[JAVA3D] Benchmarking

2001-11-29 Thread Jacob Marner
Hi, I am the process of writing a graduate CS report where I evaluate Java as a game platform. Among other things I am going to run some benchmarks with Java3D. My question here is; does Java3D 1.3 beta 1 has different performance characteristics that 1.2? Is it faster? I ask because it is essen

[JAVA3D] ATI R200 (aka ATI Radeon 8500) serious performance probs

2001-11-29 Thread Joachim Diepstraten
Hi I'm not sure if someone else has experienced this problem. But I've got serious performance problems with the ATI R200 with Java3D OGL compared to say a Geforce2mx400 (though the later one is far less powerful). Anyone else experienced something similair? I can only guess it's a driver proble

Re: [JAVA3D] ATI R200 (aka ATI Radeon 8500) serious performance probs

2001-11-29 Thread Justin Couch
Joachim Diepstraten wrote: > I'm not sure if someone else has experienced this problem. But > I've got serious performance problems with the ATI R200 with > Java3D OGL compared to say a Geforce2mx400 (though the later one > is far less powerful). Anyone else experienced something similair? Renam

Re: [JAVA3D] ATI R200 (aka ATI Radeon 8500) serious performance probs

2001-11-29 Thread Joachim Diepstraten
Ehlo Justin > > I'm not sure if someone else has experienced this problem. But > > I've got serious performance problems with the ATI R200 with > > Java3D OGL compared to say a Geforce2mx400 (though the later one > > is far less powerful). Anyone else experienced something similair? > > Renaming

[JAVA3D] Installation problem!

2001-11-29 Thread Gianni Riccio
Hi all,I have a problem with installation Java3D API. I would work with OpenGL version and I try install the OpenGL sdk version in my Window NT. During the installation I find this problem when I must choose 1)Add Java3D to these JVMs 2)Choose a JRE VM 3)Choose an SDK VM I have choosen the first

Re: [JAVA3D] Benchmarking

2001-11-29 Thread Yazel, David J.
It is faster. It is is also more efficient. I don't envy you your mission, because it is very easy to write slow Java3d code. The problem is that most of the time if your application performs slowely it is because of poor coding. It's hard to even just calculate triangles per second, frames pe

Re: [JAVA3D] Benchmarking

2001-11-29 Thread Jacob Marner
> It is faster. It is is also more efficient. Thanks for the info. > I don't envy you your mission, > because it is very easy to write slow Java3d code. The problem is that most > of the time if your application performs slowely it is because of poor > coding. I am quite proficient in both 3D

[JAVA3D] Visibility Culling access

2001-11-29 Thread Mojtaba Hosseini
Hello all, Is there a way to access the visibility culling performed by Java3D in my application? Mojtaba === To unsubscribe, send email to [EMAIL PROTECTED] a

Re: [JAVA3D] Transparent Texture Images

2001-11-29 Thread Amit Kumar
Paul, Changing the PolygonAttributes to CULL_NONE, produces the image of a sphere defined with points. The affect of texture is totally lost, leave alone the transparent gif ? Any Ideas as how i could use transparent gif as a texture. thanks Amit On Thu, 29 Nov 2001, Dipl. Ing. Paul Szawlowski

Re: [JAVA3D] Benchmarking

2001-11-29 Thread Yazel, David J.
Very exciting study. I am sure Jeff Kesselman over at JavaGaming would like to see the results of the study. I am curious about a few things: 1. How will you compare Java3d's ability to create optimized output streams to that of the other 2 API's? Java3d sorts output atoms by materials and oth

[JAVA3D] Appearance and Shape

2001-11-29 Thread A. Murat Tanyer
Dear Java3D members; I have a question about the appearance of Shape3D: 1) I created an appearance //Create a cylinder PolygonAttributes attr = new PolygonAttributes(); ap = new Appearance(); Material mat = new Material(); mat.setLightingEnable(true); ap.setMaterial(mat)

[JAVA3D] HiResCoord

2001-11-29 Thread Corysia Taware
Does anyone have an example of using HiResCoord? _ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com === To unsubscribe, send email to [EMAIL

Re: [JAVA3D] Benchmarking

2001-11-29 Thread Joachim Diepstraten
Ehlo Jacob > My question here is; does Java3D 1.3 beta 1 has different > performance characteristics that 1.2? Is it faster? I ask Well I made the recent experience that in some cases the performance gain is more than a magnitude. Especially concerning wakeUps and Behaviors. EOF, J.D. (aka GTC

[JAVA3D] java3d + multi pipes

2001-11-29 Thread Frederic kleinermann
Dear everybody, I am looking to see if someone has an example using java3d for multipipe environment. So far I have managed to run an example using only one pipe on a vdesk. But when I try to run my example in a cave using four pipes, only one pipe would do something. Therefore, I am wondering if

Re: [JAVA3D] Benchmarking

2001-11-29 Thread Jacob Marner
Hi David, > Very exciting study. I am sure Jeff Kesselman over at JavaGaming would like > to see the results of the study. He has already seen the initial ones. :) > > I am curious about a few things: > .. > These all go under what I called "avoiding algorithmic differences". I will make sure

[JAVA3D] Behavior.setSchedulingInterval()

2001-11-29 Thread Fred Klingener
Add my voice to the praise for v.1.3. I've had a week now to explore setSchedulingInterval(), and I've been startled by its appetite for all of the procedural kluges that had infected my models. More and more things can be moved onto the scene graph where they belong. I can even see daylight in

Re: [JAVA3D] Benchmarking

2001-11-29 Thread Chien Yang
Jacob, You should use the latest Java3d1.3beta1 for your benchmarking. It's performance superseded all earlier versions of Java3d in our inhouse benchmarking run. By the way, perf_guide.txt contains important information for writing efficient Java3D program. Thanks for your intere

Re: [JAVA3D] Benchmarking

2001-11-29 Thread Kelvin Chung
>Delivered-To: [EMAIL PROTECTED] >MIME-Version: 1.0 >Date: Thu, 29 Nov 2001 17:05:53 +0100 >From: Joachim Diepstraten <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] Benchmarking >To: [EMAIL PROTECTED] > >Ehlo Jacob > >> My question here is; does Java3D 1.3 beta 1 has different >> performance character

Re: [JAVA3D] is Bug 4504134 (Left Eye Image) still there?

2001-11-29 Thread Kelvin Chung
Hi, >Delivered-To: [EMAIL PROTECTED] >X-Originating-IP: [152.98.198.234] >Mime-Version: 1.0 >X-OriginalArrivalTime: 29 Nov 2001 03:12:59.0175 (UTC) FILETIME=[BF7CA370:01C17883] >Date: Thu, 29 Nov 2001 13:12:58 +1000 >From: Guang Bin Liu <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] is Bug 4504134 (L

Re: [JAVA3D] Behavior.setSchedulingInterval()

2001-11-29 Thread Kelvin Chung
Hi Fred, Attach is a test program for setSchedulingInterval. This can be used to fix the jitter problem when the View point is set based on some object transformation matrix (change by another Behavior) in the scenegraph. Please see the public summary of bug 4332793 - View transform & o

Re: [JAVA3D] Appearance and Shape

2001-11-29 Thread Chien Yang
Murat, This seems like a Java3d's bug. Are you using Java3d1.3beta1 ? Can you send us a small test program that can reproduce your finding ? thanks, Chien Yang. Java 3D Team. > Delivered-To: [EMAIL PROTECTED] > X-Accept-Language: en > MIME-Version: 1.0 > Content-Transfer-

[JAVA3D] Behavior behavior (was: Re: [JAVA3D] Benchmarking)

2001-11-29 Thread Fred Klingener
- Original Message - From: "Kelvin Chung" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, November 29, 2001 1:43 PM Subject: Re: [JAVA3D] Benchmarking > >Delivered-To: [EMAIL PROTECTED] > >MIME-Version: 1.0 > >Date: Thu, 29 Nov 2001 17:05:53 +0100 > >From: Joachim Diepstraten

Re: [JAVA3D] Visibility Culling access

2001-11-29 Thread Chien Yang
Mojtaba, Java 3D only does view frustum culling and its result isn't accessible to application. - Chien Yang Java 3D Team. > Delivered-To: [EMAIL PROTECTED] > X-Accept-Language: en > MIME-Version: 1.0 > Content-Transfer-Encoding: 7bit > Date: Thu, 29 Nov 2001 08:59:34 -0500 > From: Mo

Re: [JAVA3D] J3DBuffers - how to use them correctly ? - part 2

2001-11-29 Thread Kelvin Chung
Hi Micahel, There is a typo in the file _think/net/monoid/j3d/animation/models/md3/MD3Model Change geomArray.setColorRefBuffer(new J3DBuffer(coordBuffer)); to geomArray.setCoordRefBuffer(new J3DBuffer(coordBuffer)); should work fine. - Kelvin >X-Unix-From: [EMAI

Re: [JAVA3D] Behavior behavior (was: Re: [JAVA3D] Benchmarking)

2001-11-29 Thread Kelvin Chung
Hi, > >Do you have any v1.3 guidance on the best way to enable/disable >Behaviors. Is it expensive to add / detach? I forget whether >Switch nodes work. > >Right now, I keep flags and check them at the tops of the >processStimulus() or fiddle with the wakeups, and that's fine >for my little mod

[JAVA3D] Versions

2001-11-29 Thread Raúl
Hello!   I have doubt:   Is the Java 3DTM API 1.3 Beta 1 corresponding with Java 3DTM 1.2.1_03 ?   Thanks.    

[JAVA3D] Benchmarking 3d Games: Platforms, Polygons, Responsiveness , Deformations

2001-11-29 Thread P. Flavin
Benchmarking Game Performance ... should include Linux ... and a large range of polygon counts and standard 3d objects including Web3d's H-Anim Avatars which includes Human Models with many articulated joints as is required in ASL Signing and Finger Spelling. A solution I bring with the ob

Re: [JAVA3D] Versions

2001-11-29 Thread Chien Yang
Raúl, No. Java3d1.2.1_03 is Java3d1.2.1 with bug fixes. Java3d1.3beta1 has new added features, performance enhancements and all the bug fixes applied to Java3d1.2.1_03. - Chien Yang Java 3D Team. > Delivered-To: [EMAIL PROTECTED] > X-Originating-IP: [62.83.11.41] >

[JAVA3D] Where to find "perf_guide.txt"?

2001-11-29 Thread Chien Yang
Here is the updated perf_guide.txt, for Java 3D 1.3, I've referred to in my earlier email. Have fun! - Chien Yang Java 3D Team. Performance Guide for Java 3D 1.3 I - Introduction The Java 3D API was designed with high performance 3D graphics as a primary goal. This do

Re: [JAVA3D] Where to find "perf_guide.txt"?

2001-11-29 Thread David Yazel
In relation to the speedups for drawing 2D on top of the 3d Canvas: 1. Has anyone compared texture mapped 3d objects to the new features? 2. Can you alpha blend your image into the canvas? 3. If you have lots of overlays and gui components is framerate affected a lot or is it always really movin

Re: [JAVA3D] Where to find "perf_guide.txt"?

2001-11-29 Thread Kelvin Chung
>Delivered-To: [EMAIL PROTECTED] >MIME-Version: 1.0 >Content-Transfer-Encoding: 7bit >X-Priority: 3 >X-MSMail-Priority: Normal >X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 >Date: Thu, 29 Nov 2001 20:11:21 -0500 >From: David Yazel <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] Where to find

Re: [JAVA3D] Where to find "perf_guide.txt"?

2001-11-29 Thread David Yazel
Thanks for your super fast reply. Looks like using smart double buffered overlays in 3d will continue to have optimal performance and portability. We will stick with our overlay system. Thanks! Dave Yazel === To unsubscrib

Re: [JAVA3D] Appearance and Shape

2001-11-29 Thread Renoir Sewjee
Hi, Maybe you have to tell the box to generate normals - you are using a material and lighting to colour the box. To do this use the following constructor to create the box: Box box1 = new Box(40.0f, 50.0f, 60.0f, Box.GENERATE_NORMALS, ap) Hope this helps, --Renoir "A. Murat Tanyer" wrote:

Re: [JAVA3D] Where to find "perf_guide.txt"?

2001-11-29 Thread Pasi Paasiala
What does the "D3D user only" actually mean? In the polygon rendering mode I see all the triangles. Would there be a way to see just the outline? Pasi -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Chien Yang Sent: 30. marraskuuta 2001 0:5

[JAVA3D] Distant views of a virtual universe ?

2001-11-29 Thread Fabrice Guyaux
Dear all,   I'm preparing a "master degree thesis" on "Collaborative Visual Data mining" and I have to implement a prototype for such a collaborative system (see pic in attach).   The question is: Is it possible, with Java3D, to have a "Virtual Universe" object located on a server and several

Re: [JAVA3D] ATI R200 (aka ATI Radeon 8500) serious performance probs

2001-11-29 Thread John Nelson
Never trust those ATI cards. I've had too many problems with mine and hear too many negative comments from others. NVIDIA is the stuff, if you can afford it. -- John -- _ John T. Nelson President |Computation.com Inc mail: