Rudy Wuite wrote:
>
> I am having difficulty in trying to figure out how to draw this line
> when the mouse pointer is over a space where a pick ray would intersect
> nothing in the scene.
>
> Does anyone have an idea how I can achieve this, or where I can find
> relevant literature to help me achi
Finding specific nodes in a loaded model is a common problem. I use this
utility class (NodeFinder.java attached) to find the node I want. For your
purpose something simliar to the example below should suffice.
-Ewan
// Load the model
ObjectFile myLoader = new ObjectFile();
Scene myScene = myLoad
Does anybody know something about the state of Java3D 1.3.1 for Linux? At
the moment only the (not very good working) BETA version is available. I
tried to contact several persons from blackdown.org by mail but did not get
any answer.
--
Virtual Worlds Productions
Software Development Group
http://
Thanks a lot Evan. The code worked and i am able to get the geometry array. But there
is a problem after that.
Im trying to get the trianglearray set and modify the attributes to few arrays. This
is how im doing
GeometryArray ga = (GeometryArray)geometries.nextElement();
TriangleArray count =
You should be able to access the coordinate data as an array of double
values in the following manner (the important bit is checking whether or not
the data is BY_REFERENCE before you request it):
GeometryArray ga = (GeometryArray)geometries.nextElement();
TriangleArray ta = (TriangleArray)ga;
/
Good morning for all.
I would like to know about floating point operations at java. I am
working on a finite element application in 3D and a need to know if
floating point operations with java can be trust.
Can I use java for this type of applications?
Thanks.
Alexandre Carvalho
===
Can I use java for this type of applications?
Many people think you can. This URL links you to a forum of scientific
computing practicioners who use Java:
http://www.javagrande.org/pastglory/index.html
Though some people think you should take Java floating point with a
grain of salt:
http://www.cs