Re: [JAVA3D] size of transform3D and transformGroup

2003-01-05 Thread Hans Horn
Ian, I don't know about the individual memory reqs of Transform3D and TransformGroup, but I do know from my own projects by experimenting with SharedGroups, that the SharedGroup approach is the way to go with clear advantanges in the construction time of the scene, the memory footprint and the per

[JAVA3D] Java3D applet error

2003-01-05 Thread Jennifer Mc Gannh
Hi there, When I try to run a Java applet I have created, an error appears in the place where the applet should be. The error reads: Exception: java.lang.NoClassDefFoundError: javax.media.j3d.VirtualUniverse. I have imported the javax.media.j3d.VirtualUniverse into the java file but it still gives

Re: [JAVA3D] Java3D applet error

2003-01-05 Thread John Wright
Jennifer, Most likely you are trying to run your applet on a browser that does not have Java 3D installed. Which browser are you trying to use? Did you install Java 1.4.1 on that machine? Did you install Java 3D on that machine? - John Wright Starfire Research Jennifer Mc Gann wrote: > > Hi t

[JAVA3D] Judge Likens Microsoft To Tonya Harding ( MS must ship Current & Compliant Java )

2003-01-05 Thread P. Flavin
Re: MicroSoft forced to ship current Java? Judge Likens Microsoft To Tonya Harding --- | The federal judge overseeing Sun Microsystems' | request for an injunction against Microsoft Corp. | compared the software giant's treatment of Sun to | Tonya Harding's knee

[JAVA3D] Rendering images

2003-01-05 Thread GB Liu
Title: Network Blitz Hi Friends:   I want to render images such as *.jpg or *.tif in J3D.  Could you please let me know, except for using texture, is there any other way of rendering a picture?    Thank you!   Guang Bin LiuVTHRC, University of QueenslandSt Lucia Australia

[JAVA3D] Texture by-ref for animated textures

2003-01-05 Thread Brad Christiansen
Hi, I was wondering if anyone had/knew of an example of creating an animated texture (by actualy drawing onto the texture, not just swapping images) using texture by ref. Essentaily what I am trying to do (using as little memory as possible) is to use the Java2D drawing routines to draw onto a t

Re: [JAVA3D] Rendering images

2003-01-05 Thread Greg Huang
Title: Network Blitz Guang,   I had answered this question couple of weeks ago, please check the old mail out.   Greg - Original Message - From: GB Liu To: [EMAIL PROTECTED] Sent: Monday, January 06, 2003 8:22 AM Subject: [JAVA3D] Rendering images Hi Fr

[JAVA3D] About detach of the BranchGroup

2003-01-05 Thread Greg Huang
Hi forum,   Does it is equivalent to remove it from the scene, when I call detach() of a BranchGroup object? In other words,   BranchGroup obj  = new BranchGroup(); obj.setCapability( BranchGroup.ALLOW_DETACH ); objRoot.addChild( obj );   and in the run time,   obj.detach(); //equivalent to

Re: [JAVA3D] Availability of Java 3D 1.3.1 beta

2003-01-05 Thread Raghavendra R
Hi, Can anyone let me know what changes / new features / performance benefits are available in the new J3D 1.3.1 beta version? We are releasing a production version of our software using Java3D 1.3 and we would like to know if we can improve upon the performance / memory etc? Thanks, Raghav Chie

[JAVA3D] Rendering images as background

2003-01-05 Thread GB Liu
Title: Network Blitz  Hi Greg:   Thank you for your help.  I found your suggestion.  Yes, your suggestion worked well. However, when I render images, they are always located at the top-left corner.  What I want is to get them located at the center of the screen.  I tried different methods o