Hi everybody,
When we run our application for the First time, then the application seems
to take longer time when compared to the second, third or subsequent times.
This happens not only with our application but even with the Java Examples.
So can anybody tell us, what does the JVM do when the A
Ravi Goel wrote:
> Hi everybody,
>
> When we run our application for the First time, then the application seems
> to take longer time when compared to the second, third or subsequent times.
> This happens not only with our application but even with the Java Examples.
>
> So can anybody tell us, wh
Just wanted to say cheers for the advice, it sorted a
lot out!
I'll soon have a piece of code that works correctly, i
think?
Thanks again!
KP
--- Katja Loescher <[EMAIL PROTECTED]> wrote: > Hi
Karl,
>
> I am not quite sure what the reason for your error
> is, but there is an
> example program i
Hmmm... last two messages I've sent have not come back to me, although I am still
receiving from the list.
Jason.
==To
unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-IN
Sorry if you get this again, I seem to have intermitant problems posting to this list.
I'm feeling with drawl symptoms from j3d.org already. :)
Can someone confirm for me how you go about 'reusing geometry' in order to reduce
memory usage.
What I've tried is;
newNode = node.cloneTree();
ne
Hi.
I'd like to know what java 3D loader for VRML97 for j2sdk1.4.0.
Thank you for your answers.
Cristiane.
-
URI - Campus de Santo Angelo-RS
http://www.urisan.tche.br
===
The latest generation of hardware from ATI and the upcoming one from nVidia
have a number of features that will make for much more real images. Of
particular interest are programmable shaders for both vertices and pixels,
and floating point color.
The color thing should not be hard since J3D alr
does someone have any ideas of when the bug 4690609 will be fixe and
what to do for the moment
because using the old method need lot of changes in the code.
I really need to use the by_REFERENCE bit to increase the performe of my
work
Cyril
===
Yes, you can, I guess.
I did sth like: pick any vertex on a geometry object, drag and drop it to change the
geometry shape. It's not so easy.
Refer to the PickRotateBehavior, PickTranslateBehavior class, it may be helpful, but
those classes have problems of not considering view orientation as
Title: LOD, Billboard Trees to 3D Trees transitions
I was playing Motocross Madness 2 this weekend--the amount of detail in that game has always astounded me, even by today's standards. I was trying to work out how they manage to throw so many trees and scenery objects at you without hurting
Hello,
in a message dated 08/05/2002 Patrick Schafer mentioned a problem for
texture stitching on TextureCubeMap (see attached file). I have exactly the
same problem and I cannot find any answer to this problem. Any ideas on how
to remove this? It is really annoying on many 3d models especially b
Hi Georg,
thanks for your answer. I really appreciate it.
My problem is that I want the user to be able to open ANY j3d file e.g. some
downloaded or self programed virtual world. That means there is no switch
group in that file. All functionality has to build into my application (main
window). U
>Actually the bounds compute is just bigger and not technically not wrong
>as long as it enclose the geometry.
> Java3D specification didn't enforce the tightest bounds on the
>geometry. So GEOMETRY based picking (instead of BOUND based picking)
>should always use in your case.
>
You are right, t
Hi Katja,
If you are loading a 3D file, e.g., a VRML file, you can just add a switch node to the
base node of the loaded scene graph.
josh
Joshua L. Richmond, BASc, MSc.
Systems Engineering (R&D)
MD Robotics
9445 Airport Rd, Brampton, ON,
Dear Katja,
> My problem is that I want the user to be able to open ANY j3d file e.g. some
> downloaded or self programed virtual world. That means there is no switch
> group in that file. All functionality has to build into my application (main
> window). Unfortunately I can't come up with anyth
The Java 3D Frequently Asked Questions list for Monday July 29 2002
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If ther
Dear All,
I am trying to load 3DS files into my applet with the Starfire loaders. I use the
Inspector3DS loader without any problems. However, the loader returns a TransformGroup
and I can't find a way to set the appearance of the model. Does anybody know a way?
Thanks in advance.
philip wong
Asaf Dafner wrote:
> Hi all,
>
> I have a canvas3D on a JPanel in a dialog. It behaves badly (will not
> paint correctly). Further more, I get the following errors (not allways
> though):
>
> fail to create back buffer - DDERR_INALIDPARAMS
> fail to create 3d device - 8877602aa
> I use Java 1.4 a
> Date: Mon, 29 Jul 2002 15:52:21 +0200
> From: Cyril Zorman <[EMAIL PROTECTED]>
>
> does someone have any ideas of when the bug 4690609 will be fixe and
> what to do for the moment
> because using the old method need lot of changes in the code.
> I really need to use the by_REFERENCE b
> Date: Mon, 29 Jul 2002 12:41:39 -0700
> From: Mark Hood <[EMAIL PROTECTED]>
>
> The synopsis line of bug 4690609 is a little misleading. The bug is actually
> a bug in j3dfly; it tries to use getCoordinates() on a GeometryArray that was
> created with BY_REFERENCE access semantics.
To
Well sorta.
Sorry about the delay everyone. Being away at Siggraph didn't help
getting the ISP changeover going smoothly.
All my sites are slowly getting back online now. I need to get the
dynamic updating from CVS going again (all the CVS sites have disappeared).
If anyone tried to send me per
Hi,
I am new to the field of 3D programming.
I am working on Linux environment and have installed java1.2.2
(JDK) earlier. Now I have installed java3D API fron the
sun.java.com for linux.
I wanted to check the correctness of the installation and I ran
HelloUniverse.
I get the following error.
Xli
Ok, so it looks like the list is still talking to me even after having
the entire system go flatline for a week. Alan and I were away at
Siggraph so things didn't get sorted out too quickly. Anyway, I thought
I'd just drop the list a bit of a status report and let you know what's
happening in the
Well, after much wailing and gnashing of teeth, I *finally* worked out
how to get Alpha textures working under Java3D. It appears there are no
bugs in Java3D's implementation, only some really weird expectations and
dodgy documentation - Kelvin's post of a couple of weeks ago help sort
that out. S
Hi all!
Let me thank you for your interest in my bump/environ code. When I answered
Kevin's initial mail, I didn't expect fifteen follow-ups all requesting that
piece of code :-)))
Never mind, as the interest in that kind of things seems to be high, I'm
going to do a true demo with bump/light/en
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