[JAVA3D] Animated textures

2003-06-16 Thread Ben Moxon
Sorry if this is a repost - I got a "message could not be delivered" from the server when I sent it on friday and in the light of no replies I figured maybe it hadn't sent properly. Is it possible to use an animated gif as a texture in j3d? My current attempt to, just using the usual TextureLo

Re: [JAVA3D] Torus Class

2003-06-16 Thread Alessandro Borges
At j3d.org see code repository. - Original Message - From: Γιάννης To: [EMAIL PROTECTED] Sent: Sunday, June 15, 2003 9:19 PM Subject: [JAVA3D] Torus Class Is it available? Like Cone and Sphere?

Re: [JAVA3D] Why can not I run my Java3D file in Java1.4

2003-06-16 Thread Alessandro Borges
1st) Check your code. 2nd) Check your Java instalation and paths; I guess you are using some Java 1.01 deprecated methods.   Alessandro - Original Message - From: Guang Bin Liu To: [EMAIL PROTECTED] Sent: Monday, June 16, 2003 12:52 AM Subject: [JAVA3D] Why can

Re: [JAVA3D] Torus Class

2003-06-16 Thread Γιάννης
I have already checked it out. All the classes, Torus and TorusGenerator are incredibly buggy. Nothing works :( - Original Message - From: Alessandro Borges To: [EMAIL PROTECTED] Sent: Monday, June 16, 2003 2:21 PM Subject: Re: [JAVA3D] Torus Class At j3d.org se

Re: [JAVA3D] AW: [JAVA3D] Java 3D @ JavaOne

2003-06-16 Thread Daniele Dellafiore
Doug Twilleager wrote: See games.dev.java.net. We more than announced. There are open source implementations of Java bindings to OpenGL (the most complete and up to date available), Java bindings to OpenAL, and a new input controller library that supports all types of input devices. The project

Re: [JAVA3D] Torus Class

2003-06-16 Thread Alessandro Borges
Works fine here. The only issues thing is it has not texture coordinates, but you can add it. Of course you can search in the web for obj, 3DS, or vrml and load it into your application. Or code it yourself. The algorithms are floating in the net.   Alessandro - Original Message -

Re: [JAVA3D] Torus Class

2003-06-16 Thread Γιάννης
Could you send me the class which works properly in your system? Thanks, I want to check it out if mine system is problematic :) - Original Message - From: Alessandro Borges To: [EMAIL PROTECTED] Sent: Monday, June 16, 2003 3:03 PM Subject: Re: [JAVA3D] Torus Class

Re: [JAVA3D] Torus Class

2003-06-16 Thread Alessandro Borges
TorusDemo at your email box, as well the j3d.org's jars release 0.6 The last email was wrongly sent... sorry.   Alessandro     - Original Message - From: Γιάννης To: [EMAIL PROTECTED] Sent: Monday, June 16, 2003 9:01 AM Subject: Re: [JAVA3D] Torus Class Could y

Re: [JAVA3D] Torus Class

2003-06-16 Thread Γιάννης
Thank you Alessandro for one more time! I should had copied the jar because the program loads them as a package. - Original Message - From: Alessandro Borges To: [EMAIL PROTECTED] Sent: Monday, June 16, 2003 3:03 PM Subject: Re: [JAVA3D] Torus Class Works fine her

Re: [JAVA3D] Same probleme displaying menu in front of Canvas3D

2003-06-16 Thread Smith, David
Personally, I stuck with AWT for my menus. -DaveS ==To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and inc

Re: [JAVA3D] Same probleme displaying menu in front of Canvas3D

2003-06-16 Thread Vladimir Vernikovski
Can I see how you apply this code? Vladimir A. Vernikovski Programmer --- JPROOF Technologies Ltd. - Original Message - From: "Silvano Maneck Malfatti" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, June 16, 2003 3:54 PM Subject: [JAVA3D]

Re: [JAVA3D] Same problem displaying menu in front of Canvas3D

2003-06-16 Thread Silvano Maneck Malfatti
JPopupMenu.setDefaultLightWeightPopupEnabled(false); ToolTipManager.sharedInstance().setLightWeightPopupEnabled(false); I am using this code at the end of my constructor class class J3DTOOL extends JFrame implements ActionListener { JPanel painel1, painel2, painel3, painel4;//paineis p

Re: [JAVA3D] Same problem displaying menu in front of Canvas3D

2003-06-16 Thread Vladimir Vernikovski
Try to set this code in this two places. To more understand this process read this: http://java.sun.com/products/jfc/tsc/articles/mixing/ class J3DTOOL extends JFrame implements ActionListener { JPanel painel1, painel2, painel3, painel4;//paineis para cada visao de camera GridBagLa

Re: [JAVA3D] Same problem displaying menu in front of Canvas3D

2003-06-16 Thread Silvano Maneck Malfatti
That is it.. Thank you very much /* SILVANO MALFATTI COMPUTER SCIENCE - URI University HOME - http://www.urisan.tche.br/~smalfatti / - URI - Campus de San

Re: [JAVA3D] New Java Community Site - Java 3D

2003-06-16 Thread James Black
Kevin Glass wrote: Just been looking at the new java community site over at www.java.net, which apart from being a poor shade of the former www.javagaming.org, doesn't actually seem to mention Java3D as a project at all? Is this because Java 3D isn't going to be an open project, or is Java 3D not

[JAVA3D] Bounding Box

2003-06-16 Thread Zak Nixon
Can bounding boxes be used for collision detection between two objects? === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EM

Re: [JAVA3D] New Java Community Site - Java 3D

2003-06-16 Thread Kevin Glass
Thanks James, finally some positive news :) From what I've learnt it seems the right thing to do. For fast paced action games with high graphics requirement then jogl seems to be your best bet.. Anything else, Java3D is a far more logical move.. That being said, we do _need_ 1.4 to write really ni

[JAVA3D] Java 3D FAQ Weekly Posting (16 Jun 2003)

2003-06-16 Thread The Java 3D FAQ
The Java 3D Frequently Asked Questions list for Monday June 16 2003 This is a posting of topics covered in the Java 3D FAQ. The answers to these questions are kept at: http://www.j3d.org/faq Please consult this list and the web site before asking questions on the mailing list. If there

Re: [JAVA3D] New Java Community Site - Java 3D

2003-06-16 Thread James Black
Kevin Glass wrote: Thanks James, finally some positive news :) From what I've learnt it seems the right thing to do. For fast paced action games with high graphics requirement then jogl seems to be your best bet.. Anything else, Java3D is a far more logical move.. That being said, we do _need_ 1.

Re: [JAVA3D] XJ3D VRML97Loader java.io.Reader not working

2003-06-16 Thread Alan Hudson
Christian Schnabl wrote: Has anyone got experience with the xj3d vrml97Loader? Somehow i couldn't get the implementation with java.io.Reader running. The problem: // Scene scene = null; VRML97Loader loader = new VRML97Loader(); scene = loader.load(java.io.Reader); // Now there are 3 dif

Re: [JAVA3D] about freelook.java

2003-06-16 Thread Flavius Alecu
hlp please =/ === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message

[JAVA3D] What Version of J3D Am I Running?

2003-06-16 Thread Smith, David
Is there a way to tell what version of Java3D I am running? Via OS, command line, programmatically, whatever? Thanks, _DaveS ==To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff

Re: [JAVA3D] What Version of J3D Am I Running?

2003-06-16 Thread Justin Couch
Smith, David wrote: Is there a way to tell what version of Java3D I am running? Via OS, command line, programmatically, whatever? Try this: Boolean bool = (Boolean)AccessController.doPrivileged ( new PrivilegedAction() { public Object run() { try { Class cls

Re: [JAVA3D] What Version of J3D Am I Running?

2003-06-16 Thread N. Vaidya
>On Mon, 16 Jun 2003 17:40:39 -0400, Smith, David <[EMAIL PROTECTED]> wrote: >Is there a way to tell what version of Java3D >I am running? Via OS, command line, programmatically, >whatever? > >Thanks, >_DaveS > > To get the version info from the commandline, I usually run the JAVA_HOME/demo/java3

Re: [JAVA3D] about freelook.java

2003-06-16 Thread Artur Biesiadowski
http://nwn-j3d.sourceforge.net/misc/FreeLook.java Blocked y angle. I have already forgotten I could write so bad code - looking at this class was a real pain. [Mind note: Project 123456: Write a good FreeLook class. ETA: next century... ] Please - FreeLook is just a proof of concept (that java.aw

[JAVA3D] simple java 3d game

2003-06-16 Thread Peter Warren
Hi everyone, I wrote a simple 3d game as a way to learn a bit about java 3d. The gameplay is basic: two balls try to knock each other off a platform. You can play against the computer or against a remote opponent on the internet. If anyone wants to take a look, here's the link: http://www.nomad

Re: [JAVA3D] RotationInterpolator stealing letters from Text3D ob jects

2003-06-16 Thread Stone, Michael C
I will check with my boss and see what I can do for you. - Michael -Original Message- From: Mark Hood [mailto:[EMAIL PROTECTED] Sent: Thursday, June 12, 2003 12:50 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] RotationInterpolator stealing letters from Text3D objects > Date: Thu

[JAVA3D] Setting up Switch nodes

2003-06-16 Thread Stone, Michael C
I'm trying to get some switch nodes setup so that I can selectively render and not render objects (exactly what it should do). The setup I have right now is like this: My SimpleUniverse has a BranchGroup associated with it. That BranchGroup has the Switch node as a child. The Switch node h

Re: [JAVA3D] Setting up Switch nodes

2003-06-16 Thread Mona Wong-Barnum
> How am I actually supposed to setup the Switch node to get it to > work? Thanks Here is my code excerpt: // Setup the Switch shapes.setWhichChild ( Switch.CHILD_ALL ); visible_mask = new BitSet ( num_files ); for ( int i = 0; i < num_files; i++ )

[JAVA3D] boundingsphere for the viewplatform

2003-06-16 Thread Flavius Alecu
How do you asign a boundingsphere to the viewplatform?? When I navigate around my applet now, the objects disappear quite fast, I was thinking of makin a bigger boundingsphere but I'm not really sure how to asign it to the viewplatform... Thank you ==

Re: [JAVA3D] about freelook.java

2003-06-16 Thread Flavius Alecu
Artur, Thank you, that really helped. I was thinking of re-writting the whole class but maybe I'm not the right person for this, since I don't have that much experience. But I'll do my best and I'll upload the result, maybe you or someone else could correct it. Thank you Flavius ==

[JAVA3D] Test, please ignore...

2003-06-16 Thread Dola Woolfe
Testing... __ Do you Yahoo!? The New Yahoo! Search - Faster. Easier. Bingo. http://search.yahoo.com === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "

[JAVA3D] Also testing....

2003-06-16 Thread Bura Tino
__ Do you Yahoo!? SBC Yahoo! DSL - Now only $29.95 per month! http://sbc.yahoo.com === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTE

Re: [JAVA3D] simple java 3d game

2003-06-16 Thread Todd J.
Peter, I know that Java3D is installed, but your game tells me that it isn't when I try to start a practice game after WebStarting. -Todd Peter Warren wrote: Hi everyone, I wrote a simple 3d game as a way to learn a bit about java 3d. The gameplay is basic: two balls try to knock each other of