Hi All,
I get some value with "getPixelLocationInImagePlate()" on the resulst of my PickObjet
when I select a shape. Then I use "getImagePlateToVworld()" but the value that i
obtain don't correspond with the coordinate of my vrml box (size 1 1 1) .I get -0.75
0.75 for the left-upper corner.my
Hello,
I have several transparent objects with their names
inside (some OrientedShape3D).
I use a ModelClip with 6 planes to
slice objects but not their name ( I used the ModelClip.addScope(objects)
method ).
I want each name disappear only when it's
object has completely disappear. so I us
Hello,
I'm developing a SceneGraph inspector. This is a Swing Jtree which
views the actual SceneGraph for debug and development.
This JTree listens to a tree model called InspectorLocal (a Locale
implementing interface TreeModel). So you can use InspectorLocale
instead of Locale for debugging.
Hi Andreas,
Do you have a live viewPlatform attach to View when
v.stopBehaviorScheduler() is invoked ?
I can see from the current source code that there
is a bug causing isBehaviorSchedulerRunning()
always return true in this case.
- Kelvin
--
Java 3D Team
Sun Microsystems I
Hi Kelvin,
I'm sorry for not replying to the group... (I'm not familiar with this
"MS Outlook Tool" here at work...)
Meanwhile Paul Byrne gave me the advice to look under
java3d.netbeans.org and solved my problem !
Regards,
Andreas
::Hi Andreas,
::
:: Do you have a live viewPlatform attach to
Hi,
I have a volume rendering application that uses polygon slices that are
perpendicular to the view direction. How do I get the view vector in Java3D?
Basically, I am porting my code which is an OpenGL application. In the C++
application, I had computed the view vector using the
inverse-Eye-Sp
Hi Andreas,
The second one is bug
4635636 - NullPointerException in Shape3DRetained.getMirrorShape when collision
activate
which is fixed in v1.3 beta2.
Actually View.stopView() will also stop the BehaviorScheduler
so there is no need to explicitly stop it. I test the similar
setup u
> Date: Fri, 17 May 2002 14:07:12 -0700
> From: Kovalan Muniandy <[EMAIL PROTECTED]>
>
> I have a volume rendering application that uses polygon slices that are
> perpendicular to the view direction. How do I get the view vector in Java3D?
The view vector points along the -Z axis of the v
>Date: Thu, 16 May 2002 11:42:00 -0600
>From: "Raj N. Vaidya" <[EMAIL PROTECTED]>
>Subject: [JAVA3D] View Transp. Sorting Policy
>To: [EMAIL PROTECTED]
>Delivered-to: [EMAIL PROTECTED]
>Delivered-to: [EMAIL PROTECTED]
>
>Has depth-sorting transparent geometries by invoking
>View.setTransparencySor
I would like to have a behavior running every frame, but only when it is
visible (for performance reasons - I can handle big pauses without
problem when it reactivates later). Is it possible ?
Other possibility would be to stay with wakeup per each frame, but check
at very start if behavior bound
Hi Artur,
I think to should use two WakeupCondition criteria:
WakeupOnElapsedFrames
AND (WakeupAnd)
WakeupOnViewPlatformEntry
Don't forget to setSchedulingBounds(bounds) for your
Behaviour object. Every time an active ViewPlatform
enters the region AND after the number of elapsed frames,
you
Andreas Jerke wrote:
> Don't forget to setSchedulingBounds(bounds) for your
> Behaviour object. Every time an active ViewPlatform
> enters the region AND after the number of elapsed frames,
> your behaviour will wakeup.
My understanding of ViewPlatformEntry is that it works around view in
all d
Can anyone (Sun?) tell me if there is a (valid) range for the
LineAttribute.setLineWidth ( float ) argument?
The API doc says:
"lineWidth - the width, in pixels, of line primitives"
The wording "in pixels" says to me that it must be integer. Is that
right?
::> Don't forget to setSchedulingBounds(bounds) for your
::Behaviour object.
::> Every time an active ViewPlatform enters the region AND after the
::> number of elapsed frames, your behaviour will wakeup.
::
::My understanding of ViewPlatformEntry is that it works around
::view in all directions,
Andreas Jerke wrote:
> But for what do we need
> WakeupOnActivation,WakeupOnDeactivation,WakeupOnViewPlatformEntry and
> WakeupOnViewPlatformExit ???
Well, I do not see difference between Activation/Entry and between
Deactivation/Exit, but generally such conditions are needed. When
behavior leav
I hate to say it, but this is one of those things where we have been
augmenting the Java3d system. We allow behaviors to be registered with a
central system. When it registers it passes activation bounds along with
the behavior. On each frame we scan this list of registered behaviors and
check
Hello Group,
can anyone explain the difference between
WakeupOnActivation or WakeupOnViewPlatformEntry
and what is best used ?
Thanks,
Andreas
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of t
17 matches
Mail list logo