Is there any API documentation for vrml97.jar? Thank you.
===
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I am a big fan of X3D because you can easily transform it to and from
other forms using XSL. Also there is the nice dtd validation you get
with XML. Besides, having a XML 3D graphics format is cool :)
Mike
Joachim Diepstraten wrote:
> Hi
>
>
>>incarnation of VRML called X3D will be unveiled a
or any source code?
Tony
-Original Message-
From: brett [mailto:[EMAIL PROTECTED]]
Sent: 09 July 2002 10:01
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Any docs for vrml97.jar
Is there any API documentation for vrml97.jar? Thank you.
==
Hello All,
I'm seeing a problem where some of my geometry does not appear to get rendered
after compiling my BranchGroup. This can be seen in the attached JPEGs where
2 of my three transparent window panes seem to disappear when I do the
compile. Commenting out my single bg.compile() seems to cur
hmmm i had no idea it was gzipped .. is that cuz i used Borland JBuilder 5 ... i
wonder if i
missed a setting somwhere .. or come to think of it the option does say compress i
guess thats it.
So is there any sure fire way to tell what will cause this issue? OS, sdk ver?
Thanks
-Eryk
--- Rich
At 04:36 PM 7/2/2002 -0400, you wrote:
>We have 100's of thousands of trees without a memory issue. We use shared
>groups and links for all trees, boulders and other objects throughout the
>world. We have not seen an explosion of memory, but at the same time we use
>a spatial grid for managing a
I can't post a code snippet since there is about 10,000 lines of code
implementing what I described below. But I will try to outline what we do.
1. We have GeoAreas which define an area in the world using a series of
bounding points and spline curves between them.
2. We use both hand placing and
Hi,
I have created objects using shared groups and I
want to make shared groups of these groups. But I am
coming unstuck.
Currently I have a grid of objects, and I want to
create a new instance of the grid, but translated over
to the left or right. Then I want to be able to
specify how many ne
Hi everybody
Is there anybody who can explain me how to remove a child of a BranchGroup ?
I guess that I have to use these functions (addChild(), removeChild(),
numChildren()), but I don't understand how to use them correctly.
Thanks a lot.
David Bourgais
===
hi David,
to use removeChild(),you must know the child's index.
you can store this index
or use Branchgroup.detach() instead.
Download the Java 3D Tutorial available from Sun,
complete with examples!
http://java.sun.com/products/java-media/3D/collateral/
There is a french translation of the tut
Hi all,
I wasn't here for a while, but I remember that things started to move in
the right direction around April.
Do we now have a way to use Java3D in applets without making the user
actively download and install packages?
Thanx,
Asaf.
--
-
As
Karl:
I have never used clone. But I did use the SharedGroup. Here is how I used
them:
I first created a class extends SharedGroup where I have the geometry,
appearance, etc defined. Aware of that this is just a type of Group.
Then in the class that I need to plant the object of the SharedGroup
Rob,
Can you send us a test program that will reproduce your finding ?
thanks,
- Chien Yang
Java 3D Team.
> Date: Tue, 09 Jul 2002 12:12:25 +0100
> From: Rob Nugent <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Problem with BranchGroup.compile() in J3D 1.3 beta 2
> To: [EMAIL PROTECTED]
>
Hi all,
I wasn't here for a while, but I remember that things started to move in
the right direction around April.
Do we now have a way to use Java3D in applets without making the user
actively download and install packages?
Thanx,
Asaf.
--
-
As
Joachim Diepstraten wrote:
>Hi
>
>
>
>>incarnation of VRML called X3D will be unveiled at Siggraph. The Xj3D
>>project, www.xj3d.org is a sample implementation of this spec that also
>>
>>
>
>I'm not sure if x3d really will start a revival of VRML. Somehow I get the
>feeling no one is really int
brett wrote:
>Is there any API documentation for vrml97.jar? Thank you.
>
>
Specifically for the original Sun loader? Not much, it wasn't
documented very well.
The current incarnation of this codebase is Xj3D M4 and you can access
the source and documentation at
http://www.web3d.org/TaskGroups
Hi Daniel,
This is due to numerical inaccurancy when the ray is tangent
to the triangle. A suggest fix is modified the utilities
PickResult (source is included in the distribution)
static boolean intersectRay (Point3d coordinates[],
PickRay ray, PickInt
Is it possible to retrieve the name of a image texture file from a
VRML model after it's been imported in a java3d program ?
I would greatly appreciate a piece of code to do that.
Thanks for your help
T.
___
Thomas Jung
Architect, Research Scientist
Design Mac
Hi Carsten,
Please send us a test program to verify if this is
a bug.
Thanks.
- Kelvin
--
Java 3D Team
Sun Microsystems Inc.
>Date: Wed, 03 Jul 2002 10:13:07 +1000
>From: Carsten Friedrich <[EMAIL PROTECTED]>
>Subject: [JAVA3D] ColorInterpolator Bug?
>To: [EMAIL PROTECTED]
>MIME
Hi there,
Does somebody know if there is a
problem with having both DirectX (for the purpose of running games)
and OpenGL (for J3D) installed
on the same machine (DELL-XP/GeForce 4600) ? Any special setup for
card for this ?
Thanks!
Zoran
Hi Giles
> >IT-business don't seem to care any bit of X3D it seems.
> >
> >
> I'm definately biased, but Xj3D plays X3D content native and I consider
> it a decent player :)
Well last time I checked because a Co-Worker was interested in it (okay at
least 2 months ago) it was only able to play X3
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