Re: [JAVA3D] Texture Mapping and Loaders

2001-09-18 Thread Joachim Diepstraten
Hi Alejandro > How can I use texture mapping with Shape3D's imported with > a Loader if I don't know what geometry types are used in > the objects? Well simply before you add the Scene to your ContentBranch of your Locale traverse through the Graph. You will hit at the end a Shape3D because it's

[JAVA3D] Urgent Need for help

2001-09-18 Thread Kapil Joshi
hi,       i am a graduate student and have taken up a project in java and java3d. but being new to J3D i am not able to solve some problems.   [1] I have added a Canvas3D to a panel and i want to draw a simple line on the Canvas. i am using my own class for line (myLine2D) and converting i

[JAVA3D] How to run Applet in Mac?

2001-09-18 Thread Guang Bin Liu
Hi Every One: I built an applet with J3D and it worked well in all PCs. I need to run it in a Macintosh. However, I got an error (in Macintosh) saying: Applet testApplet.Test can't start: class testApplet/Test got a security violation: method verification error. Could any one suggest how I c

Re: [JAVA3D] Urgent Need for help

2001-09-18 Thread Nicolas Teissier
If you just to want to draw the line on the canvas, you can simply overload the postwap() method of your canvas 3D( create your own canvas which derives from Canvas3D) inside which you draw the line This method is called each time the java3d scene is repainted.   - Original Message ---

Re: [JAVA3D] Urgent Need for help

2001-09-18 Thread Borja Marcos Suárez
Hi all,   if you want draw lines on your canvas3d you can do it as the example below.   Im using my own class extending BranchGroup and in this class I added a shape3d. You only have to add this branchgroup to your virtual universe.   The shape is built like an lineArray.   Hope this help y

Re: [JAVA3D] Urgent Need for help

2001-09-18 Thread Víctor
Hi, you should have a look at www.j3d.org, and make sure you check "J3D & Swing" topic. Saludos Víctor Kapil Joshi ha escrito: > hi, i am a graduate student and have taken up a project in java > and java3d. but being new to J3D i am not able to solve some > problems. [1] I have adde

[JAVA3D] Wanted Java3D Programmers working for free.

2001-09-18 Thread catabolic master
Hello people of the java3d interest group, I am currently working on a java3d MMORPG(Massive Multiplayer Online Role Playing Game), and we have finished the planning stage of the game. We are currently on the coding stage, and are looking for proficient java3d programmers. If you would like to j

[JAVA3D] keyboard focus and menu with canvas3D

2001-09-18 Thread Copps, Kevin D
In my Java3D app I am using a JMenu with accelerators and keyboard shortcuts, but I also have mouse behaviors associated with my Canvas3D. When I mouse click on the canvas, the keyboard shortcuts for the menu no longer work. What is the best way to forward the keyboard focus, or keyboard events,

Re: [JAVA3D] keyboard focus and menu with canvas3D

2001-09-18 Thread Dipl. Ing. Paul Szawlowski
Hi Kevin, Last week I sent a bug report to the j3d team just reporting this behavior because I had the same problem (I use menu accelerators and a Mouse(&Motion)Listener & KeyListener on the Cancas3d). I don't know the state of it yet. regards Paul "Copps, Kevin D" schrieb: > In my Java3D app

[JAVA3D] Memory problems with Applet in IE

2001-09-18 Thread Saurabh Akhauri
hi I am facing severe memory problems with my applet in IE. The memory used by the java Applet in IE increases continuously as i attach different scenegraphs (one at a time ) to the same canvas but the noticable thing is that the memory used drops sharply as soon as i minimise (iconify) the brows

Re: [JAVA3D] keyboard focus and menu with canvas3D

2001-09-18 Thread Joachim Diepstraten
Hi > What is the best way to forward the keyboard focus, or keyboard events, to > the Swing components? Well you could add a keylistener in your Canvas and forward those events to the menu-container but I'm not 100% sure if this would work. EOF, J.D. -- Realtime Raytracer in JAVA (http://www.a

Re: [JAVA3D] Memory problems with Applet in IE

2001-09-18 Thread Artur Biesiadowski
Saurabh Akhauri wrote: > For eg if the memory used by browser was 5K > it drops to around 12000K on minimising the browser > and on maximising the browser after this , the memory > usage goes to just 36000K (approx). for same display. > > I am inclined to draw the conclusion that either java

Re: [JAVA3D] Wanted Java3D Programmers working for free.

2001-09-18 Thread David Yazel
There were quite a few people interested in this topic at one point, I imagine you will get some interest from this list. The Cosm team wishes you the very best of luck in your endevors. Dave Yazel - Original Message - From: catabolic master <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]>

[JAVA3D] OT: javac out of memory

2001-09-18 Thread Corysia Taware
This is a bit off topic, but I'm hoping someone here has run into this and knows how to address it. Does anyone know how to get around this error message? Javac doesn't accept a -X parameter. The system is out of resources. Consult the following stack trace for details. java.lang.OutOfMemor

[JAVA3D] Plug-in

2001-09-18 Thread Karsten Fries
Hi all, i want to make a plug-in for netscape and IE using java. Has anybody of you done something like this before??? My application works stand-alone and as applet. Is there a three step procedure to create a plugin?? Can I start an Applet embedded in the browser using a mime typ? I can start

Re: [JAVA3D] OT: javac out of memory

2001-09-18 Thread Artur Biesiadowski
Corysia Taware wrote: > This is a bit off topic, but I'm hoping someone here has run into this and > knows how to address it. Does anyone know how to get around this error > message? Javac doesn't accept a -X parameter. Try out -J javac -J-Xmx200m restofcommandline And then try jikes :) Ar

[JAVA3D] Alternatives to Java 3D

2001-09-18 Thread John Sear
Hi all... I see there have been lots of issues with Java 3D running from browsers. I myself am using J3D from both applets and applications. The problem is that clearly the user needs Java 1.3 and J3D installed to use it. I really like J3D, it seems a nice way to program 3D, but it doesn't see

Re: [JAVA3D] OT: javac out of memory

2001-09-18 Thread Corysia Taware
Thanks! That fixed it. - Original Message - From: "Artur Biesiadowski" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, September 18, 2001 9:22 AM Subject: Re: [JAVA3D] OT: javac out of memory > Corysia Taware wrote: > > This is a bit off topic, but I'm hoping someone here

[JAVA3D] Adding a TransfromGroup on view Branch with SimpleUniverse

2001-09-18 Thread Manuel Braun
Hi, Is there a way to add a 2nd TransformGroup to the TransformGroup above ViewPlatform. TransformGroup -> contains TransformGroup -> contains ViewPlatform. I need to do this, because I want to navigate through the scene with a KeyNavigatorBehavior and look downwards, so that if the user hit's

Re: [JAVA3D] Adding a TransfromGroup on view Branch with SimpleUniverse

2001-09-18 Thread Joachim Diepstraten
Hi Manuel > > Is there a way to add a 2nd TransformGroup to the TransformGroup above > ViewPlatform. > > TransformGroup -> contains TransformGroup -> contains ViewPlatform. > > I need to do this, because I want to navigate through the scene with a > KeyNavigatorBehavior and look downwards, so tha

Re: [JAVA3D] Adding a TransfromGroup on view Branch with SimpleUniverse

2001-09-18 Thread Manuel Braun
At 19:18 18.09.2001 +0200, you wrote: >Hi Manuel > > > > > Is there a way to add a 2nd TransformGroup to the TransformGroup above > > ViewPlatform. > > > > TransformGroup -> contains TransformGroup -> contains ViewPlatform. > > > > I need to do this, because I want to navigate through the scene wi

[JAVA3D] Heavyweight Lightwieght issues

2001-09-18 Thread Zak Nixon
Is there anyway to place lightweight menus (drop down menus/other windows)  on top of the Canvas3D?   I want it to act like anyother frame, and be in the "background" whenever another frame/menu is on top of it.   Can someone help?   Thanks !Zak

Re: [JAVA3D] Adding a TransfromGroup on view Branch with SimpleUniverse

2001-09-18 Thread Joachim Diepstraten
Hi Manuel > >Why don't you just use the MultiTransformGroup you can adjust how many TGs > >it should contain above the ViewingPlatform? > > How can I do this with using SimpleUniverse? Very simple instead of using SimpleUniverse myUniverse = new SimpleUniverse(myCanvas3D) you use SimpleUnivers

Re: [JAVA3D] Adding a TransfromGroup on view Branch with SimpleUniverse

2001-09-18 Thread Manuel Braun
Big Thanks!!! MB === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message

Re: [JAVA3D] Alternatives to Java 3D

2001-09-18 Thread Paul Pantera
This has been a big issue for a long time. We are very close to having a solution for the problem. You will be able to have the Java Plug-In automatically install Java 3D, or you can choose the Java Web Start method. But neither are ready at this time and we aren't giving any firm dates. Stay

Re: [JAVA3D] Alternatives to Java 3D

2001-09-18 Thread Jenkins, Todd (HOU)
If you want: -- your users to have the security of sand-boxed memory for applets; -- your developers to have access to a modern scene graph API; -- and the ability to deploy on multiple platforms (except MacOSX, but I'm hopeful) then I know of no other options. Any alternative will require gi

Re: [JAVA3D] Adding a TransfromGroup on view Branch with SimpleUniverse

2001-09-18 Thread Manuel Braun
You are using a German SMTP-Server. Do you speak German??? === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTE

[JAVA3D] Semantics for texCoordSetMap - Strange colorisation?!

2001-09-18 Thread Allan Andersen
Hi, I'm using an Appearence object with two texture unit states, A blue and a red texture (texture mode = decal). I apply the Appearence object and a GeometryArray object to a Shape3D object. The GeomertyArray is constructed with these properties: 1) vertexFormat = Normals | Coordinates | Textur

Re: [JAVA3D] Adding a TransfromGroup on view Branch with SimpleUniverse

2001-09-18 Thread Manuel Braun
Hi Joachim You are using a German SMTP-Server. Do you speak German??? === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EM

Re: [JAVA3D] Wanted Java3D Programmers working for free.

2001-09-18 Thread Jenkins, Todd (HOU)
If you are looking for free labor, then I assume that you plan to operate under an open source license such as the GPL. Is this correct? Will you host the project at sourceforge.net or a similar site? TBone -Original Message- From: catabolic master [mailto:[EMAIL PROTECTED]] Sent: Tues

Re: [JAVA3D] Semantics for texCoordSetMap - Strange colorisation?!

2001-09-18 Thread Charmaine Lee
Allan, Did you specify TexCoordGeneration for the two texture unit states? Charmaine Lee Java3D Team > Delivered-To: [EMAIL PROTECTED] > MIME-Version: 1.0 > Content-Transfer-Encoding: 7bit > X-Priority: 3 > X-MSMail-Priority: Normal > X-MimeOLE: Produced By Microsoft MimeOLE V5.50.413

Re: [JAVA3D] OT: javac out of memory

2001-09-18 Thread Mona Wong
> Does anyone know how to get around this error > message? Javac doesn't accept a -X parameter. > > The system is out of resources. > > Consult the following stack trace for details. > > java.lang.OutOfMemoryError javac -mxb|k|m see http://www-ncmir.ucsd.edu/~mona/java3dFAQ.html

[JAVA3D] Resident Textures

2001-09-18 Thread Giles
I'm working on an application that will need to move textures in and out of memory rather often. I thought I remembered that 1.3 would have the ability to specify a texture priority. Looking through the 1.3 alpha 2 specification I don't see anything like that. Have I missed it somewhere or is i

Re: [JAVA3D] Alternatives to Java 3D

2001-09-18 Thread Joachim Diepstraten
Hi John > What are the alternatives that people recommend? Ideally I want as many > people to be able to use it without having MB of packages to install... I think there is no real alternative which gives the same flexibilty as Java3D does and still can operate on Webpages okay maybe besides Off

Re: [JAVA3D] Alternatives to Java 3D

2001-09-18 Thread Nikolai V. Chr.
Joachim Diepstraten wrote: > Shout3D (Also Java based) > Cult3D > WildTangent > Shockwave3D > Anfy3D (but only software rendering and works only with JDK1.1x) > VRML (close to non-existent) > Atmosphere > And the makers of Heidi (the API which was used in 3d Studio Max) had > something interestin

[JAVA3D] Coordinating View and Canvas3D

2001-09-18 Thread Mark McKay
I'm having trouble adjusting the view. I wish to draw a single scene graph within my Canvas3D such that it is always entirely visable, no matter what the dimensions of my Canvas3D are. (Ie, if I position the viewer in a place so that he can see the entire thing, I'd like him to continue seeing t

Re: [JAVA3D] Applet doesn't work in Netscape 5... help!

2001-09-18 Thread Dominique Beauchamp
... Don't worry... I installed it! B-) DB -Message d'origine- De : Guang Bin Liu [mailto:[EMAIL PROTECTED]] Envoyé : 18 septembre, 2001 04:02 À : [EMAIL PROTECTED] Objet : Re: [JAVA3D] Applet doesn't work in Netscape 5... help! Please install Java3D to the machine you are running. I g

[JAVA3D] JDK 1.4 beta 2 performance

2001-09-18 Thread Michael P. McCutcheon
Anyone notice that 1.4 b2 seems to exhibit 'choppier' behavior with Java3d 1.2.1_002 than 1.3.1? I've been fooling around with it and it seems to be a little slower. Running with -server mode is unuseable (as expected). Running with -client mode performs about the same as 1.3.1 but is choppier.

Re: [JAVA3D] JDK 1.4 beta 2 performance

2001-09-18 Thread Gregory Pierce
Well currently Java3D doesn't take advantage of any of the coolness of JDK1.4 so maybe that has something to do with it. - Original Message - From: "Michael P. McCutcheon" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, September 18, 2001 10:09 PM Subject: [JAVA3D] JDK 1.4 beta

Re: [JAVA3D] JDK 1.4 beta 2 performance

2001-09-18 Thread Michael P. McCutcheon
One cool thing though, with JDK 1.4 I was able to make fullscreen OpenGL work on windows 2000 (by just adding 3 lines of code) frame.setResizable(false); frame.setUndecorated(true); graphicsDevice.setFullScreenWindow(frame); ...now if I can just get stereo to work on W2K with my TNT(note I d

[JAVA3D] Run J3D on macintosh

2001-09-18 Thread Guang Bin Liu
Hi Friends: I urgently need to run a J3D applet (written from PC) in a macintosh. Could any one suggest me how I can get it working? Maybe I need to install some JRE and J3D in the version of Mac-OS, however, where are they? Thank you a lot! Guang Bin Liu VTHRC Univ. of Queensland e-mail: [EM

Re: [JAVA3D] Run J3D on macintosh

2001-09-18 Thread Todd J.
Ahhh. Search the list archives comrade. Apple does not (yet) support Java3D for OSX or any other MacOS. Call their Apple Developer Connection number and let them know you need it. There seems to be some momentum building that Apple is noticing. TBone Guang Bin Liu wrote: > Hi Friends: > >

[JAVA3D] Texture animation

2001-09-18 Thread Adrian Meekings
Hi folks Is anyone able to tell me if animation of textures to create a Movie on a 3D serface is fiesable? Before you say JMF ive been there and its proving difficult. I now have untill monday to produce a passable "movie" using a series of JPEGs (ok the time thing is not your problem I know).