Hi, Kyle:
Thanks for the reply, but that's not my question. My question is, for an arbitrary
polygon(including non-convex or non-planar ploygons), we have to tessellate it into
triangles, so it will create a lot of new edges inside. No matter fill the polygon or
not, I just hope to display the
Hi,
Use triangle arrays to draw the filled polygon and a line strip set to draw
the outline of the polygon.
Regards,
Renoir
On Wednesday 28 August 2002 15:01, you wrote:
> Hi, Kyle:
>
> Thanks for the reply, but that's not my question. My question is, for an
> arbitrary polygon(including non-c
The net effect of what I described is what you want (I think), the limititaion is that
it requires filling the polygons.
-Kyle
White Morph wrote:
> Hi, Kyle:
>
> Thanks for the reply, but that's not my question. My question is, for an arbitrary
>polygon(including non-convex or non-pla
Hi everyone,
I'm trying to run NetMeeting simultaneously with my Java3D app. If I run my Java app
first, then launch NetMeeting, I get the exceptions listed below. I've tried this with
both the OpenGL and DirectX versions of Java3d (1.3) and they both crash.
System:
Win2K
ATI Radeon VE
Java 1
Hiya,
I do the same but it doesnt give me any errors. So, guess its not
the problem with Java3D and NetMeeting. But, I am sorry that I
cant seem to identify the cause for your error.
Tina
>
> I'm trying to run NetMeeting simultaneously with my Java3D app.
Hello-
The flickering seems to have resolved itself when I removed the
KeyNavigatorBehavior from my BranchGroup, but my JMenuBar only appears on
every other click- i.e. click to display and it shows items, go to the next
menu or hide and show again, and the menu is greyed out. Repeat, and it's
t
In my program I have a pause button that works by
setting the interpolator's value to null:
Interpolator.setAlpha(null);
There is also a continue button that resets the value
to a non null value
Also when the loopCount of the interpolator has
reached it's limit a message and score is printed out
s
ajaxinc wrote:
> BG1
>
> |
>
> TG1
>
> |
>
> BG2
>
> |
>
>
From: "Rob Elsam" <[EMAIL PROTECTED]>
Sent: Wednesday, August 28, 2002 2:03 PM
> In my program I have a pause button that works by
> setting the interpolator's value to null:
> Interpolator.setAlpha(null);
Your Interpolator is still waking up and looking for an Alpha, and it will
generate the e
Your problems seem like what I've experienced on some new computers we got.
Swing GUI component updating is so bad that my program is practically
unusable -- intense flickering (alternating between the current state of the
gui and some other state) -- or blanking out. Non-Java3D programs seem fine
Title: RE: [JAVA3D] swing toolbar flicker
Hey folks,
I have also experienced flickering of Java Swing GUIs when using Java 3D, and there was a short thread about it back in December on this list (you can search the list archive for the word "flicker"). The graphics chipset that was giving m
Title: RE: [JAVA3D] swing toolbar flicker
Thanks for
the responses; the flicker problem isn't happening anymore now that I removed
the KeyNavigatorBehaviors. Currently, the toolbars and menubars only
refresh every other time they should. Actually, now that I think about it
a little more, it's
hi all!
i'm having trouble trying to set up picking for my terrain-rendering demo.
my scenegraph looks as follows:
locale---|
| |
terrain (BG)objects (BG)
| |
1-n patches (SHAPE3D) ship (SHAPE3D)
i'm usi
In my game an object wil pass from left to right
depending on what the positon interpolator's loop
count is.i.e. if the loop count is 3 the object will
go across the screen 3 times. After the third time
the game will be over. At this point I want to give
the user the option of quitting or contin
Hi Everybody,
I am trying to developed a skeleton based animation system with run time skin
deformation.
My questions are:
1) Mesh is changing its form continuously as bones are moving. Is the only chance to
do this
using BY_REFERENCE geometry?
2) Has anybody any material (tutorial for example)
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