I don't quite understand the problem. What do you want to show up on the
"non-decal" portion of the object? When you texture an object, all
triangles are going to be covered with the texture according to the texture
coordinates assigned those vertices. You cannot "selectively" pick a
portion o
i require the rest of the object to be transparent . your suggestion is a good
one . it seems to be a common solution to many problems . to me though,
the 'pixel stretch' to cover the object just looks wrong . if you clamp,
you clamp .
if you wrap you wrap .
see the attached sample . the lower le
Please, i am waiting for my last request
How can i solve this problemas that appears in my program :
"MyBrowser.java": Error #: 300 : class BranchGroup not found in class
testeji3d.MyBrowser at line 15, column 2
"MyBrowser.java": Error #: 300 : class Canvas3D not found in class
testeji3d.My
I'd like to know ... using RGBA texture image...
I'm beginner...
front textured polygon and behind textured polygon is not
blended..
below.. The classes I used...& some code
lines...
TextureLoader,
TextureAttributes,
Texture
TextureLoader tex = new
TextureLoade