Hi all;I am trying to add 'pickBehavior' to
my scene. However, the method 'updateScene(int xp, int yp)' seems to be not
working.
I am using the 'core ViewPlatform class': My
scene's centroid is at x,y,z in the space. What I am doing is creating my
viewplatform and moving it to the point near
Hi!
Can anybody help me?
I get the next exception:
Exception occurred during Behavior execution:
javax.media.j3d.CapabilityNotSetException: Group: no capability to set transform
at javax.media.j3d.TransformGroup.setTransform(TransformGroup.java:105)
at Anim8OrLoader.Bone.calcula
Ivan Zahoranszky schrieb:
> Hi!
>
> Can anybody help me?
>
> I get the next exception:
> Exception occurred during Behavior execution:
> javax.media.j3d.CapabilityNotSetException: Group: no capability to set transform
>
> at javax.media.j3d.TransformGroup.setTransform(TransformGroup.java:1
Hi Murat,
You could try searching the mail archives, there have been alot of
discussions how this might be accomplished.
The mail archives is located at:
http://swjscmail1.java.sun.com/cgi-bin/wa?S1=java3d-interest
Another place to search is the j3d.org, they have a good tutorial about
Java 3D
Hi!
Thank you for your quick answer. That was the problem. I thought that all capability
is a
bit in an int.
Thx
Ivan
-Original Message-
From: ext Dipl. Ing. Paul Szawlowski
[mailto:[EMAIL PROTECTED]]
Sent: Monday, September 23, 2002 2:05 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D]
Hi,
I am extremely new to eclipse and I would like to write a 3D editor/viewer based on
Java3D using the eclipse platform. From what I understood I have to sublass EditPart
and override "createPartControl() method and several other methods as well.
In order to use Java3D API, I need to create
Hi Kelvin,
Thanks for the reply. I was able to resolve this issue. Thanks for the
invaluable hints regarding the Renderer / Scene graph updations. I was
able to fix this by firstly changing the text color of the
Shape3D/Texture2D entities (called from the main class) and then
changing the backgro
Hi,
I am resending this mail regarding keyboard inputs.
I have an application with a Canvas3D on a JFrame rendering CAD
drawings. I have attached KeyListener to this JFrame. I recently
upgraded from JDK 1.2.2 / J3D 1.1.3 to JDK 1.3.1_04 / J3D 1.2.1_04.
After doing this, i am unable to get keyboa
Raghav,
I would suggest you attach your key listener to the Canvas 3D NOT the
JFrame. From what you describe when you click on the Canvas3D it then
has keyboard focus and without something listening to it you'll get no
keyboard response. In our code we do a lot of fussing to make lots of
compon
Thanks Mark (and everyone else that replied on this thread). Somehow I missed the
getRotationScale method and will switch to that. I will also forward your comments re:
uniform scaling to the writer of the application that provides the source matrix to me.
josh
>>> [EMAIL PROTECTED] 09/20/02 1
Hi all,
The following site http://cochise.mta.ac.il/~dune/ includes an applet
that uses Java3d, ( http://cochise.mta.ac.il/~dune/lab.html ).
The site allows 3D building and interaction with masses, springs and
muscles and is based on the 2D www.sodaplay.com site (and xspringies, if
that rings any
I've made a small j3d viewer and I want to add a feature where you can add
predefined objects to the viewer and see the changes to the scene as they
come. I would like to know if this is possible and if it is how it's done.
If there are any tutorials on this out there I'd appreciate a link or if
i
Raghavendra R wrote:
> Hi Kelvin,
>
> Thanks for the reply. I was able to resolve this issue. Thanks for the
> invaluable hints regarding the Renderer / Scene graph updations. I was
> able to fix this by firstly changing the text color of the
> Shape3D/Texture2D entities (called from the main clas
The Java 3D Frequently Asked Questions list for Monday September 23 2002
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If
> The following site http://cochise.mta.ac.il/~dune/ includes an applet
> that uses Java3d, ( http://cochise.mta.ac.il/~dune/lab.html ).
>
Cannot get it up although
http://cochise.mta.ac.il:8080/~dune/testJava3D/index.html tells me my
installation is fine.
Only get nearly blank page with the 3
Hi,
Just thought I would let you know that it runs well on my machine (no problems at
all). Looks great.
Cheers,
Brad
Asaf Dafner wrote:
>
> Hi all,
> The following site http://cochise.mta.ac.il/~dune/ includes an applet
> that uses Java3d, ( http://cochise.mta.ac.il/~dune/lab.html ).
>
> The
Hi, thanx for the response everybody.
I've neglected to mention that you'll need java1.4 (plugin) to see this,
Have fun,
Asaf.
Joerg 'Herkules' Plewe wrote:
> > The following site http://cochise.mta.ac.il/~dune/ includes an applet
> > that uses Java3d, ( http://cochise.mta.ac.il/~dune/lab.html )
Hi,
the key to solving your problem is the definition of object you use. Only
branch groups can be
added to and removed from the scene graph after making it live. So you have
to build objects as
groups of transforms and shapes contained in branchgroups, and to add an
object to the scene you
have
Hi there,
unfortunately, your cool-looking applet did not work on my machine
(P3/1GHz/512MB RAM/Geforce TI4200). After some seconds of what feels like
loading, the applet disappears and only the three links remain. Strangely,
if I test my browser using your detection tool, everything works fine.
Hello,
I've created my Shape3D with indexed geometry(IndexedQuadArray).
The IndexedQuadArray (IQA) has:
- 300 points in a Point3d[].
- 4 indices in an int[].
So my Shape3D is made up of 1 primitives (Quad), right??
I want to pick each primitive and retrieve the coordinates of the vertice
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