Re: [JAVA3D] Does anybody here use NVidia Quadro ?

2002-06-11 Thread Alex Bowden
Elsa's Quadro2 card works (worked) fine. Other answers seem to have become about stereo and I can't comment on that as my card doesnt have the facility. > -Original Message- > From: Discussion list for Java 3D API > [mailto:[EMAIL PROTECTED]]On Behalf Of Alessandro Borges > Sent: 10 June

[JAVA3D] Z buffer depth problems with NVidia GForce Go

2002-06-11 Thread Alex Bowden
I have used Java3D on various NVidia cards (TNT, GForce, Quadro) with no problems. I have recently been using it on a Dell 4100 with a 32 MByte GForce 2 Go. It works fast enough but I get graphical artifacts that clearly indicate that it is operating with a restricted depth Z buffer despite the

Re: [JAVA3D] Does anybody here use NVidia Quadro ?

2002-06-11 Thread Nathan Bower
> I tried GeForce 2, 3 and 4, but none of them worked with Stereo image (e.g., > left/right eye separated images) automatically. I am really sad about it! Hi, Ive had the geforce 3 running in stereo, using page flipping, and "blinky" glasses. Is this what you mean, or do you use the goggles wit

[JAVA3D] ATi Fire GL2 stereo capability

2002-06-11 Thread Dmitri Lemmerman
Has anyone successfully used the Ati FireGL2 card to view in stereo with Java3d? As always your insights are appreciated. -Dmitri _ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp.

[JAVA3D] JDK 1.4.0_01 and Java3D 1.2.1_04 problem...

2002-06-11 Thread JP Lee
Hi:   Apologies if this is a re-hash... I have looked around and thought I was on the right track.   I was using JDK 1.3.0_C with Java3D 1.2.1_03, and had to upgrade my JDK to 1.4. This did not work with J3D 1.2.1_03 - I got a blank canvas and the following error messages:   wglCreateContex

Re: [JAVA3D] ATi Fire GL2 stereo capability

2002-06-11 Thread Jack Gundrum
Yes, we had one in an IntelliStation and Java3D in stereo worked fine. At 10:38 AM 6/11/02 -0400, you wrote: >Has anyone successfully used the Ati FireGL2 card to view in stereo with >Java3d? As always your insights are appreciated. >-Dmitri > >__

[JAVA3D] drawing first frame

2002-06-11 Thread Brad Urani
When my program starts, I add a bunch of stuff to my scene, but it doesn't draw the first frame until I drag the mouse (I have an orbit behavior attached). How do i make the first frame render immediately? Brad = 3790 Colorado Ave. G Mobile: (303)641-8936 Boulder, COeFa

[JAVA3D] OrbitBehavior bug

2002-06-11 Thread Brad Urani
I have an orbit behavior attached to my view platform, and I've noticed that if I zoom out past the bounds on the behavior, the behavior disables and I can't zoom back in. Is there a way around this? = 3790 Colorado Ave. G Mobile: (303)641-8936 Boulder, COeFax: (305)72

[JAVA3D] is java good for game development?

2002-06-11 Thread Ali B.
hi i know that java is a bit slow. so is java appropriate for game development? i mean is there any feature in java (except platform ind.) that makes it worth learning java for a game dev ? thank you

Re: [JAVA3D] is java good for game development?

2002-06-11 Thread Alessandro Borges
Please goto IL2Sturmovik (http://www.il2sturmovik.com/) web site and see a award winning Java game. Free downloadable demo avail...   Others can also address other professional Java games. You can use JNI to access some native features that you believe can improve your game in a specific pla

Re: [JAVA3D] Native app with Excelsior Jet 2.5 and J3D 1.3 b2

2002-06-11 Thread Kelvin Chung
>Date: Tue, 11 Jun 2002 07:44:28 +0100 >From: Panos Gkikakis <[EMAIL PROTECTED]> >Subject: [JAVA3D] Native app with Excelsior Jet 2.5 and J3D 1.3 b2 >To: [EMAIL PROTECTED] >MIME-version: 1.0 >Content-transfer-encoding: 7bit >Delivered-to: [EMAIL PROTECTED] >X-MailScanner: Found to be clean > >Hi a

Re: [JAVA3D] is java good for game development?

2002-06-11 Thread Chien Yang
Ali, You might want to check this out : http://www.javagaming.org/ - Chien. > Date: Tue, 11 Jun 2002 21:41:50 +0430 > From: "Ali B." <[EMAIL PROTECTED]> > Subject: [JAVA3D] is java good for game development? > X-Originating-IP: [195.146.32.147] > To: [EMAIL PROTECTED] > MIME-ver

Re: [JAVA3D] JDK 1.4.0_01 and Java3D 1.2.1_04 problem...

2002-06-11 Thread Kelvin Chung
Hi, J3D v1.2.1_0x is not compatible with JDK1.4. The following config should works: (i) J3D v1.2.1_0x+ JDK1.3.1 (ii) J3D v1.3 beta1/2 + JDK1.3.1 (iii) J3D v1.3 beta1/2 + JDK1.4 - Kelvin --- Java 3D Team Sun Microsystems Inc. >Date: Tue, 11 Jun 2002 16:30:37 +0200 >From

Re: [JAVA3D] Z buffer depth problems with NVidia GForce Go

2002-06-11 Thread Kelvin Chung
Hi Alex, You can try to force Java3D using 32 bit Z buffer instead of the default 16 bit. GraphicsConfigTemplate3D template = new GraphicsConfigTemplate3D(); template.setDepthSize(32); GraphicsConfiguration config = GraphicsEnvironment.getLocalGraphicsEnvironment().

Re: [JAVA3D] is java good for game development?

2002-06-11 Thread Nathan Bower
well its not that much slower and with a geforce 4 well I dont think speed is the foremost concern when choosing an api / language anymore. If you write efficient code, java3d will not be slow.   The main problem I think is that java3d is not going to use vertex shaders / displacemen

Re: [JAVA3D] JDK 1.4.0_01 and Java3D 1.2.1_04 problem...

2002-06-11 Thread JP Lee
Hi - I *may* have cleared things up by uninstalling / removing all of the Java3D instances on my machine, then reinstalling 1.2.1_04. While my graphics come up initially, and I don't get the OpenGL-related errors as before, I now have some kind of refresh issues with my Swing menus, split panes

Re: [JAVA3D] OrbitBehavior bug

2002-06-11 Thread Nathan Bower
> I have an orbit behavior attached to my view platform, > and I've noticed that if I zoom out past the bounds on > the behavior, the behavior disables and I can't zoom > back in. Is there a way around this? set the behavior bounds to double posative infinity? Alternativly you could have differe

Re: [JAVA3D] is java good for game development?

2002-06-11 Thread Joachim Diepstraten
Hi Nathan > The main problem I think is that java3d is not going to use vertex shaders / >displacement maps etc etc for a long time, so you cant use the leading edge >technologies. Well alltough I would like to see this features also soon, I actually do not really see this as a problem. Game-i

Re: [JAVA3D] is java good for game development?

2002-06-11 Thread Ted Halmrast
On Tue, 11 Jun 2002, Nathan Bower wrote: > well its not that much slower and with a geforce 4 well I dont think speed >is the foremost concern when choosing an api / language anymore. If you write >efficient code, java3d will not be slow. > > The main problem I think is that java3d is n

Re: [JAVA3D] is java good for game development?

2002-06-11 Thread Smith, Daniel
Title: RE: [JAVA3D] is java good for game development? What I'd like to see is a CONSOLE platform that supports Java3D...  I'm afraid to admit it to a Java-centric list, but I own an  MS Xbox, and I can't help but drool over the eye candy every I fire up Rallisport Challenge or Dead or Aliv

Re: [JAVA3D] is java good for game development?

2002-06-11 Thread Ted Halmrast
At least the GameCube switched to OpenGL which is a huge step in the right direction. Hopefully the PS3 will use Linux as its native OS by default and will switch to OpenGL as well. It'd be great if OS X, the PS3, and the GameCube successor all implemented the following standards: UNIX (Linux o

[JAVA3D] Background Node/objects and Fog

2002-06-11 Thread Smith, Daniel
Title: Background Node/objects and Fog If I'm not shunned from the list for the console comments I just posted (lol), I have a question... Has anyone been able to work around fog not showing up on background nodes, or absolutely showing on everything else?  I should also ask is there even an

Re: [JAVA3D] is java good for game development?

2002-06-11 Thread Jeremy Booth
The important thing with java seems to be a large chunk of memory and a good cpu, then it's ok speed wise, but I have a test box with a geforce 256 a p2 333 and 128mb ram and that just plain crawls along, very very slow. but on other systems all seems will, once the cpu and memory are up t

Re: [JAVA3D] JDK 1.4.0_01 and Java3D 1.2.1_04 problem...

2002-06-11 Thread Mark Hood
> Date: Tue, 11 Jun 2002 18:56:04 +0200 > From: JP Lee <[EMAIL PROTECTED]> > > I *may* have cleared things up by uninstalling / removing all of the Java3D > instances on my machine, then reinstalling 1.2.1_04. > > While my graphics come up initially, and I don't get the OpenGL-related > er

Re: [JAVA3D] is java good for game development?

2002-06-11 Thread Yazel, David J.
To be fair, all this talk about cutting edge shaders seems a bit off the mark. There are probably like 4 people using the new combine modes that Java3d supports, cube environment mapping, partial texture updates and a whole slew of other advanced features. Building games is a lot more than a qui

Re: [JAVA3D] Difference between physical and virtual world?

2002-06-11 Thread Mark Hood
> Date: Mon, 10 Jun 2002 07:11:49 -0600 > From: Raul Rios <[EMAIL PROTECTED]> > > Like many other people in this list, I'm working with > terrains and landscapes. My application renders rectangular > areas of several square kilometers. However, it seems > like being a much smaller area whe

Re: [JAVA3D] is java good for game development?

2002-06-11 Thread Jeremy Booth
Yazel, David J. wrote: > To be fair, all this talk about cutting edge shaders seems a bit off the > mark. There are probably like 4 people using the new combine modes that > Java3d supports, cube environment mapping, partial texture updates and a > whole slew of other advanced features. Building

Re: [JAVA3D] is java good for game development?

2002-06-11 Thread Artur Biesiadowski
On Tue, 11 Jun 2002, Yazel, David J. wrote: > To presume that Java3d is going > to be the limiting factor in the quality of your game at market time is a > bit like saying that your ability to win the next marathon is dependent on > the quality of the shoes you will be wearing. I don't know if

Re: [JAVA3D] Oriented shape 3d going screwey

2002-06-11 Thread Jeremy Booth
Hi agian This post is mainly so that anyone searching the archives has the answer to the problem. Mark Hood suggested I get a little demo together at submit this issue to java3d-bugs, so I wrote the demo, and it all worked ok (typical), so I delved some more. The code that does not work is 3

Re: [JAVA3D] is java good for game development?

2002-06-11 Thread Robert Bergman
--- Ted Halmrast <[EMAIL PROTECTED]> wrote: > On Tue, 11 Jun 2002, Nathan Bower wrote: > > If you > really want portability you might be better off > using OpenGL and C/C++. I'd like to point out that Java3D isn't the only option (heresy, I know) short of OpenGL/C++. GL4Java is quite nice and do

Re: [JAVA3D] is java good for game development?

2002-06-11 Thread Justin Couch
Yazel, David J. wrote: > quick demo app showing some neat shaders. To presume that Java3d is going > to be the limiting factor in the quality of your game at market time is a > bit like saying that your ability to win the next marathon is dependent on > the quality of the shoes you will be weari

Re: [JAVA3D] Does anybody here use NVidia Quadro ?

2002-06-11 Thread GB Liu
I am using a NuVision stereo glasses which is synchronized by the infrared signal. Best regards, G.B. Liu - Original Message - From: "Nathan Bower" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, June 11, 2002 11:56 PM Subject: Re: [JAVA3D] Does anybody here use NVidia Quadro

Re: [JAVA3D] is java good for game development?

2002-06-11 Thread Yazel, David J.
Good point... but... it is possible to mitigate a lot of that evolution by abstracting your code so that it can take advantage of shaders in the future. If you use "brushes" instead of textures and in the interim procedurally generate some of the textures and load some of the others, you can in t

Re: [JAVA3D] is java good for game development?

2002-06-11 Thread Georg Rehfeld
Hi Artur, > As for java3d, I think that stencil buffer is only part left which is > really needed for _many_ things - rest is more or less special-mostly-demo-only > stuff. Would you please be so kind and give me a hint, to what the stencil buffer is (link to some WEB pafe or a short explanation

Re: [JAVA3D] KVMs bad for 3D ??

2002-06-11 Thread Daniel Selman
All, FYI: I use the Belkin at work and a Linksys KVM at home. The Linksys is definitely superior. Sincerely, Daniel Selman Author - "Java 3D Programming" http://www.manning.com/selman -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Giles

[JAVA3D] subscribe java3d-interest Liu Weibin

2002-06-11 Thread Liu Weibin
subscribe java3d-interest Liu Weibin

Re: [JAVA3D] drawing first frame

2002-06-11 Thread Pasi Paasiala
Title: RE: [JAVA3D] drawing first frame If you are using JDK 1.4, this may be caused by one of the bugs 4458337 or 4664490. Give them a vote. You can also browse the discussion under in this list under the thread "[JAVA3D] Any progress on the JRE 1.4 repaint problems with javaw?" that was i

[JAVA3D] h/w Texture mapping

2002-06-11 Thread Vidya Sagar
Hi all, I have a basic question for you. What exactly is harware texture mapping. why texture mapping depends on hardware and what is the role the hardware in the concept of texture mapping? Thanks in advance, Sagar. __ Do You Yahoo!? Yahoo! -

Re: [JAVA3D] JDK 1.4.0_01 and Java3D 1.2.1_04 problem...

2002-06-11 Thread Pasi Paasiala
Title: RE: [JAVA3D] JDK 1.4.0_01 and Java3D 1.2.1_04 problem... Doug Twilleager said in his post earlier that mantis is JDK 1.4.2. In http://java.sun.com/features/2002/03/totiger.html it is said:  "Mantis, version 1.4.2, is slated for release in the beginning of 2003, with bug fixes and