Hi, Welcome to this mailing list :)
If you want to work independently with your knob beside your other objects, you should isolate it in a Group;
easily, construct and temporary group and add your Shape3D to it and then add the group to the parent group;
I believe you should code yo
Hi Mark !
Mark, thanks for the reference. I know his report and wanted to speak
therefore also with henry.
At the moment I examine possibilities and risks for the commitment of Java3D
in a CAVE for an company/university.
The company/university has the idea to implement a "Virtual Protoyping of
M
Use 2 different TransformGroups: TG1 -- TG2 -- Shape3D (TG2 is child of TG1and
Shape3D is child of TG2)
Use TG1 for positioning the cylinder and TG2 for the rotation around the
cylinder axes (Y axis). The compound transformation will be rendered, with TG2
as the first transformation followed by TG
Claus Giesenberg wrote:
> At the moment I examine possibilities and risks for the commitment of Java3D
> in a CAVE for an company/university.
> The company/university has the idea to implement a "Virtual Protoyping of
> Mechatronic Systems" in a CAVE. Such a realization needs however very much
>
Let's make sure we change the subject of this
thread to CAVES so others can search.
By the way, Sowrizral apparently is doing
something unrelated to 3D graphics even.
Regarding the CAVES. The issue for me is
whether I can run it on something other
than Sun (especially PC). Not that I have
anyt
Alex Terrazas wrote:
> By the way, Sowrizral apparently is doing
> something unrelated to 3D graphics even.
IIRC - gigabit wireless networks (telco grade stuff, not 802.11).
> That said, the PC so far can only handle 2
> screens--which I have running and it is
> pretty nice.
Depends on what yo
Hello,
I tried to use both the NCSA's CAD Loader as well as Starfire's
3DS Loader. But, I have 2 problems
(1) I cannot see the object in my Java3D Scene. It seems to be
loading the nodes though (debug statements).
I am able to view these DXF & 3DS
Hi Justin,
I have not forgotten you.
I had two other little offline tasks to do that were urgent - the second I
will finish niext week. I think I am over half way through with the
tiledterraindata stuff. Had to do more thinking/coding on the Rez side to
make it fit.
Chris
> Well, I wouldn't c
In Europe I know of at least 2 organisations making efforts for a low cost
linux pc CAVE.
Don't know how far they are yet.
You can visit the ARS ELECTRONICA futurelab website and look for ARSBOX
http://futurelab.aec.at/
or check Sara http://www.sara.nl/
evo
- Original Message -
From: "Al
Tina,
You mention that our loader is giving an error on trying to load the
textures. What format are the texture files (JPG? GIF?)? Or perhaps
are you missing the texture files? A common problem we've heard from
users is people trying to view "invisible" objects (i.e. we don't create
any Shape
Hi,
I'm writing a 3D-Viewer who can load .obj and .vrml files .
If I'm loading .obj files, the objects are centralized in the middle of my viewer.
But, and that's my problem, when I'm loading .vrml files, the objects are sometimes
very small or sometimes somewhere in the viewer, so that I have
Hi,
I'm writing a 3D-Viewer who can load .obj and .vrml files .
If I'm loading .obj files, the objects are centralized in the middle of my viewer.
But, and that's my problem, when I'm loading .vrml files, the objects are sometimes
very small or sometimes somewhere in the viewer, so that I have
> Regarding the CAVES. The issue for me is
> whether I can run it on something other
> than Sun (especially PC). Not that I have
> anything against Sun technology--in fact--
> I am totally apolitical regarding hardware
> and operating systems. But PCs are inexpensive-
> and for me to sell a CAV
With the StarFire loader, you can specifiy an optional texture file path,
look at the readme for more info.
And as John says, your shapes have to have materials applied to them in 3DS
before you export them from Max. That confused me for awhile too.
Scott
- Original Message -
From: "Joh
> At the moment I examine possibilities and risks for the commitment of Java3D
> in a CAVE for an company/university.
> The company/university has the idea to implement a "Virtual Protoyping of
> Mechatronic Systems" in a CAVE. Such a realization needs however very much
> high orders since systems
I have just read short docs about SceneGraphIO (j3d format). I
understand stuff with create/resolve references, but why just normal
serialization is not used ?
Wouldn't it be easier to use serialization and manually serialize tricky
fields and add some post-serialization hooks to initialize neede
Group-
I am trying something that I need some help on. I have the overall scene,
and I have objects that will need to be
oriented in the scene. How do I orient these objects according to thier own
coordinate axis'. Or what is the easiest way to
orient objects with respect to the center of
Sorry no subject in the last message.
-Original Message-
From: zak nixon [mailto:[EMAIL PROTECTED]]
Sent: Thursday, April 18, 2002 11:51 AM
To: 'Discussion list for Java 3D API'
Subject:
Group-
I am trying something that I need some help on. I have the overall scene,
and I have
Serializing and transmitting compiled scene graph objects is not
a good idea - ie: undefined results. And, in this case, no you
could not change the appearance on the second computer. It is
still compiled.
Doug Twilleager
Java 3D Team
Sun Microsystems
>Subject: [JAVA3D] Changes after compilat
Hello,
your sample is very interesting !
At this time I'm trying to create some labels overlayed on the screen which the text and background color can be
changed at runtime.
So as I have to refresh my label often and to minimise the memory consumption, I created a "simple" quadArray
with Text2D in
It could be done that way. But, for this feature and others, we
decided to implement it as a utility first. This was to make sure
everything worked well. We could eventually fold it back into the
core as a speciallized implementation of serialization. But, the
current way of doing it gives us
Doug Twilleager wrote:
> It could be done that way. But, for this feature and others, we
> decided to implement it as a utility first. This was to make sure
> everything worked well. We could eventually fold it back into the
> core as a speciallized implementation of serialization. But, the
>
Hey Boris - this problem should be put onto a faq somewhere.
The problem stems from the fact that you aren't actually multitexturing in
this case, you want to create different material groups on the objects, and
there are three main ways to accomplish this -
(1) Uv tricks. Simply make a 256x256
Yeah, i'm a bit confused here - why do people need so many spheres? I'm
sorry, but it just seems like inefficient program design to need 10,000
seperate spheres drawing in a scene at once. At this scale, it seems like a
particle system, and i'm pretty sure you could get huge speedups by not
having
Hello,
Just a small thing I came across. I thought it might be useful to get
it out there. I am setting the transparency attribute of an object to
0.6 and behind this object is a wall with a texture on it (therefore, I
should see the textured wall through the object). However, I had to do
the fol
Hello John & Scott,
Sorry, about the previous large attachments. I did not mean to do
that. These are the links to the same files:
(1) http://www.cee.hw.ac.uk/~ceetm2/Java3D/chrysler.3ds
(2) http://www.cee.hw.ac.uk/~ceetm2/Java3D/chrysler.wrl
I downloaded the "chrysler.3ds" file from a website
Hi
I'm creating my own geometries by subclassing com.sun.j3d.utils.geometry.Primitive.
I'm wondering how the info of primFlags is saved in primitives, since no attributes of
Primitive are listed in API docs. Is there any more detailed docs/source codes of
Primitive available?
Thanks.
Yan Wan
Yan Wang wrote:
> Hi
>
> I'm creating my own geometries by subclassing com.sun.j3d.utils.geometry.Primitive.
> I'm wondering how the info of primFlags is saved in primitives, since no attributes
>of Primitive are listed in API docs.
> Is there any more detailed docs/source codes of Primitive avai
Just an observation, but it looks like a problem with filename
conventions... I think Max converts texture filenames to 8.3 format on
export, and those textures clearly aren't 8.3. This is my experience with
my older version of Max, but that could be part of it. Of course, you can't
really do an
Thanks Scott for helping me out. As the files are large I have put them at
this website: http://www.cee.hw.ac.uk/~ceetm2/Java3D/
You will find:
(1) chrysler.3ds
This is the 3DS file that I downloaded. There were no textures (images)
at that site just this 3DS file. I am able to view this 3DS
Ahh, those textures need to be present to work... there must be textures
applied to it, or they wouldn't be showing up in the loader output.
I can load the file, and re-save it without textures, and email it back to
ya as a 3DS file.
Scott
- Original Message -
From: "Tina Manoharan" <[EM
Hi Tina..
I am having problems with DXF too..
But I don´t know how to insert the DXF files into my Universe java3D...
did you know what loader I must user...
because I tried with DXF_Loader, Loader_DXF, ModelLoader and didn´t
get sucess...
this error happend..
Do not call this directly
Ex
Hi Chris,
We are dealing with proteins here which is much complex and compact shape
than DNA. It is very much possible that a user zooms out to a level where he
can view the whole molecule on the screen. I agree to you that some of the
sphere will be at such a scale where they are equivalent to a
Java3d-interest list,
Is there any way to set this list up to prevent people from shoving multi-mb
messages down everyones throats? There are multiple other options for
people to make files available without attaching them to posts. If
broadband was available in my area, I would get it. But i
Hi,
I'm trying to create an application using Swing and Java 3D.
My problem is that it seems as if the Canvas3D stops rendering
when I resize or try to open a file using the standard file opener.
It's even more strange than that. If you resize the window and
releases the mouse, everything looks
35 matches
Mail list logo