Guang Bin Liu wrote:
> My purpose is to
> use the black gratings to cover the green gratings so
> that the image persistence is reduced.
I don't know if I have understoof you correctly, but I doubt if it will
work. You know, there is no such thing as 'drawing black something'. It
just means not
hi. The triangulator utility in com.sun.j3d.utils.geometry throws an
exception with following stack trace:
java.lang.ArrayIndexOutOfBoundsException
at java.lang.System.arraycopy(Native Method)
at com.sun.j3d.utils.geometry.NoHash.insertAfterVtx(NoHash.java:34)
at com.sun.j3d.utils.geometry.NoH
If this is a duplicate post, please disregard. I
received errors last time i tried.
I was wondering if many people are using Java with
OpenGL and if there is a standard port of the API to
java or if using java native is the best way to go. I
have looked around and have only been able to find
indi
Hi
I'm hoping to generate a column interleaved output initially using
software i.e. Java3D. Usually this is done for stereo with 2 Canvas3D
instances for left and right eyes, but I'm trying to interlace at
least 8 views. The composite image for 8 viewpoints is created as:
required p
Mr. Schachter,
Thanks for the nice description of what your team has done with image
loading.
I believe the reason to compress the files when writing to disk (and
decompressing when reading) is partly that disk I/O is relatively slow
and hence with a fast CPU, reading a smaller file and decompre
Hello,
I'm new here, so if this too trivial, please help me anyway...
I'm trying to create an Applet that uses javax.media.j3d
It works fine on my computer, but on any other (that does not have j3d
installed) it doesn't.
I tried the newest HTMLconvertor from Sun,
I tries JAR in my applet with a
Hi all, new to the list and new to Java3D, although
not new to 3D programming, been doing D3D for a few years now.
I'm looking for decent examples of mixed-mode
rendering. I'm working on a multiplayer game where a separate thread will
control player avatar movement, animation and position.
Asaf,
Yes, standard problem... each client needs to have Java 3D installed.
No simple solutions yet.
- John Wright
Starfire Research
Asaf Dafner wrote:
>
> Hello,
> I'm new here, so if this too trivial, please help me anyway...
>
> I'm trying to create an Applet that uses javax.media.j3d
>
> It
I keep reading assertions on this list that immediate mode or mixed mode is
the preferred method when using Java3d for games.
Just to weigh in here on the mixed mode, immediate mode and retained mode
debate. Our project runs in 100 percent retained mode. We don't make a
single call to anything
Hi, everyone:
I am having problem using Clip node. I tried to use it to change the back
clip distance for a compiled scene. But once I attached it to the scene
branchgroup, the clip distance is set to default (10 meters) in stead of
the value I specified. It looks like the node is totally ignored
Great to hear from you David, Cosm is the reason I chose Java3D for my
project. I'm really impressed with what I've seen you guys going.
Funny, I'd already considered what you mentioned, a behavior with frames
elapsed set to zero, but dismissed it as "too obvious" =D Handling
everything in the
For the platform independence, we switched from c to java3D.
I have never done any accurate quantity analysis on the java3d performance.
I simply address the fact with my experience. The biggest problems are
memory and speed.
In c with Motif, OpenGL, we could handle 800x800 grids with the object
Hi,
Could someone tell me how well the :
MSI G3Ti200 Pro-VTG (MSI-8850) GeForce-3 Titanium 200
w/64Mb DDR RAM with VIVO
card works with these versions of
JAVA3D:
Java
3DTM
API 1.3 Beta 1:
Java
3DTM
1.2.1_03 .
Are there any issues I should know about?
Does it support JAVA3D with OpenGL or Dire
Did anyone build an autoInstall.exe for windows?
Is it a problem?
John Wright wrote:
> Asaf,
>
> Yes, standard problem... each client needs to have Java 3D installed.
> No simple solutions yet.
>
> - John Wright
> Starfire Research
>
> Asaf Dafner wrote:
> >
> > Hello,
> > I'm new here, so if th
Asaf,
Last I'd heard from Sun, we can not legally bundle Java 3D into a web
distribution (we'd have to make sure our servers didn't serve it up to
any banned countries). Thus it becomes a two step install (requiring
the customer to install Java 3D) until Sun comes out with the digitally
signed v
The Java 3D Frequently Asked Questions list for Monday February 25 2002
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If
Hi Tero,
Bug 4642653 - Triangulator throws ArrayIndexOutOfBoundsException
in NoHash during arraycopy
is submitted for this and it will be fixed in v1.3 beta2
release.
Thanks for your bug report.
- Kelvin
Java 3D Team
Sun Microsystems Inc.
>X-Unix-From
Hi Subu,
Looks like this is a bug. Are you running in v1.3 beta1 ?
Please send us a test program to reproduce it.
Thanks.
- Kelvin
--
Java 3D Team
Sun Microsystems Inc.
>X-Unix-From: [EMAIL PROTECTED] Fri Feb 22 20:12:53 2002
>Date: Fri, 22 Feb 2002 20:01:03 -0800
>From: Subu <[
I had managed to avoid trying to load a vrml file until now. Now I have a
couple #VRML V1.0 ascii files that I would like to load into my j3d program.
I tried NCSA's portfolio's display program with no success. It couldn't find
a VRMLSeparato(?) class. Then I tried the XJ3D DIYBrowser but it won't
Kasparian, Raffi J. wrote:
> I had managed to avoid trying to load a vrml file until now. Now I have a
> couple #VRML V1.0 ascii files that I would like to load into my j3d program.
I'm not surprised. I don't think any of the loaders can handle a 1.0
file. We
all support 2.0 and Xj3d will handle
How much value to the community do you think it would it be if I wrote a
loader for 1.0?
-Original Message-
From: Justin Couch [mailto:[EMAIL PROTECTED]]
Sent: Monday, February 25, 2002 2:22 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] loading a vrml
Kasparian, Raffi J. wrote:
> I had
Kasparian, Raffi J. wrote:
> How much value to the community do you think it would it be if I wrote a
> loader for 1.0?
I'm not sure. Are there any people that still use 1.0 files?
Just thinking off the top of my head - it shouldn't be that hard to
build another JavaCC grammar for 1.0 and includ
I'm not sure... but isn't it possible to convert VRML 1.0 files to VRML 2.0?
I think that Cosmo Player used to come with a small tool to do that...
Ricardo
- Original Message -
From: "Kasparian, Raffi J." <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, February 25, 2002 5:
I would like to create a background similar to the VRML background I have
below, any ideas
would be appreciated.
#VRML V2.0 utf8
Background {
skyColor [ 0 0 1, 0 0 1, 1 0 0] #N+1 colors
skyAngle [ 1.2, 1.57]#N angles
groundColor[ 1 1 1, 0 .5 0] #N+1 colors
gr
Try
http://www.parallelgraphics.com/products/cortona/converter/iexplore
At 05:50 PM 2/25/2002 -0300, Ricardo Nakamura wrote:
>I'm not sure... but isn't it possible to convert VRML 1.0 files to VRML 2.0?
>I think that Cosmo Player used to come with a small tool to do that...
>
> Ricardo
>
>
Jack Gundrum wrote:
> I would like to create a background similar to the VRML background I have
> below, any ideas
> would be appreciated.
Nope. When you find out, please let us know, we haven't implemented ours
yet. :)
--
Justin Couch http://www.vlc.com.au/~justin/
Brad,
I put my navigation panel in a split pane and it is either open or closed
(using the setOneTouchExpandable method), but I do not provide partially
opened/closed settings. You might be able to do this by stopping the view
renderer when the divider gets a mouse pressed event and replacing th
Just Curious...
Why is it that the OrbitBehavior ( actually its superclass
ViewPlatformAWTBehavior ) keep track of and add MouseClicked, Entered,
Exited, and Moved events to the eventQueue ?
The processStimulus and processAWTEvents methods do seem to be
invoked for such events. These events do n
Hi Mark,
Bug 4642873-
Collision detect self intersection when armingNode is GROUP
is submitted for this. When the armingNode is GROUP,
it may detect collision between different Geometry
under the same group node. The workaround is to use
armingNode SHAPE and wakeupOr several condition
togeth
Artur:
Thank you for your comment. What I am doing is (in
each loop): firstly render a image which is needed.
Immediately after this image is successfully rendered,
another image (say black image or 'drawing nothing')
is rendered to exactly the same position as the first
one, so that the long ex
I recently struggled with a Background node that I thought I knew how to
use! I was hanging the Background directly under a Locale and
apparently Java3D does not like this. The problem went away when I
inserted a BranchGroup between the Background and Locale. Is this
supposed to be taboo?
I am
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