Re: [JAVA3D] Licensing Clarification needed

2002-03-16 Thread Jacob Marner
> Jacob Marner <[EMAIL PROTECTED]> writes: > > In the license agreement it says that I may distribute it as > > long as I: > > > >>> (i) distribute the Software complete and unmodified and only bundled as > > part of your Programs, > > > > What does "complete and unmodified" mean? > > > > Do

Re: [JAVA3D] java 3D Sound nodes or JMF sound ?

2002-03-16 Thread Andreas Bauer
On Saturday 16 March 2002 04:24, you wrote: > > Java 3D Sound and JMF both use the same sound rendering technology, so > > their > > limitations should be the same. > > hm, > I can't create a MediaContainer with a .mp3 file, but jmf can handle > mpeg layer 3. Have you tried it with the mp3 plugi

Re: [JAVA3D] Licensing Clarification needed

2002-03-16 Thread Mike Goldwater
Hi, We have an application which bundles 4 programs each of which has their installer, which includes the JRE and Java3d. We have interpreted the "unchanged" wording in the license as just having to use the Sun installers. We have therefore have written as super-installer which runs the installat

Re: [JAVA3D] Licensing Clarification needed

2002-03-16 Thread John Wright
When we discussed this with Sun we were told that we can distribute the full Java 3D on a CD, but that we can NOT make Java 3D available for download (without a specially configured server to assure that it was not downloaded in a banned country). My understanding was that a physical CD distribut

Re: [JAVA3D] java 3D Sound nodes or JMF sound ?

2002-03-16 Thread Mojtaba
Hello, Since the subject has come up, I thought maybe I should share this and perhpas get some feedback. I have given the task of playing a JMF audio stream inside Java3D's point sound to a student to do. This is so that we can play streaming audio inside our Java3D application as 3D sound. I hav

[JAVA3D] TextureCubeMap and OpenGL

2002-03-16 Thread Christian Zanardi
Hello again, is there a bug also with the OpenGL version of Java 3D 1_3 and TextureCubeMap? The texture is perfect and is following precisely the camera movement. However, the TextureCubeMap has a tendancy to migrate to other object that have their own appearance totaly unrelated. I had to go b

Re: [JAVA3D] java 3D Sound nodes or JMF sound ?

2002-03-16 Thread Michael Nischt
Hi Mojtaba, we, the multimedia proferssorship of the University of Augsburg (Germany), want to integrate a speech system, which generated sound files. in our application. With the sounds generated at runtime, streaming data would increase the performance.. I have found only one part that may

[JAVA3D] Problems with blurry texture maps

2002-03-16 Thread John Barrus
I am using Java3D to make driveway paving simulations. I take an existing picture of a driveway, and then calculate the geometry of the driveway, lay a texture on it and merge the driveway image with the digital photograph. Unfortunately, the driveway ends up looking blurry because the mipmapped

Re: [JAVA3D] java 3D Sound nodes or JMF sound ?

2002-03-16 Thread Mojtaba
Hello Michael, Hmm. I see the problem. This is what I wanted to do: -PointSound takes a MediaContainer -MedicaContainer can take an InputStream -InputStream is an abstract class that can be extended -Extend InputStream to read in JMF audio stream The idea is that the MediaContainer wouldn't know

Re: [JAVA3D] Problems with blurry texture maps

2002-03-16 Thread Jacob Marner
Hi John, There is two issues here as far as I can see. First there is the problem that the edge between two mipmap levels are very visible. This can be removed by turning on trilinear filtering: // Trilinear filtering texture.setMagFilter(Texture.BASE_LEVEL_LINEAR); texture.setMinFi

Re: [JAVA3D] java 3D Sound nodes or JMF sound ?

2002-03-16 Thread Michael Nischt
Hello Mojtaba, >Hmm. I see the problem. This is what I wanted to do: >-PointSound takes a MediaContainer >-MedicaContainer can take an InputStream >-InputStream is an abstract class that can be extended >-Extend InputStream to read in JMF audio stream >The idea is that the MediaContainer wouldn't

Re: [JAVA3D] Problems with blurry texture maps

2002-03-16 Thread John Barrus
Jacob, Thanks for your suggestions. I already have tried all combinations of min and mag filters. The second image in the web page uses the trilinear filtering you suggest. I'm quite familiar with OpenGL so I knew that I could control it in OpenGL, but I wondered if Java3D has similar controls.

Re: [JAVA3D] Problems with blurry texture maps

2002-03-16 Thread Jacob Marner
> The second image in the web page uses the trilinear > filtering you suggest. I don't believe it does. On the second image on the webpage you can see the edge where the mipmaps change. With trilinear filtering on that would not be the case. The point in trilinear filtering (the MIN_FILTER being

Re: [JAVA3D] Problems with blurry texture maps

2002-03-16 Thread John Barrus
I checked the code to make sure, and I was using NICEST for both MagFilter and MinFilter, so I changed it to your suggestion and it looked the same. I did notice that I have some control using the display card control panel and I changed the the display-card mipmap to "Best" and there was some imp

Re: [JAVA3D] The terrain list, was it ever established?

2002-03-16 Thread Justin Couch
Giles wrote: > Justin is travelling back to oz at the momemt so I'll play Justin for a > bit. I'm back. Contact will be intermittent for a while. My ISP here in Oz is chucking in the towel so need to find a new one ASAP. > I think Justin's using majordomo, so to subscribe you would send a msg >

[JAVA3D] Another Orbit Behavior bug?

2002-03-16 Thread Ewan Borland
I've been using the setHomeTransform() and goHome() methods of ViewPlatformBehavior on anOrbitBehavior and getting some strange results. I should say that I reported an OrbitBehavior bug a couple of months back and was given a fix by the J3D team so I'm using a version of OrbitBehavior without th

Re: [JAVA3D] Another Orbit Behavior bug?

2002-03-16 Thread Raj Vaidya
Hi Ewan, I had encountered similar problems while resetting the transform, though by using my own code and not by using the setHomeTransform method. My guess is that your home transform positions the viewplatform at some other location other than the z-axis. I had informed Kelvin Chung of exactl

[JAVA3D]

2002-03-16 Thread Zoran Krunic
Hi,   Does anybody know if it is possible to pick the object of class that extends Shape3D ? I am having problem picking the object that extends the Shape3D, and has it's geometry set with the IndexedQuadArray. I am setting required flags at this level.   Thanks,   Zoran