Hi there,
I know that a loader class reads in 3d scene files and
represents the file's contents that can be added to a
Java3d world. However, I just want to clarify what
effect this has on the scene graph. I'm assuming that
the file is added to the scene graph as a leaf node.
If you were creating
I think this pretty much depends on loader implementation. Loaders
actually read the file and produce shape3d nodes (among others) that
represent the scene. Whether they are "tagged" in some way with the name
of the object or in some cases the name of the geometry from the file is
down ot the imple
Jennifer,
Very often a loader would add a branchgroup or transform group
(containing potentially many shape3ds) to the scene graph. A loader
might even include lights and other scene graph objects (not just
shape3ds).
- John Wright
Starfire Research
Jennifer Mc Gann wrote:
>
> Hi there,
> I kno
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Hi
~ I have written an ac3d loader (http://www.newdawnsoftware.com/resources), you
give it the filename and it loads the file and returns you a branchgroup, what
you do with it after that is up to you, it doesn't directly manipulate any live
scene, ju
Recently I started using nio buffers for my
geometry. Unfortunately, Sun's picking utilities don't work with this mode as
evidenced by the following Exception. Does anyone know if Sun plans to support
nio buffers in its picking utilities or is it time for me to write my
own?
Raffi
java
Hi Hong,
The performance of using the Java3D and the Java-OpenGL binding are almost
the same. So I would advise providing abstraction of this layer in Java3D
as interfaces so that one can be plugged in instead of the other.
Regards,
Ranjan George
ingenovis, A Division of iLabs Ltd.
Phone : 91
Hi All,
Selection in OpenGL can be done in the following two ways:
1. The Pick ray concepts which is also there in Java3D.
2. SELECT mode Rendering. In this, you change the rendering mode of OpenGL
to SELECT and you specifies the area around mouse click you would like to
consider. On clicking,