Silvere,
I like this book for those sorts of problems:
http://cs.smith.edu/~orourke/books/compgeom.html
It's mathematical but very thorough.
Sincerely,
Daniel Selman
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Silvere
Martin-Michiell
Adrian,
I've just finished reviewing the work of the copy editors on another 2
chapters of my book this evening... so you can't expect an unbiased option!
;-) My book should be available in a month or two (depending on how long it
takes to typeset). Only a year or two behind schedule! ;-)
http://
Hi
> I am programming a modeling tool system using Java3D,
> Who can give me some advices and samples about Mixed-Mode
> Rendering? Thanks!
What do you want to know? I've done alot lately with mixed-mode and
intermediate-mode rendering.
EOF,
J.D.
--
Realtime Raytracer in JAVA
(http://www.a
The mail account owner is not available on the world.
He died
Wish all best for him on the paradise.
See you at hereafter.
Original Message:
>From [EMAIL PROTECTED] Thu Aug 30 08:16:46 2001
Return-Path: <[EMAIL PROTECTED]>
Received: from mail2.javasoft.com (EHLO mail2
*
* *
* Mail account owner is not available on the world *
* He is dead by a girl callous *
* Wish all best for him on the paradise.*
* Let pray his soul
Hi,
When Java3D Applet is running, I need to add new shapes such as cylinder,
sphere, cone, and these shapes can be operate,select and etc. What can I do?
What's more, can you give me some samples?
>Hi
>
>> I am programming a modeling tool system using Java3D,
>> Who can give me some a
Hi all !!
I' ve been working with several modelloaders like Starfire 3ds loader, SUN OBJ loader
or VRML loader. I wonder if it exists a loader that could load a possible animation
behavior of a model, like the LWS loader does (I suppose that the LWS files are
converted to scenes with Behavior'
Hi all !!
I have an applet that switches between multiple Canvas3D and only one with the action
of a RadioButton (using a VirtualUniverse with multiple views). The problem I have is
that I have to call repaint() from alll the Canvas3D every time I switch (if not it is
not visible). But this wo
Daniel Selman wrote:
> I think Justin also has a "books" section on J3D.ORG.
Correct:
http://www.j3d.org/books/
Looking for reviews of these titles too! If anyone would like to write
one, please send it my way and we'll link it or put it on the site.
--
Justin Couch h
Daniel Moscoso wrote:
> Is there a loader to load , for example, the animation behavior of 3ds files? If so,
>what of the existing ones ?
AFAIK, none of the existing 3DS loaders support animations. I believe
JohnW is going to offer that as an option in the commercial version of
his loader (at l
Hi,
Is is possible to pick a shape3D
made with raster as geometry.?
I am unable to pick shape3D objects created by using raster
as geometry objects.
have read in java3D docs that rasters 2d images are
not pickable, so just looking for some
work arounds. ;-)
any one done something similar, pls s
I don’t really need to move the
objects actually I’m just creating a fixed object (with orbitbehavior) which is comprised of say 200 smaller
objects (eg Cube) To position each of the Cubes which
make up the overall object I am putting each within a TransformGroup
and using the translation
If you are able to create the geometry of the objects yourself then you
could use 1 geometry array for all of the objects.
In the case of 200 cubes:
Use a QuadArray with 200*6*4 coordinates (numCubes*facesPerCube*coordinatesPerFace)
.
Use Transform3D to perform the rotations and tr
I have read various articles on performance which mostly
deal with things like texture by reference etc.. etc. what I would like to know is whether performance is
hampered *much* by using many (eg 200 transform
groups to position objects in a scene) rather than defining the entire geometry
Thanks for those links.. and have had a quick read. I think the FAQ
covers all the matrices I need!
Just one further quick question given that this (taken from the FAQ) is
the final matrix I need:
| CE -CF D 0 |
M = | BDE+AF -BDF+AE -BC 0 |
| -ADE+BF AD
That's true, we started working on importing animation information with
our loader earlier this year. Unfortunately other work priorities
forced us to suspend working on that. It's possible the work on that
will resume in a month or two, but no guarantees.
- John Wright
Starfire Research
Justi
I intend to add animation support "soon" in my Milkshape loader. It's on
the TODO list.
Milkshape can import 3DS models and save them out in native format. If
you've got a 3DS model with animation data, load it up into Milkshape and
see if the animations are preserved. Or send it to me. None
Can anyone point me towards an example of
using an image as an alphamap?
--
Kevin J.
Duling "Bill, strange things are
afoot at the Circle K!"[EMAIL PROTECTED]
-- Ted "Theodore" Logan
Hello!
I can't get this object (Shape3D) to be visable in an applet.
Can somebody try to se if they can?
It is supposed to be a solid cube.
Best regards
Fredrik
import java.applet.*;
import java.awt.*;
import java.awt.Frame;
import java.awt.event.*;
import com.sun.j3d.utils.applet.MainFrame;
Hi all,
I have updated the Magellan Spacemouse java class to read buttons. However,
when I set the the Sensor reading, I cannot call upon the buttons array from
the behaviour.
In the Deivce class I have something like:
case BUTTON1:
button_down[0] = BUTTON1;
//
Just a quickie,
I'm adding in some button controls for a Magellan. i can't decide whether it
is better to place the button's effects in the Device class or the Behavior
class? If I was to use the Device class, I have immediate access to the
right methods, it's also easier to apply translation eff
have you tested it as a Frame application rather than Applet ?
Quoted mail:
> Hello!
>
> I can't get this object (Shape3D) to be visable in an applet.
>
> Can somebody try to se if they can?
> It is supposed to be a solid cube.
>
> Best regards
> Fredrik
>
> import java.applet.*;
> import java.aw
Hello myself!
Tehe answer was simple!
The object wherer out of range of the light!
Regards
Fredrik
-Ursprungligt meddelande-
Från: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]För Fredrik Andersson
Skickat: den 30 augusti 2001 16:45
Till: [EMAIL PROTECTED]
Ämne: [JAVA3D]
Ehlo
I know some VRML gurus hang arround here. I've never done much with
VRML. So maybe someone can help. I know this has nothing to do with
Java3D. But I just won a free license of this Software called VRMLPAD
from ParallelGraphics I wonder if it's of any use?
I really don't know what I should
Fredrik,
Where is your view platform positioned? It is highly likely that you
are "inside" your object and won't see it. Be careful with your
clipping distances too.
- John Wright
Starfire Research
Fredrik Andersson wrote:
>
> Hello!
>
> I can't get this object (Shape3D) to be visable in an a
Ehlo
> When Java3D Applet is running, I need to add new shapes such as cylinder,
> sphere, cone, and these shapes can be operate,select and etc. What can I do?
Well if you put your spheres, cones, cylinders in a BranchGroup and have
set your Main Branchgroup to allow_extend_children and detac
Hi,
usually I do have a black background in my universe. I want to change that
for printing. I had a look at PrintCanvas3D.java for my implementation of
printing. Is there a possibility to change the background color of the
OffscreenCanvas3D, without changing the showing Canvas3D? Currently I add
Hi Desiree
> for printing. I had a look at PrintCanvas3D.java for my implementation of
> printing. Is there a possibility to change the background color of the
> OffscreenCanvas3D, without changing the showing Canvas3D? Currently I add
> a bachground node just before printing and detach it afterw
I've been using it for years and it's very good, the new version is
good
too. If you're doing a lot of VRML coding it's worth it. But it's not a
graphic
app, it's a text coding one but does check syntax for you and command
complition.
Jason.
>>> [EMAIL PROTECTED] 30/08/2001 16:11:42
>>>
Ehlo
I
Dani,
You should not be using this form in an applet. Unless you've bypassed
applet security an applet can't load files. You should use a URL
instead:
URL url = new URL("models/testfile.3ds");
Scene s = loader.load(url);
- John Wright
Starfire Research
Daniel Moscoso wrote:
>
> Hi all !!
Where should I add that? In OffScreenCanvas3D? I tried to add it there, it
resulted in some kind of immediate mode exception add runtime, and how
could it else be: I am using an Elsa Gladia Geforce 2, which has an Nvidia
chipset.
Thanks Desiree
>
> You could add :
>
> in
>
> public void preRende
Hi Daniel
Why do I get a slightly deja-vu
> Loader3ds loader = new Loader3ds();
> Scene s = loader.load("models/testfile.3ds");
replace the last line with
Scene s = null;
try {
s = loader.load(new URL(getCodeBase(),"models/testfile.3ds"))
} catch (java.io.MalformedURLExce
Hi Desiree
> Where should I add that? In OffScreenCanvas3D? I tried to add it there, it
Yep exactly there.
> resulted in some kind of immediate mode exception add runtime, and how
Hmm ??? Can you provide a StackTrace.
> could it else be: I am using an Elsa Gladia Geforce 2, which has an Nvidia
>
> > resulted in some kind of immediate mode exception add runtime, and how
> Hmm ??? Can you provide a StackTrace.
Ok, here is the StackTrace:
Exception occurred during event dispatching:
javax.media.j3d.IllegalSharingException: Background: Immediate mode
background m
ay not be in scene graph
Hi Desiree
> > > resulted in some kind of immediate mode exception add runtime, and how
> > Hmm ??? Can you provide a StackTrace.
>
> Ok, here is the StackTrace:
>
> Exception occurred during event dispatching:
> javax.media.j3d.IllegalSharingException: Background: Immediate mode
> background m
>
Hi
Use the new picking classes in package com.sun.j3d.utils.picking.behaviors
instead of the deprecated ones in com.sun.j3d.utils.behaviors.picking
B.D.
>From: "Mark A. Tapia" <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: [JA
>Delivered-To: [EMAIL PROTECTED]
>MIME-Version: 1.0
>Content-Transfer-Encoding: 7bit
>X-Priority: 3 (Normal)
>X-MSMail-Priority: Normal
>Importance: Normal
>X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400
>Date: Thu, 30 Aug 2001 13:54:50 +0100
>From: Sky Rumsey <[EMAIL PROTECTED]>
>Subjec
I have designed a scene in Java3d and want to
save it as PostScript(EPS) format..
possible?thanks...Tanju
Uh, did anyone else get this? Anyone know what it is about?
> Date: Thu, 30 Aug 2001 01:16:46 -0700
> From: Tran Tuong Toan <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Yahoo! Auto Response
> To: [EMAIL PROTECTED]
>
> The mail account owner is not available on the world.
>
> He died
>
> Wish
I've looked all over the java.sun.com website but have been unable to
find the java3d-1_2_1-03-win32-opengl-sdk.exe (or any other version).
It is not included in the download--only the api documentation is
included. Can someone point me in the right direction?
Mike
begin:vcard
n:Marintzer;Mich
Title: RE: [JAVA3D] Where is the java3d*sdk.exe???
http://java.sun.com/products/java-media/3D/download.html
> -Original Message-
> From: Michael Marintzer [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, August 30, 2001 5:03 PM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Where is the jav
Title: RE: [JAVA3D] Yahoo! Auto Response
Alien abduction?
> -Original Message-
> From: Mona Wong [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, August 30, 2001 4:11 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Yahoo! Auto Response
>
>
> Uh, did anyone else get this? An
I’m looking for a feature similar to the LOD which
already exists but with a slight difference.. but I can’t seem to find the desired feature and if it
doesn’t exists then I would like to make a little request..
The LOD enables you to change the object used to render an object depending
I’m looking for a feature similar to the LOD which
already exists but with a slight difference.. but I can’t seem to find the desired feature and if it
doesn’t exists then I would like to make a little request..
The LOD enables you to change the object used to render an object depending
Joachim Diepstraten wrote:
> Ehlo
>
> I know some VRML gurus hang arround here. I've never done much with
> VRML. So maybe someone can help. I know this has nothing to do with
> Java3D. But I just won a free license of this Software called VRMLPAD
> from ParallelGraphics I wonder if it's of any u
It has to be something that I'm doing wrong.
All of the transparency demos in the Java3D demo directory display fine on this
card with the OpenGL runtime.
I can cut & paste the TransparencyAttributes
code out of a working demo and copy it into my app, and the object still
disappears compl
Hi Renoir:
I am grateful to your kind help. One more question: When I use JFrame, I
can use KeyEvent to quit my application. But this does not apply to the
JWindow. Could you (or any one else) please let me know under JWindow, how
I can perform KeyEvent? Thank you a lot!
Guang Bin Liu
VTHRC
Joachim Diepstraten£¬ÄúºÃ£¡
Thank you for your advice!
Create a new geometry modeling tools based on mechanical products is my main work.
I think the shapes in my system can't be pre-defined. I have to add new shapes when
program is running. so I think mixed-mode rendering must be used. In java3D
You must add a KeyListener to the Canvas3D. Adding the following code to the
program I sent previously will exit the application when you press ESC:
canvas.addKeyListener(new KeyAdapter()
{
public void keyPressed(KeyEvent event)
{
if (event.getKeyCode() ==
> Well that's ofcourse true if you add the background in intermediate mode
> you have to remove it from the Scenegraph or use a different background
> node (I would go for the later which is maybe easy) so just for testing
> add this line to preRender
>
> Background testBack = new Background(new C
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