Hi
> Just a quick question. At the moment, I need to click on my java3D applet
> get the focus of the keyboard events. Is there anyway for the applet to
> automatically get focus when the applet is initialized???
Yes I've think I've seen a trick in the Java Forums at java.sun.com by
using
hello
if u get my message...plz reply me...Thanks
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Hi eveybody!
This question isn't related with Java3D, but I hope there will be some
people who know servlets and vrml
How can i send a vrml content within a html page with servlets? I dont want
to generate the wrl file, i want
to send the response directly.
example: http://myhost//myservlet?COM
hi
I am facing a wierd problem :-
My scenegraph looks fine when i have the following
structure
TG1 -- TG2 -- (hundreds of shape3Ds)
All the lights and behaviors are attached to TG1
Now if i change the structure as
TG1 -- BG1 -- BG2 -- TG2 -- (hundreds of shape3Ds)
Lights and behaviors still
>I am currently animating imported VRML97 models using Sun's old VRML/Java3D=
> loader. While I don't import VRML behaviours, it's a similar problem to =
>yours, so you might be able to use the same approach.=20
>
>Basically, I tag the nodes of my model in the VRML with DEF tags:
>
>DEF rootNode T
To me this means that nobody (except for some serious pros with reverse IP
lookup) are deploying their Java3D apps on the web with auto-installation.
Instead, they *must* be sending users to the Java3D download URL... even
getting the JavaVM auto-install from the applet page would not help because
Apologies if this is a stupid question, but how do you use a loader in an
applet? I'm trying to convert my application using the NCSA loaders to an
applet, and I get
>>
java.lang.NoClassDefFoundError: ncsa/j3d/loaders/ModelLoader
at soccer.client.LoadedModel.(LoadedModel.java:55)
Hello all,
I've already implemented my 3D environment as a sequence of Box's,
before deciding I needed to implement collision detection. However,
all of the examples in the J3D and J3DFly demo distributions seem
to use Shape3D objects when doing collision detection. Do I need to
reimplement a
You can define the classpath needed with the syntax below. This is how I
display my applet. I haven't worked with the NCSA loaders, so your mileage
may vary.
All the jars will be loaded over the net rather than off your local drive.
- Original Message -
From: "Fergus Murray" <[EMAIL
I think that you need to remember this is a
community of individuals that are volunteering their time to others. If
you want Sun-only responses, make a support call.
- Original Message -
From:
Philip
Taylor
To: [EMAIL PROTECTED]
Sent: Wednesday, September 12, 2001
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I have a question to ask you.
I use the NCSA loader to load a vrml file with texture but, when the file is
loading, i haven' t more texture.
have you the same problem???
- Original Message -
From: "Fergus Murray" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, September 13, 20
>You can define the classpath needed with the syntax below. This is how I
>display my applet. I haven't worked with the NCSA loaders, so your mileage
>may vary.
>
>
>
>All the jars will be loaded over the net rather than off your local drive.
Thanks Kevin... this sounds good, but doesn't actua
No, the only other problem I had with setting up my applet was that I was
trying to pass parameters to my constructor. But I was getting a
InstantiationException then, not a NoClassDefFoundError. I don't do many
applets at work (read: none), so I haven't a lot of experience with them.
Feel free
Just a guess...
I had a similar problem with the .obj file loader until I realized that the
texture loader wasn't using the current directory to look for the specified
texture file. Try specifying the path of your vrml file; e.g., VrmlLoad
.\vrml_file.wrl The texture loader might use that path to
>Just a guess...
>I had a similar problem with the .obj file loader until I realized that the
>texture loader wasn't using the current directory to look for the specified
>texture file. Try specifying the path of your vrml file; e.g., VrmlLoad
>.\vrml_file.wrl The texture loader might use that pat
The loaders should really be able to accept model files specs as resource
strings. For example, the String path to your model would be something like
"com/myco/myproject/models/model1.mdl"
Then, whatever JAR holds the file should be included in the archive
parameter, and the class loader can be
Title: Help
I am using a BranchGroup to add child into a TransformGroup
ex:
TransformGroup tg = TransformGroup();
BranchGroup b;
for (i=0; i
{
b=new BranchGroup();
tg.insertChild( b , i );
}
but I can´t remove the childrens after!
How I make this??
Thanks a lot!
I agree.
There is no place here for rude answers.
There is nothing wrong with Mr Leyland response.
Regards.
Kevin J. Duling escreveu:
I
think that you need to remember this is a community of individuals that
are volunteering their time to others. If you want Sun-only responses,
make a suppor
> Date: Thu, 13 Sep 2001 08:32:29 -0400
> From: "J. Lee Dixon" <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] Signed auto-installation JAR from Sun
>
> To me this means that nobody (except for some serious pros with reverse IP
> lookup) are deploying their Java3D apps on the web with auto-installatio
Hi Saurabh,
Seems like this is a bug. If this happens in
the latest v1.2.1_03 release, please send a test
program to [EMAIL PROTECTED]
Thanks.
- Kelvin
---
Java 3D Team
Sun Microsystems Inc.
>Delivered-To: [EMAIL PROTECTED]
>MIME-Version: 1.0
>Content-Transfer-Encoding: 7bit
>X-Pri
did you add the codebase attribute?
--- Fergus Murray <[EMAIL PROTECTED]> wrote:
> >You can define the classpath needed with the syntax
> below. This is how I
> >display my applet. I haven't worked with the NCSA
> loaders, so your mileage
> >may vary.
> >
> >
> >
> >All the jars will be loaded
Title: Help
I believe you have to do this:
1. Make the world dead --> remove Branch Graph from
Locale
2. Remove every branchgroup children, from end to first
because they shift when removed --> you can use removeChild method to do this
: branchgroupname.removeChild(child number)
3. Make th
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