Hi,
My first question for this group.
I have a grayscale image and I woulk like to see a 3d picture and use mouse
to spin around. What should I do?
Thanks
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I think you want to display the grayscale image in 3D. Then you have to
create the 3D geometry for the 2D-image. You can interpret the gray
values of the 2D-image as z-Values in the third dimension.
To rotate the scene you have to add a MouseRotateBehavior to your scene.
Fei Li wrote:
Hi,
My fir
Hello,
I am quite new in Java3D programming (not in java)
Right now, I use the classics behaviors to move in a 3D scene based on vrml content.
I would like to add a JPanel in my application, so as to move into the scene (like using the up, left, down, right arrow).
Is there a way to reuse the
HI,
Please tell me how to sweep a curve along another curve . i.e. i want to
know how to get sweep surfaces in java3d.
thanks in advance
sandeep munde
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hi all,
i want to generate sweep surfaces. actually using any kinds of closed or
open curves and a path as input given by user, system must be able to
give swept surface. how to solve this problem
thanking you
sandeep munde
===
Dear friends,
I tried to install java3d into win2000, which is
based
on linux using VMWARE. I can run "javac
HelloJava3Da.java" and produce HelloJava3Da.class.
If
I copy this HelloJava3Da.class into my old computer
in
which java3d was already installed, "java
HelloJava3Da" can work very
I guess you have to develop this for yourself. Java3D does not support the
usage of splines for the generation of surfaces.
Am I right, that you want to use arbitrary curves/paths to calculate the
surface? Then it gets quite complicated to find a fitting solution because
you have to specify some co
Hi, all
Does anybody has the programme or arithematic to
convert 2D coordinate to 3D Coordinate?
Thanks
Hi,
I don't know so much about VMWARE, but from what you have described, it's a
sort of win2000 emulator on top of whatever linux distribution you have. So
exactly that's your problem: java3d needs a real 3D graphics device, not an
emulated one (if there is any !!!).
Question: why don't you run y
>
> *** ERROR: Canvas3D constructed with a null
> GraphicsConfiguration
> *** This will cause a NullPointerException in a
> subsequent release
>
>
>
Nope. If you look at the stack trace, you see that the exception was thrown
after trying to figure out a GraphicsConfiguration.
i.e., the following code returns null :
GraphicsConfigTemplate3D template3d = new
GraphicsConfigTemplate3D();
return
GraphicsEnvironment.getLocalGraphi
> Nope. If you look at the stack trace, you see that the exception was
> thrown after trying to figure out a GraphicsConfiguration.
>
> i.e., the following code returns null :
>
> GraphicsConfigTemplate3D template3d = new
> GraphicsConfigTemplate3D();
> return
> GraphicsEnvironmen
Hi,
The link below is about BetaSplines and Java3D.
This is a Tiago Gaspar project at LCMM - Universidade
de Brasilia.
Due a server crash the original site was lost, but I
had a copy :)
It is in portuguese, but the docs and source codes are
available.
http://geocities.yahoo.com.br/alessandroborge
anyone know any ebooks or tutorials where I can read more about implementing
collision detectin? or collision avoidance..not the one already existing in
Java.
I read on j3d.org but I didn't manage to understand everything they did, and
I can't find the source in their code repository..so I was wond
Some technical papers about surface algorithms can be found here:
http://www.cs.jhu.edu/~subodh/research/render.html
-Original Message-
From: Dietrich, Harald [mailto:[EMAIL PROTECTED]
Sent: Freitag, 17. Oktober 2003 12:14
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] generate sweep surface
Hi all,
I have been reading about Jun and I did have
a look to the source and it's very heavy for my purposes.
I just have some quite simple shape classes
created by me and I would like to be able to create one of them and substract
from it another one at their intersection points. Maybe so
If you wish to do it yourself:
- triangulate the faces of the two shapes
- intersect the edges of one with the triangles of the other
- and vice versa
- remember per triangle the point(s) introduced by the piercing edges of
the other surface
- combine these points with the original points of the t
You can also have a DOT3 BumpMapping.
The grayscale images is actually a heigh map field,
and is converted to a normal map.
NomalMap DOT3 LightMap = per pixel BumpMap
But to have it you must have a 3D hardware with
Combine DOT3 capabilities (GForce, Radeon, etc)
see a running demo here (source c
Thanks Mattijs, this should be the right way to do it, I will start woorking
on it but still will have to check (if I manage to implement it :-) the
consequences on the performance...
I will let u know if it is working.
Thanks all
- Original Message -
From: "Mattijs Janssens" <[EMAIL PROTE
Are
you referring to a 2D screen view coordinate being converted to 3D? Without more
information you can't simply
convert them...you'd need some idea of the rotation of the point in the
3D and some other references. I don't see how
else
you could do thatI could be wrong though.
Here
i
Sorry if I miss the point, but...
What about
z = f(x,y) or (x,y,f(x,y)) ?
where f is a function wich will calculate in Z using x
and y values.
A classic one:
f(x,y) = sin(x) + sin(y)
This can be fine to generate simple terrain surfaces.
f(a,r) can can also be a polar function, where x,y are
Please try your example with Jama,
and let the list know what is the result. :-)
http://math.nist.gov/javanumerics/jama/
-DaveS
> -Original Message-
> From: Michael Duffy [mailto:[EMAIL PROTECTED]
> Sent: Thursday, October 16, 2003 3:39 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D]
Dietrich, Harald wrote:
Thanks for the hint, but it did not help.
I just wonder, why the SimpleSoundSample is running, but my application does
not. So I am almost sure, that I am doing something wrong (I do not use
SimpleUniverse).
You should try the exact same example, but use headspacemixer inste
Thanks, Yes, I want to display the greyscale image in 3D. Image value will
be height and image array index will be x and y. How can I create a 3D
geometry from a 2D-image. Is there any simple code sample available to help
me to start up?
Thanks
- Original Message -
From: "Alessandro bor
Hi! I'm a begginer in a world of Java. I have a
problem with java3d libraries. I instaled J3D SDK with JRE and I still can't
find any J3D libraries. I use JBuilder 8 under WinXP.
If anyone can help me please send me an info.
[EMAIL PROTECTED]
TNX
"HELP - stupid problem" is not a very expressive subject for your mail :-(
WHERE did you install the J3D-SDK, have you really choosen the path tho
your JBuilders J2SDK or do you have installed any other JDK?
And after installing it: have you added the new files using the menu
"Tools -> Configure J
At 09:52 17/10/2003 +1000, you wrote:
On Friday 17 October 2003 01:17, Silvère Martin-Michiellot wrote:
> What a nice serie of black windows on my Duron850, ATI Rage128GL, Win XP
> 512MB. May be my card is not Open GL 1.2.
How long since you updated your drivers?
http://mirror.ati.com/support/prod
At 14:45 17/10/2003 +0200, you wrote:
anyone know any ebooks or tutorials
where I can read more about implementing
collision detectin? or collision avoidance..not the one already existing
in
Java.
I read on j3d.org but I didn't manage to understand everything they did,
and
I can't find the source
I'm working with boolean operations among solids in Java3d right now, I
believe it would be usefull for your purpose. I think in three weeks it will
be finished and released. But if you want to make it for yourself, keep in
mind it demands some hard work...
Danilo Balby
- Original Message ---
Hi,
How can I display the greyscale image in 3D. Image value will
be height and image array index will be x and y. How can I create a 3D
geometry from a 2D-image. Is there any simple code sample available to help
me to start up?
Thanks
=
hi all,
anybody knows how to fit a b-spline or nurbs curve given freehand sketch
i.e. (x,y) coordinates of the data points on that curve.
what are the methods to do that.
thanking you,
sandeep munde
===
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