I got the portfolio.jar file from open source projects from internet.
Want me to email you the file?
Jack
Mark Phelps
At 10:56 11/03/2003 -0500, you wrote:
Is there a class/method/utility which will take an array of polyhedron
vertex coordinates and return a TriangularArray for the polyhedron?
For example, I have the coordinates for an Icosahedron, but no other
information. Is there a utility I can call with thes
Hi, Florin,
Thanks for your words, it is really helpful. But how
to make the group subclasses not live or compiled?
regards.
tony
--- Florin Herinean <[EMAIL PROTECTED]> wrote:
> You can use it on any group sublclass as long as
> that group is not live or
> compiled. If is live or compiled, only
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Hash: SHA1
tony Lincoln wrote:
| Hi, Florin,
| Thanks for your words, it is really helpful. But how
| to make the group subclasses not live or compiled?
| regards.
| tony
|
Hi
~ As far as I am aware you can't uncompile anything, but to make things not
live, just
Hello all.
Can you help me to find a frame-based interpolators for java3D?
All existing interpolators indirectly use system time (through the alpha object) and
this is not
suite me. I creating a program that performs offscreen rendering and total rendering
process must not
depends from frame rend
Write your own Alpha which returns as value the number or rendered frames.
Cheers,
Florin
-Ursprüngliche Nachricht-
Von: Maxim Tugai [mailto:[EMAIL PROTECTED]
Gesendet: Freitag, 14. März 2003 15:12
An: [EMAIL PROTECTED]
Betreff: [JAVA3D] Frame-based interpolators
Hello all.
Can you hel
If I do not find such interpolators, I'll make it myself, of course. Simply, I do not
want to make a reasonless work
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-Ursprüngliche Nachricht-
Von: Alessandro Borges [mailto:[EMAIL PROTECTED]
Gesendet: Mittwoch, 12. März 2003 19:20
An: [EMAIL PROTECTED]
Betreff: Re: [JAVA3D] BlendFunc(DST_COLOR,ZERO) ?
... cut ...
>BUT
> BlendFunc ( DST_COLOR, ZERO );
>does this:
>myBlendedPoly = myPolygon * background +
Florin Herinean wrote:
From TextureAttributes apidocs:
COMBINE_MODULATE
C' = C0 C1
Is that what you want ?
No. That applies purely to combining textures with textures before being
applied to the work. Blend mode is for applying the final color to the
existing backbuffer color - ie the polygons d
Maxim Tugai wrote:
depends from frame rendering time. In other words, for equal start conditions rendered
frames must
be equals in spite of processor loading. For this purpose I need an interpolators that
is
synchronised using rendered frames, not system time. Do you know where I cand find
such
Here I found only interpolators "for providing 2D screen overlays for a 3D canvas".
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Hi,
I there anyone to send me the corresponding code ?
Thanks.
I created one. Any question?
Haiquan Yang
- Original Message -
From: "Tom Lanning" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, February 06, 2003 6:03 AM
Subject: [JAVA3D] FishEye Transformation
>
Hi,
and BlendFunc DST_COLOR is actually a more complex
operation than a multiply as I wrote.
GL_DST_COLOR(Rd/kR,Gd/kG,Bd/kB,Ad/kA)
where Rd, Gd, Bd, Ad are RBGA color dst;kR,
kG, kB, KA are the alpha Blend value
I guess I simplifie too much the blend
operation BlendFunc(DST_CO
I have a canvas with several 3D spheres generated from my own Sphere3d class
which itself is a BranchGroup and has a translation TransformGroup attached
to it and then a Primitive of the Sphere attached to it. I want to select
the individual spheres and tell my program which sphere it is...using th
Hello,
i'm new to java 3d and i would like to know how can i load a vrml file
into a scene object.(i'm using vrml files to construct NURBS,that to my
knowledge are not directly supported by j3d)
sincerly
Anissa
Hello,
i'm new to java 3d and i would like to know how can i load a vrml file
into a scene object.(i'm using vrml files to construct NURBS,that to my
knowledge are not directly supported by j3d)i've already downloaded
vrml97.jar and put it in: C:\jdk1.3.1_01\jre\lib\ext and i'm using this
code:
Little progress to report...I figure out why I was not getting a branchgroup
picked...it was because I did not set the capability to
ENABLE_PICK_REPORTING.
But I have one more confusing issue: This is my setup:
I have a SphereBG and an OtherBG BranchGroups all children of a main
transform
group.
This is what I use to load VRML files:
//
String filename = "file.wrl";
VrmlLoader newvrml = new VrmlLoader();
BranchGroup _newBG;
TransformGroup[] _viewTGs;
try {
// Load actual VRML model
_newBG
Greetings, all,
Does anyone know where I can find a nice, or even not nice, algorithm for
determining the best-fit straight line through a set of 3D points?
I am also looking on the web, but it is taking a while so I thought I'd go
to those in the know.
Thank you,
hi zack
thanks for answering, i've tried your code but i still get the same
problem:
Exception in thread "main" java.lang.NoClassDefFoundError:
com/sun/j3d/loaders/vrml97/VrmlLoader
regards
**
The cont
for that error I would assume your classpath is not set with the VRML97.jar
file.
Try coping it also to the java3d ext/ directory, not only the java2 ext/
directory. Or as a test, copy it into your code directory where you will
compile
it using:
javac -classpath .;vrml97.jar yourcode.java
and r
The Blackdown Java-Linux Team is happy to announce the availability of
Java3D 1.3.1-beta for Linux on ix86:
The Java 3D API enables the creation of three-dimensional graphics
applications and Internet-based 3D applets. It provides high-level
constructs for creating and manipulation of 3D geometry
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