Re: [JAVA3D] Detonator XP Drivers, TNT1 and Stereo

2001-09-12 Thread Leyland
He is probably refering to the Asus line of TNT cards, they have deluxe versions of their cards (I have a Deluxe Geforce and my brother a Deluxe TNT2 Ultra). The deluxe versions usually come packaged with stereo glasses and video in and out. - Original Message - From: Michael P. McCutcheo

Re: [JAVA3D] Adding texture coordinates to existing geometry

2001-09-12 Thread Alejandro Terrazas
I made the changes that Suri suggested. He is correct that I didn't have the correct number of texture coordinates specified. However, this still did not correct the problem because there are no texture coordinates to change. I don't believe it is possible to add texture coordinates on the fly.

[JAVA3D] Diffuse Color in import

2001-09-12 Thread Sky Rumsey
Hi all, again, First, I would like to offer my respcect to America, for the tragedy that has happened due to the futility of terroism. I have a friend who moved to Manhattan on Saturday working for Golden Sachs, so I am also very worried about his, and others safety. Secondly, thanks go to those

[JAVA3D] ImageComponent2D & ComponentColorModel

2001-09-12 Thread Altshooler, Rakefet (MED)
Hi Everyone, I need to create an ImageComponent2D to give it as input to a texture. I get a BufferedImage which has a ComponentColorModel with a CS_GRAY ColorSpace (I don't have any control on it so I can't get something else). I create the ImageComponent2

[JAVA3D] chess board

2001-09-12 Thread João Paulo Menegatti
Title: Help How can I generate a texture for an object of the type chess board, using two images to compose the texture? (Image white and image black)   []'s   J.P.

Re: [JAVA3D] chess board

2001-09-12 Thread Mark Ferneau
First generate a texture with four squares like this: BLACK WHITE WHITE BLACK Then create a quad and assign the texture coordinates as 0, 0 in the lower left corner and 4, 4 in the upper right corner. This should have the effect of repeating (tiling) the texture four times in both the vertica

Re: [JAVA3D] chess board

2001-09-12 Thread James Robertson
How about composing object from lots of black squares and white squares? João Paulo Menegatti wrote: How can I generate a texture for an object of the type chess board, using two images to compose the texture? (Image white and image black) []'s J.P.

Re: [JAVA3D] Java 3D for DirectX version versus OpenGL version

2001-09-12 Thread Philip Taylor
I think we need the authoritative answer from Sun engineers, and, respectfully, not "I've heard this or that" level information. that doesnt do a service to the original query. -Original Message-From: Leyland [mailto:[EMAIL PROTECTED]]Sent: Tuesday, September 11, 2001 11:18 P

Re: [JAVA3D] chess board

2001-09-12 Thread João Paulo Menegatti
Thanks Mark, but the problem is that I cannot create an image of the type: WHITE BLACK BLACK WHITE because the images are already ready and they will be variable the combinations. J.P. - Original Message - From: "Mark Ferneau" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday

Re: [JAVA3D] Java 3D for DirectX version versus OpenGL version

2001-09-12 Thread Kelvin Chung
>Delivered-To: [EMAIL PROTECTED] >MIME-Version: 1.0 >X-Priority: 3 >X-MSMail-Priority: Normal >X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 >Date: Tue, 11 Sep 2001 23:18:05 -0700 >From: Leyland <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] Java 3D for DirectX version versus OpenGL version

Re: [JAVA3D] chess board

2001-09-12 Thread Kevin J. Duling
You could create a new BufferedImage and create a new texture from one BLACK and one WHITE image, tiling them. Then you can build your Texture from the BufferedImage. - Original Message - From: "João Paulo Menegatti" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, September

Re: [JAVA3D] WORLD TRADE CENTER: SITE EM FLASH ELUCIDATIVO

2001-09-12 Thread Pedro Miguel da Fonseca Marques Ferreira
(FAÇO FORWARD A MAIS PESSOAS QUE POSSAM ESTAR INTERSSADOS NO SITE FLASH QUE MENCIONAS. DESCULPAS A QUEM RECEBE A MENSAGEM DUAS VEZES) Aqui também convém notar a grande onda de solidariedade mundial e cibernauta com as vítimas no WTC. Não sei se sabem, mas quase TODOS os sites técnicos e mailing l

[JAVA3D] Signed auto-installation JAR from Sun

2001-09-12 Thread J. Lee Dixon
Well, I've been away from Java3D for a *long* time and am back for a 2 week stint. Earlier this year, Sun said they had legal issues trying to make a signed auto-installation available from a public URL. Has this happened yet? If so, what is the URL? If not, why not? I remember this because I

Re: [JAVA3D] Signed auto-installation JAR from Sun

2001-09-12 Thread Paul Pantera
Not ready yet. Still working with Javasoft to get the details worked out. We will be the first optional package supported when it is released. We are not giving out any hard dates at this time. We appreciate your patience. -Paul > Delivered-To: [EMAIL PROTECTED] > MIME-Version: 1.0 > Date: W

Re: [JAVA3D] chess board

2001-09-12 Thread João Paulo Menegatti
Thank you for the idea Kevin, but will it be that you or does anybody have some reference or tutorial of use of BufferedImage and as I join several BufferedImages in a texture? []'s J.P. - Original Message - From: "Kevin J. Duling" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wedne

Re: [JAVA3D] chess board

2001-09-12 Thread Mark Ferneau
JP, Given two colors as integers and a size (power of two) the following will give you a Texture object. Note you can optimize the loops quite a bit but this should be a bit clearer. Standard disclaimer -- this code has *not* been compiled or tested but has been adapted from working code. --M

Re: [JAVA3D] chess board

2001-09-12 Thread Kevin J. Duling
I don't have a tutorial, but I can explain how you might do this. Assuming your BLACK textures and WHITE textures are 64x64 pixels, and that you need 64 squares for the chessboard (8x8), you'd need to create a BufferedImage of 512x512. Or: BufferedImage destImage = new BufferedImage(512, 51

Re: [JAVA3D] Java 3D for DirectX version versus OpenGL version

2001-09-12 Thread Leyland
Excuse me for trying to be helpful. - Original Message - From: Philip Taylor To: [EMAIL PROTECTED] Sent: Wednesday, September 12, 2001 8:59 AM Subject: Re: [JAVA3D] Java 3D for DirectX version versus OpenGL version I think we need the authoritative answe

[JAVA3D] Applet Focus

2001-09-12 Thread Quoc Huynh
Hi Guys, Just a quick question. At the moment, I need to click on my java3D applet get the focus of the keyboard events. Is there anyway for the applet to automatically get focus when the applet is initialized??? Thanks in advance, Quoc. ==