Is it possible/expected that the getIndexedGeometryArray() method of
GeometryInfo takes a much longer time to return when the
USE_COORDE_INDEX_ONLY bit is specified than when it is not ?
I am simply feeding in coordinates alone to the GeometryInfo,
running the NormalGenerator on it, and retrieving
hi Chris,
> First, let me assume you are talking about Max's 'Multi/Sub Object'
> material. (If you are simply talking about a 'Composite' material type (a
> way to export multitexture data), then just multiple TextureUnitState's
> would do.)
you're right I am talking about Max's 'Mutli/Sub Obje
hi again,
sounds great, I would be really glad to share work or at least to have
another opinion on how things could be done.
May be you can mail me are more detailed description what kind of data your
game engine needs ?
regards
-Michael Nischt
> Hey.. I'm currently working on such a projec
Thanks Artur,
> number of objects there). Around 0.5 in compilation. Another 1s in
> adding stuff to universe. Around 0.5 in two runs of full gc after that
Ya! it takes hell of a time to add the compiled BranchGroup in the universe.
I saw the memory profile(in OptimizeIt) it shows that most of t
Dear All,
I am new from Java3D so I have a problem in hadnling about the loaded model. In
fact, I've built a model using 3D Max which can "move" ,ie,it is a animated model. So
how can I load it to my Java3D program so that it can move also?
Thx
Siu
===
Nitin.Jain wrote:
> I saw the Sphere code in the repository but it seems this sphere doesn't
> share the geometry, in that case it will eat up huge amount of memory for
> each instance. Anyway I'll try this.
Even if it is a case, you can take out geometry by hand. It can be done
currently I thi
Karsten,
Check this out :
http://java.sun.com/products/java-media/3D/1.2.1_03/download.html
thanks,
- Chien Yang
Java 3D Team.
> Date: Thu, 28 Mar 2002 10:43:28 -0800
> From: Chien Yang <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] 1.2.1_03 not available from the sun pages
>
Dear list members,
does any one of you know of and can point me to the implementation
of a Catmull-Rom spline in Java? The splines (segments) shall be
used for the path of a camera and it's lookat point. I would
prefer ready made J3D code (similar to the Kochanek-Bartel or
TCB stuff in J3D), but
On the Java 3D tutorial available on the Java 3D collateral page ...
Is there an easy way to detect when the tutorial was *last* updated ?
Would be convenient if this info is also displayed.
TIA & Regards
Raj Vaidya
===
To
Hi,
I have written a small program that renders a cube,
but this is what I get:
What would be my problem? If anyone could give me a
hint!
Thanx!
CubeTest.java
Description: Binary data
Hi,
I am pretty new to this so others will proabably correct me, but, looks
like your some of the cubes normals are facing the wrong way. To check
if this is what is happening try:
Appearance a = new Appearance();
PolygonAttributes pa = new PolygonAttributes();
pa.setCullFace(pa.CULL_NONE);
a.se
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