Re: [JAVA3D] Temporarily Dead?

2003-08-04 Thread William Denniss
The Xith3D scene graph running on JOGL is looking very promicing as a replacement for Java3D depending on what you wanted to achieve. They are both open source libraries and the scenegraph is modeled on Java3D so porting is a real possibility. incase you are totally in the dark, these links might

Re: [JAVA3D] Temporarily Dead?

2003-08-04 Thread Kevin Glass
As has been mentioned on this list before, there is at least one (there may well be 3 or 4) scene graph being written on JOGL with at least "some" java3D compatibility. The main public one (hope this is fair) at the moment appears to be Xith3D, at: http://xith3d.dev.java.net Kev > I feel Sun is

Re: [JAVA3D] goodbye for now

2003-08-04 Thread Martin Frey
Ohhh, that's bad. many thanks to all people in this lists, specialy to Kelvin for helping me in many problems in my diploma thesis. I hope i see you in other forums or mailing lists. regards Martin === To unsubscribe, send e

[JAVA3D] killing picking

2003-08-04 Thread nagehan pala
hi all my program has different shapes and different behavior classes.The wakeup condition of these behavior classes is MOUSE_CLICKED. When you click the mouse, all of them are worked, as it expected. I want to ask a question, is there any way to stop this "furthering"?Only one of them should work

Re: [JAVA3D] killing picking

2003-08-04 Thread Lewis Walker
Maybe this is an annoying or naiive question, but.. Why not just have a singleton behaviour class? Lewis. -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] On Behalf Of nagehan pala Sent: 04 August 2003 15:21 To: [EMAIL PROTECTED] Subject: [JAVA3D] killin

Re: [JAVA3D] killing picking

2003-08-04 Thread nagehan pala
hi Lewis but it is not easy...because I have many different shapes and they can be inserted to or removed from the scene by user.I should know which shape is clicked, these shapes represent servers, computers so when you click on one of them, the information of this shape(this server or this compu

Re: [JAVA3D] goodbye for now

2003-08-04 Thread Enrique Dumas
Well it's sad ;(   Thank you for helping me, .. , J3D is great !   bye !   Mark Hood <[EMAIL PROTECTED]> wrote: Looks like I'm no longer at Sun.This is a great community of users and developers and I feel privilegedto have worked on t

Re: [JAVA3D] killing picking

2003-08-04 Thread Josh Richmond
Hi nagehan pala, The way I accomplish this using one behaviour is to extend BranchGroup with a user class containing the additional information I need. Then, you can have one behaviour that uses picking to find the BranchGroup that was picked. It's a different approach josh >>> [EMAIL PRO

[JAVA3D] Java 3D FAQ Weekly Posting (04 Aug 2003)

2003-08-04 Thread The Java 3D FAQ
The Java 3D Frequently Asked Questions list for Monday August 4 2003 This is a posting of topics covered in the Java 3D FAQ. The answers to these questions are kept at: http://www.j3d.org/faq Please consult this list and the web site before asking questions on the mailing list. If ther

[JAVA3D] Picking shapes containing shapes

2003-08-04 Thread Dave Cooper
I have a 3d world with one 3D shape entirely containing another. When I perform a pickAllSorted on the outer object, near the edge, the result is always as I expect : a PickResult[] containing only the outer object. Unfortunately when I pick nearer the middle of the shape, the PickResult[] conta

Re: [JAVA3D] Picking shapes containing shapes

2003-08-04 Thread Lewis Walker
I'm not too surprised. The way to get around it is to store a UserObject in the inner shape, to refer to the containing shape. That way, you can examine the UserObject of the picked shape to determine the REAL picked shape. If you see what I mean. The idea is that UserObject is a payload that you

[JAVA3D] how to awaken when an object is rotated

2003-08-04 Thread Chauveau Wong
Hi all, I have a problem. How can I awaken a behavior when an obhect is rotated. I can use WakeupOnTransformChange() to detect the position change of an object. But How can I detect the rotation of an object? Any suggestion will be appreciated.

Re: [JAVA3D] how to awaken when an object is rotated

2003-08-04 Thread Alessandro borges
Use WakeupOnTransformChange. To detect how much your object rotate get a the rotational component of the TG's Transform3D before and after the event. The rotational component can be a Matrix3f/3d/4f/4d or a Quaternion (Quat4f). See Transform3D javados about rotational components. Alessandro Borg