Hi all,
I want to create a class (I will call it Tube)
that will represent a cylinder with inner and outer radio, lenght and an angle
refered to its axial axis that represent a section of the Tube (this data will
be read from a Database) . The classes that I had created before were
always ma
Hi Robert,
Look into \demo\java3d\GearTest. There is a source file
called Shaft.java. It generates indeed a shaft, so a cylinder
and top and bottom face. But, I'm sure you will be able to
modify the code to the tube you want.
Dirk
- Original Message -
From:
Robert Gomez
Hi,
What is the best choice to draw buttons
in a 3D scene?
Java3D have built-in support to draw our
own buttons?
Thanks in advance
Carlos
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of
Hi Java 3D fans
I do a simulation. The calculation takes about a second and the rendering
about 0.5 to 10 seconds. that is how it is done in a Thread so far:
in Thread.run():
canvas.stopRenderer();
heavyCalculation();
canvas.startRenderer();
//wait
try {
Thread.yield();
Thread.sleep(500
Hi
Look at the WakeupOnElapsedFrames behavior, it's easy to put one in your
scene and the call the heavyCalculation from there.
Cheers
Jeremy
--
Homepage: http://www.computerbooth.com/
Codepage: http://www.newdawnsoftware.com/
==
Should be able to do it by subclassing Canvas3D and overriding the
postSwap() method:
public class myCanvas extends Canvas3D
{
public Object waitObject = new Object();
public void postSwap()
{
waitObject.notifyAll();
}
}
Then instead of Thread.yield() etc. just call myCa
Hallo,
When i want to render a onscreen canvas i use the command
renderOnce() to make sure that the frame that i want is
rendered. If i use an offscreen canvas i use the comand
waitForOffScreenRendering();
the explication in the java 3d API:
http://java.sun.com/products/java-
media/3D/forDevelope
so, now I used texture coordinates to put textures on teh ground and on a
brick wall
i think i have some problems with those. the brick wall, looks really nice,
when you're close to it..when you go far away from it, the texture starts
moving around and changing size...this is
definetly some tex
:
Forum:
http://forum.java.sun.com/forum.jsp?forum=21
MailingList:
[EMAIL PROTECTED]
(4 more information send email to [EMAIL PROTECTED] and include in the body of the
message "help")
NewsGroup:
[comp.lang.java.3d]
(UseNet newsgroup, u can use free newsServer [News.CIS.DFN.DE], find more at
ht
Thanks for your advice guys.
What a pity that Sun didn't anticipate that people may wish to extend
and override their classes and, hence, make the access modifier of the
variables and methods in them "protected". Ah well, on to cutting and
pasting.
Cheers,
-Paul
===
LeW on hotbox.ru wrote:
:
Forum:
http://forum.java.sun.com/forum.jsp?forum=21
there are many more forums:
http://www.javagaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=3D
http://www.manning.com/ao/readforum.html?forum=j3dpao
http://www.manning.com/ao/readforum.html?forum=3uij3ao
--
Hi all,
I have a problem with the VRML97Loader. I created a applet witch load some
vrml files. The applet is signed and everything work fine when I call the
applet from an HTML file saved on my computer. The same applet is on a web
server and it crash when I load a VRML file with the VRML97Loader.
Or a very interesting webboard (but german only) at
http://forum.javacore.de
On Wed, 15 Oct 2003 16:47:15 +0200, Nikolai V. Chr. <[EMAIL PROTECTED]>
wrote:
LeW on hotbox.ru wrote:
:
Forum:
http://forum.java.sun.com/forum.jsp?forum=21
there are many more forums:
http://www.javagaming.org/cgi-bin/J
> I get the following error :
>
> ParsingErrorException
>
> com.sun.j3d.loaders.ParsingErrorException: File not found.
> http://www.cours2.polymtl.ca:80/PHS3901/NotesCours/Chap4/Vibrations_Symetries_M
> olecules/Molecules/C6H6_mode_1.wrl
> Response code: 403
403, permission denied, try getting tha
What you meen by in a normal web browser??
Im able to open the file in explorer without problem like a normal VRML file.
To be more exact, my applet use two loader: One from sun VrmlLoader and one
from X3DJ (VRML97Loader). When I load a vrml file with the sun loader
everything is fine. The proble
$ -Original Message-
$ From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Nikolai V.
Chr.
$ Sent: Wednesday, October 15, 2003 5:47 PM
$ To: [EMAIL PROTECTED]
$ Subject: Re: [JAVA3D] List of Java3D conversation areas
$
$
$ LeW on hotbox.ru wrote:
$ > :
$ >
$ > Forum:
LeW on hotbox.ru wrote:
these two forums (below) are almost dead (no new posts 1-2 weeks)
$ http://www.manning.com/ao/readforum.html?forum=j3dpao
$ http://www.manning.com/ao/readforum.html?forum=3uij3ao
That doesn't you dont get a response if you post there. It also don't
mean that there are not
> What you meen by in a normal web browser??
yes
> Im able to open the file in explorer without problem like a normal VRML
> file.
but that won't go through what ever your web server software is
(apache/iis etc), and the fact that the error message gave a url and an
error code of 403 is a big hi
The Failures of Nasa's Java3d Fastscript3d " Educational "
--
program show how unethical conduct leads to failure
and in no way reflects " best methods " for web animation,
Java programming, or proper ethical conduct for Nasa staff.
Nasa's Patti Koenig wrote
Good I understand,
Thanks for your help.
Do you know who to work this problem. Vrml97Loader need some jar file to work
properlly. I put those in the same directory where my applet is (On the webCT
server). Is it enought?? Do I need some authentification from the server, like
a certificate, to be
> Do you know who to work this problem. Vrml97Loader need some jar file to
> work properlly. I put those in the same directory where my applet is (On
> the webCT server). Is it enought??
You will need to reference it in your applet tag in the html, but apart
from that, I think that will be enough.
P. Flavin wrote:
Do you think government researchers should enourage
honest professional constructive communications in
the professional forums they partipate in for the
mutual beneifit of all those involved and for the
benefit of US industry, educational system, and
national de
Flavius,
Looks like you're seeing that pixilating problem which occurs when
your textured shape is farther away. If that is the case, you may use
MIMMAP mode, however, you have to be prepared to create more
than one texture image. E.g., One image of 64 by 64 pixels, the next
one being 32 by 32 pix
Where exactly is the line between slander and freedom of speech? Also,
doesn't the international nature of internet newsgroups make it difficult to
prosecute? I have seen lots of flame wars over the years (and this is one of them)
and I think most people can sense which are the sane posters and
Il be back with a public login!!
Serge
Selon Jeremy Booth <[EMAIL PROTECTED]>:
> > Do you know who to work this problem. Vrml97Loader need some jar file to
> > work properlly. I put those in the same directory where my applet is (On
> > the webCT server). Is it enought??
>
> You will need to re
David Yazel wrote:
Where exactly is the line between slander and freedom of speech?
It stops when someone rights up and harrasses them for an hour on the
phone, and when they hang up, immediately call again.
It stops when it causes a person to leave work and go home in tears
because of that harras
This has nothing to do with Java 3D. I have no interest in hearing it. If
you want to rant, use each others email addresses, not the forum's.
Chris Veal
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Justin Couch
Sent: Wednesday, October 15,
Hello all!
I have just started working with Java3D and am wondering about any
limitations in objects, in terms of memory, and ways I can improve
(i.e., decrease) any memory requirements of a viewer I am writing. The
program I am using decodes an existing game file. It then reconstr
I've been noodling with the javax.vecmath.GMatrix and
javax.vecmath.GVector classes. I believe I've found a
problem in the javax.vecmath.GMatrix.SVD() and
javax.vecmath.GVector.SVDBackSolve() methods.
There's a discussion thread at the Java3D Forum that
traces out the history:
http://forum.java.
> This has nothing to do with Java 3D. I have no interest in hearing it. If
> you want to rant, use each others email addresses, not the forum's.
While I agree that this has nothing to do with Java 3D, I did appreciate
the posting from Justin because this guy, P. Flavin, posts regularly
Hi all,
is there any work done about this? I would like to be able to create a shape3D
substracting one shape3D from another shape3D. I need to do this because in the
geometric database that I will read some of the objects will be expressed in this way.
Then, an object could be, for example, a
You should have a look at the parameters of the JVM, especially the -Xmx
parameter.
On Wed, 15 Oct 2003 15:35:23 -0400, Nicholas Pappas <[EMAIL PROTECTED]>
wrote:
Hello all!
I have just started working with Java3D and am wondering about
any
limitations in objects, in terms of memor
Have a look at Jun for Java
(http://www.sra.co.jp/people/nisinaka/Jun4Java/index_en.html) or one of
the Java front ends to OpenCascade (if they're still active). Both
should be able to do boolean operations.
Regards,
Mattijs
Robert Gomez-Reino Garrido wrote:
Hi all,
is there any work done about t
Hi,
I have a complex scene graph which belongs to a visible Canvas3D. What I'd
need now is an other view (e.g. offscreen-rendered) to the same SceneGraph
but with a different position of the viewer. Is it possible to do that?
Attaching the SceneGraph to different Canvas3D/VirtualUniverse using a
S
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