Is it possible to have a MouseBehavior object,
attached to some TransformGroup in the scenegraph,
manipulating ViewingPlatform's transform ?
regards
saurabh
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> Date: Tue, 23 Oct 2001 16:43:35 +0530
> From: Saurabh Akhauri <[EMAIL PROTECTED]>
> Subject: [JAVA3D] beh
Hi,
I wanted to clone a scenegraph by using the cloneTree() methods of the
Node-class.
clonetree() itsself uses the cloneNode() method of the Node-class.
In the documentation I can read that
"cloneNode should be overridden by any user subclassed objects. All
subclasses must have their cloneNode.
Hi Peter,
Good observations. Bug 4518203 is submitted for the
utility library. In the meantime please extend the class
and implement cloneNode to workaround it.
Thanks for your bug report.
- Kelvin
--
Java 3D Team
Sun Microsystems Inc.
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Hi,
I am writing my own gui that extends MainFrame. This is so that my
java3d application will have a menu so the user can change environmental
variables. Currently the application locks up when I click something in the
menu. My gui calls the actionListener method, and depending on what butt
Hi,
I'd like to know the minimal Hardware configuration
(CPU, Memory, Graphics card...) to use Java3D.
Thx,
Gael.
When I run ObjLoad demo with minimart.obj file, I do see the 3D graphics,
but without any texture. So far I have tried the following (based on
previous posts), but none seems to work:
1. Used the explicit path in specifying obj file, i.e.
java ObjLoad ../geometry/minimart.obj
2. Set shared conte