Hi,
I am the process of writing a graduate CS report where
I evaluate Java as a game platform. Among other things
I am going to run some benchmarks with Java3D.
My question here is; does Java3D 1.3 beta 1 has different
performance characteristics that 1.2? Is it faster? I ask
because it is essen
Hi
I'm not sure if someone else has experienced this problem. But
I've got serious performance problems with the ATI R200 with
Java3D OGL compared to say a Geforce2mx400 (though the later one
is far less powerful). Anyone else experienced something similair?
I can only guess it's a driver proble
Joachim Diepstraten wrote:
> I'm not sure if someone else has experienced this problem. But
> I've got serious performance problems with the ATI R200 with
> Java3D OGL compared to say a Geforce2mx400 (though the later one
> is far less powerful). Anyone else experienced something similair?
Renam
Ehlo Justin
> > I'm not sure if someone else has experienced this problem. But
> > I've got serious performance problems with the ATI R200 with
> > Java3D OGL compared to say a Geforce2mx400 (though the later one
> > is far less powerful). Anyone else experienced something similair?
>
> Renaming
Hi all,I have a problem with installation Java3D API.
I would work with OpenGL version and I try install the OpenGL sdk version in my Window
NT.
During the installation I find this problem when I must choose
1)Add Java3D to these JVMs
2)Choose a JRE VM
3)Choose an SDK VM
I have choosen the first
It is faster. It is is also more efficient. I don't envy you your mission,
because it is very easy to write slow Java3d code. The problem is that most
of the time if your application performs slowely it is because of poor
coding. It's hard to even just calculate triangles per second, frames pe
> It is faster. It is is also more efficient.
Thanks for the info.
> I don't envy you your mission,
> because it is very easy to write slow Java3d code. The problem is that most
> of the time if your application performs slowely it is because of poor
> coding.
I am quite proficient in both 3D
Hello all,
Is there a way to access the visibility culling performed by Java3D in
my application?
Mojtaba
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Paul,
Changing the PolygonAttributes to CULL_NONE, produces the image of a
sphere defined with points. The affect of texture is totally lost, leave
alone the transparent gif ? Any Ideas as how i could use transparent gif
as a texture.
thanks
Amit
On Thu, 29 Nov 2001, Dipl. Ing. Paul Szawlowski
Very exciting study. I am sure Jeff Kesselman over at JavaGaming would like
to see the results of the study.
I am curious about a few things:
1. How will you compare Java3d's ability to create optimized output streams
to that of the other 2 API's? Java3d sorts output atoms by materials and
oth
Dear Java3D members;
I have a question about the appearance of Shape3D:
1) I created an appearance
//Create a cylinder
PolygonAttributes attr = new PolygonAttributes();
ap = new Appearance();
Material mat = new Material();
mat.setLightingEnable(true);
ap.setMaterial(mat)
Does anyone have an example of using HiResCoord?
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Ehlo Jacob
> My question here is; does Java3D 1.3 beta 1 has different
> performance characteristics that 1.2? Is it faster? I ask
Well I made the recent experience that in some cases the performance gain
is more than a magnitude. Especially concerning wakeUps and Behaviors.
EOF,
J.D. (aka GTC
Dear everybody,
I am looking to see if someone has an example using java3d for multipipe
environment. So far I have managed to run an example using only one pipe
on a vdesk. But when I try to run my example in a cave using four pipes,
only one pipe would do something. Therefore, I am wondering if
Hi David,
> Very exciting study. I am sure Jeff Kesselman over at JavaGaming would like
> to see the results of the study.
He has already seen the initial ones. :)
>
> I am curious about a few things:
> ..
>
These all go under what I called "avoiding algorithmic
differences". I will make sure
Add my voice to the praise for v.1.3.
I've had a week now to explore setSchedulingInterval(), and I've
been startled by its appetite for all of the procedural kluges
that had infected my models. More and more things can be moved
onto the scene graph where they belong. I can even see daylight
in
Jacob,
You should use the latest Java3d1.3beta1 for your benchmarking. It's
performance superseded all earlier versions of Java3d in our inhouse
benchmarking run. By the way, perf_guide.txt contains important information
for writing efficient Java3D program.
Thanks for your intere
>Delivered-To: [EMAIL PROTECTED]
>MIME-Version: 1.0
>Date: Thu, 29 Nov 2001 17:05:53 +0100
>From: Joachim Diepstraten <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Benchmarking
>To: [EMAIL PROTECTED]
>
>Ehlo Jacob
>
>> My question here is; does Java3D 1.3 beta 1 has different
>> performance character
Hi,
>Delivered-To: [EMAIL PROTECTED]
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>X-OriginalArrivalTime: 29 Nov 2001 03:12:59.0175 (UTC) FILETIME=[BF7CA370:01C17883]
>Date: Thu, 29 Nov 2001 13:12:58 +1000
>From: Guang Bin Liu <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] is Bug 4504134 (L
Hi Fred,
Attach is a test program for setSchedulingInterval.
This can be used to fix the jitter problem when the
View point is set based on some object transformation
matrix (change by another Behavior) in the scenegraph.
Please see the public summary of bug
4332793 -
View transform & o
Murat,
This seems like a Java3d's bug. Are you using Java3d1.3beta1 ?
Can you send us a small test program that can reproduce your finding ?
thanks,
Chien Yang.
Java 3D Team.
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- Original Message -
From: "Kelvin Chung" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, November 29, 2001 1:43 PM
Subject: Re: [JAVA3D] Benchmarking
> >Delivered-To: [EMAIL PROTECTED]
> >MIME-Version: 1.0
> >Date: Thu, 29 Nov 2001 17:05:53 +0100
> >From: Joachim Diepstraten
Mojtaba,
Java 3D only does view frustum culling and its result isn't accessible
to application.
- Chien Yang
Java 3D Team.
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> Date: Thu, 29 Nov 2001 08:59:34 -0500
> From: Mo
Hi Micahel,
There is a typo in the file
_think/net/monoid/j3d/animation/models/md3/MD3Model
Change
geomArray.setColorRefBuffer(new J3DBuffer(coordBuffer));
to
geomArray.setCoordRefBuffer(new J3DBuffer(coordBuffer));
should work fine.
- Kelvin
>X-Unix-From: [EMAI
Hi,
>
>Do you have any v1.3 guidance on the best way to enable/disable
>Behaviors. Is it expensive to add / detach? I forget whether
>Switch nodes work.
>
>Right now, I keep flags and check them at the tops of the
>processStimulus() or fiddle with the wakeups, and that's fine
>for my little mod
Hello!
I have doubt:
Is the Java 3DTM
API 1.3 Beta 1 corresponding with Java 3DTM
1.2.1_03 ?
Thanks.
Benchmarking Game Performance ... should include Linux ...
and a large range of polygon counts and standard
3d objects including Web3d's H-Anim Avatars which
includes Human Models with many articulated joints
as is required in ASL Signing and Finger Spelling.
A solution I bring with the ob
Raúl,
No. Java3d1.2.1_03 is Java3d1.2.1 with bug fixes. Java3d1.3beta1
has new added features, performance enhancements and all the bug fixes
applied to Java3d1.2.1_03.
- Chien Yang
Java 3D Team.
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>
Here is the updated perf_guide.txt, for Java 3D 1.3, I've referred to in
my earlier email. Have fun!
- Chien Yang
Java 3D Team.
Performance Guide for Java 3D 1.3
I - Introduction
The Java 3D API was designed with high performance 3D graphics
as a primary goal. This do
In relation to the speedups for drawing 2D on top of the 3d Canvas:
1. Has anyone compared texture mapped 3d objects to the new features?
2. Can you alpha blend your image into the canvas?
3. If you have lots of overlays and gui components is framerate affected a
lot or is it always really movin
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>Date: Thu, 29 Nov 2001 20:11:21 -0500
>From: David Yazel <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Where to find
Thanks for your super fast reply. Looks like using smart double buffered
overlays in 3d will continue to have optimal performance and portability.
We will stick with our overlay system.
Thanks!
Dave Yazel
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Hi,
Maybe you have to tell the box to generate normals - you are using a material
and lighting to colour the box. To do this use the following constructor to
create the box:
Box box1 = new Box(40.0f, 50.0f, 60.0f, Box.GENERATE_NORMALS, ap)
Hope this helps,
--Renoir
"A. Murat Tanyer" wrote:
What does the "D3D user only" actually mean? In the polygon rendering mode I
see all the triangles. Would there be a way to see just the outline?
Pasi
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Chien Yang
Sent: 30. marraskuuta 2001 0:5
Dear all,
I'm preparing a "master degree thesis" on
"Collaborative Visual Data mining" and I have to implement a prototype for
such a collaborative system (see pic in attach).
The question is: Is it possible, with Java3D, to
have a "Virtual Universe" object located on a server and several
Never trust those ATI cards. I've had too many problems with mine and
hear too many negative comments from others. NVIDIA is the stuff, if you
can afford it.
-- John
--
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John T. Nelson
President |Computation.com Inc
mail:
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