Hi!
I'll answer some questions...
> 2)
> The release I was working on had a bug rendering transparent objects.
(Rendering order was wrong, opaque objects placed
> behind transparent objects stayed invisible). Is this fixed ?
This is not bug and never been. Try to read more closely Java3D API
docum
I have created several half cylinder and spline snake like objects.
I would now like to apply a 2D texture map.
This should be easy but all of examples look too complex for a straigt 2D texture
projection.
Is there a easier way ? or example
Chris
I wrote several java 3d programs about a year and a half ago. I have been
away from computers for a while and I just downloaded updated versions of
the jdk and j3d. My old java progs all work, but all of my previously
working java 3d programs just show up black. What do I need to do?
Jim Irwin
[
I'm going through the Java3D API tutorial chapter 1 for v1.2. I cannot
find a tutorial that is using v1.3 which I have installed. I do not seem
to have a class called Canvas3D. I cannot compile the below code because
the compiler cannot find the class... does anyone know what I can
substitute Canva
1) check video card drivers.
2) If you are using J3D DirectX version, use DirectX
8.1a.
--- Jim Irwin <[EMAIL PROTECTED]>
escreveu: > I wrote several java 3d programs about a
year and a
> half ago. I have been
> away from computers for a while and I just
> downloaded updated versions of
> th
Java3D Tutorial for version 1.2 is fine for Java3D 1.3
too.
The Tutorial just lack some enhanced features from 1.3
version. But the basics are there.
The Canvas3D is the component for 3D viewing. You need
that.
I guess you may need to install the Java3D SDK. The
Java3D SDK enables you to compile a
Ok great thanks. I have the 1.3.1 sdk for openGL though. I also could
not find a class in the src called Canvas3d ??? So I was assuming that
was it but it's most likely SimpleUniverse it is having trouble finding.
I also had to add...
import java.awt.GraphicsConfiguration;
to the code because the t
SHAME ON ME... here was the problem( a syntax error )
SimpleUniverse simpleU = SimpleUniverse(canvas3D);
Needed to create the new instance
SimpleUniverse simpleU = new SimpleUniverse(canvas3D);
Sorry, see what happens when you drink beer and code.
Thanks for the help, maybe next time I will have