Hi,
Can someone tell me what I can use the interface MouseBehaviorCallback for?
I have a JSplitPane with 2 Canvas3D objects in the split panes. I would like to add a
feature which lets me rotate 1 image at the same time as another. Basically, if I
rotate one image, the other image rotates with
Hello,
I build a rotation matrix from the 3 rotation angles
( Rotation around X axis, rotation around Y axis and rotation around
Z axis).
I want to know if it is possible to retreive those
angle from a rotation matrix ( the other way arround ) ?
Thank you all,
Vincent St-Amour
Hello all,
Does anybody knows how to show ToolTip when mouse is
moved over a Shape3D object (not a swing component,
which is easy by making swing component a heavy
component as given in the faq) , such as Sphere, cone
etc in Canvas3D. I read the faq and other stuff but
couldn't make out. Please t
Hi everyonw,
I have question for everyone. Is any body using UML and rational Rose tool to design
J2EE project. If yes, any suggestions to learn more about it.
For your information, i do have a software engineering certificate, but i don't know
any one who has been using these tools extensiv
Hi Sumit,
> I have question for everyone. Is any body using UML and
> rational Rose tool to design J2EE project. If yes, any
> suggestions to learn more about it.
First, you asked the wrong list. This list discusses the Java 3D
API, not J2EE.
I would highly recommend Together instead of Rationa
Although this is off-topic, I would concur that Together is a very nice tool
that I use daily for my Java development. I used the free version to try it
out, then bought the commercial product. I often have Together and NetBeans
open at the same time, using Together to get a good "Design" view, an
The mousebehavior callbacks are like feedback loops to the program that
allow you to know which transformgroup was acted upon by whichever
mousebehavior generated the callback.
If you look through the examples of mouse behaviors, I believe that there
is an example that does what you propose. One
I have a problem.
I have 2 viewers looking at two objects, respectively. I update the
position of the objects, and then
the viewers center and eye. But when I update the models first, the object
moves while still in the same view position.
I need the view and the model positions to be up
If two different threads both call Geometry.updateData( GeometryUpdater )
concurrently on the same geometry but never change the same parts of the
data at the same time are there any thread issues requiring synchronization
that I need to worry about? For instance, I might have ThreadA update the x
Hello,
I am facing a strange problem regarding
SceneGraphPath. I have five TransformGroups TG1,TG2
TG3,TG4 and TG5. Tg2 is child of TG1 while TG3, Tg4
and TG5 are children of TG2. I have three shape3D
objects (Three spheres) with one sphere attached to
each TG3, TG4 and TG5.
When these three sha
In the processStimulus method inside a behaivor,
is all operations within this method carried out before the
canvas is rendered and repainted?
-Zak
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Also, if I have multiple canvas', does all the
canvas' get painted at the same time, after the
processStimulus() method is finished?
-Zak
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Zak Nixon
Sent: Thursday, July 11, 2002 1:45 PM
To: [E
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Zak Nixon
Sent: Thursday, July 11, 2002 1:45 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] processStimulus
In the processStimulus method inside a behaivor,
is all operations within this method ca
That is my understanding.
Raffi
-Original Message-
From: Zak Nixon [mailto:[EMAIL PROTECTED]]
Sent: Thursday, July 11, 2002 2:19 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] processStimulus : Can anyone answer?
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMA
Hi Eric,
I seem to have missed the examples on behaviors. Where do I get these examples?
Thanks
Vijay
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of the message "signoff JAVA3D-INTEREST". Fo
A behavior may run in parallel with the Renderer. The only
guarantee is that all changes made in a prcessStimulus will
show up in the same frame.
Doug Twilleager
Java 3D Team
Sun Microsystems
>Subject: [JAVA3D] processStimulus
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>X-MIMEOLE: Produced By Mi
If they are in the same View, it is guaranteed. Otherwise it is not,
even though the current implementation does this.
Doug Twilleager
Java 3D Team
Sun Microsystems
>Subject: [JAVA3D] processStimulus followup
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>X-MIMEOLE: Produced By Microsoft MimeOLE V
If you are using BY_REFERENCE geometry it will probably work, but
it is not recomended. If you are not in BY_REFERENCE mode, it is
not guaranteed to work.
Doug Twilleager
Java 3D Team
Sun Microsystems
>Subject: [JAVA3D] Multiple threads and Geometry.updateData
>To: [EMAIL PROTECTED]
>MIME-vers
Doug Twilleager wrote:
> Hello All,
>
> I just wanted to let you all know that the Java Specification Request (JSR)
> for Java 3D 1.4 has now been posted for review at
> http://www.jcp.org/jsr/detail/189.jsp.
> This JSR is now going through JSR review by the Java Executive
> Committee. This
> rev
It probably is optimistic, and the end of 2003 may be more realistic.
That schedule is more geared towards the availability of the specification,
so the public review to final specification phase can be quite long.
Doug Twilleager
Java 3D Team
Sun Microsystems
>
>Doug Twilleager wrote:
>> Hello
Hi Vincent,
I've struggled with Euler angle problems before. I have a set of routines for
converting. Check the computeYPRRotationMatrix() function below. If it produces the
same rotation matrix as your sequence (which I think it will), then the other function
will produce your Euler angles fr
To follow up:
yaw = angle about Z
pitch = angle about Y
roll = angle about X
If this doesn't work then you need code for RPY Euler sequence.
josh
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o
Hi Doug,
Where is the Linux version of J3D 1.3-fcs? Found nothing on javasoft.com
and blackdown.org. Does it take more time to be released?
David.
> Hello All,
>
> I am pleased to announce the availability of Java 3D 1.3 FCS at:
>
> http://java.sun.com/products/java-media/3D/
>
> I would like t
It will take more time because Blackdown does the port.
It will be there when it is done.
Doug.
>Subject: Re: [JAVA3D] Java 3D 1.3 is Now Available
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>Content-transfer-encoding: 7bit
>Delivered-to: [EMAIL PROTECTED]
>
>Hi Doug,
>
>Where is the Linux versi
Hi,
I am a bit of a novice at Java3D so this might not be a very good idea, but I think
you could get tooltips to work along these
lines:
Add a mouse listener and listen for move movements on your Canvas3D. When you detect
that a movement hasn't occured for a set
period of time you could do a
I have stereo working on NT4.0 with a 3dlabs gvx1 card, but it doesn't
seem to work in windows 2000. Has anybody had similar experience or
been able to or know how to overcome this problem? Thanks.
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When I tried the Browser and DOMViewer they come up, but after loading an
object, an error in the appears:
java.lang.NoSuchMethodError:
javax.media.j3d.Canvas3D.getInverseVworldProjection(Ljavax/media/j3d/Transform3D;Ljavax/media/j3d/Transform3D;)V
at org.j3d.terrain.ViewFrustum.computeFrustumPlan
What happens when BranchGroup.addChild(null) is called?
I was hoping to use the 'null' as a placeholder that I could replace later with a call
to setChild(), but the addition of 'null' to the BranchGroup child list seems
transient. Immediately after adding the right number of 'null's to a Branc
brett wrote:
> When I tried the Browser and DOMViewer they come up, but after loading an
> object, an error in the appears:
> java.lang.NoSuchMethodError:
>
>javax.media.j3d.Canvas3D.getInverseVworldProjection(Ljavax/media/j3d/Transform3D;Ljavax/media/j3d/Transform3D;)V
> at org.j3d.terrain.ViewF
Sean Sylvis wrote:
> What happens when BranchGroup.addChild(null) is called?
>
> I was hoping to use the 'null' as a placeholder that I could replace later with a
>call to setChild(), but the addition of 'null' to the BranchGroup child list seems
>transient. Immediately after adding the right nu
I am using the DirectX 1.3 FCS and the problem does not seem to have been fixed.
Sean
> -Original Message-
> From: Justin Couch [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, July 11, 2002 6:33 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] BranchGroups
>
>
> Sean Sylvis wrote:
> >
In fact, the 1.3 beta2 version has found its way to the mirrors just a
few days ago.
Regards,
Ingo
>Hi Doug,
>
>Where is the Linux version of J3D 1.3-fcs? Found nothing on javasoft.com
>and blackdown.org. Does it take more time to be released?
>
>David.
>
>> Hello All,
>>
>> I am pleased to anno
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