does Milkshape import any Maya formats?
Thanks!
"Pierce, Gregory (TBS)" wrote:
If you've got the spec I'm game :) Just finished off capuccino
( Java3D Milkshape3D importer ). As soon as I document it better I'm all
good.
> -Original Message--
Hi,
I have a sample program I put together to work with
QuadArray. However, I can't get it to work. Is there
any reason why? I have included the source.
Mike
P.S. I was able to find how I subscribed to this list
and search the archive.
__
Do
Hi,
I've read all(?) the trails on the subject and I
__still__ have stitching!
Perhaps it works if I try very large numbers (1000f)
but then it looks ridiculous on other machines. I've
read that the usage of this command is hardware
specific, but can that be right?
Thanks for the responses!
Dol
I have this exact scenario. I am loading a simple sphere with blue plastic
material on it with simple ambient lighting. I am also using the Starfire
driver and my log file includes similar output as below and appears to be
error free, but I just get black space, no object. I created the file in
I solved my problem. I changed the order I added the
coordinates from clockwise to counter clockwise and it
worked. Does it really make a difference what order I
put in my coordinates?
-Mike
--- Michael Franz <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I have a sample program I put together to work wi
Because of the squeezing
effect of a suddenly increased workload and a bit of miscommunication between
Gregory and I, the Java3D community is about to have two separate impementations
of a Milkshape 3D loader. I expect to have the first release of mine ready
on Monday. Take a look at http:
Very cool! I look forward to testing it out. We have many, many students
that use Milkshape for level editing.
Kevin Duling wrote:
Because
of the squeezing effect of a suddenly increased workload and a bit of miscommunication
between Gregory and I, the Java3D community is about to have two sep
Hi
Well, if it's any comfort, I have been fighting a losing
battle with this problem too. If it's any help, try
switching between perspective and parallel projections
- it does make a difference with my app./system config.
Again, a remote shot - apparently you could try negative
offsets too (wi
Hi Paul
Thanks very much again for your help.
Yes, indeed ! I was interested in verifying about the even distribution of
hashcode values - perhaps prompted by the Integer hashcode implementation
(as you rightly pointed out) and also because of Robert Uzgalis's article
(which you would be most ce
http://java.sun.com/products/java-media/3D/index.html
scroll down to "Java 3D Interest Group (email alias)"
Michael Franz schrieb:
> Hi,
>
> I just signed up for this group. It has been great.
> My question is: How do I search the archives? And
> how did I find this list in the first place?
Michael Franz schrieb:
> I solved my problem. I changed the order I added the
> coordinates from clockwise to counter clockwise and it
> worked. Does it really make a difference what order I
> put in my coordinates?
Yes, it defines which side is the front side. Depending which sort of culling
Hello!
I thougt that I understood the method setCoordinateIndex in
IndexedGeometryArray, but obviously I did not. So I would be glad if some
one could explanine what it does, and how I should think to get the index
right. I add some code below where the first block won't get a solid cube
right, b
Hi Dola
> __still__ have stitching!
> Perhaps it works if I try very large numbers (1000f)
> but then it looks ridiculous on other machines. I've
> read that the usage of this command is hardware
> specific, but can that be right?
Yes I've run into the same problem I think it can be related to th
What does a MouseLook or a FreeLook behavior do?
-Original Message-
From: Artur Biesiadowski [mailto:[EMAIL PROTECTED]]
Sent: jueves 23 de agosto de 2001 21:12
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] MouseLook, anyone?
On Thu, 23 Aug 2001, Corysia Taware wrote:
> Has anyone implem
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