Hi,
I have been making some tests with mixed-mode rendering with stereo
images. I use the renderField method of a subclass of Canvas3D to render a
Shape3D for each eye in stereo mode. The program seems to work but freezes
after a few frames.
I'm using JDK 1.4.0_01 and Java 3D 1.3, running
something wrong with your program.
-Message d'origine-
De : Emanuel Brzostowski <[EMAIL PROTECTED]>
À : [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date : samedi 16 novembre 2002 03:23
Objet : Re: [JAVA3D] no Sync when using Behavior processStimulus (some code
>Hi
>
>I see my argumentation was
Thanx ! But where in j3d.org can I find such Torus class ?
Many Thanks.
David
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Hi,
could you please be more specific?
Your comment does'nt tells me, if it is speculation or an error you found. I
would be happy, if you give me a hint in the latter case.
thx
-emanuel
> something wrong with your program.
> -Message d'origine-
> De : Emanuel Brzostowski <[EMAIL PROTECT
I'm using win2k, jdk1.4, java3d 1.3
actually I don't look into this subjact anymore
and will use Text2D or an AWT panel at the frame
bottom to display all information. I put all 2D
elements into a TransformGroup, that is translated
to right before the viewport.
but I do wonder, why an older sampl
I'm having trouble with extending a Canvas3d...I've attached the code where
I
extend the Canvas3D...I removed all my preRender() postSwap(), etc code and
I
get the same effect as with having just the code below. Basically what
happens is that my Canvas3D and SWING seems to have problems ONLY if I
e
Hi Alejandro,
i think, the package-info in the first line of the sources is wrong
( package jittertest; )
try remove it and recompile, i think it should work then
-emanuel
> After compiling, this is the exception I get when I run your code:
>
> Exception in thread "main" java.lang.NoClassDefFou
Hi Alejandro,
move a bit farther away (on my system the jitter starts VERY noticable at
around 1.000.000 units in z dir)
plz try again
(maybe its just my system)
-emanuel
> Hi Emanuel,
>
> I do not see anything happening when I hit the keys.
> Attached is the snapshot.
>
> Alejandro
>
> >
Hi
They work correctly , and let me impressive.
By the way, Can I ask a question?
How did you solve the problem of canvas3d repaint incorrectly?
I find that if the applet window was occupied by other windows, it would
repaint immediately when mouse moved back the IE window.
How did you do it ?
T
I'm not sure.
I didn't know there was a problem. Perhaps it is a focus problem.
Here is what I did.
In the applet "init"
.
canvas.addKeyListener( this);
canvas.addMouseListener( this);
canvas.addMouseMotionListener( this);
canvas.requestFocus();
Both Applets work fine with me (PIII/1000, 512MB RAM, GeForce TI4200, Win2K
latest SP, IE 6, JDK1.4.1_01)
Good work!
Wolfgang
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Von: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]Im Auftrag von Shantz Family
Gesendet: Samstag, 16. November 2002 23:01
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