Re: [JAVA3D] Please have a look at the triangulation problem

2003-03-12 Thread Pasi Paasiala
Title: RE: [JAVA3D] Please have a look at the triangulation problem I really hope you can do it. Is this bug in bug parade? I couldn't find it. Pasi -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Mark Hood Sent: 12. maaliskuuta 2

[JAVA3D] Minimizing/restoring windows in immediate mode

2003-03-12 Thread Florin Herinean
Hi everybody, I just saw a funny thing. I was playing with immediate mode, so I had the canvas renderer stopped as required. Then I had the window minimized and restored back. To my surprize, the canvas renderer was back on, so I get the below exception: javax.media.j3d.RestrictedAccessException:

Re: [JAVA3D] Zoom method for parallel & perspective proj.

2003-03-12 Thread Jasmine Kwok
To scale the virtual world, how do I update the objRoot continously (i.e adding child to the branchgroup) since the zoom is a mouseDragged event? Do I need to repeatedly attach the detach the branchgroup in the mouseDragged event? Jasmine Kwok - Original Message - From: "Mark Hood" <[

Re: [JAVA3D] AW: [JAVA3D] How to form the Geometry?

2003-03-12 Thread Tero Karhunen
Title: RE: [JAVA3D] AW: [JAVA3D] How to form the Geometry? Off the top of my head; You might try to sweep two grids from opposite sides of the vertex set to create two meshes. Kind of like stretching a rubber sheet over a board that has nails sticking out. Then weld the two grids together. En

[JAVA3D] mail list test

2003-03-12 Thread Florin Herinean
Hello everybody, It looks like I'm not receiving anything comming from the list. If anybody sees this email, can she/he send an email directly to me at [EMAIL PROTECTED] ? Many thanks, Florin === To unsubscribe, send email

Re: [JAVA3D] mail list test

2003-03-12 Thread Xuedong Din (IT)
Title: RE: [JAVA3D] mail list test I can see your email. Xuedong Din IT, POS/Commerce Borders Group, Inc. 734-477 4116 -Original Message- From:   Florin Herinean [SMTP:[EMAIL PROTECTED] Sent:   Wednesday, March 12, 2003 7:01 AM To: [EMAIL PROTECTED] Subject:   

[JAVA3D] AW: [JAVA3D] mail list test

2003-03-12 Thread Florin Herinean
Title: RE: [JAVA3D] mail list test Thanks to everybody who replyed. I'm getting emails again. Florin Herinean    -Ursprüngliche Nachricht-Von: Xuedong Din (IT) [mailto:[EMAIL PROTECTED]Gesendet: Mittwoch, 12. März 2003 17:01An: [EMAIL PROTECTED]Betreff: Re: [JAVA3D] mail list test

[JAVA3D] AW: [JAVA3D] AW: [JAVA3D] WG: [JAVA3D] ? Garbage Collection - mem ory does not decrease ?

2003-03-12 Thread Florin Herinean
Thank you very much for the information. I'll be the first one do download j3d 1.3.1 ;) Florin -Ursprüngliche Nachricht- Von: Mark Hood [mailto:[EMAIL PROTECTED] Gesendet: Mittwoch, 12. März 2003 02:51 An: [EMAIL PROTECTED] Betreff: Re: [JAVA3D] AW: [JAVA3D] WG: [JAVA3D] ? Garbage Collect

Re: [JAVA3D] Minimizing/restoring windows in immediate mode

2003-03-12 Thread Justin Couch
Florin Herinean wrote: canvas renderer stopped as required. Then I had the window minimized and restored back. To my surprize, the canvas renderer was back on, so I get the below exception: javax.media.j3d.RestrictedAccessException: Canvas3D: Cannot swap buffers when the renderer is running There'

Re: [JAVA3D] BlendFunc(DST_COLOR,ZERO) ?

2003-03-12 Thread Justin Couch
Alessandro Borges wrote: Someone knows how can I have OpenGL's BlendFunc(DST_COLOR,ZERO) in Java3D ? The OGL glBlendFunc() call is encapsulated in the TransparencyAttributes class. If you look in there, you'll find everything you need to know to set the blending modes as needed. -- Justin Couch

[JAVA3D] Occlusion Query

2003-03-12 Thread Mojtaba
Hello, Any chance future versions of Java3D will make available the 'Occlusion Query' functionality available in recent graphics cards and made standard in openGL2.0? This feature is quite important to my research and I know that Occlusion Query can be a great help in doing application-level opti

[JAVA3D] moving lines

2003-03-12 Thread Ben Logan
I’m encountering some difficulties with the movement of lines within a scene;   Say I draw a line between two points X and Y   Now, then I want to move the line so it is now drawn between two new points X’ and Y’   At the moment I am removing the old line and re-drawing a new one, but

Re: [JAVA3D] moving lines

2003-03-12 Thread Zak Nixon
By using the GeometryUpdater interface, you can change those coordinates on the fly.   Zak - Original Message - From: Ben Logan To: [EMAIL PROTECTED] Sent: Wednesday, March 12, 2003 5:36 AM Subject: [JAVA3D] moving lines I’m encountering some difficulti

Re: [JAVA3D] BlendFunc(DST_COLOR,ZERO) ?

2003-03-12 Thread Alessandro Borges
Thanks for your reply,  Justin. But I am still in doubt...I've found below in the docs:" Blend function - used in blended transparency and antialiasing operations. The source function specifies the factor that is multiplied by the source color. This value is added to the product of the desti

[JAVA3D] Java3D loading

2003-03-12 Thread JOSEPH ROSS JEYNES
hi there. im tying to develop a virtual environment for my major project in 3rd year uni. i need to load geometry information from a .dxf file into a scene. it works for .obj wavefront file, but i desperately need the code for loading dxf file.   i need this so that my application can load ob

[JAVA3D] enable/disable behavior

2003-03-12 Thread Arnaud Forgues
Hello guys,   I am programming a 3d chess game with java3d and I am using a behavior to pick the piece (we want to move) and another to pick the case where want want to move this piece. My problem is that I don’t want this two behaviours to interfere. To do this, I tried to enable and di

Re: [JAVA3D] BlendFunc(DST_COLOR,ZERO) ?

2003-03-12 Thread Justin Couch
Alessandro Borges wrote: BUT BlendFunc ( DST_COLOR, ZERO ); does this: myBlendedPoly = myPolygon * background + background * 0; or myBlendedPoly = myPolygon * background ; in other words it multiplies the color instead a simple add. I can't seen a way to get that specific formula. I can get clos

Re: [JAVA3D] Multitexture/Env Map bugs confirmation help needed

2003-03-12 Thread Justin Couch
Frederic Barachant wrote: No, i'm only seeing green. the bump is correctly shown, i mean, correctly lighted, but it's not black and white, only green. The source texture is varying forms of green/yellow/brown, so you're probably seeing it correctly then. Send me a screenshot of what you're seeing

Re: [JAVA3D] Multitexture/Env Map bugs confirmation help needed

2003-03-12 Thread Justin Couch
Alessandro Borges wrote: Please, maybe I am wrong , but seens the light bump map is not working(is it one of the bugs?). Hmm. Works fine here. I have another demo floating around that I found was not quite correct. I'd accidently put in the wrong source for the input to the DOT3 - I'd used object

Re: [JAVA3D] question about java3d

2003-03-12 Thread Justin Couch
Yuri Shiro wrote: some opinions from users of java 3d on whether it is feasible to use it in constructing an online departmental store that combines java3d and x3d/vrml. in short, being able to walk around a departmental store like in real life... Those sorts of things are quite feasible. We have

Re: [JAVA3D] Picking spec question

2003-03-12 Thread Justin Couch
Rob Nugent wrote: I hate to say it, but it's probably best not to rely on the behavior you observed in point 2) carrying over to future Java 3D releases, since you're in a gray area with respect to your use of multiple views. [snip] I can't say that 1) is a bug, since the way picking works is so

Re: [JAVA3D] Multitexture/Env Map bugs confirmation help needed

2003-03-12 Thread Frederic Barachant
Oh, and still, every time i exit, something native tries to do a read access at address 0x4C. bad... really bad.. At 12/03/2003 11:09:00, you wrote: >Frederic Barachant wrote: > >> No, i'm only seeing green. the bump is correctly shown, i mean, correctly lighted, >> but it's not black and >> whi

Re: [JAVA3D] Multitexture/Env Map bugs confirmation help needed

2003-03-12 Thread Justin Couch
Frederic Barachant wrote: Oh, and still, every time i exit, something native tries to do a read access at address 0x4C. bad... really bad.. I've noticed that too. However, it only started happening after I updates to the latest ATI drivers. Earlier ones didn't crash the system and it only causes p

Re: [JAVA3D] Stereo Viewing

2003-03-12 Thread Marsette Vona
I can see this thread is currently about Windows, but here is another J3D/Stereo data point: we have stereo viewing basically working on RedHat 7.2 kernel 2.4.9-34smp NVidia Quadro4 750 (vendor: PNY) NuVision 60GX glasses with VGA sync pick-off (direct DIN connection does not work) NVidia 4191 dr

Re: [JAVA3D] Picking spec question

2003-03-12 Thread Mark Hood
> Date: Wed, 12 Mar 2003 11:49:18 -0800 > From: Justin Couch <[EMAIL PROTECTED]> > > Rob Nugent wrote: > > > I can't say that 1) is a bug, since the way picking works is so fuzzily > > defined. > > What I'd really like is an official way to be able to do picking > > independent of any View.

Re: [JAVA3D] Stereo Viewing

2003-03-12 Thread Tarlton Mark-CMT041
I've had success with the Quadro 4 cards (PNY 750XGL) and OpenGL J3D. The Quadro supports OpenGL quad-buffered stereo directly and therefore doesn't require any driver patching. Mark Tarlton -Original Message- From: GB Liu [mailto:[EMAIL PROTECTED] Sent: Tuesday, March 11, 2003 8:59 PM T

Re: [JAVA3D] Zoom method for parallel & perspective proj.

2003-03-12 Thread Jasmine Kwok
>>Make sure you set the scaling centroid to the center of >> your object of interest so that it doesn't move away. How do i do that? Thanks & Regards, Jasmine Kwok - Original Message - From: "Mark Hood" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, March 12, 2003 12:10 P

Re: [JAVA3D] Zoom method for parallel & perspective proj.

2003-03-12 Thread Nitin.Jain
you do not need to attach-detach on your content branch. Just have a TG at the top of your scenegraph hierarchy and apply the scale on it. -Original Message- From: Jasmine Kwok [mailto:[EMAIL PROTECTED] Sent: Wednesday, March 12, 2003 12:28 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Zo