Hi Alejandro
> How can I use texture mapping with Shape3D's imported with
> a Loader if I don't know what geometry types are used in
> the objects?
Well simply before you add the Scene to your ContentBranch of your Locale
traverse through the Graph. You will hit at the end a Shape3D because it's
hi,
i am a graduate student and have
taken up a project in java and java3d. but being new to J3D i am not able to
solve some problems.
[1] I have added a Canvas3D to a panel
and i want to draw a simple line on the Canvas. i am using my own class for line
(myLine2D) and converting i
Hi Every One:
I built an applet with J3D and it worked well in all PCs. I need to run it
in a Macintosh. However, I got an error (in Macintosh) saying:
Applet testApplet.Test can't start: class testApplet/Test got a security
violation: method verification error.
Could any one suggest how I c
If you just to want to draw the line on the canvas,
you can simply overload the postwap() method of your canvas 3D( create your own
canvas which derives from Canvas3D) inside which you draw the line
This method is called each time the java3d scene is
repainted.
- Original Message ---
Hi all,
if you want draw lines on your canvas3d you can do it
as the example below.
Im using my own class extending BranchGroup and in this
class I added a shape3d. You only have to add this branchgroup to your virtual
universe.
The shape is built like an lineArray.
Hope this help y
Hi, you should have a look at www.j3d.org, and make sure you check
"J3D & Swing" topic.
Saludos
Víctor
Kapil Joshi ha escrito:
> hi, i am a graduate student and have taken up a project in java
> and java3d. but being new to J3D i am not able to solve some
> problems. [1] I have adde
Hello people of the java3d interest group,
I am currently working on a java3d MMORPG(Massive Multiplayer Online Role
Playing Game), and we have finished the planning stage of the game. We are
currently on the coding stage, and are looking for proficient java3d
programmers. If you would like to j
In my Java3D app I am using a JMenu with accelerators and keyboard
shortcuts, but I also have mouse behaviors associated with my Canvas3D. When
I mouse click on the canvas, the keyboard shortcuts for the menu no longer
work.
What is the best way to forward the keyboard focus, or keyboard events,
Hi Kevin,
Last week I sent a bug report to the j3d team just reporting this behavior
because I had the same problem (I use menu accelerators and a
Mouse(&Motion)Listener & KeyListener on the Cancas3d). I don't know the state of
it yet.
regards
Paul
"Copps, Kevin D" schrieb:
> In my Java3D app
hi
I am facing severe memory problems with my applet
in IE.
The memory used by the java Applet
in IE increases continuously as i attach different
scenegraphs (one at a time ) to the same canvas but
the noticable thing is that the memory used drops sharply
as soon as i minimise (iconify) the brows
Hi
> What is the best way to forward the keyboard focus, or keyboard events, to
> the Swing components?
Well you could add a keylistener in your Canvas and forward those events
to the menu-container but I'm not 100% sure if this would work.
EOF,
J.D.
--
Realtime Raytracer in JAVA
(http://www.a
Saurabh Akhauri wrote:
> For eg if the memory used by browser was 5K
> it drops to around 12000K on minimising the browser
> and on maximising the browser after this , the memory
> usage goes to just 36000K (approx). for same display.
>
> I am inclined to draw the conclusion that either java
There were quite a few people interested in this topic at one point, I
imagine you will get some interest from this list. The Cosm team wishes you
the very best of luck in your endevors.
Dave Yazel
- Original Message -
From: catabolic master <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
This is a bit off topic, but I'm hoping someone here has run into this and
knows how to address it. Does anyone know how to get around this error
message? Javac doesn't accept a -X parameter.
The system is out of resources.
Consult the following stack trace for details.
java.lang.OutOfMemor
Hi all,
i want to make a plug-in for netscape and IE using java. Has anybody of
you done something like this before???
My application works stand-alone and as applet. Is there a three step
procedure to create a plugin?? Can I start
an Applet embedded in the browser using a mime typ?
I can start
Corysia Taware wrote:
> This is a bit off topic, but I'm hoping someone here has run into this and
> knows how to address it. Does anyone know how to get around this error
> message? Javac doesn't accept a -X parameter.
Try out -J
javac -J-Xmx200m restofcommandline
And then try jikes :)
Ar
Hi all...
I see there have been lots of issues with Java 3D running from browsers. I
myself am using J3D from both applets and applications. The problem is that
clearly the user needs Java 1.3 and J3D installed to use it.
I really like J3D, it seems a nice way to program 3D, but it doesn't see
Thanks! That fixed it.
- Original Message -
From: "Artur Biesiadowski" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 18, 2001 9:22 AM
Subject: Re: [JAVA3D] OT: javac out of memory
> Corysia Taware wrote:
> > This is a bit off topic, but I'm hoping someone here
Hi,
Is there a way to add a 2nd TransformGroup to the TransformGroup above
ViewPlatform.
TransformGroup -> contains TransformGroup -> contains ViewPlatform.
I need to do this, because I want to navigate through the scene with a
KeyNavigatorBehavior and look downwards, so that if the user hit's
Hi Manuel
>
> Is there a way to add a 2nd TransformGroup to the TransformGroup above
> ViewPlatform.
>
> TransformGroup -> contains TransformGroup -> contains ViewPlatform.
>
> I need to do this, because I want to navigate through the scene with a
> KeyNavigatorBehavior and look downwards, so tha
At 19:18 18.09.2001 +0200, you wrote:
>Hi Manuel
>
> >
> > Is there a way to add a 2nd TransformGroup to the TransformGroup above
> > ViewPlatform.
> >
> > TransformGroup -> contains TransformGroup -> contains ViewPlatform.
> >
> > I need to do this, because I want to navigate through the scene wi
Is there anyway to place lightweight menus (drop
down menus/other windows) on top of the
Canvas3D?
I want it to act like anyother frame, and be in the
"background" whenever another frame/menu is on top of it.
Can someone help?
Thanks
!Zak
Hi Manuel
> >Why don't you just use the MultiTransformGroup you can adjust how many TGs
> >it should contain above the ViewingPlatform?
>
> How can I do this with using SimpleUniverse?
Very simple instead of using
SimpleUniverse myUniverse = new SimpleUniverse(myCanvas3D)
you use
SimpleUnivers
Big Thanks!!!
MB
===
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[EMAIL PROTECTED] and include in the body of the message
This has been a big issue for a long time. We are very close to
having a solution for the problem. You will be able to have
the Java Plug-In automatically install Java 3D, or you can
choose the Java Web Start method. But neither are ready at
this time and we aren't giving any firm dates. Stay
If you want:
-- your users to have the security of sand-boxed memory for applets;
-- your developers to have access to a modern scene graph API;
-- and the ability to deploy on multiple platforms (except MacOSX, but I'm
hopeful)
then I know of no other options. Any alternative will require gi
You are using a German SMTP-Server.
Do you speak German???
===
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of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTE
Hi,
I'm using an Appearence object with two texture unit states, A blue and a
red texture (texture mode = decal). I apply the Appearence object and a
GeometryArray object to a Shape3D object. The GeomertyArray is constructed
with these properties:
1) vertexFormat = Normals | Coordinates | Textur
Hi Joachim
You are using a German SMTP-Server.
Do you speak German???
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EM
If you are looking for free labor, then I assume that you plan to operate
under an open source license such as the GPL. Is this correct? Will you
host the project at sourceforge.net or a similar site?
TBone
-Original Message-
From: catabolic master [mailto:[EMAIL PROTECTED]]
Sent: Tues
Allan,
Did you specify TexCoordGeneration for the two texture unit states?
Charmaine Lee
Java3D Team
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> Content-Transfer-Encoding: 7bit
> X-Priority: 3
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> Does anyone know how to get around this error
> message? Javac doesn't accept a -X parameter.
>
> The system is out of resources.
>
> Consult the following stack trace for details.
>
> java.lang.OutOfMemoryError
javac -mxb|k|m
see http://www-ncmir.ucsd.edu/~mona/java3dFAQ.html
I'm working on an application that will need to move textures in and out
of memory rather often. I thought I remembered that 1.3 would have the
ability to specify a texture priority. Looking through the 1.3 alpha 2
specification I don't see anything like that. Have I missed it
somewhere or is i
Hi John
> What are the alternatives that people recommend? Ideally I want as many
> people to be able to use it without having MB of packages to install...
I think there is no real alternative which gives the same flexibilty as
Java3D does and still can operate on Webpages okay maybe besides
Off
Joachim Diepstraten wrote:
> Shout3D (Also Java based)
> Cult3D
> WildTangent
> Shockwave3D
> Anfy3D (but only software rendering and works only with JDK1.1x)
> VRML (close to non-existent)
> Atmosphere
> And the makers of Heidi (the API which was used in 3d Studio Max) had
> something interestin
I'm having trouble adjusting the view. I wish to draw a single scene
graph within my Canvas3D such that it is always entirely visable, no
matter what the dimensions of my Canvas3D are. (Ie, if I position the
viewer in a place so that he can see the entire thing, I'd like him to
continue seeing t
... Don't worry... I installed it! B-)
DB
-Message d'origine-
De : Guang Bin Liu [mailto:[EMAIL PROTECTED]]
Envoyé : 18 septembre, 2001 04:02
À : [EMAIL PROTECTED]
Objet : Re: [JAVA3D] Applet doesn't work in Netscape 5... help!
Please install Java3D to the machine you are running. I g
Anyone notice that 1.4 b2 seems to exhibit 'choppier' behavior with Java3d
1.2.1_002 than 1.3.1?
I've been fooling around with it and it seems to be a little slower.
Running with -server mode is unuseable (as expected). Running with -client
mode performs about the same as 1.3.1 but is choppier.
Well currently Java3D doesn't take advantage of any of the coolness of
JDK1.4 so maybe that has something to do with it.
- Original Message -
From: "Michael P. McCutcheon" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 18, 2001 10:09 PM
Subject: [JAVA3D] JDK 1.4 beta
One cool thing though, with JDK 1.4 I was able to make fullscreen OpenGL
work on windows 2000 (by just adding 3 lines of code)
frame.setResizable(false);
frame.setUndecorated(true);
graphicsDevice.setFullScreenWindow(frame);
...now if I can just get stereo to work on W2K with my TNT(note I d
Hi Friends:
I urgently need to run a J3D applet (written from PC) in a macintosh.
Could any one suggest me how I can get it working? Maybe I need to install
some JRE and J3D in the version of Mac-OS, however, where are they? Thank
you a lot!
Guang Bin Liu
VTHRC
Univ. of Queensland
e-mail: [EM
Ahhh. Search the list archives comrade. Apple does not (yet) support
Java3D for OSX or any other MacOS. Call their Apple Developer
Connection number and let them know you need it. There seems to be some
momentum building that Apple is noticing.
TBone
Guang Bin Liu wrote:
> Hi Friends:
>
>
Hi folks
Is anyone able to tell me if animation of textures to create a Movie on a 3D serface
is fiesable?
Before you say JMF ive been there and its proving difficult.
I now have untill monday to produce a passable "movie" using a series of JPEGs (ok the
time thing is not your problem I know).
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