[JAVA3D] Graphic card for stereo images

2002-05-24 Thread GB Liu
Dear Friends: I believe the matter of Graphic Cards, which consistently support our J3D stereo image and which are easy to get, is an important issue for J3D team to pay enough attention to. I have tested more than 10 different cards, including GeForce II, III and IV. None of them automatically

Re: [JAVA3D] Graphic card for stereo images

2002-05-24 Thread Dipl. Ing. Paul Szawlowski
I have a Fire GL 2 graphics card. Currently they belong to ATI http://www.ati.com/products/builtworkstation.html (before the company was Diamond). The price I think is about 1000 - 1200 $. And yes, it supports Open GL Quadbuffer stereo. It also provides a connector for shutter glasses from Stereo

Re: [JAVA3D] Graphic card for stereo images

2002-05-24 Thread Jason Taylor
I think the J3D team have the right approach. They support an openGL standard system for stereo, it's the graphics card makers that only provide fully supported drivers for certain high end cards. It is a pain yes, as I'd also love to use my GF3 with my Elsa shutters with j3D! :( If Sun could pu

Re: [JAVA3D] Graphic card for stereo images

2002-05-24 Thread Carsten Albert
> Dr. Kelvin Chung suggested that GL Fire and Wildcat card can > support Java3D stereo image. However, I asked a lot of venders and no one > even has heard about them, let alone to sell them. Can J3D team develop the > system so that it can match at least some of the popular cards, so that we

[JAVA3D] Compressed Geometry

2002-05-24 Thread Ashish Tayal
Hi, Can anyone tell me how to add texture data in the while using the CompressedGeometry. It's very easy to add texture data in the TriangleArray class. But when i use texture coordintate loaded GeometryInfo to make CompressedGeometry, java3d fails to apply textures. Can you tell me where am

Re: [JAVA3D] Yet Another, (or the same?) Transparency Difficulty

2002-05-24 Thread John Wright
You ask "are all z-buffers 16 bit". No, they aren't. The problem though is that we can't really expect the end user to properly configure their machine. One of the Sun engineers posted not long ago that the GeForce cards use 16 bit z-buffer in 16 bit color modes and 32 bit z-buffers in 32 bit co

Re: [JAVA3D] Graphic card for stereo images

2002-05-24 Thread Jack Gundrum
We have been using FireGL cards optional in IntelliStations and WildCat cards optional from Dell in stereo for some time with no problems. At 05:52 PM 5/24/2002 +1000, you wrote: >Dear Friends: > >I believe the matter of Graphic Cards, which consistently support our J3D >stereo image and which ar

Re: [JAVA3D] Missed behavior posts

2002-05-24 Thread Fred Klingener
From: "Brad Urani" <[EMAIL PROTECTED]> Sent: Thursday, May 23, 2002 7:36 PM > I have a program that calls Behavior.postId() in a > thread with waits like so. > > for(c=0; c<100; c++) > { > behavior.postId(1); > Thread.sleep(20); > wait(); > } > > The behavior class calls notify() when it fini

Re: [JAVA3D] Graphic card for stereo images

2002-05-24 Thread Kelvin Chung
>Date: Fri, 24 May 2002 17:52:00 +1000 >From: GB Liu <[EMAIL PROTECTED]> >Subject: [JAVA3D] Graphic card for stereo images >To: [EMAIL PROTECTED] >MIME-version: 1.0 >X-MIMEOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 >Content-transfer-encoding: 7bit >X-Priority: 3 >X-MSMail-priority: Normal

Re: [JAVA3D] Compressed Geometry

2002-05-24 Thread Doug Twilleager
Compressed geometry has no user defined texture coordinates associated with it. The only way to do texture mapping with compressed geometry is to use texture coordinate generation. Doug Twilleager Java 3D Team Sun Microsystems >Subject: [JAVA3D] Compressed Geometry >To: [EMAIL PROTECTED] >MIME

Re: [JAVA3D] Missed behavior posts

2002-05-24 Thread Doug Twilleager
Most likely, you are getting the notify during the sleep(). Then you go into the wait() and are hung. What exactly are you trying to do? wait()/notify() can be very powerfull (we use it for all of our thread scheduling), but it is very tricky to get it just right. Doug Twilleager Java 3D Team

[JAVA3D] multi texturing

2002-05-24 Thread Andreas Bauer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, I am doing terrain transitions through multitexturing. When I use to textures per shape, everything works fine, however when I add a third, only the third is displayed. The base texture is non transparent and on top of this textures should multip

Re: [JAVA3D] Graphic card for stereo images

2002-05-24 Thread Fred Klingener
From: "Kelvin Chung" <[EMAIL PROTECTED]> Sent: Friday, May 24, 2002 1:34 PM > . . . > We have mention several times before that Java3D support stereo > in OpenGL ONLY if the graphic card support the STANDARD API > call, which means ChoosePixelFormat is able to select a > stereo surface. It is well

[JAVA3D] Texturing A QuadArray

2002-05-24 Thread Zak Nixon
I am trying to place an image on a single quad. Can anyone tell me how to do this? Thanks -Zak === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For gener

[JAVA3D] Terrain Mapping

2002-05-24 Thread Jayasree Tangirala
Hi, A while ago there was this talk of starting a group that would handle issues related to terrain mapping. Has the group materialised? If not, I need help with depicting terrains. What 'Geometry' object should I use to render terrains with height factor? LineArray? or Raster? Basically, not high