e b,
I do not have answers to your questions. In fact I´m wondering on the same
thing as you, and I would also be happy if anybody could answer your
questions.
Thanks
Todda
>From: e b <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subje
Hi,
I have created a shape3D using raster as its geometry object
which uses ImageComponent2D.
when i place the shape3D object at any particular position
in the world, it appeares to be displaced slightly from that position.
can any one explain me the reason behind this.
Is it due to the ImageComp
Hi Justin
> > As I said depends. If you need special access to get it work. For example
> > stencil buffer things and you don't have them it's hard to get arround
> > these things.
>
>
> I have rarely, if ever, seen an algorithm that comes from research
> papers that states "you must use stencil/
I was wondering if Java3D uses any refresh optimization?
That is, if only a few polygons are affected by a change, are only those polygons
redrawn? Or is every polygon always redrawn?
Thx
/Linus
===
To unsubscribe, send em
Hi,
Hopefully this is a simple question easily answered...
If I call the repaint() method for a Canvas3D will the method interrupt any
partially rendered frame and begin rendering straight away? Or will it wait
for any current rendering to finish?
If it waits on the current rendering could I in
I posted a message about my inability to install Windows OpenGL Java3D
1.3 beta on Windows XP and haven't heard anything.
Has nobody else seen this "can't find VM" problem with 1.3?
To re-iterate Java 3D 1.2.1 installs FINE on this machine, repeatedly.
Java 3D 1.3 beta will not, it very quic
Hello e b,
the RotationInterpolator class always performs a rotation about its
local y-Axis. In order to rotate about an arbitrary axis you need a
matrix that transforms your desired axis into the y-Axis. For that
purpose the RotationInterpolator constructor provides a Transform3D
parameter. In y
Marc Palmer wrote:
> I posted a message about my inability to install Windows OpenGL Java3D
> 1.3 beta on Windows XP and haven't heard anything.
>
> Has nobody else seen this "can't find VM" problem with 1.3?
>
> To re-iterate - Java 3D 1.2.1 installs FINE on this machine, repeatedly.
> Java 3D 1
The Java 3D Frequently Asked Questions list for Monday January 7 2002
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If th
Ok. and Where is possible to search these archives?. Can you give to us a
direction where I can consult all the questions in the list?
Thanks.
- Original Message -
From: "Dipl. Ing. Paul Szawlowski" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, January 07, 2002 8:53 AM
Subje
Hi Raj,
>Hi:
>
>My problem is related to the one described by Dave Yazel
>but taken to the EXTREME.
>
>I use Geometry ByRef simply because I want to conserve memory and not
>because I EVER intend to dynamically update my coordinates. I currently
>use clearCapabilityIsFrequent but I am not sure ho
http://swjscmail1.java.sun.com/java3d-interest.html
-Lisa
Raúl wrote:
> Ok. and Where is possible to search these archives?. Can you give to us a
> direction where I can consult all the questions in the list?
>
> Thanks.
>
> - Original Message -
> From: "Dipl. Ing. Paul Szawlowski" <[EM
>Delivered-To: [EMAIL PROTECTED]
>Delivered-To: [EMAIL PROTECTED]
>Date: Mon, 7 Jan 2002 03:49:58 -0700
>From: Linus Loevholm <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Refresh optimization?
>To: [EMAIL PROTECTED]
>
>I was wondering if Java3D uses any refresh optimization?
>That is, if only a few poly
>Delivered-To: [EMAIL PROTECTED]
>MIME-Version: 1.0
>Content-Transfer-Encoding: 7bit
>X-Priority: 3
>X-MSMail-Priority: Normal
>X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200
>Date: Mon, 7 Jan 2002 15:16:47 -
>From: Ewan Borland <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Repainting Canva
David,
Have you tried playing with the folowing property flag ?
- Space versus time property
By default, Java3d only builds display list for by-copy geometry. If
an application wishes to have display list build for by-ref geometry
to improve performance at the
Thanks Chien. I must have missed it somewhere, but where is the
documentation on all the options for Java3d?
Dave Yazel
-Original Message-
From: Chien Yang [mailto:[EMAIL PROTECTED]]
Sent: Monday, January 07, 2002 2:20 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] setCapabilityIsFreque
David,
I'm not sure we have one yet. :-) But this option is mentioned in our
perf_guide.txt.
thanks,
Chien Yang
Java 3D Team.
> Delivered-To: [EMAIL PROTECTED]
> MIME-Version: 1.0
> Date: Mon, 7 Jan 2002 14:22:25 -0500
> From: "Yazel, David J." <[EMAIL PROTECTED]>
> Subje
>On Mon, 7 Jan 2002 10:07:46 -0800, Paul Byrne <[EMAIL PROTECTED]> wrote:
>
>The default capability for everything in Java3D is 'NeverEver'. If you
>don't set the ALLOW_REF_DATA_WRITE capability for your Geometry Java3D will
>assume (actually it will enforce) that you will never change the data.
Hi Marc,
Sounds familiar. I solved the problem by giving the installer executable an
extension of .jar, opening it up in WinZip, digging around until I found the
4 jar files and the 3 dlls and then extracting them to my system exactly
where the older version installer would have put them.
Raffi
Yazel, David J. wrote:
> Thanks Chien. I must have missed it somewhere, but where is the
> documentation on all the options for Java3d?
I keep a relatively up to date list at:
http://www.j3d.org/implementation/properties.html
As I see things come through posts I put them in here. It is missi
Hi,
>
>>In the torus like
>>shape there is a vertical part which connect the top and
>>bottom. When view from the top, the
>>distance from for all three (green/blue/red) of this
>>vertical parts after you subdivide the torus are about the
>>same to the viewer so the sorting order is not correct
>
Thanks for your reply !
Well I can rotate the branchgroup for the objects as you suggested but
nothing happens for the camera branchgroup. As I move the camera , I have only solved
half of my problem
An other idea ?
===
To
Hi everyone:
Happy New Year (:
I've read Sun's Mixing Heavy and Light Components and J3D's faq on
getting menu to work with canvas3d and I'm still having problem ...
I have the line:
JPopupMenu.setDefaultLightWeightPopupEnabled ( false );
before creatio
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