[JAVA3D] behavior

2001-10-23 Thread Saurabh Akhauri
Is it possible to have a MouseBehavior object, attached to some TransformGroup in the scenegraph, manipulating ViewingPlatform's transform ? regards saurabh === To unsubscribe, send email to [EMAIL PROTECTED] and include in

Re: [JAVA3D] behavior

2001-10-23 Thread Dan Petersen
> Delivered-To: [EMAIL PROTECTED] > MIME-Version: 1.0 > Content-Transfer-Encoding: 7bit > X-Priority: 3 > X-MSMail-Priority: Normal > X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 > Date: Tue, 23 Oct 2001 16:43:35 +0530 > From: Saurabh Akhauri <[EMAIL PROTECTED]> > Subject: [JAVA3D] beh

[JAVA3D] Incomplete MouseRotate, MouseZoom and MouseTranslate implementation?

2001-10-23 Thread Peter Rohleder
Hi, I wanted to clone a scenegraph by using the cloneTree() methods of the Node-class. clonetree() itsself uses the cloneNode() method of the Node-class. In the documentation I can read that "cloneNode should be overridden by any user subclassed objects. All subclasses must have their cloneNode.

Re: [JAVA3D] Incomplete MouseRotate, MouseZoom and MouseTranslate implementation?

2001-10-23 Thread Kelvin Chung
Hi Peter, Good observations. Bug 4518203 is submitted for the utility library. In the meantime please extend the class and implement cloneNode to workaround it. Thanks for your bug report. - Kelvin -- Java 3D Team Sun Microsystems Inc. >Delivered-To: [EMAIL PROTECTED] >X-Acc

[JAVA3D] swing and java3d question...

2001-10-23 Thread Shaun Shepherd
Hi, I am writing my own gui that extends MainFrame. This is so that my java3d application will have a menu so the user can change environmental variables. Currently the application locks up when I click something in the menu. My gui calls the actionListener method, and depending on what butt

[JAVA3D] Minimal Hardware configuration

2001-10-23 Thread Gael
Hi, I'd like to know the minimal Hardware configuration (CPU, Memory, Graphics card...) to use Java3D.   Thx, Gael.

[JAVA3D] ObjLoad demo - no texture

2001-10-23 Thread Arun Dalmia
When I run ObjLoad demo with minimart.obj file, I do see the 3D graphics, but without any texture. So far I have tried the following (based on previous posts), but none seems to work: 1. Used the explicit path in specifying obj file, i.e. java ObjLoad ../geometry/minimart.obj 2. Set shared conte