Hi
I'm creating a maze type game and two of the functions within my program are "CreateViewer" which creates a viewer and attachs it to a canvas. the second function "CreateViewerAvatar" creates and positions a simple cone to represent the viewer.It also takes in a number passed in the
Kelvin,
Thanks for the updates. A fantastically naive question for you or anyone else
who knows:
Java3D still use hardware acceleration even though no of light in the
scene > maxLight support by hardware in one pass.
May I have a definition of a "pass" please ?
I only know Java3D (not OpenGL/
Alessandro Borges wrote:
I agree with Nikolai, but I am not sure if just setting
wakeupOnElapsedFrame with passive = true will solve the 100% CPU usage
problem.
Thats not the point, maybe I want it to be WakeUpOnElapsedTime. The
point is, I want to decide for myself, which is impossible as long
Hello
Are there any source examples of using Java 3D for drawing
3D charts (like pie, column, bar charts). This should be
quite easy, but because I am new to Java 3D API any
examples or ideas would be great help.
Thank you,
Peter
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Hi All (on both lists),
I suspect a context switching problem, or some similar conflict between
java 2D and 3D rendering. I am not sure, and any suggestions would be
appreciated.
Description of problem -
I have an application that has a Java 3D Canvas (using Xj3D) to display
the main data and a
Marcelo
Thank you for your link to the mjbWorld software, I have been looking at it
for th elast two days and trying to see if there is aspects of it that I may
be able to to use. The problem I have with it is after importing in a VRML
model when the Export to Java 3D option is selected the autom
Nikolai V. Chr. wrote:
Alessandro Borges wrote:
I agree with Nikolai, but I am not sure if just setting
wakeupOnElapsedFrame with passive = true will solve the 100% CPU usage
problem.
Thats not the point, maybe I want it to be WakeUpOnElapsedTime. The
point is, I want to decide for myself, w
Rob Nugent wrote:
Kelvin,
Thanks for the updates. A fantastically naive question for you or
anyone else
who knows:
Java3D still use hardware acceleration even though no of light in the
scene > maxLight support by hardware in one pass.
May I have a definition of a "pass" please ?
You can c
Nikolai V. Chr. wrote:
Alessandro Borges wrote:
I agree with Nikolai, but I am not sure if just setting
wakeupOnElapsedFrame with passive = true will solve the 100% CPU usage
problem.
Thats not the point, maybe I want it to be WakeUpOnElapsedTime. The
point is, I want to decide for myself,
Does anyone know of a good way to attach text messages to Canvas3D objects
without using Text3D or Text2D? I was using Text3D in the past but
encountered multiple parent exceptions and undesired effects
when using multiple Canvas3D cameras looking at the same universe. Is
there some way of doing
Hi Everybody
I'm doing my project. It's have player so, player have many action.
I program it but it's not work. Because i send Colorcube to TransfromGroup
anytime.
So have a lot Colorcube. I think i want to hide Colorcube which have used
already.
Example my programe
public TransformGroup action
Sorry for the slow reply. We're madly working on getting Xj3D M6 out the
door and have been ignoring all emails.
Desiree Hilbring wrote:
I am still fiddling with your roaming classes and I have some questions:
1.
In SplitMergeLandscape there is a static variable:
private static final int AXIS_
Gregory Gimler wrote:
Does anyone know of a good way to attach text messages to Canvas3D
objects
without using Text3D or Text2D? I was using Text3D in the past but
encountered multiple parent exceptions and undesired effects
when using multiple Canvas3D cameras looking at the same universe. Is
Hi Peter!
I was a question answered in this topic
"Problem to load a 3D-Studio file into Java3D".
You must copy your java3d dlls to your IDE jre/bin folders, specially the
JRE of your IDE.
The same for your jar files, to JRE/lib/ext folder.
Example for JBuilder 7:
copy J3D.DLL, J3Utils.dll, j3
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