Yes there are two methods I know of that will let you perceive the
zoom in a scene with parallel projection:
One way is to resize your BranchGroup using a TransformGroup.
The other way is to change your screen size, something like this:
public void changeZoom(double scale)
{
Canvas3D c = vi
1.Yes,I have tried using just one color instead of using a gradient.
2.Now,I did as u suggested.:
a>From the code ,removed the part to set the Normals.
b>Changed the vertices to the one u suggested.
It still does not work.
Instead if I add the same branch group to the objRoot,I get the d
Hello,
I read a paper: "Efficient and Reliable Triangulation of Polygons"
by Martin Held. His triangulation method is called FIST (Fast
Industrial-Strength Triangulation).
It says: "Although sorted clipping of the ears generally produces
nice looking triangulations, it is clear that any form
of
I will try it as soon as I get home to a computer I can use.
However, I notice you're geometry has gone back to being 1.0 in scale,
instead of 0.5. Also, the Z coordinate of your geometry must be set
otherwise you'll be creating your rectangle at the same spot of the view
is "standing", which isn'
I don't know the answer to your question yet. Since I uses orientedShape,
don't know what it looks like from behind of a texture mapped object.
Hve you tried Appearance.setTransparencyAttribute(new
TransparencyAttributes(TransparencyAttributes.BLENDED, 0f))? This way you
will have your texture as
Hi Justin,
TextureLoader did pass Yup as one of its argument in the
constructor of ImageComponent2D which will do the
Y invert in J3D no matter normal texture or cube texture
is used.
Thanks.
- Kelvin
--
Java3D Team
Sun Microsystems Inc.
Justin Couch wrote:
I'm coming across a
Hi Rob,
Here is an investigation some more investigation of this problem.
(1)
Bug 4740086 - Picking cause lots of GC in PickShape intersect() routine
apply only to (A) PickCylinderRay (B) PickConeRay (C) PickConeSegment
only.They are not recommend to use for collision detection.
Recommend wo
Hi,
http://kevinkelley.mystarband.net/java/sava.html#Overview
http://www.cebl.auckland.ac.nz/pages/cebldisplayer.html
Hi,
Here is a link that could be helpfully:
http://msdn.microsoft.com/library/en-us/dnjpp/html/vj6forms.asp?frame=true#vj6forms_scrnsavr
This will only work with JDK 1.1.4 and you
At 13:48 04/02/2003 +, you wrote:
Hey folks,
I am currently studying Java 3D API and I need some advice on importing
lanscape data in the protocol of GIS, please reply if you have any advice
or code that may do this.
use the DEM loader from
www.j3d.org
don't use the loader from NCSA
(please
Hi, I'm developing an application to pick up individual objects in a scenegraph which
is converted from a loaded VRML file. I have no difficulty for the initial pick. But
after I changed the scene(reset or load another new one), there is a problem to pick.
I have checked my code, and am sure tha
Hi, everyone:
I can not find more explaination on the Raster operation of
RenderingAttribute. Could anyone help me out here?
What is DST = SRC ^ DST?
Thanks!
Lan
Lan Wu-Cavener
Dept. of Landscape Architecture
===
To unsubsc
Hopefully some Eclipse user can help me.
I just switched from JBuilder7 to Eclipse and my Java3D applet builds just
fine.
However, the applet only runs from an html file. If I try to run it in
Eclipse it can't find an input image file because it is looking in the
directory C:/eclipse/workspace in
Yi Pan wrote:
Hi, I'm developing an application to pick up individual objects in a scenegraph which is converted from a loaded VRML file. I have no difficulty for the initial pick. But after I changed the scene(reset or load another new one), there is a problem to pick.
[snip]
The errors I got
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