He is probably refering to the Asus line of TNT cards, they have deluxe
versions of their cards (I have a Deluxe Geforce and my brother a Deluxe
TNT2 Ultra). The deluxe versions usually come packaged with stereo glasses
and video in and out.
- Original Message -
From: Michael P. McCutcheo
I made the changes that Suri suggested. He is correct that I didn't have
the
correct number of texture coordinates specified. However, this still did
not correct
the problem because there are no texture coordinates to change. I don't
believe it is possible to add texture coordinates on the fly.
Hi all, again,
First, I would like to offer my respcect to America, for the tragedy that
has happened due to the futility of terroism. I have a friend who moved to
Manhattan on Saturday working for Golden Sachs, so I am also very worried
about his, and others safety.
Secondly, thanks go to those
Hi Everyone,
I need to create an ImageComponent2D to give it as input to a
texture.
I get a BufferedImage which has a ComponentColorModel with a CS_GRAY
ColorSpace (I don't have any control on it so
I can't get something else).
I create the ImageComponent2
Title: Help
How can I generate a texture for an object of the type chess board, using
two images to compose the texture? (Image white and image black)
[]'s
J.P.
First generate a texture with four squares like this:
BLACK WHITE
WHITE BLACK
Then create a quad and assign the texture coordinates as 0, 0 in the lower
left corner and 4, 4 in the upper right corner. This should have the
effect of repeating (tiling) the texture four times in both the vertica
How about composing object from lots of black squares and white squares?
João Paulo Menegatti wrote:
How can I generate a texture for
an object of the type chess board, using two images to compose the texture?
(Image white and image black) []'s J.P.
I
think we need the authoritative answer from Sun engineers, and, respectfully,
not "I've heard this or that" level information. that doesnt do a service to the
original query.
-Original Message-From: Leyland
[mailto:[EMAIL PROTECTED]]Sent: Tuesday, September 11,
2001 11:18 P
Thanks Mark, but the problem is that I cannot create an image of the type:
WHITE BLACK
BLACK WHITE
because the images are already ready and they will be variable the
combinations.
J.P.
- Original Message -
From: "Mark Ferneau" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday
>Delivered-To: [EMAIL PROTECTED]
>MIME-Version: 1.0
>X-Priority: 3
>X-MSMail-Priority: Normal
>X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200
>Date: Tue, 11 Sep 2001 23:18:05 -0700
>From: Leyland <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Java 3D for DirectX version versus OpenGL version
You could create a new BufferedImage and create a new texture from one BLACK
and one WHITE image, tiling them. Then you can build your Texture from the
BufferedImage.
- Original Message -
From: "João Paulo Menegatti" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, September
(FAÇO FORWARD A MAIS PESSOAS QUE POSSAM ESTAR INTERSSADOS NO SITE FLASH
QUE MENCIONAS. DESCULPAS A QUEM RECEBE A MENSAGEM DUAS VEZES)
Aqui também convém notar a grande onda de solidariedade mundial e
cibernauta com as vítimas no WTC.
Não sei se sabem, mas quase TODOS os sites técnicos e mailing l
Well, I've been away from Java3D for a *long* time and am back for a 2 week
stint.
Earlier this year, Sun said they had legal issues trying to make a signed
auto-installation available from a public URL. Has this happened yet? If
so, what is the URL? If not, why not?
I remember this because I
Not ready yet. Still working with Javasoft to get the details
worked out. We will be the first optional package supported
when it is released. We are not giving out any hard dates at
this time. We appreciate your patience.
-Paul
> Delivered-To: [EMAIL PROTECTED]
> MIME-Version: 1.0
> Date: W
Thank you for the idea Kevin, but will it be that you or does anybody have
some reference or tutorial of use of BufferedImage and as I join several
BufferedImages in a texture?
[]'s
J.P.
- Original Message -
From: "Kevin J. Duling" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wedne
JP,
Given two colors as integers and a size (power of two) the following will
give you a Texture object. Note you can optimize the loops quite a bit but
this should be a bit clearer. Standard disclaimer -- this code has *not*
been compiled or tested but has been adapted from working code.
--M
I don't have a tutorial, but I can explain how you might do this. Assuming
your BLACK textures and WHITE textures are 64x64 pixels, and that you need
64 squares for the chessboard (8x8), you'd need to create a BufferedImage of
512x512. Or:
BufferedImage destImage = new BufferedImage(512, 51
Excuse me for trying to be helpful.
- Original Message -
From:
Philip
Taylor
To: [EMAIL PROTECTED]
Sent: Wednesday, September 12, 2001 8:59
AM
Subject: Re: [JAVA3D] Java 3D for DirectX
version versus OpenGL version
I
think we need the authoritative answe
Hi Guys,
Just a quick question. At the moment, I need to click on my java3D applet
get the focus of the keyboard events. Is there anyway for the applet to
automatically get focus when the applet is initialized???
Thanks in advance,
Quoc.
==
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