Hi all
I use KBRotPosScaleSplinePathInterpolator to move object from one point
to one point. But If I want to know the position of the object when it's moving.
Or which knot has been passed. What can I do? which method or way?
Suggest me please.
hi,allI want to make use of the WindowsSpalsh in the java3d fly(tm).but ..the detail:package swingtest;import java.awt.Toolkit;import java.awt.*;import com.sun.j3d.demos.utils.gui.SplashWindow;class SplashWindow2extends Component { public static void main(String[] args) {Thread t = new Thr
hi,ALLnice day to meet u all.now I am dealing with the particle system,but I just can not make the lovely paritlce show on me scrreen.I downloaded the code (version 0.6) from code.j3d.org and also the snapshot(20030822).I really wanna to make use of the latest version.But the latest have no Sample
hi ,ALLI load a scene from a 3ds file to java3d.I wanna make use of the package :com.sun.j3d.demos.utils.scenegraph.traverser .but sorry to SAY: I am a newbeeso a detailed example will be appreciated much with you.enjoy the life ,enjoy the communication u and me:)yours sincerelyQingfei Yuan
==
Hi,
I added 2D textual information to my 3D scene, but my problem is that when
the user resizes the windiw, the 2D text may diseapear regarding its initial
position in the 3D world (my window resize policy is PHYSICAL_WORLD).
I was wondering if there is a way to somehow ensure that the 2D text
One issue you have is that "illumination" is several different things
(diffuse, specular, ambient). How would you want to combine them?
I imagine you could scan your scene for all lights, test if the point is
within the bounds of each light and compute the "illumination".
- John Wright
Starfire
hate to tell you this but currently there are no plans for a Java3D 1.4+
You'll need to read a few previous posts if you wish to know why so until
things change you'll have to add those features yourself. :(
Mario
Mariusz Zaczek
NASA - Johnson Space Center
Automated Vehicles and Orbit Ana
ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA) wrote:
hate to tell you this but currently there are no plans for a Java3D 1.4+
You'll need to read a few previous posts if you wish to know why so until
things change you'll have to add those features yourself. :(
Mario
Mariusz Zaczek
NASA - Johnson
ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA) wrote:
hate to tell you this but currently there are no plans for a Java3D 1.4+
You'll need to read a few previous posts if you wish to know why so until
things change you'll have to add those features yourself. :(
Mario
Mariusz Zaczek
NASA - Johnson
> For those interested in Java 3D 1.4's new features and specs:
>
> http://www.3d-test.com/interviews/sun_1.htm
>
> CHRIS
>
Just don't hold your breath, it has been said and confirmed by people from
SUN that java3d is 'in a holding pattern', a number of people have pointed
out that previous projec
All,
Being a new member of this list, this is pretty disheartening news, to say the least.
On the other hand, this could be an opportunity for the Open Source community
to lend a hand, working with the folks from Sun who are knowledgeable about
the 3D packages and go beyond 1.4.
I guess the ques
Robert Jacobsen wrote:
All,
Being a new member of this list, this is pretty disheartening news, to say the least.
On the other hand, this could be an opportunity for the Open Source community
to lend a hand, working with the folks from Sun who are knowledgeable about
the 3D packages and go beyon
Coo, can tell I've haven't posted to the list in a while... sorry to
bottom post, here it is in the right place:
The open-source community has already made a start:
http://www.xith.org
Kev
Kevin Glass wrote:
Robert Jacobsen wrote:
All,
Being a new member of this list, this is pretty dishearte
Robert Jacobsen wrote:
Being a new member of this list, this is pretty disheartening news, to say the least.
On the other hand, this could be an opportunity for the Open Source community
to lend a hand, working with the folks from Sun who are knowledgeable about
the 3D packages and go beyond 1.4.
Justin,
What are you moving your customers to place of Java3D?
Thanks also for the great background info!
-RJ
Justin Couch wrote:
> Robert Jacobsen wrote:
>
> > Being a new member of this list, this is pretty disheartening news, to say the
> > least.
> >
> > On the other hand, this could be a
Robert Jacobsen wrote:
What are you moving your customers to place of Java3D?
Right now we have our own scene graph API based on top of JOGL. Unlike
Xith3D, our optimisations are for high-end devices, so it is somewhat
like a clone of Performer. Multi-pipe/channel rendering, multithreaded
stage ma
I think half of the information of Java3Ds future are disinformation. If
you look at http://java3d.virtualworlds.de/index.php you will find an
official statement from Sun which tells something different (look at the
news from 18. 09. 2003)
Le Tue, 25 Nov 2003 12:12:45 -0600, Robert Jacobsen <[EMAIL
Not sure if you saw this Justin, but it appears as though many other
develops feel the same way about the glSwapBuffer decision and a fix is
being developed for the next release. The forum thread is "RFE -
Developer controlled swap buffer"...
http://www.javagaming.org/cgi-bin/JGNetForums/YaBB.cgi?
Sean Sylvis wrote:
Not sure if you saw this Justin, but it appears as though many other
develops feel the same way about the glSwapBuffer decision and a fix is
being developed for the next release. The forum thread is "RFE -
Developer controlled swap buffer"...
I've been watching it (you'll see I'
Michael Pfeiffer wrote:
I think half of the information of Java3Ds future are disinformation. If
you look at http://java3d.virtualworlds.de/index.php you will find an
official statement from Sun which tells something different (look at the
news from 18. 09. 2003)
Yup, there was much the same posted
Justin,
Just one more observation/question.
I have looked at both the JOGL and Xith3D sites and it appears that
implementing 3D applications via Xith3D might be less complex than
using a JOGL impl. I am developing basic interactive graphics that would
run on a Windows based workstation with a 2MH
I thought xith sat on top of jogl. So if jogl has limitations, so will
xith. No?
Cheers,
Bob Gray
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Jeremy Booth
Sent: Tuesday, November 25, 2003 3:13 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D
RWGRAY wrote:
I thought xith sat on top of jogl. So if jogl has limitations, so will
xith. No?
Cheers,
Bob Gray
Was that meant to be in response to Robert Jacobsen instead of me? :)
I would certainly agree with it. I can't say for certain in Justin's case but
it sounds like what he is doing wou
Robert Jacobsen wrote:
run on a Windows based workstation with a 2MHZ processor and 512M
memory. I've had good success using the Java3D packages, but if I can get
better rendering from Xith3D, I would look into using it instead. Any
feedback from you or anyone else would be appreciated.
We've hear
Jeremy Booth wrote:
Was that meant to be in response to Robert Jacobsen instead of me? :)
I would certainly agree with it. I can't say for certain in Justin's
case but
it sounds like what he is doing would be troublesome on xith.
Correct. At the simplest, it comes down to multi-threaded rendering
Hi,
I don't mean to interrupt your Java 3D/Xith/JOGL discussion, but I'm having
a curious problem with my behaviors. I'm using one behavior to move the
view through space (an extension based on KeyNavigatorBehavior), but about
every other time (or so) I run it, it freezes - no behaviors are called
Jeremy Booth wrote:
Michael Pfeiffer wrote:
I think half of the information of Java3Ds future are disinformation. If
you look at http://java3d.virtualworlds.de/index.php you will find an
official statement from Sun which tells something different (look at the
news from 18. 09. 2003)
Yup, there wa
Hey man,
We don't work for SUN. We can only speculate. So, I'd rather speculate
POSITIVELY or not at all.
I'd rather not kid myself.
Java 3D is a very good API and very intuitive.
I agree, I'd like to see it come back, but i'm just not sure that will happen,
and in the mean time, Xith is heading m
On Tue, 25 Nov 2003 15:59:29 -0500, Christian Britton
<[EMAIL PROTECTED]> wrote:
Jeremy Booth wrote:
Michael Pfeiffer wrote:
I think half of the information of Java3Ds future are disinformation.
If
you look at http://java3d.virtualworlds.de/index.php you will find an
official statement from Sun w
Le Tue, 25 Nov 2003 12:34:44 -0500, Christian Britton
<[EMAIL PROTECTED]> a écrit:
For those interested in Java 3D 1.4's new features and specs:
http://www.3d-test.com/interviews/sun_1.htm
Is this URL correct? I wasn't able to connect to this server.
Btw: Interesting that there are specifications
Michael Pfeiffer wrote:
I absolutely agree with you! The worst thing would be a pessimism which
tells everybody J3D IS already dead. Some people who spread this
information about their websites and mailinglist help to dig J3Ds grave (a
little bit). So please: let's have a look at the facts and do
In this case Apple must be a completely stupid company: they put efforts
into a dead project to release a software for the trashcan.
On Tue, 25 Nov 2003 14:11:28 -0800, Justin Couch <[EMAIL PROTECTED]> wrote:
Michael Pfeiffer wrote:
I absolutely agree with you! The worst thing would be a pessimi
Michael Pfeiffer wrote:
In this case Apple must be a completely stupid company: they put efforts
into a dead project to release a software for the trashcan.
On Tue, 25 Nov 2003 14:11:28 -0800, Justin Couch <[EMAIL PROTECTED]>
wrote:
Michael Pfeiffer wrote:
I absolutely agree with you! The worst
Michael Pfeiffer wrote:
In this case Apple must be a completely stupid company: they put efforts
into a dead project to release a software for the trashcan.
No, they just have commercial sense. They were in a bidding for a rather
large NASA hardware contract for an application that currently uses
I agree, yet I just had a thought:
Couldn't we ask Sun to put an entry into the FAQ: Is Java 3D to be
discontinued? :-)
/Jørn
From: Christian Britton <[EMAIL PROTECTED]>
Maybe we should end this here. Everyone has their owns views and
speculations. Only time will tell for sure.
Keep up the good
On Wed, 2003-11-26 at 07:41, Michael Pfeiffer wrote:
> On Tue, 25 Nov 2003 15:59:29 -0500, Christian Britton
> <[EMAIL PROTECTED]> wrote:
>
> > Hey man,
> > We don't work for SUN. We can only speculate. So, I'd rather speculate
> > POSITIVELY or not at all. Java 3D is a very good API and very intui
On Wed, 2003-11-26 at 06:32, RWGRAY wrote:
> I thought xith sat on top of jogl. So if jogl has limitations, so will
> xith. No?
Xith3D has a abstract hardware rendering layer. There are only about 12
classes which make JOGL calls and include the JOGL libraries. What that
means is that it is ve
On Wed, 2003-11-26 at 06:19, Robert Jacobsen wrote:
> I have looked at both the JOGL and Xith3D sites and it appears that
> implementing 3D applications via Xith3D might be less complex than
> using a JOGL impl. I am developing basic interactive graphics that would
> run on a Windows based worksta
Hi all!
I want to load some complex VRML-Code in my Java3D-Application.
I tried Xj3D, and a tool from http://www.cybergarage.corg to load VRML. Both
fail while loading any vrml-files one can find on www.
One example is this:
> CyberVRML97 warning : Loading Error (ParseException) =
> [EMAIL PROT
Sebastian Menge wrote:
I want to load some complex VRML-Code in my Java3D-Application.
I tried Xj3D, and a tool from http://www.cybergarage.corg to load VRML. Both
fail while loading any vrml-files one can find on www.
After commenting out the text nodes (we have a few bugs still in there
causing
OK. I've solved it:
public class SpaceTravelBehavior extends ViewPlatformBehavior
{
//private TransformGroup targetTG; <- this shouldn't be here since
it's already a protected field in ViewPlatformBehavior.
That is what apparently caused the hickups. I just wonder why it had such
an inco
Since I have posted my three posts last day.All the time I have anticipated the result with great anxiety.Maybe my way is not very polite ,maybe my Enlgish is very Poor.I do not know why you "Hacker" give me a little help?Ofcourse,i know the way i say maybe more rude to you.but i still say,if i gro
Title: ConfiguredUniverse throws an exception when using Java Web Start
Hi,
I get an IllegalArgumentException when I launch my application through java
web start because of a problem in ConfigObject .java getClassForName method.
I don't use this class directly. I use ConfiguredUniverse a
today very nicely to meet u.and wonder if you have received my letter for help?thankssincerely.Qingfei Yuan
=
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