What bugs? Does the OpenGL implementation have a lot of such issues?
Gili
On Wed, 6 Aug 2003 06:51:24 -0600, White Morph wrote:
>Many thanks to Kelvin and Mark for your wonderful work in this community.
>Best wishes to you guys.
>
>Still feel upset about the Java3D fate, it's really a gr
I don't know much about OpenMind but Xith3D is by David Yazel who is a regular here
and was working on java3d showpiece Magicosm ( http://www.cosm-game.com ) so it is
very much Java3D in style, but with more of a gaming angle so some of the more
high-level stuff is absent. Being open-source, I w
I'm having many difficults with the use of the
bonds. I have to give bounds for sphere, box, but also for cone, cilynder and
many complex components. How can i give them a correct and accurate bound? Also
if I don't give a bound (for example) at a box or a similar object, what does
the getBo
Hi All,
I am having trouble with graphics artifacts on a small subset of the systems I
have tried my program on.
I have writen an application to display scientific data with Java 3D
and Xj3D. Thsi is mostly 2D at the moment. It works well on most
machines, but I have got a couple of odd effects
Hi All,
My question -
How do I get and/or set the field of view parameters? I mean like the
equivalent of glFrustum(left, right, bottom, top, near, far) in openGL.
My problem (if anyone is interested) -
I want to display the world so that it exactly fills the view screen
when it is initially l
Xith3D is very new (a month old) and is geared primarily at game developers
who are willing to sacrifice some of the features of the full Java3D, for
the sake of improved performance and access to newer 3d card features.
http://www.magicosm.net/xith3d/snapshot3.jpg
We have finished porting Magic