Hi,
Can anyone suggest me a good book about 3d character animation (not only Java3d
related).
About:
- skeletal animation
- mesh deformation
- inverse kinematics
- etc.
Thanks,
Ivan
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I could not run the Rotating Earth globe...
- Original Message -
From: "Patti Koenig
Subject: [JAVA3D] A JavaScript Companion to Java3D
> A JavaScript Companion to Java3D
>
> FastScript3D is a web friendly companion to Java3D that makes it easy
> to get started writing 3D web applets usi
Emanuel,
Yes, I see the jitter now. It starts well before 1.000.000.
But at this range is noticeable at every key press.
Alejandro
> -Original Message-
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Emanuel Brzostowski
> Sent: Sunday, November 17, 2002 7:3
Hi Alejandro,
now you have seen, what causes my headache.
I did what Mark Hood suggested and added the stars to a backgroundnode, this
works fine. But for other things i need, this is no solution.
The other suggestion was to switch to another (HiRes-) locale and reparent
the objects. I did'nt trie
Emanuel Brzostowski wrote:
I just can't believe, precision of double is'nt sufficient for the given
testcase (but obviously i'm wrong).
Float, not double. There are many places internally where java3d uses
floats, converting from doubles if needed. And precision of float is not
sufficient for
Hi Artur
Ok, just found a statement in this group (forgot where), telling me, J3D is
using floats internally. So the question arises, why i can use doubles nearly
everywhere (except for the reason of decreasing performance)?
Wouldn't it make sense, to let J3D use doubles internally (everywhere), an
Does anyone have a Scenegraph editor for Java 3D. I am looking for
something that will show the scenegraph as a tree structure and allow
additions, deletions, insertions, of BranchGroups, Switchs, Links and
SharedGroups, TransformGroups, etc. When clicking on a TransformGroup
node, for example,
Hi Bob,
Such an editor does exist, take a look at java3d.netbeans.org.
This site has 3 tools, J3dFly, J3dEditor and an netbeans module which
integrates J3dEditor with Netbeans.
The editor can be run in the mode you describe where you visually build
a scene graph, it can also be attached to any J
Alejandro Allievi wrote:
Hi All,
I get this exception:
Exception in thread "main" java.lang.IllegalStateException:
GeometryArray: must be in TEXTURE_COORDINATE_3 mode to use this method
at
javax.media.j3d.GeometryArray.setTextureCoordinates(GeometryArray.java:2281)
But I have set the TE
Hi Ricardo,
You might encounter bug,
4719308 - Deadlock in PureImmediate mode if AWT Thread invoke cv.swap()
before 1st paint
Please try to press Ctrl-Break in command prompt when deadlock happen
and send us the stack trace.
Thanks.
- Kelvin
Java 3D Team
Sun Microsystems Inc.
Emanuel Brzostowski wrote:
Wouldn't it make sense, to let J3D use doubles internally
(everywhere), and
converting them to floats only when nessecary (i.e. when passing the
data to
DirectX or OpenGL)?
It does almost exactly this. It just cache converted data, so it will
not have to be recreated
Emanuel Brzostowski wrote:
Hi Artur
Ok, just found a statement in this group (forgot where), telling me, J3D is
using floats internally. So the question arises, why i can use doubles nearly
everywhere (except for the reason of decreasing performance)?
Wouldn't it make sense, to let J3D use doubles
In response to a number of e-mails I recieved over the weekend: Please
make sure to verify your Java3D applet (running a browser) setup by running the demos
distributed by Sun. These reside in the demo\java3d area of the directory where Java
is installed on your machine.
For example, C:\j2sdk1.
The Java 3D Frequently Asked Questions list for Monday November 18 2002
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If t
It's in the code repository: http://code.j3d.org/
--- David Bourgais <[EMAIL PROTECTED]> wrote:
> Thanx ! But where in j3d.org can I find such Torus
> class ?
> Many Thanks.
>
> David
>
>
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> To unsubscribe, send email to [E
> Date: Sat, 16 Nov 2002 14:00:58 -0800
> From: Shantz Family <[EMAIL PROTECTED]>
>
> These applets work on my machine on both Netscape 6.2 and IE 5.5
> but I'd like to know if they work for other Java3d enabled systems.
They both work great running Netscape 4.8, JPI 1.4.0, Java 3D 1.3,
Op
Hi Kelvin,
now thats interesting. So in consequence i have to find my own way around
this.
Now my remaining question is, what would you suggest?
Using locales (maybe generating appropriate ones) and switch between them,
to guarantee not to exceed a certain distance to the origin?
(I fear this solu
Emanuel Brzostowski wrote:
Hi Kelvin,
now thats interesting. So in consequence i have to find my own way around
this.
Now my remaining question is, what would you suggest?
Using locales (maybe generating appropriate ones) and switch between them,
to guarantee not to exceed a certain distance to t
java3d-interest:
I've downloaded the java3d-1_3-windows-i586-directx-sdk.exe from
java.sun.com and had it installed in my win2000professional OS. It
seems to work well with my "j2sdk-1_4_1_01-windows-i586.exe". Also I
can run the java3d demo _HOME\demo\java3d\PickTest\PickTest.class
pr
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