Dear Friends:
I believe the matter of Graphic Cards, which consistently support our J3D
stereo image and which are easy to get, is an important issue for J3D team
to pay enough attention to. I have tested more than 10 different cards,
including GeForce II, III and IV. None of them automatically
I have a Fire GL 2 graphics card. Currently they belong to ATI
http://www.ati.com/products/builtworkstation.html (before the company was
Diamond). The price I think is about 1000 - 1200 $. And yes, it supports Open
GL Quadbuffer stereo. It also provides a connector for shutter glasses from
Stereo
I think the J3D team have the right approach. They support an openGL
standard system for stereo, it's the graphics card makers that only
provide fully supported drivers for certain high end cards.
It is a pain yes, as I'd also love to use my GF3 with my Elsa shutters
with j3D! :(
If Sun could pu
> Dr. Kelvin Chung suggested that GL Fire and Wildcat card can
> support Java3D stereo image. However, I asked a lot of venders and no
one
> even has heard about them, let alone to sell them. Can J3D team
develop the
> system so that it can match at least some of the popular cards, so
that we
Hi,
Can anyone tell me how to add texture data in the while using the
CompressedGeometry.
It's very easy to add texture data in the TriangleArray class.
But when i use texture coordintate loaded GeometryInfo to make
CompressedGeometry,
java3d fails to apply textures.
Can you tell me where am
You ask "are all z-buffers 16 bit". No, they aren't. The problem though
is that we can't really expect the end user to properly configure their
machine. One of the Sun engineers posted not long ago that the GeForce
cards use 16 bit z-buffer in 16 bit color modes and 32 bit z-buffers in
32 bit co
We have been using FireGL cards optional in IntelliStations and WildCat
cards optional from Dell in stereo
for some time with no problems.
At 05:52 PM 5/24/2002 +1000, you wrote:
>Dear Friends:
>
>I believe the matter of Graphic Cards, which consistently support our J3D
>stereo image and which ar
From: "Brad Urani" <[EMAIL PROTECTED]>
Sent: Thursday, May 23, 2002 7:36 PM
> I have a program that calls Behavior.postId() in a
> thread with waits like so.
>
> for(c=0; c<100; c++)
> {
> behavior.postId(1);
> Thread.sleep(20);
> wait();
> }
>
> The behavior class calls notify() when it fini
>Date: Fri, 24 May 2002 17:52:00 +1000
>From: GB Liu <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Graphic card for stereo images
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
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Compressed geometry has no user defined texture coordinates associated
with it. The only way to do texture mapping with compressed geometry
is to use texture coordinate generation.
Doug Twilleager
Java 3D Team
Sun Microsystems
>Subject: [JAVA3D] Compressed Geometry
>To: [EMAIL PROTECTED]
>MIME
Most likely, you are getting the notify during the sleep(). Then
you go into the wait() and are hung. What exactly are you trying
to do? wait()/notify() can be very powerfull (we use it for all
of our thread scheduling), but it is very tricky to get it just right.
Doug Twilleager
Java 3D Team
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Hi,
I am doing terrain transitions through multitexturing. When I use to textures
per shape, everything works fine, however when I add a third, only the third
is displayed. The base texture is non transparent and on top of this textures
should multip
From: "Kelvin Chung" <[EMAIL PROTECTED]>
Sent: Friday, May 24, 2002 1:34 PM
> . . .
> We have mention several times before that Java3D support stereo
> in OpenGL ONLY if the graphic card support the STANDARD API
> call, which means ChoosePixelFormat is able to select a
> stereo surface. It is well
I am trying to place an image on a single quad. Can anyone tell me how to do
this?
Thanks
-Zak
===
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Hi,
A while ago there was this talk of starting a group that would handle issues
related to terrain mapping. Has the group materialised? If not, I need help
with depicting terrains. What 'Geometry' object should I use to render
terrains with height factor? LineArray? or Raster?
Basically, not high
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