Justin Couch wrote:
> My
> understanding of the system at the moment is that even if you have
> hardware MPEG support, the way J3D is structured is that the frame must
> come off the video card and then then get written back to it again
> (texture byRef stuff). That's really inefficient and I woul
Artur Biesiadowski wrote:
> Maybe there is a chance of using VolatileImage for that ? Can JMF render
> to VolatileImage ?
That's what I've been trying to find out. However, the problem with that
is that if you go textureByRef then you are *not* supposed to change the
source image until you get a
Title: RE: [JAVA3D] Java 3D and Java Web Start
It is currently not possible to auto-download Java3D through webstart but according to people within the bowels of Sun its coming very soon now.
> -Original Message-
> From: Mona Wong [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, February 1
Title: RE: [JAVA3D] Java 3D and Java Web Start
I
don't think the phrase "within the bowels of..." should ever be used
It
makes me queasy.
hehe
Dave
-Original Message-From: Pierce, Gregory (TBS)
[mailto:[EMAIL PROTECTED]]Sent: Wednesday, February 13,
2002 11:02 AMTo: [EMAIL
This is kinda weird...
My geometry seems to jump when I enable MouseBehavior after having
previously disabled it. Just based on a cursory glance of the
MouseBehavior class, should the "reset" boolean field be set equal
to true upon disabling a MouseBehavior ?
still trying to debug
Thanks i
I'm in desperate need of some newbie help!
Think the earth. I've got two points on the Earth, the upper left and lower
right of a rectangle (think square, not box). Now those two points lie on a
plane. I know which plane because a vector from the center of the earth
(0,0,0) to the center of th
Jam,
I followed the instructions for setting up a new Struts project. I followed
the instructions to the letter... There is no Index.jsp in available to
right click on. Whassup?
btw, Till now, I haven't been able to get Struts to work in JBuilder so
I've been using my favorite text editor. I
Sorry for this posting... please disregard.
Kent
-Original Message-
From: Salsby, Kent [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, February 13, 2002 9:55 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] MouseBehavior & reset Flag
Jam,
I followed the instructions for setting up a new Str
Michael Newcomb wrote:
> Think the earth. I've got two points on the Earth, the upper left and lower
> right of a rectangle (think square, not box). Now those two points lie on a
> plane. I know which plane because a vector from the center of the earth
> (0,0,0) to the center of the square is
Hi,
I have a few performance questions
(I am fairly new to Java3D but has used OpenGL for quite some time)
1.
---
There seem to be some people that think that java3D immediate
mode is faster than compiled retained mode. However, in the
Sun java3d faq it says the opposite. So which is
Jacob,
>
> Hi,
> I have a few performance questions
>
> (I am fairly new to Java3D but has used OpenGL for quite some time)
>
> 1.
> ---
> There seem to be some people that think that java3D immediate
> mode is faster than compiled retained mode. However, in the
> Sun java3d faq it sa
Excellent!
Thanks for the answer. I am very
impressed with the amount of support
given here.
Jacob Marner
- Original Message -
From: "Chien Yang" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, February 13, 2002 20:00
Subject: Re: [JAVA3D] Three performance questions
> Ja
- Original Message -
From: "Chien Yang" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, February 13, 2002 2:00 PM
Subject: Re: [JAVA3D] Three performance questions
> > 2.
> > ---
> >
> > It seems that everybody believes that the placement of
viewer
> > should be
Fred,
> >
> > The invertion to the view's transform, is a once per frame
> cost.
> > The transform change above the scene is a per object cost
> (including
> > TG, SG, S3D ... ), and such operation can be very expensive.
>
> Really? You compute the whole chain from scratch for every
> object for
Wow, Thank you, we have a 3d Pac-Man in Java3d from Germany:
Pack-Man in Java3d: 3 Views: Doom, 3d, & Classic & etc.
http://www.stormzone.de/uni/Hauptstudium/CGPR/Labyrinth/doc/images/pac2k_3views.jpg
http://www.stormzone.de/uni/Hauptstudi
Yeah I'm not getting it. How many Quaternions will you have? Do you
build one for each axis (x,y,z)? Once you have them, how do you get them
all into a Transform3D so I can transform the original points into my new
system?
Let's use an example.
two points - p1 = 50,75,50 (upper left of re
Title: RE: [JAVA3D] Java 3D and Java Web Start
At the moment you can just include the
java3D jar files with the rest of your jars, and add the native libs like you would if they were yours and java3D will work
fine with webstart. You also have to load the native libs with System.loadLibrar
A simpler example is
A rectangle, (10,0,10) (20,0,10) (10,0,20) (20,0,20). The middle is
(15,0,15).
I want that first translated so that the center is now at 0,0,0. So, the
corners should now be (-5,0,-5) (5,0,-5) (-5,0,5) (5,0,5).
I know how to do the above. I just get a vector to the m
You need a Transform3D set to a Rotation. The problem is you don't know what
the rotation is -- you just know how you want the object to look after its
been rotated. We need to compute an axis and an angle to rotate around that
axis.
Here is some quick and careless pseudo-code that should give yo
Greetings ...
Your problem with the VRML was with the VRML loader ...
You used the NCSA Loader mentioned in j3d.org FAQ which
has many known problems : which ironically is why it's in
the j3d.org FAQ :^(
Have you tried the VRML Loaders written by Sun
( the 'old' loaders ), or the 'new' V
Title: Java3D 1.2.1 under JVM 1.4
Hi all,
I have been testing Java3D 1.2.1_02 under new release candidate of JVM 1.4.0. It works fine on Sparc-Solaris, but on Win2K I have a problem. No exception or error is thrown, everything seems to be functional but nothing is displayed on a Canvas. I tr
I have the following Branch group for the View Platform side of the
scene graph:
VP Viewa --- Canvas3Da
|
|
Viewb -- Canvas3Db
|
|
Canvas3Dc (Off screen canvas)
The Canvas3Da node and its View node represents an alternative view
of the 3D world is created thus:
We will be releasing Java 3D 1.2.1_04 very soon, which will fully support
JDK 1.4.0. In the meantime, as you have seen, Java 3D 1.3 beta1 does
work with JDK 1.4.0.
Doug Twilleager
Java 3D Team
Sun Microsystems
>Delivered-To: [EMAIL PROTECTED]
>MIME-Version: 1.0
>Subject: [JAVA3D] Java3D 1.2.1
Title: Multi-platform installers
Hi all,
Does anybody have experience with multi-platform installers? I have noticed that Java3D uses InstallAnywhere. There is also MultiPlatform InstallShield. What are their pros and cons? Does InstallAnywhere run silently?
Another question: do you normall
Hi Bradley,
You can try to press Ctrl-Break and see where it hangs
from the stack trace. It would be great if you can
send us a complete test program to investigate.
A possible workaround maybe calling
waitForOffScreenRendering() inside a Behavior thread
instead of user thread.
Thanks.
-
I believe my problem encountered last week was related
to this. I can not display the stereo images after
installing JVM 1.4, which worked well before with JVM
1.3 and Java3D 1.3. By the way, between java3D
1.2.1_04 and Java3D 1.3 beta1, which is newer and
better?
G.B. Liu
--- Yuri Nikishkov
Guang Bin Liu wrote:
> 1.3 and Java3D 1.3. By the way, between java3D
> 1.2.1_04 and Java3D 1.3 beta1, which is newer and
> better?
1.2.1_04 is newer (it isn't out yet) and 1.3 beta 1 is better :)
--
Justin Couch http://www.vlc.com.au/~justin/
Java Architect & Bit Twidd
Hello All,
How can I remove a Shape3D object or a TransformGroup from a live
SceneGraph.
ravi
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