Hello
everybody:
I
am searching for any article, new, anything you could say to me about SUN's
future intentions on Java 3D implementation and support.
Has plannified SUN to continue with this technology for the next
years?
Java 3D support will continue for future JDK's?
From
Doug Twilleager:
This is a summary of what I presented at the JavaOne Java 3D BOF.
I thought someone would have brought it up sooner. Here is our plan
going forward.
Java 3D 1.3
---
We are just a couple of weeks away from FCS code freeze. We really
appreciate all the feedback so
I need to render an image to proper (i.e. non-bitmapped) postscript
(level 2 or 3). Has anyone any experience with this?
(I came across a library called libGLP which does just such a thing but
then for Open-GL. Is there a way of using this or something similar in
Java3D (it seems to be using call
On Tue, 21 May 2002, Daniel Selman wrote:
> Noah,
>
> Lots of info! Some questions for you.
>
> 1. What is your front and back clip distance set to? How big are your maps?
FrontClipping distance: 5000.0 meters
BackClipping distance: (default for SimpleUniverse) 0.1 meters
The maps used in the im
Hi Matthieu,
>From the line numbers, it looks like you are using Java 3D 1.2.1.
Can you try this on Java 3D 1.3 beta2.
Thanks,
Doug Twilleager
Java 3D Team
Sun Microsystems
>Subject: [JAVA3D] Pb to initialize j3d.sound
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>Content-transfer-encoding: 8BIT
Sorry, I realized after I sent the message that I ran some of my tests
improperly. Here's the real results.
On Thu, 23 May 2002, Noah J. Ternullo wrote:
> On Tue, 21 May 2002, Daniel Selman wrote:
>
> > Noah,
> >
> > Lots of info! Some questions for you.
> >
> > 1. What is your front and back c
Hi Noah,
You wrote:
>>> 1. What is your front and back clip distance set to?
>>> How big are your maps?
>>
>> FrontClipping distance: 5000.0 meters
>> BackClipping distance: (default for SimpleUniverse) 0.1 meters
>> The maps used in the images is: 4200m x 2000m (Max Elev. is 200m)
If this reall
I have a program that calls Behavior.postId() in a
thread with waits like so.
for(c=0; c<100; c++)
{
behavior.postId(1);
Thread.sleep(20);
wait();
}
The behavior class calls notify() when it finishes so
the loop can continue, But I've noticed that if I set
the sleep too low the 3D thread will
On Thu, 23 May 2002, Georg Rehfeld wrote:
> >> FrontClipping distance: 5000.0 meters
> >> BackClipping distance: (default for SimpleUniverse) 0.1 meters
> >> The maps used in the images is: 4200m x 2000m (Max Elev. is 200m)
>
> If this really is true you have 2 problems:
>
> - the front clip dist