Re: [JAVA3D] Altering imported Shape3D

2001-08-23 Thread Joachim Diepstraten
Hi Adrian > I need to alter the appearance object of Shape3D objects imported using > a 3ds Java Loader.(no I still cant get Amapi to work. see next email if you like) > > Quick question. Is this possible? I found the same Question archived but no answer >to it. I ask because although I can get

Re: [JAVA3D] jre

2001-08-23 Thread Karsten Fries
you're using a new installation with old dlls!! João Paulo Menegatti wrote: > what is this ??? Exception in thread "main" > java.lang.UnsatisfiedLinkError: C:\jdk1.3.1\jre\bin\J3D.dll in > line:config = SimpleUniverse.getPreferredConfiguration(); ===

Re: [JAVA3D] bug in Transform3D.transform(Vector3f) ?!

2001-08-23 Thread matthias sweertvaegher
hello Fred and Chien thank you for your reply no I finally understand why there is a point3f AND a vector3f class :-) maybe it would be useful if the difference between point3f and vector3f would be mentioned in the documentation of the classes itself... greets, mattie ---

Re: [JAVA3D] System memory leak

2001-08-23 Thread Karsten Fries
Hi there, i'm investigating in memory stuff myself for a while, now. I'm using Nvidia drivers for my GForce2 and also the latest drivers. In my environment i don't get a memory leak as Scott described, but my running application grants more and more memory, until the unevitable OutOfMemoryExcep

[JAVA3D] Maya RTG or Game Exchange GE2 format

2001-08-23 Thread Kendall, Shawn
Is anyone out there working on or know of Maya file format loaders, specifically, RTG or GE2? Would like to know if it's been done, before I embark once again! Thanks -- ___ Shawn Kendall Full Sail Real World Education Course D

[JAVA3D] Vector3f.angle(Vector3f) question

2001-08-23 Thread matthias sweertvaegher
hello How does it come that the result of this method is constrained to [0,PI] ? In my case it doesn't make sense. So now I have to write my own angle method but then I find it a pity that I am working with a Vector3f class and I still have to write a method in a separate class. Will such a meth

Re: [JAVA3D] Vector3f.angle(Vector3f) question

2001-08-23 Thread Ingo Brunberg
Hi Matthias, What other range of results would you expect? If you have only two vectors, the angle between them cannot be larger than PI. It's another matter if you have additional constraints, such as a third vector, and want to calculate a dihedral angle for example. Then you have to provide yo

Re: [JAVA3D] Navigation by changing viewer transformGroup

2001-08-23 Thread Lan Wu-Cavener
Since I have not seen any response to this mail, I will give my opinion. This question may be for Java3D team. I wish Java3D provides us with an interface that programmer can specify the x and z translations for the Behavior. This is similar to that a programmer can activate a button press withou

Re: [JAVA3D] loading a 3ds file constructed in Amapi

2001-08-23 Thread John Wright
Adrian, That's exactly correct. If there is no material associated with a face then there is no Shape3D created. Essentially if the shape has no color it's "invisible" and thus we don't import it. We don't import geometry that has no information for displaying it ({laugh} It's a feature not a

Re: [JAVA3D] Vector3f.angle(Vector3f) question

2001-08-23 Thread matthias sweertvaegher
8/23/01 4:52:52 PM, Ingo Brunberg <[EMAIL PROTECTED]> wrote: >Hi Matthias, > >What other range of results would you expect? >If you have only two vectors, the angle between them cannot be larger >than PI. >It's another matter if you have additional constraints, such as a >third vector, and want t

Re: [JAVA3D] Navigation by changing viewer transformGroup

2001-08-23 Thread matthias sweertvaegher
Hi Lan I wrote a mousebehavior class that may help you. I also add it to the viewplatformtransform you can specify the translations/rotations as you mention (so without input from the user). However, it is a behavior class that is specifically written for my application so it navigates maybe a

[JAVA3D] Do ModelClips depend on Surface normals?

2001-08-23 Thread Joachim Diepstraten
Hi I've got the certain feeling that ModelClips work different on objects with different surface normals, is this true? For example I've got a scene which works very well with modelClips, the exact same programm doesn't work on an self-made object with "screwed" normals. I think that's very funny

[JAVA3D] MouseLook, anyone?

2001-08-23 Thread Corysia Taware
Has anyone implemented a MouseLook behavior similar to that used in EverQuest? I thought I'd ask before I started writing one. _ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com ==

Re: [JAVA3D] Do ModelClips depend on Surface normals?

2001-08-23 Thread Charmaine Lee
> > I've got the certain feeling that ModelClips work different > on objects with different surface normals, is this true? ModelClips shouldn't work different on objects with different surface normals. Did you do compile on the scenegraph? Try not to do compile to see if

Re: [JAVA3D] HashCode for Tuples

2001-08-23 Thread Paul Pantera
You shouldn't write any code that relies on a particular implementation of hashCode because it could change. But having used hashCode a lot I'm suspecting that you want to verify that the code produces an even distribution. Some classes in java do not - for example, the last time I looked at Int

[JAVA3D] HashCode for Tuples

2001-08-23 Thread R Vegan
Hi Sun Team: I am interested in finding out explicit info. on how the hashcode for a Tuple object is generated - the API says it is derived from the elements of the object. Are the hashcodes XOR-ed together ? with prime coefficients or none ? Would you please give the details, in particular, for

[JAVA3D] Simple question

2001-08-23 Thread Dola Woolfe
This question is very easy for formulate. I capture an image to the off-screen buffer (code at the bottom). It works on my Linux machine and my Win95 machine. However, on my NT4.0 box (which is where I *need* it to work) it doesn't work and instead gives me a black square. The error that I sort of

Re: [JAVA3D] MouseLook, anyone?

2001-08-23 Thread Artur Biesiadowski
On Thu, 23 Aug 2001, Corysia Taware wrote: > Has anyone implemented a MouseLook behavior similar to that used in > EverQuest? I thought I'd ask before I started writing one. > Take a look at http://thenut.eti.pg.gda.pl/~abies/j3d/ Especially class FreeLook.java (this is what you are looking fo

Re: [JAVA3D] Maya RTG or Game Exchange GE2 format

2001-08-23 Thread Pierce, Gregory (TBS)
Title: RE: [JAVA3D] Maya RTG or Game Exchange GE2 format If you've got the spec I'm game :) Just finished off capuccino ( Java3D Milkshape3D importer ). As soon as I document it better I'm all good. > -Original Message- > From: Kendall, Shawn [mailto:[EMAIL PROTECTED]] > Sent: Thursda

Re: [JAVA3D] Do ModelClips depend on Surface normals?

2001-08-23 Thread Joachim Diepstraten
Hi Charmaine > > I've got the certain feeling that ModelClips work different > > on objects with different surface normals, is this true? > > ModelClips shouldn't work different on objects with different > surface normals. Did you do compile on the scenegraph? > Try not t

[JAVA3D] TextureLoader and BMP images

2001-08-23 Thread Corysia Taware
Is it not possible to load a Windows BMP file with TextureLoader? I can load JPG files just fine, but don't seem to be able to get a BMP to work. The code I'm using is: TextureLoader texLoader = new TextureLoader("./wood.bmp", this);

Re: [JAVA3D] Altering imported Shape3D

2001-08-23 Thread Adrian Meekings
Thankyou Cheers A - Original Message - From: "Joachim Diepstraten" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, August 23, 2001 7:31 PM Subject: Re: [JAVA3D] Altering imported Shape3D > Hi Adrian > > > I need to alter the appearance object of Shape3D objects imported usin

Re: [JAVA3D] loading a 3ds file constructed in Amapi

2001-08-23 Thread Adrian Meekings
Rght OK Thats that idea stomped on. Thanks for the info Cheers A - Original Message - From: "John Wright" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, August 24, 2001 1:25 AM Subject: Re: [JAVA3D] loading a 3ds file constructed in Amapi > Adrian, > > That's exactly co

Re: [JAVA3D] TextureLoader and BMP images

2001-08-23 Thread Pierce, Gregory (TBS)
Title: RE: [JAVA3D] TextureLoader and BMP images Texture loader is pretty much using .jpg and .gif files exclusively. Therre are libs out there that will allow you to create a buffered image from a .bmp, .tga, etc. http://www.vlc.com.au/imageloader/ Ideally, Java3D should be able to read th

Re: [JAVA3D] TextureLoader and BMP images

2001-08-23 Thread Paul Byrne
Hi, If you install the Java Advanced Imaging API then the Java3D texture loader will use it to load images. This will give access to bmp, png, pnm, tiff image formats. Rgds Paul >Delivered-To: [EMAIL PROTECTED] >MIME-Version: 1.0 >Date: Thu, 23 Aug 2001 16:15:53 -0400 >From: "Pierce, Gregory

Re: [JAVA3D] TextureLoader and BMP images

2001-08-23 Thread Ahmed Shakil
As far as i know you can only load jpeg, gif and png file formats in jdk1.3. Out of which gif and png can be transparent. In order too load any other file you will have to use something like JAI or another package to load the images for you and then you create a texture from that loaded image.

[JAVA3D] PlatformGeometry dimensions

2001-08-23 Thread Scott Rutlege
Hey everyone, Is there any way to tell (short of trial-and-error) how many meters tall and wide the PlatformGeometry will cover on the screen? Or put in another way, what are the coordinates for the extents of the screen? Can this even be determined at runtime? Also, I found that I have to tra

Re: [JAVA3D] TextureLoader and BMP images

2001-08-23 Thread Pierce, Gregory (TBS)
Title: RE: [JAVA3D] TextureLoader and BMP images Here's hoping that the JAI libs make their way into the Java3D 1.3 or 1.4 :) While its cool to be able to install them seperately - its even cooler to just be able to load any image type you want "out of the box".  

Re: [JAVA3D] System memory leak

2001-08-23 Thread Scott Rutlege
After some research on different systems, I've come to the conclusion that it's a problem with the Detonator drivers. Other apps (both ogl and d3d) show the same leak. Although I found a few programs which would actually clear this memory up when they close. At this point I'm guessing it's an i

Re: [JAVA3D] HashCode for Tuples

2001-08-23 Thread Paul Pantera
> Delivered-To: [EMAIL PROTECTED] > Delivered-To: [EMAIL PROTECTED] > Date: Thu, 23 Aug 2001 12:38:22 -0700 > From: R Vegan <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] HashCode for Tuples > To: [EMAIL PROTECTED] > > Hi Paul > > Thanks very much again for your help. > > Yes, indeed ! I was interest

[JAVA3D] 2D Scribbling on Canvas3D works ........but

2001-08-23 Thread Rajamiyer Ravichandran
If anyone wants to do some scribbling features on a canvas3d with 3d scene, then you must use Justin Couch's ScribbleOverlay code (Thanks Justin). The performance is not great but definitely tolerable. The problem, however, is the annoying flickering I see on the screen as I drag the mouse over t

Re: [JAVA3D] 2D Scribbling on Canvas3D works ........but

2001-08-23 Thread Justin Couch
Rajamiyer Ravichandran wrote: > > If anyone wants to do some scribbling features on a > canvas3d with 3d scene, then you must use Justin > Couch's ScribbleOverlay code (Thanks Justin). [snip] > Is there something we can do, do avoid this > flickering. Right at the moment, it is an implementati

[JAVA3D] Stupid Question

2001-08-23 Thread Michael Franz
Hi, I just signed up for this group. It has been great. My question is: How do I search the archives? And how did I find this list in the first place? I can not for the life of me remember the URL that pointed me to this list. Can anyone point me the right direction? Thanks Mike _

Re: [JAVA3D] Maya RTG or Game Exchange GE2 format

2001-08-23 Thread Kendall, Shawn
When are you releasing the Milkshape3D importer? Does Milkshape import any Maya formats? Thanks! "Pierce, Gregory (TBS)" wrote:   If you've got the spec I'm game :) Just finished off capuccino ( Java3D Milkshape3D importer ). As soon as I document it better I'm all good. > -Original Message--

[JAVA3D] QuadArray Not Working

2001-08-23 Thread Michael Franz
Hi, I have a sample program I put together to work with QuadArray. However, I can't get it to work. Is there any reason why? I have included the source. Mike P.S. I was able to find how I subscribed to this list and search the archive. __ Do

[JAVA3D] polygon offset

2001-08-23 Thread Dola Woolfe
Hi, I've read all(?) the trails on the subject and I __still__ have stitching! Perhaps it works if I try very large numbers (1000f) but then it looks ridiculous on other machines. I've read that the usage of this command is hardware specific, but can that be right? Thanks for the responses! Dol

Re: [JAVA3D] loading a 3ds file constructed in Amapi

2001-08-23 Thread David E. Hibshman
I have this exact scenario. I am loading a simple sphere with blue plastic material on it with simple ambient lighting. I am also using the Starfire driver and my log file includes similar output as below and appears to be error free, but I just get black space, no object. I created the file in

Re: [JAVA3D] QuadArray Not Working

2001-08-23 Thread Michael Franz
I solved my problem. I changed the order I added the coordinates from clockwise to counter clockwise and it worked. Does it really make a difference what order I put in my coordinates? -Mike --- Michael Franz <[EMAIL PROTECTED]> wrote: > Hi, > > I have a sample program I put together to work wi

[JAVA3D] Milkshape 3D loader

2001-08-23 Thread Kevin Duling
Because of the squeezing effect of a suddenly increased workload and a bit of miscommunication between Gregory and I, the Java3D community is about to have two separate impementations of a Milkshape 3D loader.  I expect to have the first release of mine ready on Monday.  Take a look at http:

Re: [JAVA3D] Milkshape 3D loader

2001-08-23 Thread Kendall, Shawn
Very cool! I look forward to testing it out.  We have many, many students that use Milkshape for level editing. Kevin Duling wrote: Because of the squeezing effect of a suddenly increased workload and a bit of miscommunication between Gregory and I, the Java3D community is about to have two sep

Re: [JAVA3D] polygon offset

2001-08-23 Thread R Vegan
Hi Well, if it's any comfort, I have been fighting a losing battle with this problem too. If it's any help, try switching between perspective and parallel projections - it does make a difference with my app./system config. Again, a remote shot - apparently you could try negative offsets too (wi

Re: [JAVA3D] HashCode for Tuples

2001-08-23 Thread R Vegan
Hi Paul Thanks very much again for your help. Yes, indeed ! I was interested in verifying about the even distribution of hashcode values - perhaps prompted by the Integer hashcode implementation (as you rightly pointed out) and also because of Robert Uzgalis's article (which you would be most ce

Re: [JAVA3D] Stupid Question

2001-08-23 Thread Dipl. Ing. Paul Szawlowski
http://java.sun.com/products/java-media/3D/index.html scroll down to "Java 3D Interest Group (email alias)" Michael Franz schrieb: > Hi, > > I just signed up for this group. It has been great. > My question is: How do I search the archives? And > how did I find this list in the first place?

Re: [JAVA3D] QuadArray Not Working

2001-08-23 Thread Dipl. Ing. Paul Szawlowski
Michael Franz schrieb: > I solved my problem. I changed the order I added the > coordinates from clockwise to counter clockwise and it > worked. Does it really make a difference what order I > put in my coordinates? Yes, it defines which side is the front side. Depending which sort of culling

[JAVA3D] IndexedGeometryArray.setCoordinateIndex, how does it works?

2001-08-23 Thread Fredrik Andersson
Hello! I thougt that I understood the method setCoordinateIndex in IndexedGeometryArray, but obviously I did not. So I would be glad if some one could explanine what it does, and how I should think to get the index right. I add some code below where the first block won't get a solid cube right, b

Re: [JAVA3D] polygon offset

2001-08-23 Thread Joachim Diepstraten
Hi Dola > __still__ have stitching! > Perhaps it works if I try very large numbers (1000f) > but then it looks ridiculous on other machines. I've > read that the usage of this command is hardware > specific, but can that be right? Yes I've run into the same problem I think it can be related to th

Re: [JAVA3D] MouseLook, anyone?

2001-08-23 Thread Illarramendi Amilibia, Aitor
What does a MouseLook or a FreeLook behavior do? -Original Message- From: Artur Biesiadowski [mailto:[EMAIL PROTECTED]] Sent: jueves 23 de agosto de 2001 21:12 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] MouseLook, anyone? On Thu, 23 Aug 2001, Corysia Taware wrote: > Has anyone implem