[JAVA3D] GeomInfo & USE_COORD_INDEX_ONLY

2002-04-02 Thread Raj Vaidya
Is it possible/expected that the getIndexedGeometryArray() method of GeometryInfo takes a much longer time to return when the USE_COORDE_INDEX_ONLY bit is specified than when it is not ? I am simply feeding in coordinates alone to the GeometryInfo, running the NormalGenerator on it, and retrieving

Re: [JAVA3D] Geometry Update

2002-04-02 Thread Michael Nischt
hi Chris, > First, let me assume you are talking about Max's 'Multi/Sub Object' > material. (If you are simply talking about a 'Composite' material type (a > way to export multitexture data), then just multiple TextureUnitState's > would do.) you're right I am talking about Max's 'Mutli/Sub Obje

Re: [JAVA3D] Model Animation

2002-04-02 Thread Michael Nischt
hi again, sounds great, I would be really glad to share work or at least to have another opinion on how things could be done. May be you can mail me are more detailed description what kind of data your game engine needs ? regards -Michael Nischt > Hey.. I'm currently working on such a projec

Re: [JAVA3D] A basic doubt

2002-04-02 Thread Nitin.Jain
Thanks Artur, > number of objects there). Around 0.5 in compilation. Another 1s in > adding stuff to universe. Around 0.5 in two runs of full gc after that Ya! it takes hell of a time to add the compiled BranchGroup in the universe. I saw the memory profile(in OptimizeIt) it shows that most of t

[JAVA3D] Animated 3D models

2002-04-02 Thread SUBSCRIBE JAVA3D-INTEREST clsiu
Dear All, I am new from Java3D so I have a problem in hadnling about the loaded model. In fact, I've built a model using 3D Max which can "move" ,ie,it is a animated model. So how can I load it to my Java3D program so that it can move also? Thx Siu ===

Re: [JAVA3D] A basic doubt

2002-04-02 Thread Artur Biesiadowski
Nitin.Jain wrote: > I saw the Sphere code in the repository but it seems this sphere doesn't > share the geometry, in that case it will eat up huge amount of memory for > each instance. Anyway I'll try this. Even if it is a case, you can take out geometry by hand. It can be done currently I thi

[JAVA3D] Java 3D 1.2.1_03 is back on the Sun pages

2002-04-02 Thread Chien Yang
Karsten, Check this out : http://java.sun.com/products/java-media/3D/1.2.1_03/download.html thanks, - Chien Yang Java 3D Team. > Date: Thu, 28 Mar 2002 10:43:28 -0800 > From: Chien Yang <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] 1.2.1_03 not available from the sun pages >

[JAVA3D] Catmull-Rom Spline for J3D?

2002-04-02 Thread Georg Rehfeld
Dear list members, does any one of you know of and can point me to the implementation of a Catmull-Rom spline in Java? The splines (segments) shall be used for the path of a camera and it's lookat point. I would prefer ready made J3D code (similar to the Kochanek-Bartel or TCB stuff in J3D), but

[JAVA3D] Java 3D Tutorial Update Dates

2002-04-02 Thread Raj Vaidya
On the Java 3D tutorial available on the Java 3D collateral page ... Is there an easy way to detect when the tutorial was *last* updated ? Would be convenient if this info is also displayed. TIA & Regards Raj Vaidya === To

[JAVA3D] CubeTest

2002-04-02 Thread Jürgen Vansteelant
Hi,   I have written a small program that renders a cube, but this is what I get:       What would be my problem? If anyone could give me a hint!   Thanx! CubeTest.java Description: Binary data

Re: [JAVA3D] CubeTest

2002-04-02 Thread Brad Christiansen
Hi, I am pretty new to this so others will proabably correct me, but, looks like your some of the cubes normals are facing the wrong way. To check if this is what is happening try: Appearance a = new Appearance(); PolygonAttributes pa = new PolygonAttributes(); pa.setCullFace(pa.CULL_NONE); a.se