I personally do not see this happening. Where are these rumors coming
from?
ian
On Mon, 24 Feb 2003, Bryan McKinley wrote:
> We are trying to make a decision as to whether to
> end of life our JView3DPro product or redesign it
> entirely. To help decide, we need to know whether
> Sun is planni
I have a quick question:
Is it valid to change the child mask of a Switch from the preRender method of a
Canvas3D ? If so, will the result show up in that frame ?
I'm thinking of writing something akin to DistanceLOD that will work for
multiple Views/Canvas3Ds, and I wondered if this might be a va
Bryan McKinley wrote:
We've heard rumors and we need a bit more than
that.
From where?
Regards
Nikolai
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Hi Guys
I need desperately to find a regular supply of Object files (*.obj) does anyone have any idea where to get any??? Thanks for your time...
PhilWith Yahoo! Mail you can get a bigger mailbox -- choose a size that fits your needs
Google!
Florin
-Ursprüngliche Nachricht-Von: philip robinson
[mailto:[EMAIL PROTECTED]Gesendet: Dienstag, 25. Februar
2003 16:10An: [EMAIL PROTECTED]Betreff:
[JAVA3D] Importing Geometry!!!
Hi Guys
I need desperately to find a regular supply of Object files (*.obj) does
Title: GeometryUpdater
So by not using the
GeometryUpdater and following the detach/reattach
approach, am I
forced to recreate all GeometryArrays on a Shape node.
Or, if I have a
reference to the Shape, can I just detach, modify the individual
geometry arrays that
I care about( add/remove/
Title: GeometryUpdater
Do you
need to detach/reattach to update the geometry? Can you not update/change
the TriangleArray coordinates and normals without detaching the Shape3D from the
scene graph? I don't think you need to detach.
Cheers,
Bob
Gray
-Original Message-From:
Title: GeometryUpdater
Good point.
Currently my framework was detaching because I was only adding new
geometry.
But maybe I need to
rethink
modification to existing geometry, as they were being done
by
recreating/attaching( obviously not good for large sets of geometry
).
Thanks,
-Dave
Hi all,
How is determined which side of the SceneGraph will be shown?
Can one also make both sides visible and what is the performance
penalty?
Manfred.
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Hi Tero,
I am not sure what's the other data set that you are talking about, if it is
just the data from Dave Smith:
Point3d[] coordinates = {
//outer bounds of the polygon
new Point3d(2., 0.0, 0.0),
new Point3d(2., 0.0, 1.3),
PLEASE! Take a look at this thread!
Maybe you can help
Thanks,
Giuseppe
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Hi Giuseppe,
I am sure what your problem is at the moment (did you ever get the code
they were talking about?) However, I had a problem with garbage
generation, and it was very easy to sort out once I found a decent
profiler. I used JProbe, with a free 30 trial. It showed you exactly
what funct
I wrote:
I have a simple six-sided cube with a trivial (depth 2) 3D texture on
it. 4 of the six sides display correctly, but the right and back sides
display the left and front texture respectively.
So I've found what's happening, but I don't know the cause. Something is
causing my floating point
You can also use a 3D converter to move
from 3DS, vrml, etc, to obj.
RightHemisphere's Deep Exploration is a
excelent tool.
A fine site for 3d models:
http://www.3dcafe.com
Google has more ;-)
Alessandro
- Original Message -
From:
Florin
Herinean
Subject: [JAVA3
Hi All,
I have a question regarding orbitbehavior.
Why the zoom function of orbitbehavior cannot work when the projection
policy set to Parallel?
Thanks in advance.
Jeff
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http://www.webscope3d.com/
http://www.solidworks.com
- Original Message -
From: "Nikolai V. Chr." <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, February 25, 2003 5:55 AM
Subject: Re: [JAVA3D] Is Java3D going to be end-of-lifed?
> Bryan McKinley wrote:
>
> > We've heard rumo
Title: GeometryUpdater
No, you don't have
to detach/reattach if you are using by-copying geometry and just want to change
the GeometryArray coordinates. You have to set the ALLOW_COORDINATE_WRITE
capability and you can update the GeometryArray coordinates using
the
setCoordinates() methods.
Good responses everyone. Just seeing how much
life/activity there was in the Java3D community.
You guys are definitely alive and kicking. Thanks
for the responses.
Oh, I would recommend OptimizeIt
over JProbe from an intuitive GUI standpoint.
Both have about the same feature set though.
Br
This is a kind of joke?
Alessandro
- Original Message -
From:
Bryan
McKinley
To: [EMAIL PROTECTED]
Sent: Tuesday, February 25, 2003 4:21
PM
Subject: Re: [JAVA3D] Is Java3D going to
be end-of-lifed?
Good responses everyone. Just seeing how much
life/ac
I noticed that the following products that uses Java3D had
abandoned their development.
WebScope3D from http://www.webscope3d.com/
SolidWorks Viewer http://www.solidworks.com/
SDRC(EDS) JView http://www.eds.com/products/plm/
and
JView3DPro from http://www.int.com/ is raising the
concern regarding
Scott wrote:
So what is the real issue behind all these doubts?
Is this the general issue of Java on the Client side?
Or it's the design of Java3d API itself?
I would like to hear your opinion on this issue and
if possible, share with us any success stories you have
using the Java3D API.
Xj3D is s
What is Xj3D? How does it "sit on top" of J3D?
-Original Message-
From: Alan Hudson [mailto:[EMAIL PROTECTED]
Sent: Tuesday, February 25, 2003 1:45 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Is Java3D going to be end-of-lifed?
Scott wrote:
> So what is the real issue behind all the
I'll speak from a suit's point of view.
We have seen 3D product demand
drop significantly. Personally,
I really like the 3D neutrality approach. I'd like to
have it as in option in our 2D GIS product. Trouble
is that customers are just not demanding it. I think it
may have been a novelty for so
Client side Java deployment will become less of an issue as Java Web Start
matures (it is now included by default on Mac OSX). Additionally, the Java3D
packages can just be part of the download, letting you control what version
of Java3D your program uses.
I've used OpenGL, and now I use Java3D, be
I know, I know; No comment from Macintosh about Java3D. Although now that
Java 1.4 is implemented for OSX, maybe Java3D is next?
Any insiders out there have any good news?
Take Care,
Mike
_
Help STOP SPAM with the new MSN 8 and get 2
Sandegren, Eric S. wrote:
What is Xj3D? How does it "sit on top" of J3D?
Xj3D is an open source API for developing X3D / VRML 97 compliant
applications.
We use Java3D as our rendering API. Xj3D also implements the loader
interface to get X3D/VRML content into Java3D applications.
--
Alan Hudso
Andrew Davison wrote:
My posting wasn't very clear. The code in the Behavior subclass
is calling System.exit(0), but it has to reset the GraphicsDevice
first to switch off fullscreen exclusive mode.
Why aren't you just registering a shutdown listener with the VM? That
way, no matter how the progra
Rob Nugent wrote:
I have a quick question:
Is it valid to change the child mask of a Switch from the preRender
method of a
Canvas3D ?
Yes.
If so, will the result show up in that frame ?
No. I should be next frame.
I'm thinking of writing something akin to DistanceLOD that will work for
multiple
> Date: Tue, 25 Feb 2003 17:37:49 +0100
> From: Manfred Riem <[EMAIL PROTECTED]>
>
> How is determined which side of the SceneGraph will be shown?
> Can one also make both sides visible and what is the performance
> penalty?
If you're referring to face culling, it's set in PolygonAttribute
> Date: Tue, 25 Feb 2003 12:49:49 -0500
> From: Zhijie Song <[EMAIL PROTECTED]>
>
> Why the zoom function of orbitbehavior cannot work when the projection
> policy set to Parallel?
OrbitBehavior "zooms" by translating the view platform closer to the object.
With a parallel projection, dist
Comparing to GL4Java, http://www.jausoft.com/gl4java.html,
what is the really issue of providing an installer like GL4Java to
install Java3D JRE? I followed and searched the discussion
group regarding this issue and I couldn't find an answer!
The deployment of Java applications using Java WebStart
Users don't have to install Java3D for a Java Web Start deployment. You just
include it as part of your package. Then your jnlp file will include
something like this:
(where windowsj3d.jar or linuxj3d.jar just include the n
Hi, All,
Anyone ever used both Java3D and GL4Java from
http://www.jausoft.com/gl4java/. Which one is better in performance? Which
one is easy to write code? Which one is better in hardware compatibility?
Thanks.
Hong
===
www.int.com 's problem is :
Mathematica & others do better
interactive 3d Visualization on the web ...
| display and (interactively) rotate __ Mathematica's __
| Graphics3D objects in HTML pages. ...
|
| LiveGraphics3D is able to show animations,
| calculate stereo graphics, integrate h
But there are new promising developments as well.
http://www.lionbioscience.com/solutions/products/srs/srs-3d
- Original Message -
From: "Scott" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, February 25, 2003 8:30 PM
Subject: Re: [JAVA3D] Is Java3D going to be end-of-lifed
I doubt wether this is legal! Take care!
- Original Message -
From: "Michael Schnieders" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, February 25, 2003 11:07 PM
Subject: [JAVA3D] Java3D as part of a Java Web Start Deployment
> Users don't have to install Java3D for a Java W
Hmmm, I hadn't considered that it might not be legal. The Java3D liscense
specifically says the following:
DISTRIBUTING Java 3D(TM) WITH YOUR JAVA(TM) PROGRAMS
Sun Microsystems allows vendors t
Hello everyone,
A group of us here at Full Sail are presenting a Java Gaming tutorial at
this years GDC next Tuesday. Among other things, we will be presenting
Java gaming techniques using Java3D. We would also like to reference
("plug") any past and future Java3D gaming projects/efforts as part
As per the following, I'm pretty sure my Web Start Download method for
Java3d is legal, but let me know if I'm mistaken. Also, quit scaring me!
JAVA 3D[TM], VERSION 1.3, FCS RELEASE
SUPPLEMENTAL LICENSE TERMS
2. License to Distribute Software. In addition to the license granted in
Section 1 (Softw
Yes, I personally also don't think this is going to happen as there are so
many of us using J3D. We need a living and ever developing J3D.
G.B.L
- Original Message -
From: "Ian M Nieves" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, February 25, 2003 6:28 PM
Subject: Re: [JA
Hi,
Can someone kindly give me a brief explanation of
what is a normal in a GeometryArray?
The J3D API doesn't help.
Thank you!
Regards,
Jasmine
Hi Zhijie,
I had the same problem and solved it by writing a class of my own.
I attached the class that i wrote, hope its of some help.
But it works only for Parallel projection, not perspective projection.
Regards,
Jasmine Kwok
- Original Message -
From: "Zhijie Song" <[EMAIL PROTECTE
Look more closely at item 7 in the license:
Sun Microsystems, Inc.
Binary Code License Agreement
JAVA 3D[TM] API, VERSION 1.3, FCS RELEASE
7. Export Regulations. All Software and technical data delivered under this
Agreement are subject to US export control laws and may be subject to export
or im
People who send this kind of message should be
taken out back and be severely beaten with a large and heavy stick with
knobs on.
Trolling like this is an excellent way to
immedately get yourself added to an auto-delete rule.
...and I should be taken out back afterwards for
even bothering
Answers below
- Original Message -
From: "Hong Cao" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, February 25, 2003 2:15 PM
Subject: [JAVA3D] Java 3D or GL4Java
> Hi, All,
>
> Anyone ever used both Java3D and GL4Java from
> http://www.jausoft.com/gl4java/. Which one is b
The "Normal" is a direction that points directly away from any surface.
Typically, the "normal" direction is represented by a Vector (a
collection of x, y, and z values). For example, if the floor of your
room is in the X-Y plain, then the normal direction will be along either
the +Z or -Z directi
From the this discussion:
http://swjscmail1.java.sun.com/cgi-bin/wa?A2=ind0105&L=java3d-interest&D=0&P=31545
"Yes. There is a big difference between putting the entire installer on
your site and including the java 3d bits as part of your application and
it's installer. If you read it closely, you
Hi All,
I tried two ways to display a big object, say radius of BoundingSphere is 500
(M) :
1) Scale the object(works fine )
2) Pull the eye back using the equation
double eyeDist = 1.4 * radius / Math.tan( Math.toRadians( 40 ) / 2.0 ).
With the second way, I got a strange problem, which is there
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