thanks justin...much appreciated.
I tried grabbing the source to build it myself, but then decided in
favor of getting a workaround going instead (after loading the x3d file,
I recurse through all the objects and find the Shape3D nodes and reset
their Appearance). Thanks for putting the change in
OBJ FILE FORMAT:
http://www.wes.hpc.mil/faq/tips/vis_tips/obj.htm
MTL FILE FORMAT:
http://www.wes.hpc.mil/faq/tips/vis_tips/mtl.htm
Kev
> At the moment I'm developing a .obj file loader for J3D (which works
> better than the one from Sun). I already have a specification for the .obj
> file but
Comming with additional notes from my old searchings into the issue:
illum has 3 allowed values:
0: only the kd value is considered, lighting disabled.
1: ka & kd, lighting on
2: ka, kd, ks, ns, lighting on
Textures are defined by:
map_k? , where
a:
Hi All,
Iam developing an Extruded shape class in which i
give it an array of points that lie on the same plane
and a length for the extruded shape can any one tell
me how to begin packing the points into Geometry and
adding proper textures to it(Normals).
Best Regards
Ian Nieves wrote:
>
> Lets not forget Solaris and SGI.
>
> Solaris is the web as much, if not more,
> than any other operating system.
>
> Linux probably being the next in line. ...
>
> Ian
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http://archives.java.sun.com/cgi-bin/wa?A2=ind0311&L=java3d-interest&P=2724
In Reply to:
Java3d wil
Hi folks,
When I load VRML97 files with textures, random numbers of shapes do not
get the textures applied, and on the screen I get several messages of
the form
Failed to create buffered image for: myfile.jpg
Many shapes use the same texture image file, and it appears for some of
the loaded shape
Paul Gordon wrote:
Hi folks,
When I load VRML97 files with textures, random numbers of shapes do not
get the textures applied, and on the screen I get several messages of
the form
Failed to create buffered image for: myfile.jpg
Many shapes use the same texture image file, and it appears for some