Hi Katja,
Yes, I'm talking about the classes SceneGraphFileReader and
SceneGraphFileWriter. With the SceneGraphFileWriter class you can virtually
save any kind of scenegraph to your harddisk. It doesn't matter if your
scenegraph is handcoded or loaded with a loader,
as long as you use SimpleUnive
Hi,
in the mailingListArchive( 07/02/2002) i've find a
mail post by Kelvin Chung
bug 4516752 - IntersectTest throws runtime exceptions
is fixed in the next v1.3 beta2 release.
But I'm getting this error with J3d 1.3 (with jdk
1.4.1)
I am getting the error "interp point outside
triangle" when I d
I downloaded what appeared to be java 3D API, but it was only gif files and introductory web pages, does anyone know where the real API files can be downloaded?
Cheers PhilGet a bigger mailbox -- choose a size that fits your needs.
Title: Message
try:
http://java.sun.com/products/java-media/3D/download.html
greetings
Rüdiger
-Original Message-From: Discussion list
for Java 3D API [mailto:[EMAIL PROTECTED]] On Behalf Of
philip robinsonSent: Tuesday, October 15, 2002 12:08
PMTo: [EMAIL PROTECTED]Subj
http://java.sun.com/products/java-media/3D/download.html
choose download implementation
documentation
- Original Message -
From:
philip robinson
To: [EMAIL PROTECTED]
Sent: Tuesday, October 15, 2002 12:07
PM
Subject: [JAVA3D] Where to get JAVA 3D
API
I dow
Group:
I am implementing my geometry by
using the GeometryUpdater interface and updateData(..) methods. I understand
that by using this interface, that the arrays that contain geometric data have
to be declared up front with some default maximum value (the max number of
points that you
Zak Nixon wrote:
> If my default length of my array, and the number of points do not
> EXACTLY match up, what then? I have extra positions in my array that
> will point to null.
>
> My question: How do I fill up these last positions with valid vertices,
> but doesnt distort/mess up my original ge
Hi.
I'am looking for the java3d replacement of the
openGL methodglPolygonStipple.
If anyone know how to replace it with java3d or any
way to fill apolygon with a fixed
size pattern.
Thanks,Yann LE
MOIGNE.
Hi all,
Is there a HelloUniverse example available using
VirtualUniverse (and all other objects needed)
instead of SimpleUniverse?
Thanks for any help!
Alejandro
===
To unsubscribe, send email to [EMAIL PROTECTED] and incl
According to the API, you need to use setInitialCoordIndex (not
setInitialVertexIndex) when the geometry is BY_REFERENCE.
Raffi
-Original Message-
From: Artur Biesiadowski [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, October 15, 2002 7:04 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Geome
Hi Renaud,
The original bug is reproducible by
examples/PickTest/IntersectTest
and is fixed in v1.3 release so you should
not able to reproduce this using the test.
Although the stack trace is the same,
the problem that you encounter is different.
As you can see from the utility sourc
Kevin Kim wrote:
BTW, as a suggestion, these posts explicitly about Xj3D should really be
posted to the Web3D Consortiums Source code list rather than here, as
this list is really about Java3D programming at the low level.
> My question is that which class invokes that Script extended java
> cla
Alejandro Allievi wrote:
> Hi all,
>
> Is there a HelloUniverse example available using
> VirtualUniverse (and all other objects needed)
> instead of SimpleUniverse?
>
> Thanks for any help!
>
> Alejandro
>
Yes, check this out !
- Kelvin
--
Java 3D Team
Sun Microsystems Inc.
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