Re: [JAVA3D] Which cards support stereo on PC?

2001-10-04 Thread Sky Rumsey
OxygenVX-1 Stereo. Ships with Stereo Eyes wired and Stereo Enabler from Stereographics. My problem is getting the glasses to be activated though through Java3D alone. Any answeres anyone? Again?   Regards     Sky -Original Message-From: Discussion list for Java 3D API [mailto:[E

Re: [JAVA3D] basic 3d question

2001-10-04 Thread evolutie
Hi Marc, Here's one of my testfiles that deals with picking. Hope it helps. evo - Original Message - From: "Marc Carrion" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, October 03, 2001 11:18 PM Subject: [JAVA3D] basic 3d question > Hello, I know that's a question abou

[JAVA3D] method lookAt

2001-10-04 Thread Jürgen Vansteelant
Helo, can someone explain me the method lookAt(Point3d eye, Point3d center, Vector3d up) I think I might use it , but I have some problems with the vector parameter. If anyone has an example that uses this method ,please post it if you want! Thank you. Jurgen DISCLAIMER The contents

Re: [JAVA3D] Collision avoidance, bounds & co

2001-10-04 Thread Sky Rumsey
The J3D Fly-Though has a good collision avoidance routine. Load it up, import your own model and then turn on colliosn detection to see how it performs. The code seems pretty straight forward, using a pick section utilitsing the current viewpoint and the estimated viewpoint next frame to determin

Re: [JAVA3D] Collision avoidance, bounds & co

2001-10-04 Thread Daniel Selman
Roland, I have an example program that uses the code below for picking, which works for my purposes. You mention lots of performance problems, but you don't give us any information on the likely culprits for the poor performance. Have you run any performance analysis tools on your application, s

Re: [JAVA3D] j3dtree

2001-10-04 Thread Jürgen Vansteelant
Daniel, I've tried this out and it works , but in my application it doesn't, it has something to do with the capabilities I don't set, but I can't find out where I should at a setCapability. Thank you very much. Jurgen -Original Message- From: Daniel Selman [mailto:[EMAIL PROTECTED]]

Re: [JAVA3D] j3dtree

2001-10-04 Thread Daniel Selman
Jurgen, Can you: a) send me the program so I can run it? b) tell me the message you are seeing so I can send you a modified version of J3dTree with extra debug information? Your going to have to give me a bit more information if we're going to nail this thing this morning! ;-) Sincerely, Danie

Re: [JAVA3D] Collision avoidance, bounds & co

2001-10-04 Thread Pasi Paasiala
Daniel, would it be possible to use the BSP tree in Java 3D to find "static collisions". That is, if I have two shapes that don't move but they overlap partially, is there a quick way to find this out. Pasi -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTE

Re: [JAVA3D] Collision avoidance, bounds & co

2001-10-04 Thread Daniel Selman
Pasi, No, I don't think so, the data-structures are internal to the Java 3D implementation. If the objects really don't move you could calculate the collision once however and then cache the result (in the User Data for each object?). Sincerely, Daniel Selman -Original Message- From: D

Re: [JAVA3D] j3dtree

2001-10-04 Thread Jürgen Vansteelant
Daniel, okay , I was working on that the time you send me the mail, but is it okay if I send it to your personal email address ([EMAIL PROTECTED])? Greetings Jurgen (by the way it's allready in the afternoon here in belgium 2:30PM :) ) -Original Message- From: Daniel Selman [mailto:[EM

Re: [JAVA3D] BAD QUALITY in background geometry textures

2001-10-04 Thread Daniel Selman
Raul, With about a 50 degree field-of-view most of your 512x512 image is going to be non-visible. The image really is texture mapped onto the inside of the entire sphere. If your screen size is 800x600 (or even higher) that means your going to magnify your image considerably. Changing the size o

Re: [JAVA3D] j3dtree

2001-10-04 Thread Daniel Selman
Jurgen, Sure, let's take this offline. It's 6:30 AM in Boulder, Colorado. Sincerely, Daniel Selman -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Jürgen Vansteelant Sent: Thursday, October 04, 2001 6:33 AM To: [EMAIL PROTECTED] Subject:

Re: [JAVA3D] Collision avoidance, bounds & co

2001-10-04 Thread Pasi Paasiala
Daniel, So I'd need to set up the scene and then shake each shape a little to find out collisions. Also according to what I remember, you only get one collision at a time, so this wouldn't help much. Thanks anyway. Pasi -Original Message- From: Discussion list for Java 3D API [mailto:[E

Re: [JAVA3D] Collision avoidance, bounds & co

2001-10-04 Thread Daniel Selman
Pasi, No, I'd use the picking utilities to find your static collisions as a start-up process. With a limited number of shapes you could simply do an NxN test of each against each. Sincerely, Daniel Selman -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED

Re: [JAVA3D] Collision avoidance, bounds & co

2001-10-04 Thread Burrows Anthony
Have you looked at Justin Couch's stuff? www.j3d.org/implementation/collision.html and www.j3d.org/tutorials/collision ? You might find the answers there. -Original Message- From: Roland Sarrazin [mailto:[EMAIL PROTECTED]] Sent: 04 October 2001 13:04 To: [EMAIL PROTECTED] Subject: [JAVA3

Re: [JAVA3D] Collision avoidance, bounds & co

2001-10-04 Thread Pasi Paasiala
Daniel, Thanks, I need to investigate this a bit further. Pasi -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Daniel Selman Sent: 4. lokakuuta 2001 15:47 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Collision avoidance, bounds & co Pasi,

Re: [JAVA3D] BAD QUALITY in background geometry textures

2001-10-04 Thread Yazel, David J.
We use the same technique as you and even a smaller tecxture with very good results. You can see a screenshot at our website. We don't use the sphere though, but our own skydome. David Yazel Cosm Development Team http://www.cosm-game.com -Original Message- From: Raul Rios [mailto:[EMA

Re: [JAVA3D] method lookAt

2001-10-04 Thread Yazel, David J.
I generally use the vector (0,1,0) for "up". Make sure you invert the transform once you call lookat(). David Yazel http://www.cosm-game.com -Original Message- From: Jürgen Vansteelant [mailto:[EMAIL PROTECTED]] Sent: Thursday, October 04, 2001 7:44 AM To: [EMAIL PROTECTED] Subject: [

Re: [JAVA3D] pick a link, possible?

2001-10-04 Thread Lan Wu-Cavener
Thanks a lot! It works. But I found something interesting. Could someone explain about it? My code is copied as below. At each click, there are two events passed the if statement at line6. one is " Button Pressed and Released" pair event, the other is "Button Clicked" event, The pick behavior was

[JAVA3D] SV: [JAVA3D] Still upsidedown

2001-10-04 Thread Fredrik Andersson
Hello! I solved it, the problem was the way I set the setCoordinate. I set them wrong and I found the right way in the TexturedPlane-class downloaded with Java3D Thanks for all your help!! Best Regards Fredrik -Ursprungligt meddelande- Från: Fredrik Andersson Skickat: den 3 oktober

Re: [JAVA3D] Collision avoidance, bounds & co

2001-10-04 Thread Paul Byrne
Hi Roland, You might want to take a look at the Java 3D Fly Through demo application which is available at http://java.sun.com/products/java-media/3D/flythrough.html This application includes a Collision Avoidance architecture based on the Java3D PickTools. Full source of the application is avai

[JAVA3D] zbuffer tearing

2001-10-04 Thread Alvaro Zabala
Hi everybody! I made this question some time ago, but I hope to someone could help me now. Our scenegraph is a very complex terrain, with many objects loaded, and a extension of about 10 x 10 Km. So we are getting a lot of problems with the zbuffer resolution. We have made a class wich updates

Re: [JAVA3D] zbuffer tearing

2001-10-04 Thread Artur Biesiadowski
Alvaro Zabala wrote: > We have made a class wich updates the near and far clipping planes, but We > dont know what is the best > algorithm to do that. Maybe, in addition to other options, allow user to play with them ? You know, some kind of 'telescope' vision, which clips immediate surroundin

Re: [JAVA3D] method lookAt

2001-10-04 Thread Gary L. Graf
Hi, Seeing as your question follows two others that are similar, I decided to give you a few short code clips. The methods below are from a program where I needed to periodically move the viewer to a new nearby location. I did this by keeping track of three parameters; a point where the viewe

Re: [JAVA3D] method lookAt

2001-10-04 Thread Alvaro Zabala
Arthur, thank you very much. But, for increasing realism, we dont want to allow user to interactue with these internal params (front and back clipping planes) We want to use geometrical methods, based in the scenegraph properties. Id like to play with fieldOfView, view`s position, scene extend,

[JAVA3D] Physical Process Simulations and Simulation Clocks

2001-10-04 Thread Fred Klingener
I've used these dark days to assemble some of my work on building simulation clocks to drive physical process simulations on the Java 3D API - What I've tried, what doesn't work, workarounds, and possible fixes. I'm hoping that someone will offer better suggestions, or, failing that, help generat

Re: [JAVA3D] basic 3d question

2001-10-04 Thread Marc Carrion
Thank you very much, I still have to look inside the code you sent, but it doesn't seem very difficult. I'm sure it would help more than I expected. Thank you very much, Marc evolutie escribió: > Hi Marc, > > Here's one of my testfiles that deals with pick

Re: [JAVA3D] Viewer Position

2001-10-04 Thread Zak Nixon
Nevermind I think I got it   This is the way I did it.AM I RIGHT?   public void getCurrentViewerPosition(){AViewingPlatform viewingPlatform = simpleScene.getViewingPlatform(); TransformGroup tGroup   = viewingPlatform.getViewPlatformTransform()  ; Transform3D t3d = new Transform3D

Re: [JAVA3D] OT: How to get the distence between two points?

2001-10-04 Thread Graeme Foot
How about forget the maths and use the methods?: // vars Point3f p1 = new Point3f( 8.0f, 20.0f, 15.0f); Point3f p2 = new Point3f(-4.0f, 3.0f, 18.0f); Vector3f vec= new Vector3f(); floatlength = 0.0f; ... // calc length vec.sub(p2, p1);/

Re: [JAVA3D] This doesn't work quite right...

2001-10-04 Thread Graeme R. Foot
Have attached modified code... (look for // MOD GF for changes.) Main change, your angle calc was the difference between the two point vectors. This needed to change to be the angle between the cylinder axis and the new axis, (see the second attachment) and subsequently the orthagonalAxis change

[JAVA3D] example

2001-10-04 Thread M.Prabhakaran
Is it posiible for me to get en example program uisnh JFrame and Japplet thank you Prabhakaarn === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For gener

Re: [JAVA3D] BAD QUALITY in background geometry textures

2001-10-04 Thread Michael P. McCutcheon
One thing I've noticed is that, for the same program, the DirectX implementation of Java3D has a much poorer image quality than the OpenGL version...I'm doing the background thing too, and it looks beautiful under GL... Mike - Original Message - From: "Raul Rios" <[EMAIL PROTECTED]> To:

Re: [JAVA3D] This doesn't work quite right...

2001-10-04 Thread Dipl. Ing. Paul Szawlowski
Just my 2 cents to that: Build your cylinder so that the axes is along the negtive z axis with the center of the bottom base at (0,0,0) and the center of the top base at (0,0,-length). Then use the inverse transformation generated by the lookAt method with the 2 points which define the position

[JAVA3D] BAD QUALITY in background geometry textures

2001-10-04 Thread Raul Rios
Finally I have been able to put a background geometry into my scene. I wanted to render some clouds in the background of my terrain scene. I've got it using a Sphere of radius 1.0 as a background geometry, flipping the normals, and mapping my "clouds.jpg" into the sphere: Appearance app = new

[JAVA3D] Collision avoidance, bounds & co

2001-10-04 Thread Roland Sarrazin
Hello, I'm really sorry to get to this topic again (collision avoidance), but I have been relatively disappointed of all what I have found until now about it, as well as I haven't been convinced about my own programming trials! As a matter of fact, the problem is not that I haven't been able t