Re: [JAVA3D] I/O problem

2002-10-15 Thread Andreas Moessner
Hi Katja, Yes, I'm talking about the classes SceneGraphFileReader and SceneGraphFileWriter. With the SceneGraphFileWriter class you can virtually save any kind of scenegraph to your harddisk. It doesn't matter if your scenegraph is handcoded or loaded with a loader, as long as you use SimpleUnive

[JAVA3D] Bug in PickIntersection Class? bug 4516752

2002-10-15 Thread R CM
Hi, in the mailingListArchive( 07/02/2002) i've find a mail post by Kelvin Chung bug 4516752 - IntersectTest throws runtime exceptions is fixed in the next v1.3 beta2 release. But I'm getting this error with J3d 1.3 (with jdk 1.4.1) I am getting the error "interp point outside triangle" when I d

[JAVA3D] Where to get JAVA 3D API

2002-10-15 Thread philip robinson
I downloaded what appeared to be java 3D API, but it was only gif files and introductory web pages, does anyone know where the real API files can be downloaded? Cheers PhilGet a bigger mailbox -- choose a size that fits your needs.

Re: [JAVA3D] Where to get JAVA 3D API

2002-10-15 Thread Rüdiger Lincke
Title: Message try: http://java.sun.com/products/java-media/3D/download.html   greetings Rüdiger -Original Message-From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]] On Behalf Of philip robinsonSent: Tuesday, October 15, 2002 12:08 PMTo: [EMAIL PROTECTED]Subj

Re: [JAVA3D] Where to get JAVA 3D API

2002-10-15 Thread evolutie
http://java.sun.com/products/java-media/3D/download.html choose download implementation documentation   - Original Message - From: philip robinson To: [EMAIL PROTECTED] Sent: Tuesday, October 15, 2002 12:07 PM Subject: [JAVA3D] Where to get JAVA 3D API I dow

[JAVA3D] Geometry by Reference Techniques

2002-10-15 Thread Zak Nixon
Group:       I am implementing my geometry by using the GeometryUpdater interface and updateData(..) methods. I understand that by using this interface, that the arrays that contain geometric data have to be declared up front with some default maximum value (the max number of points that you

Re: [JAVA3D] Geometry by Reference Techniques

2002-10-15 Thread Artur Biesiadowski
Zak Nixon wrote: > If my default length of my array, and the number of points do not > EXACTLY match up, what then? I have extra positions in my array that > will point to null. > > My question: How do I fill up these last positions with valid vertices, > but doesnt distort/mess up my original ge

[JAVA3D] PolygonStipple in Java3D

2002-10-15 Thread Yann Lemoigne
Hi.   I'am looking for the java3d replacement of the openGL methodglPolygonStipple.   If anyone know how to replace it with java3d or any way to fill apolygon with a fixed size  pattern.   Thanks,Yann LE MOIGNE.

[JAVA3D] HelloUniverse using VirtualUniverse

2002-10-15 Thread Alejandro Allievi
Hi all, Is there a HelloUniverse example available using VirtualUniverse (and all other objects needed) instead of SimpleUniverse? Thanks for any help! Alejandro === To unsubscribe, send email to [EMAIL PROTECTED] and incl

Re: [JAVA3D] Geometry by Reference Techniques

2002-10-15 Thread Kasparian, Raffi J.
According to the API, you need to use setInitialCoordIndex (not setInitialVertexIndex) when the geometry is BY_REFERENCE. Raffi -Original Message- From: Artur Biesiadowski [mailto:[EMAIL PROTECTED]] Sent: Tuesday, October 15, 2002 7:04 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Geome

Re: [JAVA3D] Bug in PickIntersection Class? bug 4516752

2002-10-15 Thread Kelvin Chung
Hi Renaud, The original bug is reproducible by examples/PickTest/IntersectTest and is fixed in v1.3 release so you should not able to reproduce this using the test. Although the stack trace is the same, the problem that you encounter is different. As you can see from the utility sourc

Re: [JAVA3D] xj3D verson 5 question : manipulating Scrip node from application

2002-10-15 Thread Justin Couch
Kevin Kim wrote: BTW, as a suggestion, these posts explicitly about Xj3D should really be posted to the Web3D Consortiums Source code list rather than here, as this list is really about Java3D programming at the low level. > My question is that which class invokes that Script extended java > cla

Re: [JAVA3D] HelloUniverse using VirtualUniverse

2002-10-15 Thread Kelvin Chung
Alejandro Allievi wrote: > Hi all, > > Is there a HelloUniverse example available using > VirtualUniverse (and all other objects needed) > instead of SimpleUniverse? > > Thanks for any help! > > Alejandro > Yes, check this out ! - Kelvin -- Java 3D Team Sun Microsystems Inc. /*