[JAVA3D] MouseBehaviorCallback

2002-07-11 Thread Vijayaraghavan Rajagopal
Hi, Can someone tell me what I can use the interface MouseBehaviorCallback for? I have a JSplitPane with 2 Canvas3D objects in the split panes. I would like to add a feature which lets me rotate 1 image at the same time as another. Basically, if I rotate one image, the other image rotates with

[JAVA3D] Rotation angles from matrix ???

2002-07-11 Thread Vincent St-Amour
  Hello,     I build a rotation matrix from the 3 rotation angles ( Rotation around X axis, rotation around Y axis and rotation around Z axis).     I want to know if it is possible to retreive those angle from a rotation matrix ( the other way arround ) ?     Thank you all,     Vincent St-Amour  

[JAVA3D] ToolTip!

2002-07-11 Thread Ashish Aggarwal
Hello all, Does anybody knows how to show ToolTip when mouse is moved over a Shape3D object (not a swing component, which is easy by making swing component a heavy component as given in the faq) , such as Sphere, cone etc in Canvas3D. I read the faq and other stuff but couldn't make out. Please t

[JAVA3D] regarding UML and JAVA

2002-07-11 Thread Puri, Sumit
Hi everyonw, I have question for everyone. Is any body using UML and rational Rose tool to design J2EE project. If yes, any suggestions to learn more about it. For your information, i do have a software engineering certificate, but i don't know any one who has been using these tools extensiv

Re: [JAVA3D] regarding UML and JAVA

2002-07-11 Thread Georg Rehfeld
Hi Sumit, > I have question for everyone. Is any body using UML and > rational Rose tool to design J2EE project. If yes, any > suggestions to learn more about it. First, you asked the wrong list. This list discusses the Java 3D API, not J2EE. I would highly recommend Together instead of Rationa

Re: [JAVA3D] regarding UML and JAVA

2002-07-11 Thread Pierce, Matthew A
Although this is off-topic, I would concur that Together is a very nice tool that I use daily for my Java development. I used the free version to try it out, then bought the commercial product. I often have Together and NetBeans open at the same time, using Together to get a good "Design" view, an

Re: [JAVA3D] MouseBehaviorCallback

2002-07-11 Thread Eric Reiss
The mousebehavior callbacks are like feedback loops to the program that allow you to know which transformgroup was acted upon by whichever mousebehavior generated the callback. If you look through the examples of mouse behaviors, I believe that there is an example that does what you propose. One

[JAVA3D] Updating objects and view at the same time

2002-07-11 Thread Zak Nixon
I have a problem. I have 2 viewers looking at two objects, respectively. I update the position of the objects, and then the viewers center and eye. But when I update the models first, the object moves while still in the same view position. I need the view and the model positions to be up

[JAVA3D] Multiple threads and Geometry.updateData

2002-07-11 Thread Kasparian, Raffi J.
If two different threads both call Geometry.updateData( GeometryUpdater ) concurrently on the same geometry but never change the same parts of the data at the same time are there any thread issues requiring synchronization that I need to worry about? For instance, I might have ThreadA update the x

[JAVA3D] SceneGraphPath

2002-07-11 Thread Ashish Aggarwal
Hello, I am facing a strange problem regarding SceneGraphPath. I have five TransformGroups TG1,TG2 TG3,TG4 and TG5. Tg2 is child of TG1 while TG3, Tg4 and TG5 are children of TG2. I have three shape3D objects (Three spheres) with one sphere attached to each TG3, TG4 and TG5. When these three sha

[JAVA3D] processStimulus

2002-07-11 Thread Zak Nixon
In the processStimulus method inside a behaivor, is all operations within this method carried out before the canvas is rendered and repainted? -Zak === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body

[JAVA3D] processStimulus followup

2002-07-11 Thread Zak Nixon
Also, if I have multiple canvas', does all the canvas' get painted at the same time, after the processStimulus() method is finished? -Zak -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Zak Nixon Sent: Thursday, July 11, 2002 1:45 PM To: [E

[JAVA3D] processStimulus : Can anyone answer?

2002-07-11 Thread Zak Nixon
-Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Zak Nixon Sent: Thursday, July 11, 2002 1:45 PM To: [EMAIL PROTECTED] Subject: [JAVA3D] processStimulus In the processStimulus method inside a behaivor, is all operations within this method ca

Re: [JAVA3D] processStimulus : Can anyone answer?

2002-07-11 Thread Kasparian, Raffi J.
That is my understanding. Raffi -Original Message- From: Zak Nixon [mailto:[EMAIL PROTECTED]] Sent: Thursday, July 11, 2002 2:19 PM To: [EMAIL PROTECTED] Subject: [JAVA3D] processStimulus : Can anyone answer? -Original Message- From: Discussion list for Java 3D API [mailto:[EMA

Re: [JAVA3D] MouseBehaviorCallback

2002-07-11 Thread Vijay Rajagopal
Hi Eric, I seem to have missed the examples on behaviors. Where do I get these examples? Thanks Vijay === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". Fo

Re: [JAVA3D] processStimulus

2002-07-11 Thread Doug Twilleager
A behavior may run in parallel with the Renderer. The only guarantee is that all changes made in a prcessStimulus will show up in the same frame. Doug Twilleager Java 3D Team Sun Microsystems >Subject: [JAVA3D] processStimulus >To: [EMAIL PROTECTED] >MIME-version: 1.0 >X-MIMEOLE: Produced By Mi

Re: [JAVA3D] processStimulus followup

2002-07-11 Thread Doug Twilleager
If they are in the same View, it is guaranteed. Otherwise it is not, even though the current implementation does this. Doug Twilleager Java 3D Team Sun Microsystems >Subject: [JAVA3D] processStimulus followup >To: [EMAIL PROTECTED] >MIME-version: 1.0 >X-MIMEOLE: Produced By Microsoft MimeOLE V

Re: [JAVA3D] Multiple threads and Geometry.updateData

2002-07-11 Thread Doug Twilleager
If you are using BY_REFERENCE geometry it will probably work, but it is not recomended. If you are not in BY_REFERENCE mode, it is not guaranteed to work. Doug Twilleager Java 3D Team Sun Microsystems >Subject: [JAVA3D] Multiple threads and Geometry.updateData >To: [EMAIL PROTECTED] >MIME-vers

Re: [JAVA3D] Java 3D 1.4 - JSR 189

2002-07-11 Thread Daniele Dellafiore
Doug Twilleager wrote: > Hello All, > > I just wanted to let you all know that the Java Specification Request (JSR) > for Java 3D 1.4 has now been posted for review at > http://www.jcp.org/jsr/detail/189.jsp. > This JSR is now going through JSR review by the Java Executive > Committee. This > rev

Re: [JAVA3D] Java 3D 1.4 - JSR 189

2002-07-11 Thread Doug Twilleager
It probably is optimistic, and the end of 2003 may be more realistic. That schedule is more geared towards the availability of the specification, so the public review to final specification phase can be quite long. Doug Twilleager Java 3D Team Sun Microsystems > >Doug Twilleager wrote: >> Hello

Re: [JAVA3D] Rotation angles from matrix ???

2002-07-11 Thread Josh Richmond
Hi Vincent, I've struggled with Euler angle problems before. I have a set of routines for converting. Check the computeYPRRotationMatrix() function below. If it produces the same rotation matrix as your sequence (which I think it will), then the other function will produce your Euler angles fr

Re: [JAVA3D] Rotation angles from matrix ???

2002-07-11 Thread Josh Richmond
To follow up: yaw = angle about Z pitch = angle about Y roll = angle about X If this doesn't work then you need code for RPY Euler sequence. josh ==To unsubscribe, send email to [EMAIL PROTECTED] and include in the body o

Re: [JAVA3D] Java 3D 1.3 is Now Available

2002-07-11 Thread David Wang
Hi Doug, Where is the Linux version of J3D 1.3-fcs? Found nothing on javasoft.com and blackdown.org. Does it take more time to be released? David. > Hello All, > > I am pleased to announce the availability of Java 3D 1.3 FCS at: > > http://java.sun.com/products/java-media/3D/ > > I would like t

Re: [JAVA3D] Java 3D 1.3 is Now Available

2002-07-11 Thread Doug Twilleager
It will take more time because Blackdown does the port. It will be there when it is done. Doug. >Subject: Re: [JAVA3D] Java 3D 1.3 is Now Available >To: [EMAIL PROTECTED] >MIME-version: 1.0 >Content-transfer-encoding: 7bit >Delivered-to: [EMAIL PROTECTED] > >Hi Doug, > >Where is the Linux versi

Re: [JAVA3D] ToolTip!

2002-07-11 Thread Brad Christiansen
Hi, I am a bit of a novice at Java3D so this might not be a very good idea, but I think you could get tooltips to work along these lines: Add a mouse listener and listen for move movements on your Canvas3D. When you detect that a movement hasn't occured for a set period of time you could do a

[JAVA3D] Quad_buffer stereo on Win 2000

2002-07-11 Thread brett
I have stereo working on NT4.0 with a 3dlabs gvx1 card, but it doesn't seem to work in windows 2000. Has anybody had similar experience or been able to or know how to overcome this problem? Thanks. === To unsubscribe, send

Re: [JAVA3D] Xj3D M5 Test Release

2002-07-11 Thread brett
When I tried the Browser and DOMViewer they come up, but after loading an object, an error in the appears: java.lang.NoSuchMethodError: javax.media.j3d.Canvas3D.getInverseVworldProjection(Ljavax/media/j3d/Transform3D;Ljavax/media/j3d/Transform3D;)V at org.j3d.terrain.ViewFrustum.computeFrustumPlan

[JAVA3D] BranchGroups

2002-07-11 Thread Sean Sylvis
What happens when BranchGroup.addChild(null) is called? I was hoping to use the 'null' as a placeholder that I could replace later with a call to setChild(), but the addition of 'null' to the BranchGroup child list seems transient. Immediately after adding the right number of 'null's to a Branc

Re: [JAVA3D] Xj3D M5 Test Release

2002-07-11 Thread Justin Couch
brett wrote: > When I tried the Browser and DOMViewer they come up, but after loading an > object, an error in the appears: > java.lang.NoSuchMethodError: > >javax.media.j3d.Canvas3D.getInverseVworldProjection(Ljavax/media/j3d/Transform3D;Ljavax/media/j3d/Transform3D;)V > at org.j3d.terrain.ViewF

Re: [JAVA3D] BranchGroups

2002-07-11 Thread Justin Couch
Sean Sylvis wrote: > What happens when BranchGroup.addChild(null) is called? > > I was hoping to use the 'null' as a placeholder that I could replace later with a >call to setChild(), but the addition of 'null' to the BranchGroup child list seems >transient. Immediately after adding the right nu

Re: [JAVA3D] BranchGroups

2002-07-11 Thread Sean Sylvis
I am using the DirectX 1.3 FCS and the problem does not seem to have been fixed. Sean > -Original Message- > From: Justin Couch [mailto:[EMAIL PROTECTED]] > Sent: Thursday, July 11, 2002 6:33 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] BranchGroups > > > Sean Sylvis wrote: > >

Re: [JAVA3D] Java 3D 1.3 is Now Available

2002-07-11 Thread Ingo Brunberg
In fact, the 1.3 beta2 version has found its way to the mirrors just a few days ago. Regards, Ingo >Hi Doug, > >Where is the Linux version of J3D 1.3-fcs? Found nothing on javasoft.com >and blackdown.org. Does it take more time to be released? > >David. > >> Hello All, >> >> I am pleased to anno