Two small bugs for you:
1) Morph class requires weight to be around 1.0 in sum. I understand it
is useful for debugging. Trick is that you can give negative ones, as
long as sum is 1. This can lead to very interesting shapes :)
It would make sense to either remove 1.0 sum requirement (and allow
f
Have solved problem and will put solution on the list in due
course. Can't do it now - wifey's in labour...
Regards,
M
- Original Message -
From:
Mark Venables
To: [EMAIL PROTECTED]
Sent: Saturday, January 26, 2002 7:49
PM
Subject: [JAVA3D] Picking and
getAppea
You can use Geometry picking without any problem (it's what I use on my
application).
Using PickCanvas, you only need to set the eye position and retrieve the
geometry from the PickResult. If you are interested I can send you a
test program I did a while ago (it uses objload).
Regards,
Javier Rui
hello,
..confused with custom MouseBehavior writing.
I have situation like this:
-BranchGroup
--TransformGroup1
Sphere1
--TransformGroup2
Sphere2
how catch mouse pointer events (for example MouseEntered, MouseExited, MouseClicked)
for TransformGroups or Spheres?
any ideas, demos, workin
We are very pleased with Java3d's new transparency sorting system. Like
some of you we were a but stymied on how to handle the fact that most of our
transparent objects have geometry arrays which themselves need to be sorted
to render properly. So while our shapes would sort properly, without
pu
Count us in for this. I would prefer it was done in this list, but if it is
a seperate list please add us in.
Dave Yazel
- Original Message -
From: Justin Couch <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, January 23, 2002 3:36 PM
Subject: [JAVA3D] Expressions of interes
Hi,
You have to use URL format to load your image
file, so you can not use directly the file name in applet, which is just valid
in application. And the path is specified with the class file. I give
the example as follows:
java.net.URL urlimage = new
java.net.URL(getCodeBase().toStri
In principle, light has on effect on texture, that is to say, the texture
attribute has higher priority than light in REPLACE attribute. Maybe you can
try other attributes of the texture such BLEND, MODULE.
Cheng Chang Dong
http://vlab.ee.nus.edu.sg/~ccd
- Original Message -
From: "heli
I send the file to you for reference, the demo is given at
http://vlab.ee.nus.edu.sg/~ccd/VR
Cheng Chang Dong
- Original Message -
From: "LeW on Yahoo" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, January 28, 2002 5:30 AM
Subject: [JAVA3D] custom MouseBehavior: catching Mou
Hi Cheng,
Thanks a lot for your help and file. I have to read your code and try to
understand what you did in your code first. I am sure it will help me a lot,
since I am very new in Java3D area. I will let you know what I get the
result with your code.
Thanks.
Maung.
-Original Message
i just tried the prototype for saving scenegraphs in the scenegraph.io
package but i must be doing something wrong coz its producing this error
Exception in thread "main" java.lang.OutOfMemoryError
<>
here's what im doing:
BranchGroup
|
|
In my application i change the viewingplatform's transform
and immediately after that use the following piece of code to
get the world coordinates from the canvas coordinates
pt - any point on canvas
canvas3d.getPixelLocationInImagePlate(pt.x, pt.y, point3d);
Transform3D temp = new Trans
I would like to join the Terrain group.
Regards
Patrik Olsson
==To
unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTE
13 matches
Mail list logo