Ian,
I don't know about the individual memory reqs of Transform3D and
TransformGroup, but I do know from my own projects by experimenting with
SharedGroups, that the SharedGroup approach is the way to go with clear
advantanges in the construction time of the scene, the memory footprint and
the per
Hi there,
When I try to run a Java applet I have created, an
error appears in the place where the applet should be.
The error reads:
Exception: java.lang.NoClassDefFoundError:
javax.media.j3d.VirtualUniverse.
I have imported the javax.media.j3d.VirtualUniverse
into the java file but it still gives
Jennifer,
Most likely you are trying to run your applet on a browser that does not
have Java 3D installed. Which browser are you trying to use? Did you
install Java 1.4.1 on that machine? Did you install Java 3D on that
machine?
- John Wright
Starfire Research
Jennifer Mc Gann wrote:
>
> Hi t
Re: MicroSoft forced to ship current Java?
Judge Likens Microsoft To Tonya Harding
---
| The federal judge overseeing Sun Microsystems'
| request for an injunction against Microsoft Corp.
| compared the software giant's treatment of Sun to
| Tonya Harding's knee
Title: Network Blitz
Hi Friends:
I want to render images such as *.jpg or *.tif in J3D. Could you
please let me know, except for using texture, is there any other way
of rendering a picture?
Thank you!
Guang Bin LiuVTHRC, University of QueenslandSt Lucia
Australia
Hi,
I was wondering if anyone had/knew of an example of creating an animated texture (by
actualy drawing onto the texture, not just
swapping images) using texture by ref. Essentaily what I am trying to do (using as
little memory as possible) is to use the
Java2D drawing routines to draw onto a t
Title: Network Blitz
Guang,
I had answered this question couple
of weeks ago, please check the old mail out.
Greg
- Original Message -
From:
GB
Liu
To: [EMAIL PROTECTED]
Sent: Monday, January 06, 2003 8:22
AM
Subject: [JAVA3D] Rendering images
Hi Fr
Hi forum,
Does it is equivalent to remove it from the
scene, when I call detach() of a BranchGroup object? In other
words,
BranchGroup obj = new
BranchGroup();
obj.setCapability( BranchGroup.ALLOW_DETACH
);
objRoot.addChild( obj );
and in the run time,
obj.detach();
//equivalent to
Hi,
Can anyone let me know what changes / new features / performance
benefits are available in the new J3D 1.3.1 beta version? We are
releasing a production version of our software using Java3D 1.3 and we
would like to know if we can improve upon the performance / memory etc?
Thanks,
Raghav
Chie
Title: Network Blitz
Hi
Greg:
Thank you for your help. I found
your suggestion. Yes, your suggestion worked well. However, when I
render images, they are always located at the top-left corner. What I want
is to get them located at the center of the screen. I tried different
methods o
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