Re: [JAVA3D] Howto integrate Java3D Editor/Viewer as an eclipse editor

2002-09-25 Thread Ralf Ullrich
Slimane Merzouk wrote: > Hi, > > I am extremely new to eclipse and I would like to write a 3D editor/viewer based on >Java3D using the eclipse platform. From what I understood I have to sublass EditPart >and override "createPartControl() method and several other methods as well. I also thought a

[JAVA3D] AW: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] a new applet using java3da vailable online

2002-09-25 Thread Florin Herinean
Hi all,   As I told before, I wasn't able to run the applet directly from the site. However, I have saved the page AND the jar file on my computer to play with. It seems that the classid specified in the tag is not understood by my browser setup (IE 5.5, latest patches, NT 4.0 WS SP 6). If

[JAVA3D] Screen Capturing resulting in Blank images

2002-09-25 Thread stam echad
Hi, I've tried to use the screen capturing functions as described in http://www.j3d.org/faq/capturing.html. Whenever I run my program and press the 'capture' button, the Canvas flashes grey for a few seconds and then a picture is saved as Jpg file. The problem is that the saved Jpg's are very oft

[JAVA3D] Texture Loading/Choppy Frame Rates

2002-09-25 Thread Alex Hew
Hi all,   I have a terrain generated using the TriangleStripArray, and a model running on the terrain. The fps is around 52.   When I set a texture to it using the code stated below, TextureLoader load = new TextureLoader("grass.jpg", null); Texture texture = load.getTexture(); appearance.se

Re: [JAVA3D] Texture Loading/Choppy Frame Rates

2002-09-25 Thread John Wright
Alex, The general recommendation would be to buy a reasonably modern video card. Another trick you might do is make the texture a bit less demanding. Convert the jpg to a GIF (so you are only using one byte per pixel rather than 4 bytes per pixel), also you might consider reducing the size of t

Re: [JAVA3D] Texture Loading/Choppy Frame Rates

2002-09-25 Thread Alex Hew
Hi John, Thanks for the quick reply. I did as you mention, the fps only increased by 1 - 2 frames. Any other suggestion? - Alex - - Original Message - From: "John Wright" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, September 25, 2002 7:47 PM Subject: Re: [JAVA3D] Texture

Re: [JAVA3D] Java3D ... what have you done?!?!?!?!

2002-09-25 Thread Nitin.Jain
I've faced the wgl error, but I only get it when I run the application using JBuilder, that too very rarely... nitin -Original Message- From: ZACZEK, MARIUSZ P. (JSC-DM) (NASA) [mailto:[EMAIL PROTECTED]] Sent: Tuesday, September 24, 2002 10:32 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA

Re: [JAVA3D] Texture Loading/Choppy Frame Rates

2002-09-25 Thread "Schäfer, Peter"
are you using a Clip object ? some graphic cards support only 2 clipping planes for textured objects (4 for untextured objects). If you have more than 2 planes the driver might use some kind of software emulation for the remaining planes. (that was my experience, though it had little impact on pe

Re: [JAVA3D] Texture Loading/Choppy Frame Rates

2002-09-25 Thread John Wright
Alex, Well, let's start with what kind of a video card are you using? The next trick I'd suggest is perhaps redesigning your terrain so that it's more than one Shape3D so that Java 3D has more of a chance to cull out what can't be seen. - John Wright Starfire Research Alex Hew wrote: > > Hi Jo

[JAVA3D] volume rendering and surface fitting

2002-09-25 Thread Marcelo Costa Oliveira
Is possible work with volume rendering and surface fitting with Java 3D ??? Tanks for advanced me === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For gen

Re: [JAVA3D] Screen Capturing resulting in Blank images

2002-09-25 Thread Kasparian, Raffi J.
Hi Stam, I've had that same problem and now I don't. I don't understand why I did and I don't understand why I don't. There seems to be some *magic* involved. Serioiusly, though, maybe someone on this list knows what causes the problem. Anyway, below you will find my working solution. Raffi ---

Re: [JAVA3D] Screen Capturing resulting in Blank images

2002-09-25 Thread Nelson Troccoli Jr.
Try a delay before capturing. >From: stam echad <[EMAIL PROTECTED]> >Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> >To: [EMAIL PROTECTED] >Subject: [JAVA3D] Screen Capturing resulting in Blank images >Date: Wed, 25 Sep 2002 11:24:33 + > >Hi, > >I've tried to use the screen ca

[JAVA3D] Display not functioning properly

2002-09-25 Thread Chris Woodrow
I have installed the Windows DirectX version java3d addin and am experiencing problems with the display. The objects do not display properly and are barely recognizable. The display card is a Matrox Millenium G450 and the latest driver is being used. Has anyone experience this before?

Re: [JAVA3D] Texture Loading/Choppy Frame Rates

2002-09-25 Thread Carlos D Correa
If frame rate drop is more dramatic when setting the texture, than say, adjusting the size of the window (without textures), then it may be definitely that the card doesn't support well texturing. Try adjusting texture parameters such as Magnification and minification filters, using texture.set

[JAVA3D] ? 3D Terrains with Terrain Following ?

2002-09-25 Thread ZACZEK, MARIUSZ P. (JSC-DM) (NASA)
Hi, I'm looking for some suggestions/links/examples/anything regarding Terrains. I want to make a simulator program which imports 3D models of vehicles into a 3D terrain and the user can control the vehicle over the terrain. Sort of like using the Sojourner (Mars vehicle) on a 3D Martian terr

Re: [JAVA3D] ? 3D Terrains with Terrain Following ?

2002-09-25 Thread Paul Byrne
Hi Mario, Check out the Terrain package hosted on www.j3d.org. This contains the skeleton of a terrain system I wrote a while ago based on the ROAM algorithm. Since the code was submitted to j3d.org Justin has been updating it. The package includes a loader for the terrain formats used by the 'Vi

[JAVA3D] OpenGL

2002-09-25 Thread John Anderson
If I install Java 3D 1.3 for Windows (OpenGL Version) Runtime for the JRE on the PC that doesn't have OpenGL (in Win95) or a corrupted version of OpenGL, what happens? Also, what happens if a machine has an old video card from 1995? John Anderson, Applications Devel

Re: [JAVA3D] Java3D ... what have you done?!?!?!?!

2002-09-25 Thread John Tonkin
hi are you using the following command line option -Xincgc there is a bug in java 1.4 when using the -Xincgc command line option it causes the garbage collector to run too much and causes a very significant slow down in 1.3.1 -Xincgc helped a lot in eliminating GC pauses in 1.4 its broken in

Re: [JAVA3D] Screen Capturing resulting in Blank images

2002-09-25 Thread Raghavendra R
Hi, I have used the same technique for saving the Canvas3D images in JPEG and i dont have any problem. I have overridden the postSwap and saved the Canvas3D contents based on a flag (writeJpeg) which is set from the calling function. If you are getting blank images, set the writeJpeg flag in the

[JAVA3D] Java3D in the context of the application servers ?

2002-09-25 Thread CONZUK
Hi there! If the architecture of the app is a client-server, where the rendering is done at the client (applet) and the objects are assembled at the 3D server, and RMI is used as communication tool, how feasible is to think about using one of the application server

[JAVA3D] Car Race - Making Curve Road

2002-09-25 Thread Jeeva
Hello Guys,   I need a Help of Making Curve Road in Car Race Game.. I have 2 Ideas.. First One is,  could i  develop a Full Track in Some Graphics S/w and import as a Image in to java.   Or, could i  use some Mathemetical Function and java graphics Functions (FilRect) for making a Road..   I

Re: [JAVA3D] Texture Loading/Choppy Frame Rates

2002-09-25 Thread Alex Hew
Hi All,   Just want to say thanks for all the suggestion. I manage to increase the fps to around 30+ now. But i guess I will get better frame rates once I get myself a better graphic card. FYI, I am using a Riva TNT 2 32MB AGP card. Hopefully would be able to upgrade to a ATI Radeon 9700 Pro