Title: RE: [JAVA3D] Please have a look at the triangulation problem
I really hope you can do it. Is this bug in bug parade? I couldn't find it.
Pasi
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Mark Hood
Sent: 12. maaliskuuta 2
Hi everybody,
I just saw a funny thing. I was playing with immediate mode, so I had the
canvas renderer stopped as required. Then I had the window minimized and
restored back. To my surprize, the canvas renderer was back on, so I get the
below exception:
javax.media.j3d.RestrictedAccessException:
To scale the virtual world, how do I update the objRoot continously (i.e
adding child to the branchgroup) since the zoom is a mouseDragged event? Do
I need to repeatedly attach the detach the branchgroup in the mouseDragged
event?
Jasmine Kwok
- Original Message -
From: "Mark Hood" <[
Title: RE: [JAVA3D] AW: [JAVA3D] How to form the Geometry?
Off the top of my head; You might try to sweep two grids from opposite sides of the vertex set to create two meshes. Kind of like stretching a rubber sheet over a board that has nails sticking out. Then weld the two grids together. En
Hello everybody,
It looks like I'm not receiving anything comming from the list. If anybody
sees this email, can she/he send an email directly to me at
[EMAIL PROTECTED] ?
Many thanks,
Florin
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Title: RE: [JAVA3D] mail list test
I can see your email.
Xuedong Din
IT, POS/Commerce
Borders Group, Inc.
734-477 4116
-Original Message-
From: Florin Herinean [SMTP:[EMAIL PROTECTED]
Sent: Wednesday, March 12, 2003 7:01 AM
To: [EMAIL PROTECTED]
Subject:
Title: RE: [JAVA3D] mail list test
Thanks
to everybody who replyed. I'm getting emails again.
Florin Herinean
-Ursprüngliche
Nachricht-Von: Xuedong Din (IT)
[mailto:[EMAIL PROTECTED]Gesendet: Mittwoch, 12. März 2003
17:01An: [EMAIL PROTECTED]Betreff: Re: [JAVA3D]
mail list test
Thank you very much for the information. I'll be the first one do download
j3d 1.3.1 ;)
Florin
-Ursprüngliche Nachricht-
Von: Mark Hood [mailto:[EMAIL PROTECTED]
Gesendet: Mittwoch, 12. März 2003 02:51
An: [EMAIL PROTECTED]
Betreff: Re: [JAVA3D] AW: [JAVA3D] WG: [JAVA3D] ? Garbage Collect
Florin Herinean wrote:
canvas renderer stopped as required. Then I had the window minimized and
restored back. To my surprize, the canvas renderer was back on, so I get the
below exception:
javax.media.j3d.RestrictedAccessException: Canvas3D: Cannot swap buffers
when the renderer is running
There'
Alessandro Borges wrote:
Someone knows how can I have OpenGL's BlendFunc(DST_COLOR,ZERO) in Java3D ?
The OGL glBlendFunc() call is encapsulated in the TransparencyAttributes
class. If you look in there, you'll find everything you need to know to
set the blending modes as needed.
--
Justin Couch
Hello,
Any chance future versions of Java3D will make available the 'Occlusion
Query' functionality available in recent graphics cards and made
standard in openGL2.0?
This feature is quite important to my research and I know that
Occlusion Query can be a great help in doing application-level
opti
I’m encountering some difficulties with the movement
of lines within a scene;
Say I draw a line between two points X and Y
Now, then I want to move the line so it is now drawn between
two new points X’ and Y’
At the moment I am removing the old line and re-drawing a
new one, but
By using the GeometryUpdater interface, you can
change those coordinates on the fly.
Zak
- Original Message -
From:
Ben
Logan
To: [EMAIL PROTECTED]
Sent: Wednesday, March 12, 2003 5:36
AM
Subject: [JAVA3D] moving lines
Im encountering some difficulti
Thanks for your reply,
Justin.
But I am still in doubt...I've found below in
the docs:" Blend function - used in blended transparency and antialiasing
operations. The source function specifies the factor that is multiplied by the
source color. This value is added to the product of the desti
hi there.
im tying to develop a virtual environment for my
major project in 3rd year uni.
i need to load geometry information from a .dxf
file into a scene.
it works for .obj wavefront file, but i desperately
need the code for loading dxf file.
i need this so that my application can load ob
Hello guys,
I am programming a 3d chess
game with java3d and I am using a behavior to pick the piece (we want to move)
and another to pick the case where want want to move this piece.
My problem is that I don’t
want this two behaviours to interfere. To do this, I
tried to enable and di
Alessandro Borges wrote:
BUT
BlendFunc ( DST_COLOR, ZERO );
does this:
myBlendedPoly = myPolygon * background + background * 0;
or
myBlendedPoly = myPolygon * background ;
in other words it multiplies the color instead a simple add.
I can't seen a way to get that specific formula. I can
get clos
Frederic Barachant wrote:
No, i'm only seeing green. the bump is correctly shown, i mean, correctly lighted, but
it's not black and
white, only green.
The source texture is varying forms of green/yellow/brown, so you're
probably seeing it correctly then. Send me a screenshot of what you're
seeing
Alessandro Borges wrote:
Please, maybe I am wrong , but seens the light bump map is not
working(is it one of the bugs?).
Hmm. Works fine here. I have another demo floating around that I found
was not quite correct. I'd accidently put in the wrong source for the
input to the DOT3 - I'd used object
Yuri Shiro wrote:
some opinions from users of java 3d on whether it is feasible to use it
in constructing an online departmental store that combines java3d and
x3d/vrml. in short, being able to walk around a departmental store like
in real life...
Those sorts of things are quite feasible. We have
Rob Nugent wrote:
I hate to say it, but it's probably best not to rely on the behavior you
observed in point 2) carrying over to future Java 3D releases, since
you're in a gray area with respect to your use of multiple views.
[snip]
I can't say that 1) is a bug, since the way picking works is so
Oh, and still, every time i exit, something native tries to do a read access at
address 0x4C.
bad... really bad..
At 12/03/2003 11:09:00, you wrote:
>Frederic Barachant wrote:
>
>> No, i'm only seeing green. the bump is correctly shown, i mean, correctly lighted,
>> but it's not black and
>> whi
Frederic Barachant wrote:
Oh, and still, every time i exit, something native tries to do a read access at
address 0x4C.
bad... really bad..
I've noticed that too. However, it only started happening after I
updates to the latest ATI drivers. Earlier ones didn't crash the system
and it only causes p
I can see this thread is currently about Windows, but here is another J3D/Stereo data
point: we have stereo viewing basically working on
RedHat 7.2
kernel 2.4.9-34smp
NVidia Quadro4 750 (vendor: PNY)
NuVision 60GX glasses with VGA sync pick-off (direct DIN connection does not work)
NVidia 4191 dr
> Date: Wed, 12 Mar 2003 11:49:18 -0800
> From: Justin Couch <[EMAIL PROTECTED]>
>
> Rob Nugent wrote:
>
> > I can't say that 1) is a bug, since the way picking works is so fuzzily
> > defined.
> > What I'd really like is an official way to be able to do picking
> > independent of any View.
I've had success with the Quadro 4 cards (PNY 750XGL) and OpenGL J3D.
The Quadro supports OpenGL quad-buffered stereo directly and therefore
doesn't require any driver patching.
Mark Tarlton
-Original Message-
From: GB Liu [mailto:[EMAIL PROTECTED]
Sent: Tuesday, March 11, 2003 8:59 PM
T
>>Make sure you set the scaling centroid to the center of >> your object of
interest so that it doesn't move away.
How do i do that?
Thanks & Regards,
Jasmine Kwok
- Original Message -
From: "Mark Hood" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, March 12, 2003 12:10 P
you do not need to attach-detach on your content branch. Just have a TG at
the top of your scenegraph hierarchy and apply the scale on it.
-Original Message-
From: Jasmine Kwok [mailto:[EMAIL PROTECTED]
Sent: Wednesday, March 12, 2003 12:28 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Zo
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