Re: [JAVA3D] Possibility of reducing ghost image

2002-02-25 Thread Artur Biesiadowski
Guang Bin Liu wrote: > My purpose is to > use the black gratings to cover the green gratings so > that the image persistence is reduced. I don't know if I have understoof you correctly, but I doubt if it will work. You know, there is no such thing as 'drawing black something'. It just means not

[JAVA3D] Triangulator throws exception

2002-02-25 Thread Tero Karhunen
hi. The triangulator utility in com.sun.j3d.utils.geometry throws an exception with following stack trace: java.lang.ArrayIndexOutOfBoundsException at java.lang.System.arraycopy(Native Method) at com.sun.j3d.utils.geometry.NoHash.insertAfterVtx(NoHash.java:34) at com.sun.j3d.utils.geometry.NoH

[JAVA3D] openGL

2002-02-25 Thread Ryan
If this is a duplicate post, please disregard. I received errors last time i tried. I was wondering if many people are using Java with OpenGL and if there is a standard port of the API to java or if using java native is the best way to go. I have looked around and have only been able to find indi

Re: [JAVA3D] Interlacing 8+ views

2002-02-25 Thread Graham Milnthorpe
Hi I'm hoping to generate a column interleaved output initially using software i.e. Java3D. Usually this is done for stereo with 2 Canvas3D instances for left and right eyes, but I'm trying to interlace at least 8 views. The composite image for 8 viewpoints is created as: required p

Re: [JAVA3D] Textures and memory consumption

2002-02-25 Thread John Wright
Mr. Schachter, Thanks for the nice description of what your team has done with image loading. I believe the reason to compress the files when writing to disk (and decompressing when reading) is partly that disk I/O is relatively slow and hence with a fast CPU, reading a smaller file and decompre

[JAVA3D] Applets with j3d for the simple user

2002-02-25 Thread Asaf Dafner
Hello, I'm new here, so if this too trivial, please help me anyway... I'm trying to create an Applet that uses javax.media.j3d It works fine on my computer, but on any other (that does not have j3d installed) it doesn't. I tried the newest HTMLconvertor from Sun, I tries JAR in my applet with a

[JAVA3D] Mixed Mode

2002-02-25 Thread Scott
Hi all, new to the list and new to Java3D, although not new to 3D programming, been doing D3D for a few years now.   I'm looking for decent examples of mixed-mode rendering.  I'm working on a multiplayer game where a separate thread will control player avatar movement, animation and position.

Re: [JAVA3D] Applets with j3d for the simple user

2002-02-25 Thread John Wright
Asaf, Yes, standard problem... each client needs to have Java 3D installed. No simple solutions yet. - John Wright Starfire Research Asaf Dafner wrote: > > Hello, > I'm new here, so if this too trivial, please help me anyway... > > I'm trying to create an Applet that uses javax.media.j3d > > It

[JAVA3D] Mixed, Retained and Immediate mode for games

2002-02-25 Thread Yazel, David J.
I keep reading assertions on this list that immediate mode or mixed mode is the preferred method when using Java3d for games. Just to weigh in here on the mixed mode, immediate mode and retained mode debate. Our project runs in 100 percent retained mode. We don't make a single call to anything

[JAVA3D] Clip Leaf Node

2002-02-25 Thread Lan Wu-Cavener
Hi, everyone: I am having problem using Clip node. I tried to use it to change the back clip distance for a compiled scene. But once I attached it to the scene branchgroup, the clip distance is set to default (10 meters) in stead of the value I specified. It looks like the node is totally ignored

Re: [JAVA3D] Mixed, Retained and Immediate mode for games

2002-02-25 Thread Scott
Great to hear from you David, Cosm is the reason I chose Java3D for my project. I'm really impressed with what I've seen you guys going. Funny, I'd already considered what you mentioned, a behavior with frames elapsed set to zero, but dismissed it as "too obvious" =D Handling everything in the

Re: [JAVA3D] Java 3D Pros and cons

2002-02-25 Thread Lan Wu-Cavener
For the platform independence, we switched from c to java3D. I have never done any accurate quantity analysis on the java3d performance. I simply address the fact with my experience. The biggest problems are memory and speed. In c with Motif, OpenGL, we could handle 800x800 grids with the object

[JAVA3D] Java3D and MSI G3Ti200 Pro-VTG (MSI-8850) GeForce-3 Titanium 200?

2002-02-25 Thread Brenden Maher
Hi, Could someone tell me how well the : MSI G3Ti200 Pro-VTG (MSI-8850) GeForce-3 Titanium 200 w/64Mb DDR RAM with VIVO card works with these versions of JAVA3D: Java 3DTM API 1.3 Beta 1: Java 3DTM 1.2.1_03 . Are there any issues I should know about? Does it support JAVA3D with OpenGL or Dire

Re: [JAVA3D] Applets with j3d for the simple user

2002-02-25 Thread Asaf Dafner
Did anyone build an autoInstall.exe for windows? Is it a problem? John Wright wrote: > Asaf, > > Yes, standard problem... each client needs to have Java 3D installed. > No simple solutions yet. > > - John Wright > Starfire Research > > Asaf Dafner wrote: > > > > Hello, > > I'm new here, so if th

Re: [JAVA3D] Applets with j3d for the simple user

2002-02-25 Thread John Wright
Asaf, Last I'd heard from Sun, we can not legally bundle Java 3D into a web distribution (we'd have to make sure our servers didn't serve it up to any banned countries). Thus it becomes a two step install (requiring the customer to install Java 3D) until Sun comes out with the digitally signed v

[JAVA3D] Java 3D FAQ Weekly Posting (25 Feb 2002)

2002-02-25 Thread The Java 3D FAQ
The Java 3D Frequently Asked Questions list for Monday February 25 2002 This is a posting of topics covered in the Java 3D FAQ. The answers to these questions are kept at: http://www.j3d.org/faq Please consult this list and the web site before asking questions on the mailing list. If

Re: [JAVA3D] Triangulator throws exception

2002-02-25 Thread Kelvin Chung
Hi Tero, Bug 4642653 - Triangulator throws ArrayIndexOutOfBoundsException in NoHash during arraycopy is submitted for this and it will be fixed in v1.3 beta2 release. Thanks for your bug report. - Kelvin Java 3D Team Sun Microsystems Inc. >X-Unix-From

Re: [JAVA3D] problem rendering IndexedTriangleStripArray and IndexedLineStripA rray

2002-02-25 Thread Kelvin Chung
Hi Subu, Looks like this is a bug. Are you running in v1.3 beta1 ? Please send us a test program to reproduce it. Thanks. - Kelvin -- Java 3D Team Sun Microsystems Inc. >X-Unix-From: [EMAIL PROTECTED] Fri Feb 22 20:12:53 2002 >Date: Fri, 22 Feb 2002 20:01:03 -0800 >From: Subu <[

[JAVA3D] loading a vrml

2002-02-25 Thread Kasparian, Raffi J.
I had managed to avoid trying to load a vrml file until now. Now I have a couple #VRML V1.0 ascii files that I would like to load into my j3d program. I tried NCSA's portfolio's display program with no success. It couldn't find a VRMLSeparato(?) class. Then I tried the XJ3D DIYBrowser but it won't

Re: [JAVA3D] loading a vrml

2002-02-25 Thread Justin Couch
Kasparian, Raffi J. wrote: > I had managed to avoid trying to load a vrml file until now. Now I have a > couple #VRML V1.0 ascii files that I would like to load into my j3d program. I'm not surprised. I don't think any of the loaders can handle a 1.0 file. We all support 2.0 and Xj3d will handle

Re: [JAVA3D] loading a vrml

2002-02-25 Thread Kasparian, Raffi J.
How much value to the community do you think it would it be if I wrote a loader for 1.0? -Original Message- From: Justin Couch [mailto:[EMAIL PROTECTED]] Sent: Monday, February 25, 2002 2:22 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] loading a vrml Kasparian, Raffi J. wrote: > I had

Re: [JAVA3D] loading a vrml

2002-02-25 Thread Justin Couch
Kasparian, Raffi J. wrote: > How much value to the community do you think it would it be if I wrote a > loader for 1.0? I'm not sure. Are there any people that still use 1.0 files? Just thinking off the top of my head - it shouldn't be that hard to build another JavaCC grammar for 1.0 and includ

Re: [JAVA3D] loading a vrml

2002-02-25 Thread Ricardo Nakamura
I'm not sure... but isn't it possible to convert VRML 1.0 files to VRML 2.0? I think that Cosmo Player used to come with a small tool to do that... Ricardo - Original Message - From: "Kasparian, Raffi J." <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, February 25, 2002 5:

[JAVA3D] BackGround

2002-02-25 Thread Jack Gundrum
I would like to create a background similar to the VRML background I have below, any ideas would be appreciated. #VRML V2.0 utf8 Background { skyColor [ 0 0 1, 0 0 1, 1 0 0] #N+1 colors skyAngle [ 1.2, 1.57]#N angles groundColor[ 1 1 1, 0 .5 0] #N+1 colors gr

Re: [JAVA3D] loading a vrml

2002-02-25 Thread Jack Gundrum
Try http://www.parallelgraphics.com/products/cortona/converter/iexplore At 05:50 PM 2/25/2002 -0300, Ricardo Nakamura wrote: >I'm not sure... but isn't it possible to convert VRML 1.0 files to VRML 2.0? >I think that Cosmo Player used to come with a small tool to do that... > > Ricardo > >

Re: [JAVA3D] BackGround

2002-02-25 Thread Justin Couch
Jack Gundrum wrote: > I would like to create a background similar to the VRML background I have > below, any ideas > would be appreciated. Nope. When you find out, please let us know, we haven't implemented ours yet. :) -- Justin Couch http://www.vlc.com.au/~justin/

Re: [JAVA3D] Canvas3D & JSplitPane

2002-02-25 Thread Jenkins, Todd (HOU)
Brad, I put my navigation panel in a split pane and it is either open or closed (using the setOneTouchExpandable method), but I do not provide partially opened/closed settings. You might be able to do this by stopping the view renderer when the divider gets a mouse pressed event and replacing th

[JAVA3D] OrbitBehavior and MouseEventQueue

2002-02-25 Thread Raj Vaidya
Just Curious... Why is it that the OrbitBehavior ( actually its superclass ViewPlatformAWTBehavior ) keep track of and add MouseClicked, Entered, Exited, and Moved events to the eventQueue ? The processStimulus and processAWTEvents methods do seem to be invoked for such events. These events do n

Re: [JAVA3D] WakeupOnCollisionXxxx

2002-02-25 Thread Kelvin Chung
Hi Mark, Bug 4642873- Collision detect self intersection when armingNode is GROUP is submitted for this. When the armingNode is GROUP, it may detect collision between different Geometry under the same group node. The workaround is to use armingNode SHAPE and wakeupOr several condition togeth

Re: [JAVA3D] Possibility of reducing ghost image

2002-02-25 Thread Guang Bin Liu
Artur: Thank you for your comment. What I am doing is (in each loop): firstly render a image which is needed. Immediately after this image is successfully rendered, another image (say black image or 'drawing nothing') is rendered to exactly the same position as the first one, so that the long ex

[JAVA3D] Background node issue...?

2002-02-25 Thread Todd J.
I recently struggled with a Background node that I thought I knew how to use! I was hanging the Background directly under a Locale and apparently Java3D does not like this. The problem went away when I inserted a BranchGroup between the Background and Locale. Is this supposed to be taboo? I am