The Xith3D scene graph running on JOGL is looking very promicing as a
replacement for Java3D depending on what you wanted to achieve. They are
both open source libraries and the scenegraph is modeled on Java3D so porting
is a real possibility.
incase you are totally in the dark, these links might
As has been mentioned on this list before, there is at least one (there
may well be 3 or 4) scene graph being written on JOGL with at least "some"
java3D compatibility.
The main public one (hope this is fair) at the moment appears to be
Xith3D, at:
http://xith3d.dev.java.net
Kev
> I feel Sun is
Ohhh, that's bad.
many thanks to all people in this lists, specialy to Kelvin for helping me
in many problems in my diploma thesis.
I hope i see you in other forums or mailing lists.
regards Martin
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hi all
my program has different shapes and different behavior classes.The wakeup
condition of these behavior classes is MOUSE_CLICKED. When you click the
mouse, all of them are worked, as it expected.
I want to ask a question, is there any way to stop this "furthering"?Only
one of them should work
Maybe this is an annoying or naiive question, but..
Why not just have a singleton behaviour class?
Lewis.
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] On Behalf Of nagehan pala
Sent: 04 August 2003 15:21
To: [EMAIL PROTECTED]
Subject: [JAVA3D] killin
hi Lewis
but it is not easy...because I have many different shapes and they can be
inserted to or removed from the scene by user.I should know which shape is
clicked, these shapes represent servers, computers so when you click on one
of them, the information of this shape(this server or this compu
Well it's sad ;(
Thank you for helping me, .. , J3D is great !
bye !
Mark Hood <[EMAIL PROTECTED]> wrote:
Looks like I'm no longer at Sun.This is a great community of users and developers and I feel privilegedto have worked on t
Hi nagehan pala,
The way I accomplish this using one behaviour is to extend BranchGroup with a user
class containing the additional information I need. Then, you can have one behaviour
that uses picking to find the BranchGroup that was picked. It's a different
approach
josh
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The Java 3D Frequently Asked Questions list for Monday August 4 2003
This is a posting of topics covered in the Java 3D FAQ. The answers
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If ther
I have a 3d world with one 3D shape entirely containing another.
When I perform a pickAllSorted on the outer object, near the edge, the result is
always as I expect : a PickResult[] containing only the outer object. Unfortunately
when I pick nearer the middle of the shape, the PickResult[] conta
I'm not too surprised. The way to get around it is to store a UserObject
in the inner shape, to refer to the containing shape. That way, you can
examine the UserObject of the picked shape to determine the REAL picked
shape. If you see what I mean.
The idea is that UserObject is a payload that you
Hi all,
I have a problem. How can I awaken a behavior when an obhect is rotated.
I can use WakeupOnTransformChange() to detect the position change of an
object. But How can I detect the rotation of an object?
Any suggestion will be appreciated.
Use WakeupOnTransformChange.
To detect how much your object rotate get a the
rotational component of the TG's Transform3D before
and after the event.
The rotational component can be a Matrix3f/3d/4f/4d or
a Quaternion (Quat4f). See Transform3D javados about
rotational components.
Alessandro Borg
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