Hi All,
I've hit what may be a lighting bug, and I wonder if someone could try to
confirm my results on their system please.
The testcase is based on one of Florin's performance tests, and displays a
number of cubes.
Each cube is in its own TransformGroup. Each TransformGroup has a yellow point
li
I don't have this problem on my pc (ATI radeon 9000 mobile)
HTH,
Fausto Mancini
- Original Message -
From: "Rob Nugent" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, June 05, 2003 5:03 PM
Subject: [JAVA3D] Possible lighting bug
> Hi All,
>
> I've hit what may be a lightin
All cubes were lit OK here
J3D 1.3.1 DirectX, JDK 1.4.2 & JDK 1.3.1-07
S3 Savage4 Win2k
Alessandro
- Original Message -
From: "Rob Nugent" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, June 05, 2003 12:03 PM
Subject: [JAVA3D] Possible lighting bug
> Hi All,
>
> I've hit w
Here is everything ok too, nvidia gf2 mx, aa 4x, af 2x. It's obvious a
problem with your graphic card / driver.
Florin
-Ursprüngliche Nachricht-
Von: Rob Nugent [mailto:[EMAIL PROTECTED]
Gesendet: Donnerstag, 5. Juni 2003 17:03
An: [EMAIL PROTECTED]
Betreff: [JAVA3D] Possible lighting bug
All,
Thanks for your quick feedback. If anyone can try this with a *non*-T&L card,
I'd appreciate it, to eliminate the possibility that it's a problem with the
non-T&L path of Java3D. (Alessandro - I'm unfamiliar with the Savage 4, but I
assume that it is T&L capable though.
I'm on Solaris/Expert3
I have Solaris/Elite3D and it works fine.
Rob Nugent wrote:
All,
Thanks for your quick feedback. If anyone can try this with a
*non*-T&L card,
I'd appreciate it, to eliminate the possibility that it's a problem
with the
non-T&L path of Java3D. (Alessandro - I'm unfamiliar with the Savage
4, but
Hi Dave, and anyone else who has played with this,
I've been playing more with the HUD i'm writing and have found my initial
delight squashed, when using textures that have some parts with an alpha of 0,
and some with an alpha of 1 I get a different effect. Instead of before where I
couldn't see
hi,
I assume that this can only applies to BASE_LEVEL, There is no way to
generate MULTI_LEVEL_MIPMAP texture wihtout using TextureLoader.
Lan
At 10:29 AM 6/5/2003 -0300, you wrote:
Texture tex = fastLoadJPGTextures("stone.jpg", Texture.BASE_LEVEL,
Texture.RGB, 0);
/ BEGIN CODE *
Hi,
I have read the similar post (may be it was from Dave too) in the archives
but still could not figure out how to do it.
I have quite a few texture mappings to 3D objects and think to do the
terrain texture mapping. My current issue is the texture loading and the
performance with everything te
Rob Nugent wrote:
All,
Thanks for your quick feedback. If anyone can try this with a
*non*-T&L card,
I'd appreciate it, to eliminate the possibility that it's a problem
with the
non-T&L path of Java3D. (Alessandro - I'm unfamiliar with the Savage
4, but I
assume that it is T&L capable though.
I'm
Nikolai V. Chr. wrote:
I use the example sound program, with system outs enabled.
First I run the program until it writes: Test Complete
Then I start minimizing it, then maximize it, and does this with some
seconds delay.
What should happen is: NOTHING
What happens is : the sounds start
Hi everybody. Hope someone could give me a helping
handhere. For demos using a projector I have to reduce my
usualresolution of 1600 * 1200 to 1024 * 768. On one hand thisis even an
advantage, rotations are smoother. On the otherhand shape edges are getting
really ugly. So, I needantialiasing.
Well, still seem to be having problems with transparency
and COLOR_3 + UCIO with the J3D FCS. Here is a summary:
With transparency set up thru' TransparencyAttributes:
1. IndexedGeometryArray with COLOR_3 + UCIO bits appear
opaque instead of transparent.
2. IGA with COLOR_3 bit alone renders c
I want to create a complex shape3d, please i want
your help
Thanks in advance
Johan
The
easiest and best approach (in my opinion) with nvidia is to set antialiasing at
driver level, not opengl/java3d/application level. Of course, I suppose you're
using winnt/2k/xp. For linux/unix I don't know.
So in
the case of windoze, just go to control panel / display / settings / GeFo
You can write a loader for your file format, or if you don't want to bother
with it, the simplest thing to do is to transform your file into a .obj
file, which should be straight forward:
To define a vertex you use:
v x y z
To define a face
f v1 v2 v3 ...
The vertex number in face definition is
Hi,
i have done this and in this case UpdateDate does not compile.
So i got
class toto implements
GeometryUpdater {
GeometryArray geom;
public void updateData(Geometry geometry) { }
public void update()
{ geom.updateDada(this);
Typing error !
The method name is updateData not updateDada !!!
^ ^
Cheers,
Florin
-Ursprüngliche Nachricht-
Von: hterrolle [mailto:[EMAIL PROTECTED]
Gesendet: Freitag, 6. Juni 2003 09:43
An: [EMAIL PROTECTED]
Betreff: [JAVA3D] GeometryUpdater Pro
still the same old mistake. thanks florin for your eagle eyes. Is was really
out.
herve
-Message d'origine-
De : Florin Herinean <[EMAIL PROTECTED]>
Ŕ : [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date : vendredi 6 juin 2003 09:49
Objet : [JAVA3D] AW: [JAVA3D] GeometryUpdater Problem
Typing
Hi Florin,
I spend more than one years developing an application. I'd
like to know if SUN could be interested with new application. and if they would
! how can i get in touch with them. What is the procedure.
HOw can i do that? Transforming the text file into a .obj? any reference?
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[
You don't know any programming language at all ??? Java ? Basic (Visual
Basic) ? C/C++ (Visual C++) ? Perl ? Pascal (Delphi) ?
If that's the case, you should contact one of your colleagues or a fellow
student which has the minimum knowledge to do that !
Cheers,
Florin
-Ursprüngliche Nachric
I know java, but the very basic. Now i want to deal with Java3d. Could you
describe any method in transforming or give any tutorial?
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "s
Hey !
Why you ask me that ? I don't have any connection with Sun except that I'm using
their free software (many, many thanks for that !) However, I think you
should contact one of their representatives in your country (http://fr.sun.com/) and have a direct discussion
with them. Posting on t
This might give you what you need:
http://www.royriggs.com/obj.html
Google, its your friend.
Kev
> HOw can i do that? Transforming the text file into a .obj? any
> reference?
>
> ===
> To unsubscribe, send email to [EMAIL P
Sorry Florin,
I thought you were from Sun. You know so weel J3D. They should
ask you to work for them. if what have done works (if life want) i
will need good staff in the futur.
By the way what are you doing with J3D.
-Message d'origine-De :
Florin Herinean <[EMAIL PROTEC
Works fine with my system. And I guess it's not T&L Enabled...
- PIII @ 600MHz, Matrox Millenuim G400 (AGP 1x!!!)
- Linux version 2.4.20 ([EMAIL PROTECTED]) (gcc version 2.95.3 20010315
(release)) #1 Thu Feb 20 11:30:41 CET 2003
- mgadrivers-2.1.tgz
- XFree86 Version 4.2.0 / X Window System (proto
Yeah !
Hey SUN :)) Do you have any H1B visa sponsorship for me ? :)) :)) Just joking
(or maybe not ?).
Java3D
is my hobby. I'm just trying to write, at home, the new smasher app in the lego
digital industry. For free ;)
At the
office I'm reading that interest list and, of course, workin
Here is a very basic pseudocode:
open read stream to your source file
open write stream to the file that you want to create
initialize boolean values writing_vertices and writing_facets to false
repeat
read line of text from input stream
if line equals BEGIN VERTICES then
writing_v
I know that after fews hours my video card does not show anything or light
object diferently and i need to reboot.
i use ATI wonder
-Message d'origine-
De : Fabrizio NUNNARI <[EMAIL PROTECTED]>
Ŕ : [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date : vendredi 6 juin 2003 11:02
Objet : Re: [JAVA3D
i also work for free at the moment on my application. By the
way i use it to trade on financial market for how i have been working for years.
By the way my application could be usefull for trader and
specially for architecte how have to design and maintain object orientd
information syste
hterrolle, Fabrizio, and everyone else,
Thanks for all your responses and help on this issue. If you've seen Kelvin's
repsonse you'll know that this has now been accepted as a bug.
Thanks again,
Rob
hterrolle wrote:
I know that after fews hours my video card does not show anything or light
object
Hi Rob,
nice example, looks fine (see appendix) , no problems (only the buttons are
missing).
;-) HW
Dr. Horst Walther
SiG Software Integration GmbH
Chilehaus A * Fischertwiete 2
D-20095 Hamburg
phone: +49 40 32005 439
Fax & Voice-Mail: +49 40 8708306 8
Mobil & Fax & Voice box: +49 171 2145502
I have already done the procedure you described.
I have picked up the vertex and facets and my problem is how can i use them
to produce the shape. That's all!
I have read that the procedure od a 3d shape is quite huge and it's not
standard for any shape, namely i want to know if there is a standa
Hi all,
I am wondering if any of you have had this kind of problem: My computer
hangs whenever I run my applet. The applet has a polygon with about 800
color triangle strips. If the size of the polygon is reduced to under 500
strips, it will be fine. I am using JBuilder 8 SE with the latest JDK
(
Hi,
this is the link to crossroads:
http://www.europa.com/~keithr/crossroads/
==To
unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email
hi newbies,
there a lot of example that you should studie first. Than after studying
examples. Things would be more clear in your mind. I just said that because
it is important to learn first. Take the eample and play with it, change it.
There is no other solution to learn.
herve
-Message d'o
I want an example that creates a polyhedron using the Mathematical classes
and geometry in general. That is i want to create. So if there is such a
simple program definitely i will be able to play with it and learn much
more. But the problem is that i cannot find an easy one!
- Original Mes
Want do you think about life. It is not only a simple paradis. All we get is
by working not epecting other to work for you. except if you paid for the
work they would do.
So first try all the J3D example. Than choise the one how is the closerst of
your expectation. than studie the code. than try t
1. Execute every demo in the java3d distribution. Select which one fits your
desire then look at the source code.
2. Follow the tutorial:
http://developer.java.sun.com/developer/onlineTraining/java3d/
3. Read the documentation:
http://java.sun.com/products/java-media/3D/forDevelopers/J3D_1_3_API/j3
Hi,
For presentations I highly recomend you use the
NVidia AntiAliasing settings.
You can use up 4xAA and this works wonderfully
both OpenGL & DirectX.
Java3D render will respect the NVidia
settings.
The NVidia AA control panel looks more or less this
way :
( ) Allow Applications to
About :
> I assume that this can only applies to BASE_LEVEL, There is no way to
> generate MULTI_LEVEL_MIPMAP texture wihtout using TextureLoader.
You can do Multi level mipmap by force, without using TextureLoader :
/**
* sniplet code from Java3D tutorial
* TextureLoader with MULTI_LEVEL_MIPMAP o
Another options is install JAI - Java Advanced
Imaging - without changing a line in your code.
In the TextureLoader's Javadocs advices it
.
Could you report what works best for you
?
Alessandro
- Original Message -
From:
hammad
To: [EMAIL PROTECTED]
Sent: Th
Well,
since he loads .bmp files, that means that he already has JAI installed, isn't
it ? .bmp files are not directly supported by java awt
toolkit.
It
make sense for .bmp files to load faster then anything else, since there is a
fairly large amount of decoding involved with gif and jpg
Thanks for those who responded to my questions. My prototype game is
finished, if anyone is interested I will make it available once I've
done a little refactoring (a few weeks solid should make it
readable...).
basically, I wanted to see if Java3D cold be used to make a Quake-style
FPS game, so
I am using .PNG files. I can not use the jpgDecoder. I think my only choice
is to use Florin/Dave's algorithm. Thanks for this two step recipe. I was
not thinking obviously.
Thanks!
Lan
At 03:02 PM 6/6/2003 +0200, you wrote:
Well, since he loads .bmp files, that means that he already has JAI
in
Grant,
I'd like to take a look to your project. Every evidence of running J3D
stuff is nice stuff for me ;-)
Meanwhile you might be interested to the application I'm working on:
http://www.di.unito.it/~nunnarif/threedness/
or just look at the "hidden" demo video at
http://www.di.unito.it/~nunnarif
Hi there,
Does anybody know the following problem in J3d?
When I put a texture on a plane, the background will disappear or its
color will blend with some color from texture. Sometimes the background
image display normally, but sometimes not. Could anyone help me?
Steven
===
Reading the Java3d Tutorial i notice that there is a recipe.
Now, i am trying to create a cube with the following coordinators
A {0,0,0}
B {0,0,1}
C {1,0,1}
D {1,0,0}
E {0,1,1}
F {1,1,1}
G {1,1,0}
H {0,1,0}
Here is my attempt
-
import java.awt.*;
import javax.media.j3d.*;
import
Hi all,
What 3D modeling software would you recommend ? It must have at least basic
modeling capabilities and it must be easy to learn.And most importantly
there should be stable and bug-free loaders for the appropriate format.Any
help is appreciated.
Ivan.
___
Hi all,
What 3D modeling software would you recommend ? It must have at least basic
modeling capabilities and it must be easy to learn.And most importantly
there should be stable and bug-free loaders for the appropriate format.Any
help is appreciated.
Ivan.
___
Ivan Yosifov wrote:
Hi all,
What 3D modeling software would you recommend ? It must have at least basic
modeling capabilities and it must be easy to learn.And most importantly
there should be stable and bug-free loaders for the appropriate format.Any
help is appreciated.
Ivan.
Hi
I can recommen
Grant Andrew Crofton wrote:
Thanks for those who responded to my questions. My prototype game is
finished, if anyone is interested I will make it available once I've
done a little refactoring (a few weeks solid should make it
readable...).
basically, I wanted to see if Java3D cold be used to make
Hi all,
What 3D modeling software would you recommend ? It must have at least basic
modeling capabilities and it must be easy to learn.And most importantly
there should be stable and bug-free loaders for the appropriate format.Any
help is appreciated.
Ivan.
P.S.
I'm sorry if some of you get this
I need some help please.
I want to apply a Grey RGB image to a Box and I want to make transparent the black
color, but only on the outside of the image. (i.e. a grey ball in a black bgnd. I
don't want the blacks in the ball transparent).
Is this possible ?
Humberto
===
This might be of interest to some of you:
jrMan 0.1 is a Java open source implementation of the REYES algorithm used by Pixar's Renderman.
For more information: http://www.jrman.org
--
Gerardo Horvilleur
[EMAIL PROTECTED]
=
Hi,
I have one more question. When you save a byte array into an int array, do
you need to know the system use bigend or littleend?
Does anyone have a code snippet for it to share?
Thanks!
Lan
At 03:02 PM 6/6/2003 +0200, you wrote:
Well, since he loads .bmp files, that means that he already has J
Hi Humberto
I use the following code to create a lens flare effect
http://darkvoid.newdawnsoftware.com/ -> screen shots, has some screen shots with
them in, the image is an gray scale image where the black parts are totally
transparent, and the while is opaque, anything in between is semi transpa
Hi,
My question has to do with the Back-to-Front clip plane distance ratio
which is
recommened as being 3000 (although it can be more but with degredation).
Take the case of a Solar System simulation where we have an Earth centered
system
containing an orbiting vehicle and the Moon.
Hello everyone,
I've got problem with texturing GeometryInfo.
I have cod like this:
Point3f p1 = new Point3f(0.5f, 0.5f, 0.0f);
Point3f p2 = new Point3f(0.5f, 0.0f, 0.0f);
Point3f p3 = new Point3f(0.3f, -0.3f, 0.0f);
Point3f p4= new Point3f(-0.3f, -0.3f, 0.0f);
Point3f p5 = n
Thank you
Not exactly; what I want is that any black pixels within the star (a
skull in my case) stay opaque at all times, as black is needed for
proper rendering, and the remaining background to be transparent. I
don't want the background showing through the main subject of the image
(a skull flo
Also,
What exactly is the front clip plane distance? This may sound like a
stupid question, but I am seeing clipping of objects before I even reach
this distance. I tested with a front clip distance of 0.05 but before I
even go 0.2 away from the object, the object got clipped. And YES,
Multiply your clip values by 7 to get the actual distances the clipping
occurs at. I've got this documented on my website page of notes (as
I've posted to the list before).
- John Wright
Starfire Research
"ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA)" wrote:
>
> Also,
>What exactly is the fron
how did you find out you have to multiply by 7? And how do you know this is
correct?
I just did a quick demo using SimpleUniverse (other code I use
VirtualUniverse) and
you are correct...this is really wierd. Is it documented anywhere on the
javadocs and
I just missed it? (or, I did not look hard
actually, I might have to disagree now...I did a quick test using
SimpleUniverse which
is supposed to put your eye at 2.41 m from the center. I then put an object
at 0,0,0 with
a set of axes there as well. When I first start the view I am looking down
the Z axis (0,0,2.41)
towards the center (0,0,0
Ok, I think I figured out (problem #1) the front clip distance issue.
Basically, it's a matter of which POLICY you use for the
front/back clip planes.
if you use the "VIRTUAL_EYE" policy then it looks like
the front clip distance and actual distance to object
are the same:
setFrontClipPo
> Date: Fri, 6 Jun 2003 19:34:01 -0500
> From: "ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA)" <[EMAIL PROTECTED]>
> if you use the "VIRTUAL_EYE" policy then it looks like
> the front clip distance and actual distance to object
> are the same:
>
> setFrontClipPolicy(View.VIRTUAL_EYE);
> Date: Fri, 6 Jun 2003 18:51:43 -0700
> From: Mark Hood <[EMAIL PROTECTED]>
>
> [...] and I think there are some cards now with high precision
> floating-point Z buffers, but they're a lot more expensive.
Now that I think of it, Sun's XVR-4000 graphics accelerator has a
floating point Z b
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