[JAVA3D] Possible lighting bug

2003-06-06 Thread Rob Nugent
Hi All, I've hit what may be a lighting bug, and I wonder if someone could try to confirm my results on their system please. The testcase is based on one of Florin's performance tests, and displays a number of cubes. Each cube is in its own TransformGroup. Each TransformGroup has a yellow point li

Re: [JAVA3D] Possible lighting bug

2003-06-06 Thread Fausto Mancini
I don't have this problem on my pc (ATI radeon 9000 mobile) HTH, Fausto Mancini - Original Message - From: "Rob Nugent" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, June 05, 2003 5:03 PM Subject: [JAVA3D] Possible lighting bug > Hi All, > > I've hit what may be a lightin

Re: [JAVA3D] Possible lighting bug

2003-06-06 Thread Alessandro Borges
All cubes were lit OK here J3D 1.3.1 DirectX, JDK 1.4.2 & JDK 1.3.1-07 S3 Savage4 Win2k Alessandro - Original Message - From: "Rob Nugent" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, June 05, 2003 12:03 PM Subject: [JAVA3D] Possible lighting bug > Hi All, > > I've hit w

[JAVA3D] AW: [JAVA3D] Possible lighting bug

2003-06-06 Thread Florin Herinean
Here is everything ok too, nvidia gf2 mx, aa 4x, af 2x. It's obvious a problem with your graphic card / driver. Florin -Ursprüngliche Nachricht- Von: Rob Nugent [mailto:[EMAIL PROTECTED] Gesendet: Donnerstag, 5. Juni 2003 17:03 An: [EMAIL PROTECTED] Betreff: [JAVA3D] Possible lighting bug

Re: [JAVA3D] Possible lighting bug

2003-06-06 Thread Rob Nugent
All, Thanks for your quick feedback. If anyone can try this with a *non*-T&L card, I'd appreciate it, to eliminate the possibility that it's a problem with the non-T&L path of Java3D. (Alessandro - I'm unfamiliar with the Savage 4, but I assume that it is T&L capable though. I'm on Solaris/Expert3

Re: [JAVA3D] Possible lighting bug

2003-06-06 Thread Michael Saunders
I have Solaris/Elite3D and it works fine. Rob Nugent wrote: All, Thanks for your quick feedback. If anyone can try this with a *non*-T&L card, I'd appreciate it, to eliminate the possibility that it's a problem with the non-T&L path of Java3D. (Alessandro - I'm unfamiliar with the Savage 4, but

[JAVA3D] HUD stuff again

2003-06-06 Thread Jeremy Booth
Hi Dave, and anyone else who has played with this, I've been playing more with the HUD i'm writing and have found my initial delight squashed, when using textures that have some parts with an alpha of 0, and some with an alpha of 1 I get a different effect. Instead of before where I couldn't see

Re: [JAVA3D] Texture loading problem for big files ...

2003-06-06 Thread Lan Wu-Cavener
hi, I assume that this can only applies to BASE_LEVEL, There is no way to generate MULTI_LEVEL_MIPMAP texture wihtout using TextureLoader. Lan At 10:29 AM 6/5/2003 -0300, you wrote: Texture tex = fastLoadJPGTextures("stone.jpg", Texture.BASE_LEVEL, Texture.RGB, 0); / BEGIN CODE *

Re: [JAVA3D] Texture loading problem for big files ...

2003-06-06 Thread Lan Wu-Cavener
Hi, I have read the similar post (may be it was from Dave too) in the archives but still could not figure out how to do it. I have quite a few texture mappings to 3D objects and think to do the terrain texture mapping. My current issue is the texture loading and the performance with everything te

Re: [JAVA3D] Possible lighting bug

2003-06-06 Thread Kelvin Chung
Rob Nugent wrote: All, Thanks for your quick feedback. If anyone can try this with a *non*-T&L card, I'd appreciate it, to eliminate the possibility that it's a problem with the non-T&L path of Java3D. (Alessandro - I'm unfamiliar with the Savage 4, but I assume that it is T&L capable though. I'm

Re: [JAVA3D] New sound bug in 1.3.1

2003-06-06 Thread Kelvin Chung
Nikolai V. Chr. wrote: I use the example sound program, with system outs enabled. First I run the program until it writes: Test Complete Then I start minimizing it, then maximize it, and does this with some seconds delay. What should happen is: NOTHING What happens is : the sounds start

[JAVA3D] AntiAliasing

2003-06-06 Thread Dirk L. van Krimpen
  Hi everybody. Hope someone could give me a helping handhere. For demos using a projector I have to reduce my usualresolution of 1600 * 1200 to 1024 * 768. On one hand thisis even an advantage, rotations are smoother. On the otherhand shape edges are getting really ugly. So, I needantialiasing.

[JAVA3D] COLOR_3 + UCIO + Transp.Att

2003-06-06 Thread N. Vaidya
Well, still seem to be having problems with transparency and COLOR_3 + UCIO with the J3D FCS. Here is a summary: With transparency set up thru' TransparencyAttributes: 1. IndexedGeometryArray with COLOR_3 + UCIO bits appear opaque instead of transparent. 2. IGA with COLOR_3 bit alone renders c

[JAVA3D] niewbie in Java3d, HELP

2003-06-06 Thread Γιάννης
I want to create a complex shape3d, please i want your help   Thanks in advance   Johan

[JAVA3D] AW: [JAVA3D] AntiAliasing

2003-06-06 Thread Florin Herinean
The easiest and best approach (in my opinion) with nvidia is to set antialiasing at driver level, not opengl/java3d/application level. Of course, I suppose you're using winnt/2k/xp. For linux/unix I don't know.   So in the case of windoze, just go to control panel / display / settings / GeFo

[JAVA3D] AW: [JAVA3D] niewbie in Java3d, HELP

2003-06-06 Thread Florin Herinean
You can write a loader for your file format, or if you don't want to bother with it, the simplest thing to do is to transform your file into a .obj file, which should be straight forward: To define a vertex you use: v x y z To define a face f v1 v2 v3 ... The vertex number in face definition is

[JAVA3D] GeometryUpdater Problem

2003-06-06 Thread hterrolle
Hi,   i have done this and in this case UpdateDate does not compile. So i got   class toto implements GeometryUpdater {       GeometryArray  geom;     public void updateData(Geometry geometry) { }       public void update() {    geom.updateDada(this);

[JAVA3D] AW: [JAVA3D] GeometryUpdater Problem

2003-06-06 Thread Florin Herinean
Typing error ! The method name is updateData not updateDada !!! ^ ^ Cheers, Florin -Ursprüngliche Nachricht- Von: hterrolle [mailto:[EMAIL PROTECTED] Gesendet: Freitag, 6. Juni 2003 09:43 An: [EMAIL PROTECTED] Betreff: [JAVA3D] GeometryUpdater Pro

Re: [JAVA3D] AW: [JAVA3D] GeometryUpdater Problem

2003-06-06 Thread hterrolle
still the same old mistake. thanks florin for your eagle eyes. Is was really out. herve -Message d'origine- De : Florin Herinean <[EMAIL PROTECTED]> Ŕ : [EMAIL PROTECTED] <[EMAIL PROTECTED]> Date : vendredi 6 juin 2003 09:49 Objet : [JAVA3D] AW: [JAVA3D] GeometryUpdater Problem Typing

[JAVA3D] SUN interest with new application development

2003-06-06 Thread hterrolle
Hi Florin,   I spend more than one years developing an application. I'd like to know if SUN could be interested with new application. and if they would ! how can i get in touch with them. What is the procedure.

Re: [JAVA3D] AW: [JAVA3D] niewbie in Java3d, HELP

2003-06-06 Thread ÃéÜííçò
HOw can i do that? Transforming the text file into a .obj? any reference? === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [

[JAVA3D] AW: [JAVA3D] AW: [JAVA3D] niewbie in Java3d, HELP

2003-06-06 Thread Florin Herinean
You don't know any programming language at all ??? Java ? Basic (Visual Basic) ? C/C++ (Visual C++) ? Perl ? Pascal (Delphi) ? If that's the case, you should contact one of your colleagues or a fellow student which has the minimum knowledge to do that ! Cheers, Florin -Ursprüngliche Nachric

Re: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] niewbie in Java3d, HELP

2003-06-06 Thread ÃéÜííçò
I know java, but the very basic. Now i want to deal with Java3d. Could you describe any method in transforming or give any tutorial? === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "s

[JAVA3D] AW: [JAVA3D] SUN interest with new application development

2003-06-06 Thread Florin Herinean
Hey ! Why you ask me that ? I don't have any connection with Sun except that I'm using their free software (many, many thanks for that !) However, I think you should contact one of their representatives in your country (http://fr.sun.com/) and have a direct discussion with them. Posting on t

Re: [JAVA3D] AW: [JAVA3D] niewbie in Java3d, HELP

2003-06-06 Thread Kevin Glass
This might give you what you need: http://www.royriggs.com/obj.html Google, its your friend. Kev > HOw can i do that? Transforming the text file into a .obj? any > reference? > > === > To unsubscribe, send email to [EMAIL P

Re: [JAVA3D] AW: [JAVA3D] SUN interest with new application development

2003-06-06 Thread hterrolle
Sorry Florin,   I thought you were from Sun. You know so weel J3D. They should ask you to work for them.  if what have done works (if life want) i will need good staff in the futur.     By the way what are you doing with J3D. -Message d'origine-De : Florin Herinean <[EMAIL PROTEC

Re: [JAVA3D] Possible lighting bug

2003-06-06 Thread Fabrizio NUNNARI
Works fine with my system. And I guess it's not T&L Enabled... - PIII @ 600MHz, Matrox Millenuim G400 (AGP 1x!!!) - Linux version 2.4.20 ([EMAIL PROTECTED]) (gcc version 2.95.3 20010315 (release)) #1 Thu Feb 20 11:30:41 CET 2003 - mgadrivers-2.1.tgz - XFree86 Version 4.2.0 / X Window System (proto

[JAVA3D] AW: [JAVA3D] AW: [JAVA3D] SUN interest with new application devel opment

2003-06-06 Thread Florin Herinean
Yeah ! Hey SUN :)) Do you have any H1B visa sponsorship for me ? :)) :)) Just joking (or maybe not ?).   Java3D is my hobby. I'm just trying to write, at home, the new smasher app in the lego digital industry. For free ;)   At the office I'm reading that interest list and, of course, workin

[JAVA3D] AW: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] niewbie in Java3d, HELP

2003-06-06 Thread Florin Herinean
Here is a very basic pseudocode: open read stream to your source file open write stream to the file that you want to create initialize boolean values writing_vertices and writing_facets to false repeat read line of text from input stream if line equals BEGIN VERTICES then writing_v

Re: [JAVA3D] Possible lighting bug

2003-06-06 Thread hterrolle
I know that after fews hours my video card does not show anything or light object diferently and i need to reboot. i use ATI wonder -Message d'origine- De : Fabrizio NUNNARI <[EMAIL PROTECTED]> Ŕ : [EMAIL PROTECTED] <[EMAIL PROTECTED]> Date : vendredi 6 juin 2003 11:02 Objet : Re: [JAVA3D

Re: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] SUN interest with new application devel opment

2003-06-06 Thread hterrolle
i also work for free at the moment on my application. By the way i use it to trade on financial market for how i have been working for years.   By the way my application could be usefull for trader and specially for architecte how have to design and maintain object orientd information syste

Re: [JAVA3D] Possible lighting bug

2003-06-06 Thread Rob Nugent
hterrolle, Fabrizio, and everyone else, Thanks for all your responses and help on this issue. If you've seen Kelvin's repsonse you'll know that this has now been accepted as a bug. Thanks again, Rob hterrolle wrote: I know that after fews hours my video card does not show anything or light object

Re: [JAVA3D] Possible lighting bug

2003-06-06 Thread Horst Walther (SiG)
Hi Rob, nice example, looks fine (see appendix) , no problems (only the buttons are missing). ;-) HW Dr. Horst Walther SiG Software Integration GmbH Chilehaus A * Fischertwiete 2 D-20095 Hamburg phone: +49 40 32005 439 Fax & Voice-Mail: +49 40 8708306 8 Mobil & Fax & Voice box: +49 171 2145502

Re: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] niewbie in Java3d, HELP

2003-06-06 Thread ÃéÜííçò
I have already done the procedure you described. I have picked up the vertex and facets and my problem is how can i use them to produce the shape. That's all! I have read that the procedure od a 3d shape is quite huge and it's not standard for any shape, namely i want to know if there is a standa

[JAVA3D] J3D applet hangs

2003-06-06 Thread Hong
Hi all, I am wondering if any of you have had this kind of problem: My computer hangs whenever I run my applet. The applet has a polygon with about 800 color triangle strips. If the size of the polygon is reduced to under 500 strips, it will be fine. I am using JBuilder 8 SE with the latest JDK (

Re: [JAVA3D] niewbie in Java3d, HELP

2003-06-06 Thread Carsten Albert
Hi, this is the link to crossroads: http://www.europa.com/~keithr/crossroads/ ==To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email

Re: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] niewbie in Java3d, HELP

2003-06-06 Thread hterrolle
hi newbies, there a lot of example that you should studie first. Than after studying examples. Things would be more clear in your mind. I just said that because it is important to learn first. Take the eample and play with it, change it. There is no other solution to learn. herve -Message d'o

Re: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] niewbie in Java3d, HELP

2003-06-06 Thread ĂéÜííçň
I want an example that creates a polyhedron using the Mathematical classes and geometry in general. That is i want to create. So if there is such a simple program definitely i will be able to play with it and learn much more. But the problem is that i cannot find an easy one! - Original Mes

Re: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] niewbie in Java3d, HELP

2003-06-06 Thread hterrolle
Want do you think about life. It is not only a simple paradis. All we get is by working not epecting other to work for you. except if you paid for the work they would do. So first try all the J3D example. Than choise the one how is the closerst of your expectation. than studie the code. than try t

[JAVA3D] AW: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] niewbie in Ja va3d, HELP

2003-06-06 Thread Florin Herinean
1. Execute every demo in the java3d distribution. Select which one fits your desire then look at the source code. 2. Follow the tutorial: http://developer.java.sun.com/developer/onlineTraining/java3d/ 3. Read the documentation: http://java.sun.com/products/java-media/3D/forDevelopers/J3D_1_3_API/j3

Re: [JAVA3D] AntiAliasing

2003-06-06 Thread Alessandro Borges
Hi,   For presentations I highly recomend you use the NVidia AntiAliasing settings. You can use up 4xAA and this works wonderfully both OpenGL & DirectX. Java3D render will respect the NVidia settings.   The NVidia AA control panel looks more or less this way :   ( ) Allow Applications to

Re: [JAVA3D] Texture loading problem for big files ...

2003-06-06 Thread Alessandro Borges
About : > I assume that this can only applies to BASE_LEVEL, There is no way to > generate MULTI_LEVEL_MIPMAP texture wihtout using TextureLoader. You can do Multi level mipmap by force, without using TextureLoader : /** * sniplet code from Java3D tutorial * TextureLoader with MULTI_LEVEL_MIPMAP o

Re: [JAVA3D] Texture loading problem for big files ...

2003-06-06 Thread Alessandro Borges
Another options is install JAI - Java Advanced Imaging - without changing a line in your code. In the TextureLoader's Javadocs advices it .   Could you report what works best for you ?   Alessandro   - Original Message - From: hammad To: [EMAIL PROTECTED] Sent: Th

[JAVA3D] AW: [JAVA3D] Texture loading problem for big files ...

2003-06-06 Thread Florin Herinean
Well, since he loads .bmp files, that means that he already has JAI installed, isn't it ? .bmp files are not directly supported by java awt toolkit.   It make sense for .bmp files to load faster then anything else, since there is a fairly large amount of decoding involved with gif and jpg

[JAVA3D] FPS Game results

2003-06-06 Thread Grant Andrew Crofton
Thanks for those who responded to my questions. My prototype game is finished, if anyone is interested I will make it available once I've done a little refactoring (a few weeks solid should make it readable...). basically, I wanted to see if Java3D cold be used to make a Quake-style FPS game, so

Re: [JAVA3D] AW: [JAVA3D] Texture loading problem for big files ...

2003-06-06 Thread Lan Wu-Cavener
I am using .PNG files. I can not use the jpgDecoder. I think my only choice is to use Florin/Dave's algorithm. Thanks for this two step recipe. I was not thinking obviously. Thanks! Lan At 03:02 PM 6/6/2003 +0200, you wrote: Well, since he loads .bmp files, that means that he already has JAI in

Re: [JAVA3D] FPS Game results

2003-06-06 Thread Fabrizio NUNNARI
Grant, I'd like to take a look to your project. Every evidence of running J3D stuff is nice stuff for me ;-) Meanwhile you might be interested to the application I'm working on: http://www.di.unito.it/~nunnarif/threedness/ or just look at the "hidden" demo video at http://www.di.unito.it/~nunnarif

[JAVA3D] About background flashing

2003-06-06 Thread Steven
Hi there, Does anybody know the following problem in J3d? When I put a texture on a plane, the background will disappear or its color will blend with some color from texture. Sometimes the background image display normally, but sometimes not. Could anyone help me? Steven ===

Re: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] niewbie in Java3d, HELP

2003-06-06 Thread ÃéÜííçò
Reading the Java3d Tutorial i notice that there is a recipe. Now, i am trying to create a cube with the following coordinators A {0,0,0} B {0,0,1} C {1,0,1} D {1,0,0} E {0,1,1} F {1,1,1} G {1,1,0} H {0,1,0} Here is my attempt - import java.awt.*; import javax.media.j3d.*; import

[JAVA3D] 3D modeling software

2003-06-06 Thread Ivan Yosifov
Hi all, What 3D modeling software would you recommend ? It must have at least basic modeling capabilities and it must be easy to learn.And most importantly there should be stable and bug-free loaders for the appropriate format.Any help is appreciated. Ivan. ___

[JAVA3D] 3D modeling software

2003-06-06 Thread Ivan Yosifov
Hi all, What 3D modeling software would you recommend ? It must have at least basic modeling capabilities and it must be easy to learn.And most importantly there should be stable and bug-free loaders for the appropriate format.Any help is appreciated. Ivan. ___

Re: [JAVA3D] 3D modeling software

2003-06-06 Thread Jeremy Booth
Ivan Yosifov wrote: Hi all, What 3D modeling software would you recommend ? It must have at least basic modeling capabilities and it must be easy to learn.And most importantly there should be stable and bug-free loaders for the appropriate format.Any help is appreciated. Ivan. Hi I can recommen

Re: [JAVA3D] FPS Game results

2003-06-06 Thread Alan Hudson
Grant Andrew Crofton wrote: Thanks for those who responded to my questions. My prototype game is finished, if anyone is interested I will make it available once I've done a little refactoring (a few weeks solid should make it readable...). basically, I wanted to see if Java3D cold be used to make

[JAVA3D] 3D Modeling software

2003-06-06 Thread Ivan Yosifov
Hi all, What 3D modeling software would you recommend ? It must have at least basic modeling capabilities and it must be easy to learn.And most importantly there should be stable and bug-free loaders for the appropriate format.Any help is appreciated. Ivan. P.S. I'm sorry if some of you get this

[JAVA3D] Selective transparent background

2003-06-06 Thread Humberto Trejos
I need some help please. I want to apply a Grey RGB image to a Box and I want to make transparent the black color, but only on the outside of the image. (i.e. a grey ball in a black bgnd. I don't want the blacks in the ball transparent). Is this possible ? Humberto ===

[JAVA3D] Announce jrMan 0.1

2003-06-06 Thread Gerardo Horvilleur
This might be of interest to some of you: jrMan 0.1 is a Java open source implementation of the REYES algorithm used by Pixar's Renderman. For more information: http://www.jrman.org -- Gerardo Horvilleur [EMAIL PROTECTED] =

Re: [JAVA3D] AW: [JAVA3D] Texture loading problem for big files ...

2003-06-06 Thread Lan Wu-Cavener
Hi, I have one more question. When you save a byte array into an int array, do you need to know the system use bigend or littleend? Does anyone have a code snippet for it to share? Thanks! Lan At 03:02 PM 6/6/2003 +0200, you wrote: Well, since he loads .bmp files, that means that he already has J

Re: [JAVA3D] Selective transparent background

2003-06-06 Thread Jeremy Booth
Hi Humberto I use the following code to create a lens flare effect http://darkvoid.newdawnsoftware.com/ -> screen shots, has some screen shots with them in, the image is an gray scale image where the black parts are totally transparent, and the while is opaque, anything in between is semi transpa

[JAVA3D] ? Clipdistance ratio = 3000 ... please explain ?

2003-06-06 Thread ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA)
Hi, My question has to do with the Back-to-Front clip plane distance ratio which is recommened as being 3000 (although it can be more but with degredation). Take the case of a Solar System simulation where we have an Earth centered system containing an orbiting vehicle and the Moon.

[JAVA3D] GeometryInfo Texturing

2003-06-06 Thread Marcinek
Hello everyone, I've got problem with texturing GeometryInfo. I have cod like this: Point3f p1 = new Point3f(0.5f, 0.5f, 0.0f); Point3f p2 = new Point3f(0.5f, 0.0f, 0.0f); Point3f p3 = new Point3f(0.3f, -0.3f, 0.0f); Point3f p4= new Point3f(-0.3f, -0.3f, 0.0f); Point3f p5 = n

Re: [JAVA3D] Selective transparent background

2003-06-06 Thread Dr. Humberto Trejos
Thank you Not exactly; what I want is that any black pixels within the star (a skull in my case) stay opaque at all times, as black is needed for proper rendering, and the remaining background to be transparent. I don't want the background showing through the main subject of the image (a skull flo

Re: [JAVA3D] ? Clipdistance ratio = 3000 ... please explain ?

2003-06-06 Thread ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA)
Also, What exactly is the front clip plane distance? This may sound like a stupid question, but I am seeing clipping of objects before I even reach this distance. I tested with a front clip distance of 0.05 but before I even go 0.2 away from the object, the object got clipped. And YES,

Re: [JAVA3D] ? Clipdistance ratio = 3000 ... please explain ?

2003-06-06 Thread John Wright
Multiply your clip values by 7 to get the actual distances the clipping occurs at. I've got this documented on my website page of notes (as I've posted to the list before). - John Wright Starfire Research "ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA)" wrote: > > Also, >What exactly is the fron

Re: [JAVA3D] ? Clipdistance ratio = 3000 ... please explain ?

2003-06-06 Thread ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA)
how did you find out you have to multiply by 7? And how do you know this is correct? I just did a quick demo using SimpleUniverse (other code I use VirtualUniverse) and you are correct...this is really wierd. Is it documented anywhere on the javadocs and I just missed it? (or, I did not look hard

Re: [JAVA3D] ? Clipdistance ratio = 3000 ... please explain ?

2003-06-06 Thread ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA)
actually, I might have to disagree now...I did a quick test using SimpleUniverse which is supposed to put your eye at 2.41 m from the center. I then put an object at 0,0,0 with a set of axes there as well. When I first start the view I am looking down the Z axis (0,0,2.41) towards the center (0,0,0

Re: [JAVA3D] ? Clipdistance ratio = 3000 ... please explain ?

2003-06-06 Thread ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA)
Ok, I think I figured out (problem #1) the front clip distance issue. Basically, it's a matter of which POLICY you use for the front/back clip planes. if you use the "VIRTUAL_EYE" policy then it looks like the front clip distance and actual distance to object are the same: setFrontClipPo

Re: [JAVA3D] ? Clipdistance ratio = 3000 ... please explain ?

2003-06-06 Thread Mark Hood
> Date: Fri, 6 Jun 2003 19:34:01 -0500 > From: "ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA)" <[EMAIL PROTECTED]> > if you use the "VIRTUAL_EYE" policy then it looks like > the front clip distance and actual distance to object > are the same: > > setFrontClipPolicy(View.VIRTUAL_EYE);

Re: [JAVA3D] ? Clipdistance ratio = 3000 ... please explain ?

2003-06-06 Thread Mark Hood
> Date: Fri, 6 Jun 2003 18:51:43 -0700 > From: Mark Hood <[EMAIL PROTECTED]> > > [...] and I think there are some cards now with high precision > floating-point Z buffers, but they're a lot more expensive. Now that I think of it, Sun's XVR-4000 graphics accelerator has a floating point Z b