Re: [JAVA3D] bugs?

2003-08-06 Thread Gili
What bugs? Does the OpenGL implementation have a lot of such issues? Gili On Wed, 6 Aug 2003 06:51:24 -0600, White Morph wrote: >Many thanks to Kelvin and Mark for your wonderful work in this community. >Best wishes to you guys. > >Still feel upset about the Java3D fate, it's really a gr

Re: [JAVA3D] Alternatives to Java3D

2003-08-06 Thread Ben Moxon
I don't know much about OpenMind but Xith3D is by David Yazel who is a regular here and was working on java3d showpiece Magicosm ( http://www.cosm-game.com ) so it is very much Java3D in style, but with more of a gaming angle so some of the more high-level stuff is absent. Being open-source, I w

[JAVA3D] Bounds

2003-08-06 Thread Andrea Todeschini
I'm having many difficults with the use of the bonds. I have to give bounds for sphere, box, but also for cone, cilynder and many complex components. How can i give them a correct and accurate bound? Also if I don't give a bound (for example) at a box or a similar object, what does the getBo

[JAVA3D] Odd effects with certain computers and Java 3D

2003-08-06 Thread Mr H. Morgan
Hi All, I am having trouble with graphics artifacts on a small subset of the systems I have tried my program on. I have writen an application to display scientific data with Java 3D and Xj3D. Thsi is mostly 2D at the moment. It works well on most machines, but I have got a couple of odd effects

[JAVA3D] Getting the parameters of the field of view

2003-08-06 Thread Mr H. Morgan
Hi All, My question - How do I get and/or set the field of view parameters? I mean like the equivalent of glFrustum(left, right, bottom, top, near, far) in openGL. My problem (if anyone is interested) - I want to display the world so that it exactly fills the view screen when it is initially l

Re: [JAVA3D] Alternatives to Java3D

2003-08-06 Thread Yazel, David J.
Xith3D is very new (a month old) and is geared primarily at game developers who are willing to sacrifice some of the features of the full Java3D, for the sake of improved performance and access to newer 3d card features. http://www.magicosm.net/xith3d/snapshot3.jpg We have finished porting Magic