Re: [JAVA3D] Texture.CLAMP

2001-11-04 Thread David Yazel
I don't quite understand the problem. What do you want to show up on the "non-decal" portion of the object? When you texture an object, all triangles are going to be covered with the texture according to the texture coordinates assigned those vertices. You cannot "selectively" pick a portion o

Re: [JAVA3D] Texture.CLAMP

2001-11-04 Thread Mr. Snow
i require the rest of the object to be transparent . your suggestion is a good one . it seems to be a common solution to many problems . to me though, the 'pixel stretch' to cover the object just looks wrong . if you clamp, you clamp . if you wrap you wrap . see the attached sample . the lower le

[JAVA3D] Which "imports" did i miss ?

2001-11-04 Thread Luis Fabio Magalhães
Please, i am waiting for my last request How can i solve this problemas that appears in my program : "MyBrowser.java": Error #: 300 : class BranchGroup not found in class testeji3d.MyBrowser at line 15, column 2 "MyBrowser.java": Error #: 300 : class Canvas3D not found in class testeji3d.My

[JAVA3D] How to RGBA texture image?

2001-11-04 Thread 노승현
I'd like to know ... using RGBA texture image... I'm beginner...   front textured polygon and behind textured polygon is not blended..   below..  The classes I used...& some code lines...   TextureLoader, TextureAttributes, Texture     TextureLoader tex = new TextureLoade