Hi
I guess the nodes of a loaded .obj are Shapes3D. And the nodes of a loaded
vrml are TGs...
I think you can get all nodes BEFORE inserting it in the scene graph, and
set your capabilities:
something like:
Hashtable hash = scene.getNamedObjects();
for (Enumeration e = hash.keys() ; e.hasMore
Whenever you laod a model using a loader you didn't
create it can be useful to find all the nodes of a certain type and perform some
action on them.
Here's some code that traverses the full graph from
any Scene and recovers all of the Shape3D nodes. Obviouslly it's very easy
to modify this
I am wanting to move an Shape3D through a 3D universe.
I have not seen any good information on how to do
that or code examples (the code examples that I pulled
from the web didn't work).
Does anyone know a good reference webpage or have some
code.
Thanks,
kurt...
==
Kurt Kirkham wrote:
I am wanting to move an Shape3D through a 3D universe.
I have not seen any good information on how to do
that or code examples (the code examples that I pulled
from the web didn't work).
Does anyone know a good reference webpage or have some
code.
Thanks,
place a TransformGroup
Jeremy,
To move an object, I am reading about
PositionInterpolars. I also saw that I can use a set
method on the Transform3D.
Which would you recommend to move an object in an
eliptical path?
To use the set method do I have to create a behavior
with a wakeup?
I am new to Java 3D...
Thanks,
k
Kurt Kirkham wrote:
Jeremy,
To move an object, I am reading about
PositionInterpolars. I also saw that I can use a set
method on the Transform3D.
Which would you recommend to move an object in an
eliptical path?
i've never used PositionInterpolators, i've only looked at java3d for games,
and my A
Set the pickable attribut for the objet.
-Message d'origine-
De : nagehan pala <[EMAIL PROTECTED]>
À : [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date : samedi 19 juillet 2003 14:36
Objet : [JAVA3D] I want to move loaded shapes!!
>Hi all
>
>My program loads two .obj files and they are added to