What kind of face-culling do you use? Perhaps backface-culling which
avoids drawing of the polygons back side?
On Fri, 9 Jan 2004 10:32:39 +0530, MUNDE SANDEEP VIJAYKUMAR
<[EMAIL PROTECTED]> wrote:
hi,
i had written a code which shows freeform surfaces in faceted form but
the
iner surface doesnot
We have released a new version, 421, of "Jun for Java".
The major changes since the version 406c includes:
* JunOpenGLRenderingContext now implements Cloneable
interface.
* Some more typical objects are added to JunOpenGL3dObject.
* JunOpenGLMacrocosmModel is a class which c
Hi
Has anyone got any experince with deploying java3d apps using webstart,
i.e. how to successfully deploy the libraries.
I have my application almost working, it just fails when trying to
generate the Java3d window
Thanks in advance
Regards
ben
Ben L
Yes, me.
www.flyingguns.com
You are free to examine the JNLP file.
FlyingGuns expects that Java3D is properly installed. I think I easily
would be able to distribute Java3D together with FlyingGuns. I cannot
see any reasons against it.
Which way do you want to go?
- J
Ben Logan <[EMAIL PROTEC
Are you sure this JNLP file works? I can't find a part which accesses Java
3D...
On Fri, 9 Jan 2004 13:34:03 +0100, <[EMAIL PROTECTED]> wrote:
Yes, me.
www.flyingguns.com
You are free to examine the JNLP file.
FlyingGuns expects that Java3D is properly installed. I think I easily
would be able
It works fine for me, I've just tryied.
Florin
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Michael Pfeiffer
Sent: Freitag, 9. Januar 2004 13:41
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Java3D & webstart
Are you sure this JNLP file work
Michael Pfeiffer <[EMAIL PROTECTED]> schrieb am 09.01.2004, 13:41:21:
> Are you sure this JNLP file works? I can't find a part which accesses Java
> 3D...
Yes I am. As I mentioned, it expects that Java3D is installed...
===
T
Are you using in your appearance
polygonAttributes.setCullFace(PolygonAttributes.CULL_NONE)
??
If not try it.
Alessandro
> > hi,
> >
> > i had written a code which shows freeform surfaces
> in faceted form but
> > the
> > iner surface doesnot seen/rendered. how to solve
> it? what is the problem
Hey, that's pretty impressive...and thanks you have just stopped me
doing work for the last 10 minutes.
The problem, that you have already pointed out, is that your are
expecting java3d installation, that is not acceptable for my project (I
am already receiving complaints about the time taken to se
Ben Logan <[EMAIL PROTECTED]> schrieb am 09.01.2004, 15:14:39:
> Iam glad you seem to think that deployment of java3d with the
> application will be easy, cos ive spent the last couple of hours trying
> to get it working;) How would you go about it then? I have distributed
> the libraries (.jars) a
There is a fine exemple here for Java3D jnlp
targetting multiple platforms : Linux, Win, Solaris,
etc
http://forum.java.sun.com/thread.jsp?forum=38&thread=166873&message=511367
In the above example the client does NOT must have
Java3D installed. The webStart server will provide the
correct files
Excellent!! Done, thanks for all the help, it is fairly straightforward,
you should think about deploying it with your game. This is quite a
powerfull tool when you think about it. My spec did say 'web-based'
application, so technically this is probably a bit of a cheat, but who
cares, its great!
Ben,
I have the same picking problem than you. I'll be interested by a way to
overcome it cos it's truly annoying although not that critical...
Another annoying thing I encounter is the fact that clicking in a Canvas3D
does not set the internal frame that contains it as "selected"...
Sometimes
Your Canvas3D doesn't have the input focus, that's why you need to click
first on it. You should just transfer the focus to it after your application
starts, there is a method in java.awt.Component, requestFocus();
Cheers,
Florin
-Original Message-
From: Discussion list for Java 3D API
[
Ben Logan <[EMAIL PROTECTED]> schrieb am 09.01.2004, 16:20:21:
> you should think about deploying it with your game.
The objection is that Java3D itself is a couple of times bigger in size
than the while FlyingGuns game. And if you don't take great care when
updating your game, this kind of deploy
Naomi,
There's an environment variable you need to setup, see the readme webpage
stuff it's mentioned in there. Might be JAVA_NATIVE_CODE, doesn't matter
what it's set to.
Simon
---
> I recently installed the SGI Java2 and Java3D runtime code and ported
> a PC Java code to my SGI
You are having problems mixing lightweight swing with heavyweight canvas3d
take a look at the j3d FAQ entry for a solution :
http://www.j3d.org/faq/swing.html#menu
- Original Message -
From: "Silvano Maneck Malfatti" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, January 09,
On Fri, 2004-01-09 at 22:22, Ben Logan wrote:
> Hi
> Has anyone got any experince with deploying java3d apps using webstart,
> i.e. how to successfully deploy the libraries.
> I have my application almost working, it just fails when trying to
> generate the Java3d window
If you are still looking f
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