Sorry if this is a repost - I got a "message could not be delivered" from the server
when I sent it on friday and in the light of no replies I figured maybe it hadn't sent
properly.
Is it possible to use an animated gif as a texture in j3d?
My current attempt to, just using the usual TextureLo
At j3d.org
see code repository.
- Original Message -
From:
Γιάννης
To: [EMAIL PROTECTED]
Sent: Sunday, June 15, 2003 9:19 PM
Subject: [JAVA3D] Torus Class
Is it available? Like Cone and
Sphere?
1st) Check your code.
2nd) Check your Java instalation and
paths;
I guess you are using some Java 1.01 deprecated
methods.
Alessandro
- Original Message -
From:
Guang
Bin Liu
To: [EMAIL PROTECTED]
Sent: Monday, June 16, 2003 12:52
AM
Subject: [JAVA3D] Why can
I have already checked it out. All the classes,
Torus and TorusGenerator are incredibly buggy. Nothing works :(
- Original Message -
From:
Alessandro Borges
To: [EMAIL PROTECTED]
Sent: Monday, June 16, 2003 2:21 PM
Subject: Re: [JAVA3D] Torus Class
At j3d.org
se
Doug Twilleager wrote:
See games.dev.java.net. We more than announced. There are open source
implementations
of Java bindings to OpenGL (the most complete and up to date available),
Java bindings
to OpenAL, and a new input controller library that supports all types of
input devices.
The project
Works fine here.
The only issues thing is it has not texture
coordinates, but you can add it.
Of course you can search in the web for obj, 3DS,
or vrml and load it into your application.
Or code it yourself. The algorithms are
floating in the net.
Alessandro
- Original Message -
Could you send me the class which works properly in
your system?
Thanks, I want to check it out if mine system is
problematic :)
- Original Message -
From:
Alessandro Borges
To: [EMAIL PROTECTED]
Sent: Monday, June 16, 2003 3:03 PM
Subject: Re: [JAVA3D] Torus Class
TorusDemo at your email box, as well the
j3d.org's jars release 0.6
The last email was wrongly sent...
sorry.
Alessandro
- Original Message -
From:
Γιάννης
To: [EMAIL PROTECTED]
Sent: Monday, June 16, 2003 9:01 AM
Subject: Re: [JAVA3D] Torus Class
Could y
Thank you Alessandro for one more
time!
I should had copied the jar because the program
loads them as a package.
- Original Message -
From:
Alessandro Borges
To: [EMAIL PROTECTED]
Sent: Monday, June 16, 2003 3:03 PM
Subject: Re: [JAVA3D] Torus Class
Works fine her
Personally, I stuck with AWT for my menus.
-DaveS
==To
unsubscribe, send email to [EMAIL PROTECTED] and include in the body
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[EMAIL PROTECTED] and inc
Can I see how you apply this code?
Vladimir A. Vernikovski
Programmer
---
JPROOF Technologies Ltd.
- Original Message -
From: "Silvano Maneck Malfatti" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, June 16, 2003 3:54 PM
Subject: [JAVA3D]
JPopupMenu.setDefaultLightWeightPopupEnabled(false);
ToolTipManager.sharedInstance().setLightWeightPopupEnabled(false);
I am using this code at the end of my constructor class
class J3DTOOL extends JFrame implements ActionListener
{
JPanel painel1, painel2, painel3, painel4;//paineis p
Try to set this code in this two places.
To more understand this process read this:
http://java.sun.com/products/jfc/tsc/articles/mixing/
class J3DTOOL extends JFrame implements ActionListener
{
JPanel painel1, painel2, painel3, painel4;//paineis para cada visao
de
camera
GridBagLa
That is it..
Thank you very much
/*
SILVANO MALFATTI
COMPUTER SCIENCE - URI University
HOME - http://www.urisan.tche.br/~smalfatti
/
-
URI - Campus de San
Kevin Glass wrote:
Just been looking at the new java community site over at www.java.net,
which apart from being a poor shade of the former www.javagaming.org,
doesn't actually seem to mention Java3D as a project at all?
Is this because Java 3D isn't going to be an open project, or is Java 3D
not
Can bounding boxes be used for collision detection between two objects?
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[EM
Thanks James, finally some positive news :)
From what I've learnt it seems the right thing to do. For fast paced
action games with high graphics requirement then jogl seems to be your
best bet.. Anything else, Java3D is a far more logical move..
That being said, we do _need_ 1.4 to write really ni
The Java 3D Frequently Asked Questions list for Monday June 16 2003
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If there
Kevin Glass wrote:
Thanks James, finally some positive news :)
From what I've learnt it seems the right thing to do. For fast paced
action games with high graphics requirement then jogl seems to be your
best bet.. Anything else, Java3D is a far more logical move..
That being said, we do _need_ 1.
Christian Schnabl wrote:
Has anyone got experience with the xj3d vrml97Loader?
Somehow i couldn't get the implementation with java.io.Reader running.
The problem:
//
Scene scene = null;
VRML97Loader loader = new VRML97Loader();
scene = loader.load(java.io.Reader);
//
Now there are 3 dif
hlp please =/
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Is there a way to tell what version of Java3D
I am running? Via OS, command line, programmatically,
whatever?
Thanks,
_DaveS
==To
unsubscribe, send email to [EMAIL PROTECTED] and include in the body
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Smith, David wrote:
Is there a way to tell what version of Java3D
I am running? Via OS, command line, programmatically,
whatever?
Try this:
Boolean bool = (Boolean)AccessController.doPrivileged (
new PrivilegedAction() {
public Object run() {
try {
Class cls
>On Mon, 16 Jun 2003 17:40:39 -0400, Smith, David <[EMAIL PROTECTED]> wrote:
>Is there a way to tell what version of Java3D
>I am running? Via OS, command line, programmatically,
>whatever?
>
>Thanks,
>_DaveS
>
>
To get the version info from the commandline, I usually run the
JAVA_HOME/demo/java3
http://nwn-j3d.sourceforge.net/misc/FreeLook.java
Blocked y angle.
I have already forgotten I could write so bad code - looking at this
class was a real pain.
[Mind note:
Project 123456: Write a good FreeLook class.
ETA: next century...
]
Please - FreeLook is just a proof of concept (that java.aw
Hi everyone,
I wrote a simple 3d game as a way to learn a bit about java 3d. The
gameplay is basic: two balls try to knock each other off a platform. You
can play against the computer or against a remote opponent on the internet.
If anyone wants to take a look, here's the link: http://www.nomad
I will check with my boss and see what I can do for you.
- Michael
-Original Message-
From: Mark Hood [mailto:[EMAIL PROTECTED]
Sent: Thursday, June 12, 2003 12:50 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] RotationInterpolator stealing letters from Text3D
objects
> Date: Thu
I'm trying to get some switch nodes setup so that I
can selectively render and not render objects (exactly what it should do). The
setup I have right now is like this:
My SimpleUniverse has a BranchGroup associated with it. That BranchGroup
has the Switch node as a child. The Switch node h
> How am I actually supposed to setup the Switch node to get it to
> work? Thanks
Here is my code excerpt:
// Setup the Switch
shapes.setWhichChild ( Switch.CHILD_ALL );
visible_mask = new BitSet ( num_files );
for ( int i = 0; i < num_files; i++ )
How do you asign a boundingsphere to the viewplatform?? When I navigate around my
applet now, the objects disappear quite fast, I was thinking of makin a bigger
boundingsphere but I'm not really sure how to asign it to the viewplatform...
Thank you
==
Artur,
Thank you, that really helped. I was thinking of re-writting the whole class but maybe
I'm not the right person for this, since I don't have that much experience. But I'll
do my best and I'll upload the result, maybe you or someone else could correct it.
Thank you
Flavius
==
Testing...
__
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Peter,
I know that Java3D is installed, but your game tells me that it isn't
when I try to start a practice game after WebStarting.
-Todd
Peter Warren wrote:
Hi everyone,
I wrote a simple 3d game as a way to learn a bit about java 3d. The
gameplay is basic: two balls try to knock each other of
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